ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

22,243
in-game
Data taken from Steam
ELDEN RING NIGHTREIGN - Official Pre-Order Trailer ES
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Developed by:
Published by:
Bandai Namco Entertainment
Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
56,177 reviews
48,399
7,778
43.4 hours played
Written 27 days ago

i don't see the hate behind this game, this was so fun especially with friends. amazing stuff by fromsoft, a 9/10 in my book
61.4 hours played
Written 14 days ago

Elden Ring: Nightreign is a stunning new journey through a world that feels familiar, yet darker and refreshingly new. The atmosphere is heavier, and the enemies are even more ruthless. The combat system feels deeper thanks to new moves and weapons. Exploring this world is a true delight, with every discovery taking your breath away. The bosses deserve special praise — challenging, stylish, and unforgettable. Highly recommended for all Souls fans and anyone who’s been waiting for something truly new from FromSoftware.
99.5 hours played
Written 28 days ago

runback so wild puts you through character development ૮₍ ´ ꒳ `₎ა i was very skeptical of this game when it first got announced, yet it turned out to be absolutely amazing. VERY addicting gameplay. needs a bit more variation in some parts but surely with future updates and dlc that'll be smoothed out. also pls add the desert sorceress set for wylder ^-^ <3
74.0 hours played
Written 27 days ago

Constant crashing and network errors into a late run. And it is consistent not a one off issue.
120.1 hours played
Written 27 days ago

As much as I would like to give it a thumbs up I can't do that if the game consistently has so many bugs and connection issues. Back to back having 4 disconnections after beating the Day 2 Boss in 4 different sessions is just too much. Granted Fromsoft have had issues in the past (the DS3 Firelink save corruption as an example) but to this extent and for a game dependent upon co-op stability is just too much. It's fun when it works and doesn't suffer from a myriad of issues. But I can't genuinely give it praise until it doesn't have weekly issues and almost weekly patches for bugs https://steamcommunity.com/app/2622380/allnews/
34.6 hours played
Written 29 days ago

Yet another From Software game I'm somewhat enjoying but giving a Negative review because I expect more from From Software. The game feels half baked in a few ways, but I'll keep it short. >It didn't ship with private Duo's (for some bizarre reason) at least they're adding it soon. >It's lacking a bunch of random minor QoL elements that are standard in most games these days. Inviting people is clunky, and once again after all of these years and millions of dollars made across millions of copies sold each release, From Soft STILL can't manage to ship a game with decent netcode/few internet performance issues. It has a 60FPS cap, it has no Ultrawide support, for many people it often crashed when you tab out of the game. Even though it shipped on PC ALONGSIDE the console release, it feels like a bad PC port from console like 90% of their other releases. >The game tries to bring a true roguelike experience but falls short on the roguelike elements. Bland itemization often being just +/- stats, very few that actually change your gameplay much. The maps remaining 90% the same through runs means you often find yourself going to the same places to attempt the same things each run, with most bosses just not even worth trying due to having too much HP to kill with the time crunch. In fact people are finding that it's more viable to skip 90% of the game to do a select few bosses (usually evergaols) more than all of the other content the map provides. Overall, I think it's fun, but for From Software in 2025 for the pricetag of 40 bucks, essentially selling us modded Elden Ring DLC with a couple of reused assets and some enemies from beloved old titles. It should be more like 25-30 bucks but for 40 I expected a bit more polish. Pick up with a discount or if you have friends to play it with, as anything can be fun in the right company.
91.9 hours played
Written 28 days ago

Great spin-off, I would personally love to see DLC weapons added in the game, and some balance in loot, like better posibility for Duchess to get dagger than greatsword etc. But overall great experience, would recommend for any souls fan to try something different and still familiar.
101.7 hours played
Written 22 days ago

Wylder, stop fucking aura farming, revive us. Wait, I'm Wylder.
1.3 hours played
Written 25 days ago

The game is great don't get me wrong but it's lacking a few things. It would be nice if we could either port our Elden RIng character or make a custom character. I don't like being stuck with one play style that I can't change on the fly so to speak. That being said the music is great, the combat fluid and the enemies are tough but not so tough that you feel like your hitting a brick wall. Do I feel like it needs some work? Yes. Does it need a bigger map? Yes it does. Does it have a lot of potential? Yes it does. All in all I would recommend this game to a fan of Soulborne type of games.
107.8 hours played
Written 13 days ago

RUN, RUN, RUN! Oh, healing flask RUN, RUN, RUN! Ooh, shiny thing RUN, RUN, RUN Wow, big birb. Fight, Fight, Fight oh no, zone! RUN, RUN, RUN! everyone dies
164.5 hours played
Written 17 days ago

You like Rogue-likes? You like Dark Souls/Elden Ring? Don't play this. You'll sink HOURS into the game and not even realize its been hours. My wife has left me and my kids are gone... but I did get a few shiny stones and kicked the darkness' butt (I'm normally scared of the dark, but not anymore!)
96.0 hours played
Written 15 days ago

Even though it's really low effort for what it is, they managed to make something that's fun, especially when played with friends. I do think that 40$ is a bit too much, 30$ would probably be a better price for this, but then again you can easily spend 100 hours of playing this before getting bored. Hope they keep supporting this for a long time with new maps and stuff
56.9 hours played
Written 28 days ago

I like the game despite it being very different from other FromSoftware projects. I’m glad the devs take risks and do not revolve around the same concept like Ubisoft does with Assassin’s Creed for example. I’m looking forward to updates – will play dozens more hours for sure! Игра мне определенно понравилась, несмотря на то, что геймплей значительно отличается от любого другого творения FromSoftware. Рад, что японцы эксперементируют со своими играми, а не зацикливаются на одном и том же, как, например, Ubisoft с серией Assassin's Creed. Буду ждать обновлений для данного проекта, с удовольствием еще наиграю не один десяток часов!
38.6 hours played
Written 19 days ago

Miyasaki offically made dragging your mentally stable friends into your favourite kind of "therapy" easier than ever. All the while making the game itself a giant runback to rival that of Sir Alonne and Blue Smelter Demon... Mwah *chefs kiss*
102.0 hours played
Written 13 days ago

Game is fun, but.... it lacks a lot of basic things, and its pretty glitched. - Needs a surrender option: Sometimes things go bad from the start, but the game forces you to spend 20 minutes until you can die at the first night to be able to get out, otherwise, they apply a penalty for leaving - You only can communicate with pins. If you want to separate to optimize the time and search for different objectives, you are doomed, you can't, because with randoms you can't coordinate a damn thing - Since the launch they told they were going to put a 2 player mode.... seamless coop already have it... official game... still waiting. Yey - Sometimes you die and appear in the air or in a glitched space and can't move... and die again. Bye bye runes. This and other glitches, like bosses don't giving items, restarting because of reasons, and so on I only hope they don't add more achievements after the dlc, because I'm going to be very mad
386.5 hours played
Written 3 days ago

Very fun game just wish there was a better search feature for relics.
44.0 hours played
Written 9 days ago

The game is fun, I enjoyed what I could. However, the optimization for the game is downright horrible. I have not been able to enjoy the game once without stuttering and or experiencing a severe loss of performance. I could not recommend this game as I have not been able to fix this issue and there are no fixes or guides that have helped me maintain a steady frame rate.
111.3 hours played
Written 27 days ago

Game is good but there is a lot of room for improvement. Its basically just fromsoft monster hunter. Also solo runs are a bit too easy and don't probably need the rune acquisition buff as the extra revives are already too strong. If you have friends to play with this is a no brainer to purchase.
74.1 hours played
Written 7 days ago

Elden Ring but with better multiplayer support.
169.0 hours played
Written 9 days ago

my friends told me that i was the best recluse they ever played with because the very little recluse randoms they played with were absolute garbage
140.4 hours played
Written 26 days ago

Probably some of the must fun I've had across the board souls wise games with all my friends. Straight up 10/10 for me. What a beautiful game.
133.9 hours played
Written 1 day and 21 hours ago

honestly a much better game than people give it credit for. It is easy to sit down and play for a while
102.2 hours played
Written 3 days ago

Like a Battle Royal but if you are fan of dark souls/bloodborn or souls game. You will like it. But you should do more rush than ordinary souls game :) As you know that battle area circle is getting closer
93.5 hours played
Written 12 days ago

“Beyond Elden Ring – NightReign is the New Gold Standard” “One of the best games I’ve ever played—no exaggeration. NightReign gave me a level of joy and immersion I hadn’t felt in any other game before. As someone who’s deeply into Soulsborne titles, I can confidently say that after Elden Ring and the Dark Souls series, this game sets a new benchmark in terms of quality, design, and soul. What really stood out to me was how it amplified my love for the Souls genre. After finishing NightReign, no other game hits the same anymore. The combat, the world, the lore—it all clicked perfectly. The fact that you can experience it co-op with your friends just makes it even better. This isn’t just a solo journey—it’s a memory-making adventure with your fellow Tarnished in arms. The gunplay and weapon design blew my mind. In some ways, it even tops Elden Ring and Dark Souls 3. The game brings back that nostalgic thrill of iconic character skins and legendary builds—seeing nods to characters like Onion Bro, Sun Bro, and others genuinely made me smile. It’s like FromSoftware’s spirit is alive and evolving here. 💡 If you’re new to the genre, I highly recommend playing Elden Ring first—it helps you get familiar with the mechanics and world structure. But be warned: after playing NightReign, Elden Ring’s graphics might not even impress you anymore. That’s how next-level this game is. Whether you play it alone or with friends, don’t miss out on this masterpiece. It’s a love letter to Souls fans and a bold leap forward in the genre. 10/10 would praise the sun again.
45.8 hours played
Written 15 days ago

my boyfriend got me to play this and it was really fun :) nice if you have 3 people to play with it, getting randoms is like 50/50, mixed bag in skill level which could affect overall experience elden ring fortnite i hate you margit would 100% again if margit didn't exist
63.7 hours played
Written 15 days ago

It's easier to connect with animals than with other players Dah !
77.4 hours played
Written 16 days ago

I would highly recommend this game, if you loved Elden Ring! it is pre much Elden Ring but fast paced Pros: - The movement is faster - Online fun with friends - Similar to Elden Ring - A Story Chapter for each character to unlock the "Remembrance" Skin - Devs regular updating the game and putting a harder phase 3 for all the bosses - Devs Eventually adding more character and new bosses in last quarter of this year, Cons: - Storm time feels rushed sometimes - No Integrated Voice chat system [have to use pin points on map only way to communicate] - No Duo mode, be good to have a duo mode compatibility - A lot of the Bosses from Elden Ring [Which isn't the worst[] - The 3 bar revive bar is so bad, sometimes not worth reviving your team mates because you are risking your own . Tips: - Don't go into Caves waste of time - Focus on the main castle in the middle Day 1, as well as shifting earths zones - Day 2 - Kill boss after boss on map ideally Overall 7/10
75.3 hours played
Written 17 days ago

Bug happens while fighting with enhanced sentinal pest.. after killing butterfly and stone boss then firefly was not appear.. Fix this bug ... i spend more time for this game but this shit happens .. paathu panunga fromsoftware ..
84.3 hours played
Written 17 days ago

ELDEN RING NIGHTREIGN it is so fun game to play with friends and solo too if got no friends but if u wanna get to play with randoms just brace urself cause u are gonna get into a mess 70% of the time i completed all the achivements pretty easily except the ach where u have to defeat bosses with all the class it was a mess since i aint good in either recluse or revenant and my randoms were same . but if u are able to endure those brainless randoms u get sometimes then u are good to go . Its a very fun game afterall LOOKING FORWARD FOR MORE CONTENTS AND I REALLY HOPE THEY ADD VOICE CHAT THIS RANDOM PPL PROBLEM WILL NEVER HAPPEN IF THERE IS A VOICE CHAT IN THIS GAME OR TYPING ATLEAST FOR US PC USERS AND PLEASE BRING DUO EXPEDITIONS :> EDIT :- HOPE THEY ADD MORE ACHIVEMENTS , ESPECIALLY REMEMBRENCE ONES OVERALL I WILL RATE THIS GAME 8/10 GO FOR IT , ITS WORTH IT ;)
63.0 hours played
Written 25 days ago

A great game to play with the homies (*friends are not included). It's more addicting than crack i think
218.2 hours played
Written 25 days ago

At this many hours, with all the achievements unlocked, I can safely recommend this to those who love the combat of Elden Ring, but wanted more of those intense, clutch moments that multiplayer games can offer. The nightlords are incredible fights, and the weekly Everdark versions are great additions that keep the game interesting. The times I've had to lock in to kill a boss, save the team, or keep aggro while someone else tried to revive our team mate are some of the best I've had in souls multiplayer, and the only thing holding the game back, in my opinion, is the lack of variety in enemy, boss, and weapons. If Fromsoft keeps updating this by adding more content from Shadow of the Erdtree and the previous souls titles, this could be a perfect roguelike entry into the franchise. Going forward, we have Everdark versions of the remaining 6 nightlords to look forward to, and DLC in Q4 2025. I highly doubt they're gonna just leave the game alone between the Everdarks and the DLC launching, so here's hoping they fill that gap with more boss and enemy variety. This game is already very good, but this post launch support is necessary to cross the divide into the truly special.
101.8 hours played
Written 25 days ago

It's a really fun game! and It becomes more fun with friends! (FRIENDS) Base elden ring was easy with friends and difficult solo! But Nightreign is easy in solo and difficult in multiplayer. I hope they add cross play and duo mode soon. Voice chat can be managed using discord.
53.0 hours played
Written 26 days ago

this game is doneky butt!! Heres why. The overall game has insane potential but currently in the state its in is VERY flawed. First of all, the gameplay loop is ASS. They expect you to fight the same camps to get loot right? thats not a bad mechanic if it werent so BORING and repetitive. for example, the frenzy camp will always have the hood troll and the sleepy ruins will always have the sleeping bears and the lightning ruins will always have the beastmen etc. I genuinely dont understand what level you're supposed to do evergaols, i swear you could be fighting some dummy EASY fight like crystallians but then after you're fucking fighting ANCIENT DRAGON who is a potential boss in the SECOND NIGHT BRO. Anyways why did they put it under roguelite when the game's focus IS a rogueLIKE. but further more there are like BARELy any new weapons and most of them dont change your playstyle or allows you to adapt and form new ways for combat. yes the game is more character dependant and i could see why they didnt change the weapons up that much. BUT characters in the game STAY THE SAME so like, you're never gonna be changing your play style if you have the same abilities and weapon types from the start. Like, relics are cool but at a certain point where literally all it does is give you a GREASE. Unlike risk of rain, where every characters have different altered moves which completely changes the way you play without changing the fundamental uniqueness of that character. Ok, now for the RNG. I LOVE randomness in a video game, and i think thats what keeps me coming back to a roguelike. This game has many different random events but lets be so for real. the only fun one is margit. like. If you get AUGUR this little fat fuck sperm cell likes to telelport you and your teamates to a random area to fight them, by the way the fuckass storm can catch you WITHIN THE ARENA where the weakened NIGHT BOSS is beating your ass. The main thing i gotta say is that these events can be rng, but for some runs i think you should be able to willingly initiate so the player has more control over the random events for the given situation that is more suited for your power level. ngl i love from soft but you can tell this game was worked on in the background, cause its so rushed to its core. Most of the models are taken from elden ring, which is honestly a good thing but to a point. Like, it allows the developers to focus on making more fun things now that they already have the base models for the game already made, but when 90% of the bosses are taken from elden ring, the laziness REALLY shows. The characters are easily the best part of the game having many different characters that have their own abilities and what not, and recluse has huge boobs. but when you've played most of them you find the obvious better character, which isnt the goal for a character dependant game. Like, I love challenging characters but for example, executor is very situational and is definitely very good if you know how to use him, but most of the time parrying is very high risk, ZERO reward. the posture through parrying is pathetic and it 100% takes way too long in a game all about speed. and i feel the game is very unoptimized which could be fixed in time. but heres some issues i had spectral hawk doesnt allow you to heal while airborne making the best traversal option useless in storm. When fightign the final boss for the night, some enemies and fucking BOSSES can also interfere?? like for example; a dragon from the outside shooting fire into the arena. I can guarantee you 80% of the builds you make, you aim for the same things. except for when you find jar cannon (an example of a fun gimmick weapon). elden ring night reign FOR SURE has its flaws but its definitely over hated, because i cant lie ts is fun as hell and has huge potential to be a fun ass multiplayer game with constant updates. all this game needs is more variety and more skins for recluse.
106.7 hours played
Written 27 days ago

Only way to play is to aura farm as Wylder, Any other method of enjoyment is deemed invalid.
96.7 hours played
Written 27 days ago

Server issues make the game unenjoyable. My friends and me got kicked out of the game multiple times in a row, without the ability to reconnect, often directly before the last boss. The game would be really good, if it would be playable.
277.6 hours played
Written 27 days ago

Long story short. Game is not worth the price by far. - Roguelite multiplayer with the same terrible connection as in the original game. Hopefully this was created as a means to create a budget for a much bigger project. Money down the drain on this 1.
77.1 hours played
Written 28 days ago

In Nightreign, the world feels narrower — not smaller, but more suffocating, like a dream that knows it's dying. There’s no time to wander, no place to rest. Only flickers of hope between waves of ruin. Every fight demands purpose. Every ally matters. It is not a journey, but a trial — and through the ash and silence, something cruelly beautiful endures.
219.8 hours played
Written 28 days ago

I'll start off by saying this game is not at the peak level of Miyazaki's other works so It's best not to go in with the same expectations. With that being said It's best to approach this game with the mentality of just wanting some quick and really fun 15-20 minute matches with friends to fight some good old Fromsoft bosses from Elden Ring and the Dark Souls series along with some original and really well designed bosses. The playable characters in this game are great with more backstory and personality than I first anticipated so I've grown to really like them, especially the Revenant AKA the "child with a large hammer". The game isn't without it's flaws such as limited rng and lack for more potential bosses, enemies, costumes and skills, but regardless of it's flaws it's still pretty good especially since this is the director's first project that he's directing by the order of the one and only Miyazaki to leave room for developers to grow and improve. Even if you may not personally like this game for not being a classic Miyazaki work of art I believe it's still worth supporting and criticizing to help the new developer learn and grow and to help Miyazaki learn what did and didn't work so it can be implemented and improved in his next big game after Duskbloods. I personally would like to see some of the combat elements be used and improved in future games such as the Recluse's magic mechanics, the Ironeye's affinity with the bow, the Revenant's size comparison to her colossal hamm- I mean unique reliance on managing and supporting her summons, and Duchess's clockwork and mobility.
218.4 hours played
Written 29 days ago

Cowards will say they are tired of "roll slop" souls formula games. For those that aren't afraid of some fast food roll slop, this game is very fun. Could it be better? Yes Do I care? No
61.7 hours played
Written 18 days ago

Went from uninstalling after 30 minutes to full completion. Might seem like a copypaste hackjob at first but it's actually a really well-designed and thought-out game, I'm honestly surprised. Characters are fun to play and the loop is satisfying to go through. Its only negatives are rather low amount of content/variance and exploration part being too easy due to infinite respawns. Nevertheless, B-team has done it again.
69.3 hours played
Written 19 days ago

Very nice game but bad roguelike, needs more variety
56.4 hours played
Written 20 days ago

If you don't like this game and you've played Elden Ring, then my only guess is you thought this game was too hard. It wasn't too hard? You think it was lazy? You're stupid. I love the game, good times with the buddies!
109.2 hours played
Written 21 days ago

I hate that I like this game. You just do the same thing over and over again. I've been doing the same thing over and over again for the past month. Nothing is new. It's still good somehow.
96.3 hours played
Written 25 days ago

Game fun. Retarded team mates, every game has them. Game to hard, nothing seems that unbalanced it's game breaking just get better. No friends? Get friends loner. People upset that they don't have friends and no maidens.
43.7 hours played
Written 27 days ago

This game brings out the worst & best of the FromSoft community, play with randoms and you'll meet either the toxic tryhards or the jolly co-op heroes, and it's super fun to play with friends :D Don't worry about losing too much, it's still a Dark Souls game at heart!
137.2 hours played
Written 7 days ago

Honestly one of my favorite games. Even when the stars don't align and you get not so good things, as long as you've got some knowledge, skill, and a good team, you can handle nearly anything. While there could certainly be a few more unique weapons and a lot more interesting skills, i'm content with the money i've spent so far, and eagerly await more bosses to fell, and even more content.
58.8 hours played
Written 26 days ago

Good game. Can't play duo though. That is a major downside. I have 2 buddies to play with, but our schedules don't always match up for all 3. Huge oversight and not expected from such a well-regarded company.
22.7 hours played
Written 17 days ago

it's alright, but the inherent bad netcode of this game+ bad internet connection from can really ruin some matches. Other than that, if you like min-maxxing and have friends to play this, it can be pretty fun. Other than that it's pretty straight forward to beat once you understand how the game works. So expect beating the game within 10-12 hours. Everything else is just beating the game over and over again with different characters + doing their remembrances.
256.1 hours played
Written 16 days ago

TL;WR: Lack of "ignore/mute" function kills random online fun and just one friend isn't enough to play without a random person. Pros: Great gameplay, story, characters, and art. Really gets my noggin joggin. Love this game. BUT CON: It's not balanced to be played alone, it *can't* be played in duos, and there's no way to ignore "That One Player" who overstays a field boss, dies and spends the rest night mashing the ping location button like their controller has life insurance. The "Ping location" sound is a) loud, b) distracting and c) CANNOT be individually muted, not even blanket OR on a profile by profile basis. (Trust me, I tried. If it can, let me know.) I really like this as a game, but I'm not sure how much more of kind of online interaction i can tolerate EDIT: I will at least note that there IS an after-game report option. You have to go to "Result History" in the visual codex and select the game then the player. I still don't think one person should be allowed to ping continuously indefinitely AND I wish there was an option to mute other player's pings. I'm keeping this review "Do not recommend" until these features or similar alternatives exist.
6.0 hours played
Written 2 days ago

this game requires friends to be any fun. without a dedicated group, its annoying to keep playing. the game is a rush and keeping everyone together without voice chat is near impossible. that even if people stay in game. more than half my matches have people leave the moment they run into setbacks, which honestly i don't blame them. the game is built for multiplayer so solo play is worse than random members. there is no dedicated abandon option for matches, not even a way to start a vote, so you are locked in unless you are fine with exiting to title screen which could set a penalty for next match. this takes the worse of most other games and wraps it all in one. points for creative ideas but major minus points for lack of QoL and making it the most unfriendly co-op game to exist. anyone one of these changes would make the game 10x better. -gear collection after match so you don't have to find your build mid game, even if it starts at a lower tier. -voice chat or even a radial menu with preset chat option. -leave match vote because some people rather start over than try to rebuild mid match -enemy scaling so if you end up solo due to what ever reason, you are not chipping away at enemies the rest of the game.