9.0 hours played
Written 4 days ago
[h1]It Took Two... and Somehow We’re Still Married[/h1]
I convinced my wife, who usually thinks Mario Kart is “too stressful,” to play It Takes Two with me. I expected sighs, eye rolls, and maybe a controller thrown across the room. What I got instead? A tag-team partnership so glorious we could probably file taxes together now without arguing.
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[h3]What I Loved[/h3]
Everything. No seriously, this game is like a theme park designed by someone who ate crayons, loved puzzles, and cried during Pixar movies. Every level throws something completely new at you. One second we’re flying squirrels, the next we’re battling a vacuum cleaner with abandonment issues. I’ve never laughed so hard while yelling, “NO, JUMP NOW, NOW,” and getting the response, “Which button is jump again?!”
The best part? My wife, who normally taps buttons like she’s diffusing a bomb, was into it. Shouting commands, solving puzzles, and even saying, “Wait, let’s try that again, I think I got it.” Be still my gamer heart.
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[h3]What Could Be Better[/h3]
Some puzzles were a bit much for a first-timer. Like, rotate this gear while launching me mid-air while the moon is in retrograde kind of tricky. A hint system wouldn’t hurt. Also, the story, while heartwarming, occasionally tried to make me cry in front of my wife and I won’t stand for that kind of emotional sabotage. Oh, and that book character, the talking love guru? Yeah, I wanted to throw him into a blender. Repeatedly.
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[h3]How It Plays[/h3]
Pure co-op magic. You need each other for everything. It’s not just two people doing the same thing at the same time. It’s one person pulls this while the other flies a bee and shoots honey rockets. Every mechanic feels fresh and every area is like opening a new toy in a never-ending cereal box. You literally play as dolls stuck in relationship purgatory and somehow it’s both hilarious and relatable.
Exploration’s rewarding, the platforming is smooth, and the boss fights are absurdly fun. One boss had us yelling and high-fiving so hard we scared the dog.
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[h3]The Characters and Their Weird Powers[/h3]
You play as Cody and May, a couple trying to unsplit their lives and maybe their hearts after telling their kid they’re getting divorced. Nothing says therapy like being turned into tiny puppets by magical tears, right?
Each level gives you powers tied to their personalities. Cody might grow plants or manipulate time, while May gets stuff like teleportation or rocket boots. Not fair, by the way. I wanted the rocket boots. But it’s the imbalance that makes it fun, you have to work together.
Also, if your relationship survives the ice-skating level, congratulations, you're ready for IKEA.
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[h3]PC Performance[/h3]
Runs like a dream. We played on a decent gaming laptop hooked up to the TV and everything looked gorgeous. Zero crashes, no lag, no technical hiccups. The animations, physics, lighting, it all just works. Even when I forgot to plug in the charger and the battery dipped to 8 percent, it kept going like a champ. My wife asked if that’s normal for games and I whispered, “Only the good ones.”
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[h3]Final Thoughts[/h3]
This game did what no romantic comedy could. It got my wife to scream “THIS IS AWESOME” while swinging across a canyon using my head as an anchor. [Strike]Looked like just another co-op game…[/Strike] then it turned into a hilarious, emotional rollercoaster with singing plants, boss fights, and therapy via squirrel warfare.
[b]Short summary:[/b] It Takes Two is chaotic, brilliant, ridiculous, and somehow kind of beautiful. It made us laugh, argue, hug, and shout “DO THE THING!” more times than I can count. Play it with someone you love, like, or are mildly annoyed by, you’ll come out stronger. Or at least with a new inside joke or two.
[b]Final Score: 9.2/10[/b]