6.3 hours played
Written 16 days ago
I personally enjoyed this game very much. It is relatively short, can be finished within 5 hours, and even with silly mistakes, it took 6 hours for me to complete it. Overall a stress free experience. 8.5/10.
Keyboard controls are fine. The one thing I learned is not to crouch near edges because the character will try to get down from the ledge, and if there is an enemy nearby, that will end badly.
A deathless run is possible but I opt out from doing so because it would have ruined the game for me.
Graphics, art style. I absolutely love it, The amount of details packed into this while still managing to look quite simplistic is fascinating, beautiful. It is a type of art style that makes me wish I could do the same.
Puzzles. I enjoyed that it was easy to figure out the solutions but takes a moment to execute. If i was doing a deathless run I would have turned the game off withing an hour though. They do get harder but the difficulty rises very gently. The character is not fast.
The speed of the character can be a hit or miss for some players. I can understand why she cannot run too fast or she takes a while to pull herself up from a ledge. It is to show what type of person she is to us, which is why some reviews say it is a walking simulator. Personally did not see this as an issue, even added a positive light to my experience, but each to their own,
However, more than anything this is a story. The history of this world is scattered throughout the environment and by the time you reach the end, you would have unconsciously put the pieces together if the needed attention was given. I think the story hits the emotional beats pretty well. The music made me tear up in certain sections, and sound plays a big part in the whole game. Genuinely the mild amount of frustration I felt towards the controls/my movement skills all disappeared when I reached a certain point and experienced a specific soundtrack.
Next, the language the characters use. This game can be technically said to have no dialogue, but this world does have its own made up language which is simple to understand since they give plenty of context with actions, emotions and repetitive usage. Though minimal, the people who voiced these did an excellent job.
[spoiler] One of the instructions we can give to our cat companion is "stay there/ wait here." My heart exploded when I heard Lana use that phrase while crying. That simple instruction which was only relevant to game-play before was now used as her begging Mui not to die in her arms, to stay with her. Maybe I am dramatic, but this showed me the true beauty of this game. [/spoiler]
I bought this on a discount. I am a person who only buys games on discount so I have no advice on that part.