53.0 hours played
Written 26 days ago
this game is doneky butt!! Heres why. The overall game has insane potential but currently in the state its in is VERY flawed. First of all, the gameplay loop is ASS. They expect you to fight the same camps to get loot right? thats not a bad mechanic if it werent so BORING and repetitive. for example, the frenzy camp will always have the hood troll and the sleepy ruins will always have the sleeping bears and the lightning ruins will always have the beastmen etc. I genuinely dont understand what level you're supposed to do evergaols, i swear you could be fighting some dummy EASY fight like crystallians but then after you're fucking fighting ANCIENT DRAGON who is a potential boss in the SECOND NIGHT BRO.
Anyways why did they put it under roguelite when the game's focus IS a rogueLIKE. but further more there are like BARELy any new weapons and most of them dont change your playstyle or allows you to adapt and form new ways for combat. yes the game is more character dependant and i could see why they didnt change the weapons up that much. BUT characters in the game STAY THE SAME so like, you're never gonna be changing your play style if you have the same abilities and weapon types from the start. Like, relics are cool but at a certain point where literally all it does is give you a GREASE.
Unlike risk of rain, where every characters have different altered moves which completely changes the way you play without changing the fundamental uniqueness of that character.
Ok, now for the RNG. I LOVE randomness in a video game, and i think thats what keeps me coming back to a roguelike. This game has many different random events but lets be so for real. the only fun one is margit. like. If you get AUGUR this little fat fuck sperm cell likes to telelport you and your teamates to a random area to fight them, by the way the fuckass storm can catch you WITHIN THE ARENA where the weakened NIGHT BOSS is beating your ass.
The main thing i gotta say is that these events can be rng, but for some runs i think you should be able to willingly initiate so the player has more control over the random events for the given situation that is more suited for your power level.
ngl i love from soft but you can tell this game was worked on in the background, cause its so rushed to its core. Most of the models are taken from elden ring, which is honestly a good thing but to a point. Like, it allows the developers to focus on making more fun things now that they already have the base models for the game already made, but when 90% of the bosses are taken from elden ring, the laziness REALLY shows.
The characters are easily the best part of the game having many different characters that have their own abilities and what not, and recluse has huge boobs. but when you've played most of them you find the obvious better character, which isnt the goal for a character dependant game. Like, I love challenging characters but for example, executor is very situational and is definitely very good if you know how to use him, but most of the time parrying is very high risk, ZERO reward. the posture through parrying is pathetic and it 100% takes way too long in a game all about speed.
and i feel the game is very unoptimized which could be fixed in time. but heres some issues i had
spectral hawk doesnt allow you to heal while airborne making the best traversal option useless in storm.
When fightign the final boss for the night, some enemies and fucking BOSSES can also interfere?? like for example; a dragon from the outside shooting fire into the arena.
I can guarantee you 80% of the builds you make, you aim for the same things. except for when you find jar cannon (an example of a fun gimmick weapon).
elden ring night reign FOR SURE has its flaws but its definitely over hated, because i cant lie ts is fun as hell and has huge potential to be a fun ass multiplayer game with constant updates.
all this game needs is more variety and more skins for recluse.