10.2 hours played
Written 1 month and 2 days ago
I bought this game to play with my sister (no coop feature in game, she just enjoys watching and helping) and so far it's an absolute hit, we enjoy it very much. The story is interesting, how you take care of the patients reflects on how different characters treat you, there are multiple morality paths (therefore endings) you can choose and none of them seem perfectly "good" or "bad", it's all a grey area based on what your view on life is.
I'd say in the beginning, the guidelines on how to administer medication for the patients are pretty straightforward, their prompts also give you advice on the dosage that will work best (low 1-5/high 6-9) but as your Medical Book fills with pages, it can quickly get overwhelming until you understand what's going on.
My advice is, understand how the Humor Wheel works as soon as you get that page, [spoiler] as it will be very useful later when you have to mix medicine. Also pay attention to the medical cards of each patient and how the dosages you give them reflect their health (with the number scale: 0 being sick, +1 being felling better, -1 feeling worse, etc - it's all in the book). [/spoiler]
The game is not just about treating patients - you have to manage your budget to refill the medications every day, buy lamp oil, potions that keep your sanity in check [spoiler] which you use when anomalies appear throughout the days [/spoiler], you have to buy additional equipment, and make sure you don't go bankrupt.
If you don't buy equipment as soon as it is suggested during the sleeping phase, that is okay - [spoiler] on Day 15, a stethoscope was offered, but I didn't have the money under day 18, and still managed not harm anyone. [/spoiler]