Do No Harm
Do No Harm

Do No Harm

31
in-game
Data taken from Steam
Launch Trailer
Gameplay Trailer New
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Do No Harm
Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Death and Taxes
Has been in:
• 5 bundles
Death and Taxes
From 1,79€
Torn Away
Torn Away
Not in Sale
Warlords Under Siege
Warlords Under Siege
From 6,33€
The Ouroboros King
Has been in:
• 3 bundles (Fanatical)
The Ouroboros King
From 5,36€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
69%
287 reviews
199
88
13.6 hours played
Written 29 days ago

[h1]This Close To Greatness[/h1] This game deserves a mixed review. The essence of a working simulator is to find a way, either adding fantastical elements or interesting story bits, to make mundane work fun. Do No Harm is the medical equivalent of Papers, Please with an eldritch touch, yet it's this close to perfection. Don't get me wrong. This game still delivers that zen-ish state all the working simulators striving for, through carefully deducing patients' syndromes and administrating the right cure. The mechanics are interesting to play around, but the fundamentals and some parts of the game need tweaking, including some bugs. I still recommend it though, just go in and don't expect it to be another great hit. [h1]Things I Like About Do No Harm:[/h1] [b]The Medical Working Simulator[/b] To quote a certain German doctor, "Let's go practice medicine." [list] [*]So the basic is: you cure as much patients as you can within the in-game twelve-hour shift and earn enough money to keep the clinic's light on. Simple? Not quite. [*]You must pay attention to the patients' descriptions, how they feel and how serious the symptoms feel like. Then you consult the medical book to see which of the four temperaments they need the most. After that you "guess" how many doses you need to cure the patients. [*]You will guess a lot for the first few hours, similar to trials and errors. Don't worry though. As you progress, you will unlock more tools like Humor Circle(a rotating circle to help you pinpoint the exact dosage), Supplemental Medicines(used to determine what's patients need when they don't know their symptoms), and Patient's Health Status(a text to see how they feel after treatments) to help you administrate more precise medical treatments. [*]Of course as the days go on, more conditions emerge and you need to keep the restrictions in mind during administration. Things like Allergies and Physical Symptoms will affect the dosage. [*]There are eldritch elements as well. As otherworldly forces seep into our realm, the locals will start showing abnormal symptoms. These unnatural symptoms require additional methods and multiple dosage mix-up, easily making late-game extra busy. [/list] [h1]Things I Like And Dislike About Do No Harm:[/h1] [b]Anomaly And Laudanum [/b] A mini anomaly hunt to spice up the gameplay. [list] [b]Like[/b] [*]Eldritch element often comes with sanity level shenanigans, so it's natural for this game to have something similar. [*]Whenever you see something, anything out of ordinary(a pale face, people with fly head, giant eyeballs outside the window, etc.), drink the laudanum to negate them. It's simple and keeps you on your toes, because going insane can ruin your deduction. [*]There is also a talking totem which will remind if you are gonna see anything weird today. [b]Dislike[/b] [*]What I dislike about this little gameplay is that it only has three limit. Once you correctly drink the third laudanum, you are completely safe from anomalies for the rest of the day since the game won't spawn them at that point. [*]I wish this part of gameplay weren't limited so players would still stay vigilant to the anomalies. Maybe instead of drinking the whole bottle, take a shot of laudanum. [*]I also wish there could be more variant to the existing anomalies. [/list] [h1]Things I Dislike About Do No Harm:[/h1] [b]1. The Fundamentals[/b] This is a hot take and I will try my best to explain. [list] [*]I believe Do No Harm fails where Papers, Please succeeds. [*]In Papers, Please, players check the passport and the other documents to see if there's anything wrong to them. You follow the "hard" rules to find a clear right or wrong answer. In Do No Harm, however, there is a situation in which players need to guess things. Not every patient has a clear symptom, players can only rely on limited information to experiment(which on second thought sounds exactly how doctors work, maybe.) [*]The frustration created from the fail state of both games is different. In Papers, Please the frustration is completely on your negligent, while that in Do No Harm comes from you guessing wrong. I believe the latter can easily result in players feeling unfair and can often disrupt the zen-ish state. You will need more dosage to correct your wrongdoings, which often lead to more resources wasted, more unsatisfying patients, less room for mistakes, and fewer earnings for the day. [*]It also doesn't help that most patients in Do No Harm are just there for you to earn money. They are randomly selected from a set pool of avatars accompanied with the exact dialogues tie to the certain diseases. They have little personality and offer nothing for world-building, unlike Papers, Please. [/list] [b]2. Other Complaints[/b] [list] [*]This game definitely needs more random events to cover some empty days, something like a flu has fallen upon the village and you should stock up extra medicine. [*]There is a weird bug which pressing the dialogue bubble doesn't make it go faster. I don't exactly know how to recreate this bug though, maybe it's because I click the pages too fast? [*]I also wish there were other locations or other options for money sink. You can easily accumulate a fortune mid-to-late game with nothing to spend. [/list] 中文小簡評 →以醫師誓詞為名的克蘇魯風工作模擬。 →工作模擬最重要的是完成繁瑣工作的滿足感,這款的確有做到,但是遊玩體驗還是比Papers, Please略差。 →主要玩法就是在八小時工時中盡力治好病患,賺足錢不讓自己破產。說來簡單,實際做起來可不輕鬆,你需要依照病人的敘述查詢醫治手冊,從血液、黏液、黃膽汁和黑膽汁中找出正確藥方,由低劑量一步步升高找出正確療方。 →遊戲初期的確需要多猜幾次才能掌握正確劑量,之後會慢慢解鎖多樣工具幫助你更精準的調配。當然病人的狀況也會隨天數慢慢增加,除了基礎診療外,還需要注意病人過敏源、外部徵狀、甚至是後期因古神入侵而開始出現的轉變都需要納入藥劑的考量,漏看一個步驟很容易不小心把人醫死。 →古神影響絕對少不了san值,遊戲也有簡單做了個小機制,只要診療期間看到任何異樣(窗外大眼睛、慘白的詭異人臉等),就必須喝鴉片酊抑制你發狂的心神,錯過三次會嚴重影響你的感知,大幅提升診療難度。 →不過這個小機制有幾個缺點:一天只會出三個異樣,畢竟你的鴉片酊一次只能買三瓶,喝完遊戲就不會再出了要等隔天,個人覺得滿可惜的、再來就是異樣的數量稍嫌少了點,基本上遊戲內五天內就能看完全部花樣。 →本作最可惜的一點就是工作模擬的滿足感還是差了那麼一點,拿Papers, Please做比較就淺顯易懂。同類類型的遊戲Papers, Please的流程清晰易懂,樹立明確的規則與依據讓你一一檢視文件的「對」和「錯」,簡單的二元論讓工作順暢;而Do No Harm雖然也有註解說明診療流程與醫學依據,但絕大部分的時間你必須「猜」正確的劑量,畢竟並不是每個病人都會直接跟你講他的病癥,只能靠不斷嘗試不同藥方。 →這就出現一個問題。Papers, Please失敗了頂多扣錢,多審幾個人就能賺回來,但Do No Harm可沒這麼簡單,錯誤的劑量不僅需要靠更多藥劑去彌補,你一天能用的藥方也是固定數量,這樣不僅導致你一天能醫治的病人數量減少,成效不佳不說,賺的錢變少,治療完成的滿足感也會大打折扣。 →病人也不像入境的移民那樣多采多姿,更像是隨機從固定的角色池抽一個起來,再隨機上一個症狀,就連說的話也是同樣的那一兩套重複,沒有藉機構築世界觀,更沒有一些額外事件增加遊戲豐富性。
0.5 hours played
Written 1 day and 1 hour ago

The game's dosage system is pretty frustrating, because the doses don't "stack" (a red dose of 2 units and another red dose of 4 units does not equal 6 units), you can waste an 8 dose because the game expected you to use a 9 dose that time, practically eating half of your reserve of that drug. I found myself with no black medicine on the SECOND day and there was no obvious "reject patient" or any option like that, so I just sat there not knowing what to do. The game fails at all levels to provide enough of a straight-forward and well explained dosage system and tutorial.
6.1 hours played
Written 24 days ago

I just finished my first play through of this and thoroughly enjoyed it. A great story with a increasing difficulty curve. Some mechanics could be explained better in the later game around mixing to treat certain "Patients" but all in all I would recommend :)
4.6 hours played
Written 21 days ago

The game is actually pretty fun. the first few days you don't have a lot of information or tools so things are a little confusing. but that clears up. the reason i still don't feel like i can recommend it is because of 3 mechanics. First: you have 3 get-out-of-jail drinks if things get weird, and these are vital for your sanity, but there are no daily caps on anomalies, so if you are good enough you lose sanity with no counter play other than just not doing your job. Second: if you decide to not top up your potions and get a tutorial round, that easily consume way too much of one type and can screw your entire day. this is no fun. third: if you forgot to buy something you need to replay the entire previous day to access the shop again. so if forget your sanity potions bam! you just fucked over 3-4 days of successful sanity management unless you replay the previous day. or if a tutorial round consume way too much before your actual workday BAM! time to replay the entire previous day. this mechanic just sucks. add shop at day start please!
11.9 hours played
Written 5 days ago

Its a decent take on Lovecraftian lores with a person aiding the victim population medically. The "humoral" system here can be quite interesting but it loses its shine in the long run. Think I made it more than 20 dayz as a save scum learning and practising the game mechanics but I lost my interest & any remaining motivation later. Unless the devs make this more interesting by introducing more lore based mechanics or some new system which could be easy to get into, the game won't go too far. Probably worth more buying on a sale and worth a try.
13.5 hours played
Written 14 days ago

Complaining about complexity and steep learning curve in a game like this is the same as complaining about souls-like games being hard. Yes, they are, that's the point - and this is why I don't agree with most negative reviews. Yes, the game doesn't help a lot in explaining the mechanics, but as I have seen, it might just be intentional. The tutorial messages outright tell you: Just experiment! You are not required to treat every patient successfully. I assume that you are not supposed to "win" for the first time, it's part of the learning curve: you fail, you start again and try better, with the knowledge you acquired in the previous run. The game offers replayability, so that works well with this mindset. Being said, this game might not be suitable for everyone - and that's okay. I refused to load a previous save for my first playthrough when I made a terrible mistake, just to see what would happen. After I reached a point of no return (ran out of money and couldn't buy a single medicine or laudanum), I just roleplayed into a doctor descending into madness, intentionally trying to kill as many people as possible - and I had a blast! Being said, this game is an underrated masterpiece and is significantly more enjoyable if you are are a fan of H.P. Lovecraft and all-in-all, Lovecraftian horror. You can't just expect a game like this to be fully understandable from the beginning: uncertainty is part of the atmosphere - and if there's only one thing this game NAILS, is the atmosphere. Easily a 9/10 and can't recommend enough for Lovecraft fans. I love how the game plays with you, especially with the anomalies, like when the totem warns you about an unnoticed anomaly - "Didn't you see the clock moving backwards?" and things like that. It gives the chills every time. I can't wait to start another save and try again, hopefully surviving till the end!
5.8 hours played
Written 4 days ago

I'm sorry to give this game a thumbs down, because I really LOVED the consept and the graphic style and design! But to me there were too many annoying aspects that ruined the whole experience for me. The dialogues should have an option to be manually clickable for progressing so that I actually have the time to read them. Especially when reading out loud (for videos) reading takes longer. Even the endings I didn't get to read because the text just kept going too fast! I struggled a lot with the whole diagnostic and dosing system, and feel like this was not properly explained. I kept trying to find the exact right answer using the tools and found over and over that they don't provide the exact answer and you just have to try and fail and feel your way to the right dosages on each patient. Which is very frustrating when you need to treat as many patients a day as possible to earn enough money to buy what you actually need every day. And since the doses don't stack I often wasted a lot or all of my medicine on one patient just to get the dosage exactly right. The math is frustrating, it's all overly complicated, and if it's all a guessing game then at least tell me so I don't waste too much time on each patient. After playing ~20-30 days I got stuck in a cycle where [spoiler] the tendril-monster thing just kept killing me and I had no way to prevent it.[/spoiler] At least nothing I tried worked, and the little explanation in the book was of no use. I also feel like the devs could have put some more effort into the endings..? [spoiler] After all those hours with awesome art style graphics and detail giving me an ending(s) with just a single (or two) illustration and some text felt very disappointing. [/spoiler] Maybe I kept doing everything wrong and my brain just didn't understand the explanations the game was giving me. Either way it started out great, but turned out to be a frustrating experience. Sorry for any spelling mistakes and poor vocabulary. English is not my main language.
10.2 hours played
Written 6 days ago

I bought this game to play with my sister (no coop feature in game, she just enjoys watching and helping) and so far it's an absolute hit, we enjoy it very much. The story is interesting, how you take care of the patients reflects on how different characters treat you, there are multiple morality paths (therefore endings) you can choose and none of them seem perfectly "good" or "bad", it's all a grey area based on what your view on life is. I'd say in the beginning, the guidelines on how to administer medication for the patients are pretty straightforward, their prompts also give you advice on the dosage that will work best (low 1-5/high 6-9) but as your Medical Book fills with pages, it can quickly get overwhelming until you understand what's going on. My advice is, understand how the Humor Wheel works as soon as you get that page, [spoiler] as it will be very useful later when you have to mix medicine. Also pay attention to the medical cards of each patient and how the dosages you give them reflect their health (with the number scale: 0 being sick, +1 being felling better, -1 feeling worse, etc - it's all in the book). [/spoiler] The game is not just about treating patients - you have to manage your budget to refill the medications every day, buy lamp oil, potions that keep your sanity in check [spoiler] which you use when anomalies appear throughout the days [/spoiler], you have to buy additional equipment, and make sure you don't go bankrupt. If you don't buy equipment as soon as it is suggested during the sleeping phase, that is okay - [spoiler] on Day 15, a stethoscope was offered, but I didn't have the money under day 18, and still managed not harm anyone. [/spoiler]
1.2 hours played
Written 6 days ago

I Haven't gotten Far, but it's a pretty good game and I happen to love Lovecraftian horror , the only thing I really have an issue with is the hallucinations , because some are REALLY hard to notice ( for example , one of them I had assumed at first was a bug in the game) and sometimes you run out of the thing to get rid of them, which makes it harder to manage. That all being said, This game scared me a LOT, which is shocking because I really don't get scared by games at often. its a soild 9.5/10, if you ask me.
6.8 hours played
Written 27 days ago

The game is really fun, only big ciriticism is that I wish the mechanics were explained a bit more clearly. You can usually figure it out after a bit of conscious trying around tho, so I can still recommend the game for sure
2.9 hours played
Written 15 days ago

Silly haha medicine game i naivly thought. THAT THE FUCK IS IN THE CORNER NAH NAH HELL NAH MY PANTS ARE SOILED WHAT IS THAT WEIRD WHITE THING WHITH THE SOULLESS EYES" IM GOING TO PLAY MY LITTLE PONY TYCOON, 10/10 game
10.6 hours played
Written 7 days ago

Really good game
1.5 hours played
Written 28 days ago

fun killing people
9.8 hours played
Written 16 days ago

mmmmm lovecraftian
5.2 hours played
Written 24 days ago

I am doing so much no harm!
0.8 hours played
Written 3 days ago

cool
3.9 hours played
Written 19 days ago

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