Die in the Dungeon
Die in the Dungeon

Die in the Dungeon

91
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Steam
Historical low for Steam:
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GOG
Historical low for GOG:
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DitD Trailer
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Die in the Dungeon
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Developed by:
Published by:
Release Date:

Steam
GOG
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
1,074 reviews
1,003
71
32.4 hours played
Written 8 days ago

Greatest dice rolling fun i had in a while! A lot of fun combos and effects come with the relics and dice properties. Artstyle and everything is lovely. Balance feels good so far. Even after multiple runs doesnt feel repetitive for me and while its early access i have great hope for more content to come!
3.6 hours played
Written 23 hours ago

It's really cute, and alot of fun. The difficulty feels good and the characters feel different enough to enjoy them. Can't wait to see how far this game goes!
30.0 hours played
Written 5 days ago

Solid Rogue Lite, the dice and table positioning allows a lot more input than traditional games that are similar to this. This game can seem incredibley difficult at first but once you unlock more dice and relics you will succeed!
3.1 hours played
Written 10 days ago

used to play the beta or alpha of this on itch.io during school and I am genuinely so happy and excited to see this game actually happening cant wait for full release and maybe more characters because the abilities are very cool. The gameplay is amazing and is good at making each run feel different even if you're just losing over and over again.
6.2 hours played
Written 11 days ago

Fun and challenging game. Looking forward to updates leading up to the full release.
42.3 hours played
Written 11 days ago

• Game is very good overall • Visually nice, music good, seems well balanced • First game to get me out of a gaming slump in a hot minute • A few QoL things would be nice, which is small comment for an early access game with this much polish
23.2 hours played
Written 14 days ago

Genuinely great roguelike fun. Loads of different strategies and options through runs and still in active development. Hoping it gets really hard around D5 as D1-3 are pretty fair.
19.1 hours played
Written 15 days ago

I didn't expect to find a roguelike deckbuilding game that I like as much as I do Slay the Spire.
12.1 hours played
Written 17 days ago

Fights with high hp enemies are tidious, but overall combat is fair. Also. good thing that you can always see what you will get out of random encounters. Music really catchy too, love the Baker beatle theme song Early acsess 8/10 would recommend
12.8 hours played
Written 18 days ago

I never knew how much I enjoyed deck-building roguelikes until I came across the itch io version of Die in the Dungeon. It was extremely unbalanced at that point-- or I sucked-- but the aesthetic charm and game mechanics kept me playing it a fair amount. This full game is so much fun. The graphics are super charming, mechanics are super solid, there is a ton of replay-ability, and I cannot stress how good the soundtrack is. If I'm playing this game, the music is on, period. Super fun game!
21.8 hours played
Written 19 days ago

Cute game, simple gameplay, GAMBLING to fight, a lot of combos and interesting enemies, the boss are still BOSSES if u r overpowered. 10/10, wish to see to where the game will continue to develop. Devs, TYVM for that great game.
2.9 hours played
Written 19 days ago

a fresh and unique take on the dice rougelike, position your dice on a grind to affect eachother is a great core mechanic and keeps the game fun for longer then other dice rougelikes :)
23.0 hours played
Written 21 days ago

Still in early access, so everything may change going forwards. But its in a FANTASTIC position and is such a good game. Dice inherently have a lot of randomness to it, making a rogue-like using them fit perfectly. This isn't an original idea, absolutely. It's still allowed to be fun regardless. As you progress you can modify your "deck" of dice with either new die or by changing traits on the dice in your deck itself. And the animations and overall art style is PEAK. I am staring at the animations a lot. Biased, as I do art for a living. But I think anyone will appreciate good art regardless of what your art preferences are. Runs can be really quick (There's an achievement for completing a run in only 40 minutes), or really long (I like tank builds, so sue me). Everything between the start and the end is incredibly diverse. Lots of different enemy types, lots of status conditions to account for, lots of permutations of the dice you have available, and lots of relics. However- at a bit over 20 hours in (and at 100% unlocked), it did get really old really fast. Yes there's a lot of status conditions and relics that give you really cool effects! But a lot of the status conditions aren't too impactful in most games. Only effecting you OR the opponent. If it does at all. And really, its all just shifting numbers. How much damage you take at the end of your turn, how much damage you negate, how much bonus damage your dice do. Some are more unique but they're more like counters to keep track of how many extra draws or rerolls you have available. The relics feel (mostly) the same. Some heal you different amounts at different times. Others give your dice bonuses if the face value is a specific number. Others can make you do bonus damage if all dice share a value. They do the core number thing differently across the board and none of them are really carbon copies of anything else. Yet in a fast run, you only have to see "green number go up" and hit send. The enemy variety is quite nice, but I'd like to see more bosses. Or give them a bit more depth. The chef in the first floor is vastly inferior in complexity to the scorpion rider. The twin assassin beetles on the second floor gives you absolutely no reason to place your die in half of the spaces, as you just have her attack hit harder equal to your roll. Shields are meaningless in those spots, unless you can kill her with an attacking die you just don't gain anything. The mechanics of it fall flat. The queen bee is fascinating with a risk-reward to engaging with her mechanic for a ton of bonus damage, or ignoring her for your setup. I like them all, overall. But just one more in each floor on later updates of the title would do wonders to make runs feel less samey! Only last real complaint I have is that terms are confusing. Items say they trigger at the end of MY turn or end of THE turn, yet feel like they happen before certain effects that should be after them. Or vice-versa. Effects that boost dice value are different from terrain boosts and different from Boost Dice effects. With Boost Dice not giving any extra boost to the value of dice they're targeting if you boost the value of them. But Terrain Dice modify the boost of items on the space they've boosted. That terrain boost doesn't effect Terrain Dice (you can't cause them to stack on stack on stack every round) but if you target a Terrain Die with a boost die, you CAN alter the amount it's boosting the location. You cannot have a Boost Die lower or alter it's boost effect, but you can alter the boost given to most items with terrain boosts. Yet for terrain boosts, there's two different types. One is permanent on the spot or board. Sometimes shifting location, but always will be a +5 or whatnot for the duration of that fight. Yet terrain boost is temporary, lowering by 1 every turn. Makes understanding what you're doing on the board real frustrating when you're stacking effects on effects on value changes on die modifiers on player choices of where to put what and how to target things. I should be clear, this is a frustration with learning the game not playing it. Once I took the time to try and understand what was changing and where my assumptions went wrong I had very little issue. Some dev time to make all the terminology more concrete, effects clearer, and dice impact understood easier is something that happens as development goes on. The game they have is absolutely worth the price of entry as it stands right now. Of my 20+ hours, no issue. I can only see it going up from here and I'm excited to see it with more content and more effort to bring it beyond where it's at right now!
5.5 hours played
Written 21 days ago

If you like deckbuilding roguelikes (step by step on the map to the 3 final bosses, collecting your deck in progress) then this a must. It has everything deckbuilding game could have - crazy combos, RNG, progressively increasing difficulty, balancing on the edge of your greed. The only thing I do not like is a very pixely graphic, but me just not into pixel graphics anyway
34.3 hours played
Written 21 days ago

Tried the beta in itch.io and loved it, now trying this. The only issue is i would like to be able to play just with keyboard, without the mouse
6.6 hours played
Written 22 days ago

Nice pixel art graphics, dice are varied, monsters have different effects. The difficulty is good, some bosses can totally counter your build. I like it
13.0 hours played
Written 23 days ago

// Die in The Dungeon Review // One of a kind Roguelike Deckbuild game. This game you have a set of dice to make your actions. You have play each round until you can meet some boss of certain stage. Along the stage you will encounter mini bosses (If you intended to meet them). Moreover, you have map so you can plan out your way to the boss stage. This is so similiar with DICEOMANCER, but this it has own unique way to play. While diceomancer can 'move freely' but has a purple fog that will chase you which can have you somewhat disaster. While this game is just straight forward means you cannot move freely and not being chase by a thing. You just play.. As for the design, i love it.. it makes me that i want a sticker or merch from this game.. Meanwhile, this still an Early Access Game.. Hope there still something will inventing something engaging, delightful, or makes you to relax and play.. idk.. hope you guys find something, if not then don't force it.. Well done, Die In the Dungeon.. Thank you ATICO, HypeTrain Digital, and INSTINCT3 for making this game.
21.0 hours played
Written 26 days ago

Where do I begin!? This game (including it's demo version, Origins) are so innovative, to the idea to the execution it's incredible. I've definitely played it for a fraction of the full game playtime, but I also don't believe I have been pretty lucky with my runs either, RNG isn't my strong suit. But damn does this game find a way to actually mix the randomness of dice into making a strategic rogue like is insane. Amazing game
13.9 hours played
Written 26 days ago

Ive been playing since the days when it was free on itch.io, and im super impressed with whats been done with the game. It was fun then, and its even more fun now. A good way to pass the time.
42.6 hours played
Written 26 days ago

great game, just give us more update for potential new map, enemy and playable character
45.4 hours played
Written 26 days ago

Despite being early access this game has fulfilled dozens of hours for me, it honestly is so enjoyable especially with the updates being so often.
5.8 hours played
Written 27 days ago

I played this during the early Itch.Io days. It is even better now. The unique dice and board mechanics gives it a new take for the roguelike genre. while luck plays a part. there is a lot of skill checks especially during boss fights. The feeling of using enemy gimmicks against them. Overall good game can't wait for more updates
20.5 hours played
Written 27 days ago

Big number make monkey brain go brrr. The dice mechanics make this game feel fresh, the relics feel unique, and finding synergies is rewarding. There are some fights when it can feel unbalanced, but the gameplay loop is addicting enough that you don't feel too bad starting over.
17.7 hours played
Written 28 days ago

The itch version felt more satisfying, but this one has better replayability.
11.7 hours played
Written 29 days ago

Alright yeah loving this. Even in early access it's worth playing, great dev support and lots of promise. Scratches my Bloomburrow itch too. Critters.
54.7 hours played
Written 13 days ago

I really like the game design and everything being based around dice and even though it is rng based it doesn't feel too bad and is mostly preparation based. I also like the addition of the potion mechanic. I look forward to new characters in the future if more are made.
28.4 hours played
Written 13 days ago

The frog game is a great game. There is a certain hype to rolling dice in a turn-based, strategic combat system that my tabletop RPG game brain can't resist. Plus, great art style, fun sound effects, and an absolutely sick soundtrack.
20.6 hours played
Written 29 days ago

I don't really feel like I have any agency, and I dislike how they have gone about some of their punitive mechanics (worst one is the green plague squares). Hybrid ones are great though, such as the queen bee honey squares and the plus-and-minus squares. The game becomes a bit trivial if you hit certain relics or dice, for example if you get a flash terrain die and a regen die (neither are terribly hard to get either) you can pretty much roll(pun intended) through everything. Information communication needs work, I still don't know what a bunch of the mechanics/dice do lol. Had no idea what haste did until it was rolled randomly at some point and I couldn't really find anything on it anywhere, same goes for a bunch of other stuff which I don't remember from the top of my head. I would not recommend this game to any of my friends, but for me it's not too bad, I treat it kind of as an idle game while waiting for food delivery or during particularly boring work meetings. It doesn't really suck me in or hit that dopamine trigger like other roguelikes do though. I would give this 3/5 and scale up to a 4/5 if I wasn't allowed to choose 3/5 if that makes any sense. Will definitely play a bit more, and ultimately when the dust settles I'd still consider it money well spent.
14.8 hours played
Written 1 day and 3 hours ago

:) This Game was amazing, it completely changed my life. I am now a frog in a dungeon roguelike going through rooms and fighting insects. 100/10
36.8 hours played
Written 8 days ago

Lots of interesting synergies. Every run is unique.
18.4 hours played
Written 24 days ago

Surprisingly addictive and fun! Developers are frequently adding something new (big fan of the new potions) and I'm still here plugging dice into my lil frog 12 hours later. Someday we'll get those bugs!
21.1 hours played
Written 23 days ago

A lot to get your head around but a good experience if you're into strategy building games.
14.4 hours played
Written 16 days ago

A fun rogue lite with an innovative damage/dice system.
7.2 hours played
Written 28 days ago

A great change from the beta. One of my favorite rougelikes i've played.
14.2 hours played
Written 17 days ago

really fun, we NEED a beastiary
40.1 hours played
Written 28 days ago

It's a good dice placement game
62.0 hours played
Written 25 days ago

give it a try, it's really fun
2.3 hours played
Written 7 hours ago

It's pretty dang fun!
10.9 hours played
Written 17 days ago

cute fun good
9.5 hours played
Written 15 days ago

great game
43.3 hours played
Written 26 days ago

heck yeah!1!!1! i love this game!
8.6 hours played
Written 23 hours ago

good
14.1 hours played
Written 26 days ago

Yes yes, very good.
10.3 hours played
Written 23 days ago

Frog :333 Gambling :DDD
6.3 hours played
Written 21 hours ago

Worth the price tag!
5.4 hours played
Written 23 days ago

good
6.9 hours played
Written 7 days ago

dice
0.7 hours played
Written 5 days ago

not fun
13.6 hours played
Written 26 days ago

who gave the frogs swords (this game is goated)
36.9 hours played
Written 18 days ago

I hope you die