3.1 hours played
Written 30 days ago
At first, I thought Brokenlore: LOW was trying to capitalize on Silent Hill’s eerie vibe, but it carves its own path, which I appreciated. The atmosphere starts off average but grows creepier as you explore, creating an immersive experience. While it leans heavily into the walking simulator genre, it weaves in just enough story-driven action to keep things engaging. That said, the game feels like the opening chapter of a larger narrative, as Serafini Productions plans to tie its story to future releases.
[h2]Pros[/h2]
[b]- Cost:[/b] Affordable, making it accessible for most players.
[b]- Playtime:[/b] Short (a few hours), perfect for those juggling work, school, or life. It’s ideal for streamers needing content for a quick session or players wanting a concise, compelling story.
[b]- Linux-Friendly:[/b] Runs out of the box, no tweaks needed.
[b]- Thematic Depth:[/b] Rooted in Japanese folklore, offering a fresh take for fans of yokai and cultural storytelling.
[h2]Cons[/h2]
[b]- Exploration:[/b] Limited opportunities for deeper exploration, which left me wanting more.
[b]- Graphics Optimization:[/b] Some areas need polish. On my AMD 7600XT (a budget but capable GPU), I had to lower settings in certain scenes to maintain smooth framerates and preserve immersion.
[b]- Story Premise:[/b] The main character’s motivation for ending up in the game’s setting felt unclear as to how it didn't raise any red flags, though this may tie into the broader narrative or industry context.
[b]- Playtime:[/b] While the short length is a pro for some, it could disappoint players expecting a 10–15-hour experience.
[h3]Summary[/h3]
Brokenlore: LOW nails a creepy vibe that ramps up into some intense moments where you’re legit running for your life. It’s mostly a walking sim with a bit of object interaction, so don’t expect a ton of action or a super long game like Resident Evil or Silent Hill. If that’s your thing, you might wanna look elsewhere. But if you’re into Japanese folklore, the yokai stuff here is super cool, and the short length makes it a quick, spooky ride. Can’t wait to see how this ties into Serafini Productions’ other games!