AI LIMIT
AI LIMIT

AI LIMIT

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AI LIMIT
AI LIMIT
AI LIMIT
AI LIMIT
AI LIMIT
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Developed by:
Sense Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Survival: Fountain of Youth
Has been in:
• 1 bundle (Humble Bundle)
Survival: Fountain of Youth
From 11,19€
Hoa
Has been in:
• 2 bundles
Hoa
From 5,00€
Hoa Soundtrack
Hoa Soundtrack
From 2,84€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
2,195 reviews
2,039
156
32.9 hours played
Written 27 days ago

AI Limit is a fairly approachable souls-like game that trades the stamina bar for a tug-of-war magic/skill/damage output meter that incentivizes clean... ish play via well-timed parrys, dodges, and or blocks. What does that mean? You have to balance your Sync meter (the stamina bar replacement) between using it for skills/spells and keeping it high for good melee hits. It can have up to five different colors depending on the Main Seal you've equipped. It goes Grey > Light Blue > Navy Blue > Purple > Red. An example of Sync meter layout would be 50% grey 50-75% Light Blue 75% -100% Purple for one kind of Main Seal. Whatever you do, don't let it reach 0% and be hit or you'll be left wide open like your sister's legs. Being hit drains your Sync meter and certain enemy skills (usually bosses) can drain it. Attacking with your weapon and outright killing enemies and absorbing their crystals is the only way to build it back up quickly. The Main Seals regenerate up to a certain point, but not past grey usually. That means while you can brute force your way through much of the game, you'll actually have an easier time learning how to use the different tools provided. You unlock 4 major skills that use Sync meter: Block, Parry, Pierce, Dodge. I'm usually a blocking sword and board type of player, but with this game, the parry is quite forgiving. Learning the enemy patterns takes some trial and error due to some of them deliberately having odd attacks or even feints. Spells like Railgun and Weapon Skills will have a specific percentage cost such as 20% or 35%. Main Seals can be modified with Minor Seals to increase defensive stats or alter skills. Mid to late game, I found one that reduced the Parry cost to 0% instead of the normal 10%. That was a must for me. I think I might try being a Dodge monster next Cycle (NG+). What happens when you die? You lose a percentage of your currency depending on the Nucleus you have equipped. Some example percentages at 75/75 or 50/98. That means keep 75% of your loot upon death while you earn at a rate of 75%. Or keep 50% and gain at a rate of 98% (the one I use). Just think of them as multipliers. Choose the one that fits your risk tolerance and buy currency items to store value if you plan on being extra risky. Is the game hard? Not exactly. Everything is doable and learnable. Even the toughest and nastiest of bosses that took me over 10 or 20 tries were just a matter of learning and changing approaches. If something doesn't work, try different skills or look into buffs. Some tough fights made me give up my pew pew spells for a buff one instead as I doubled down on toe-to-toe combat or take a second look at my Minor Seals to see if I could slot them more effectively. The number of truly tough fights can be counted on one hand with 1 or 2 of them being optional. You'll eventually reach a point where you can reallocate your stats as well. Experiment and succeed. Don't stick to a strategy that isn't working for you. I was very satisfied with this game. That I bothered to finish it tells me a lot. I'm pretty quick to drop games that can't maintain my interest. AI Limit is a fun, "casual" souls-like to check out that does not overstay its welcome. Sometimes, a game can be too long.
47.6 hours played
Written 26 days ago

AI Limit: The Adventures of Mud Girl, is a fantastic Souls-Like with a mud based protagonist. She eats the mud, she runs around in the mud, shes even made of mud. Fans of mud will love this game. On a serious note though, this is a great Souls-Like game. It gives me some heavy Dark Souls 1 vibes, with the tone, setting and characters (though the characters in this game are much more lively). There are some Bloodborne elements here too. The game has mechanics that incentivize aggressive game play. You must attack to be effective, or cast spells. As someone who didn't enjoy Bloodborne that much, I was initially skeptical of this mechanic, but honestly it grew on me immensely. The story and setting are very interesting, and I think very well done. Everything fits together nicely and I was not left hanging wondering what was going on at any point. Boss fights are intense, requiring you to learn the enemy movements and attacks to survive. Weapon variety is high, and offers a number of fun play styles to try out. At no point did things get boring, or samey. The game does an excellent job keeping you on your toes. Voice acting is a big standout here. For a localized game, they did a great job with the actors delivering excellent performances all around. I highly recommend this for anyone looking for a unique and challenging experience.
70.7 hours played
Written 13 days ago

10/10 - Great combat and ost. I like how the story uses many old action anime tropes. This is also a very hard game but not too much so Only negative in AI Limit is some bosses can be annoying with so many unreactable delay-instahit attacks
38.9 hours played
Written 20 days ago

I would say it is 6/10. There are positive moments but it barely deserves thumbs up. It tries to copycat souls series way too much and copies a lot of frustrating aspects. Exploration and level design is nice. Levels have good secrets and interconnectivity is cool. Mob density is balanced. The only problem are jump puzzles as collision can randomly throw you aside from desired jump direction. Combat is fine. Good arsenal, polished hitboxes. Bestiary is quite poor. But game is not very long so it is enough. To the worst part. Boss fights are just bad. I can't commend a single bossfight in this game. No fun in the process, no feeling of accomplishment after finishing. Interestingly, you have to complete questlines to get a summon for some fights and it feels like genuine reward because it only redeems frustration. At least fights are well polished and I didn't see any buggy hitboxes like infamous teleporting grab attacks. Story and worldbuilding are fine. At least it kept me interested in what is happening. That makes it well above average for the genre. Overall it feels clean and just fine, but nothing special.
30.7 hours played
Written 18 days ago

Great game. I love the visuals and the game play was very fun. Lots of hidden areas and places to explore. I cant wait for the next one.
30.2 hours played
Written 13 days ago

Beat it. Worth it. Black Myth Wu Kong with color. Elden Ring runes and levels, lose percentage on death. mobs and bosses are challenging and fun, 3 phases instead of 2. no map (i get lost) but is fairly linear (ex: Black Myth) I was looking for a game after putting 300 hours in ER (still love it). Was looking at Stellar Blade vs this. The price points 35 for ai and 60 for stellar. Also, ai limit works GREAT on my 7 year old, heavily used, 2070. I put my standards at $1/hr for games to be worth the price. Looking at progress and guide locations I'm over 10 hrs with about 30% done. It looks like this will hold up. It held up $35/30hr and not done finding everything. Yes, fun, challenging, YOU CAN HAVE A SHIELD ENJOY! :)
44.4 hours played
Written 30 days ago

Great action RPG game with good story. If you like souls-like type of action game, this is a good one to try. Graphics : 8/10 Combat : 8/10 Music : 7/10 SFX : 8/10 Story : 7/10
9.4 hours played
Written 29 days ago

Do you like parry heavy games? If so, this will satisfy you. Exploration is great, combat is simple, but efficient. If you suck at parrying, this game will be a nightmare.
19.5 hours played
Written 3 days ago

It's a soulslike through and through. However, I really liked the gameplay and the bosses were really fun to fight! I will say I liked the story as well. Very well done!
31.5 hours played
Written 17 days ago

This game showed potential at the beginning, but I have to say it's an average game with nothing special going on. I think it doesn't deserve such a good review. The story is boring and many quests are broken. Level design is actually not that bad, but after a couple of hours environment starts to feel like you are in the same area all time. Exploration is almost useless because you don't get any powerful items from it. When you eventually come to a boss fight there is usually a massive let down. They have boring move sets with no character, just spamming with some funny retarded beams at you and when you close the distance they start screaming idiotically or something. There are just two scenarios all the time in this game: you feel crazy OP, parry and destroy everything or you feel weak and underpowered no matter what level. There is no fair fight in between. Weapons feel weak and there is not much to choose from. To many swords with no real diversity. Basicly there are just two weapons in the game, dual wield and normal. I would say that this game feels too long for the lack of diversity. Things became so boring that I couldn't even manage to play it more than an hour in one session and I really wanted to like this game. It could have been a great game, but sadly for me is no go.
6.0 hours played
Written 23 days ago

Game black-screened for me a few hours in (got to the flooded area with the monsters after the Three-Faced Pardoner boss). None of the fixes the devs mentioned worked. Not even reinstalling the game. Tried getting a refund, Steam denied it since I played more than 2 hours despite me writing that it was unplayable. Waited almost two months and several patches later. Installed the game again, black screen, can't play still. I really don't see how it's getting the level of positive review either, the parts I was able to play were fine, but that's about all I can really say. The environments weren't interesting, bosses and enemies weren't particularly great. The few hours I was able to play made it seem like a 6/10 as long as you exclude the black screen bug.
59.0 hours played
Written 2 days ago

Good game, but you fight with the camera and enemy lock constantly and the Parry mechanic is fucking atrocious.
37.6 hours played
Written 3 days ago

Has a lot of good points but the execution isn't exactly the best. None of the OST is memorable. The gameplay is pretty fun, a bit easy if you've played other souls games but it's pretty fun nonetheless. Some of the main boss fights are dope but nothing too memorable. The questlines are pretty decently written especially shirley and delphi's one. The devs did their best and came out with an alright product, would recommend playing it if you like games like code vein. Solid game 7/10
10.7 hours played
Written 3 days ago

I gotta be honest I'm kind of fatigued from Soul type games even to the point that i pirated Sekiro before buying it officially through steam and after finishing it pirated i didnt touch it since it has been on my library. But this one seemed interesting so i said what the hell ill buy it. So i got it and yeah its easy to learn the world is interesting and so far i'm enjoying myself even on older hardware game runs pretty good so id recommend trying it when it goes on sale.
50.8 hours played
Written 5 days ago

A really good game for beginner players who wanna try souls-like game which is not too punishing.
37.8 hours played
Written 6 days ago

Really good game. I absolutely love it -Interesting setting and lore -Great visuals and style -Nice weapon variety -Decent amount of "spells" -Cute anime girl stabs monsters(and people) while being completely clueless in dialogue BUT -bosses get tedious, especially the ones later into the game. (I don't care if it's a genre staple to repeat the same boss 300 times, that's not fun) -the stats confuse me, they seem to soft cap at 36 per stat? weird... -this game is NOT easy (if someone sayis it is they either: A. didn't play all the way through B. haven't been outside in 3 years) -the bosses are all over the place. Some are fine, some are near impossible to beat gods and some are completely useless and get stomped in 0.1 seconds. It's really annoying. The faster bosses could use a slight break between attacks. On the other hand, some bosses (like the wind one, you'll know) are completely incapable of doing anything against you and are in a desperate need of like 10-15% more speed. -oh, also the weapons with dual scaling work weird, they need to be looked at overall, totally worth it, even if a bit difficult at times.
21.0 hours played
Written 10 days ago

Very positive surprise! Saw the game on Twitch stream, decided to buy and had 20 hours of great fun. The game's not very difficult, so everyone should be able to have fun with it. While the world colours are a bit boring - mostly grey, brown and black - the design is a very positive surprise; there are a lot of secret areas in the game and it's worth trying to find them. Fighting system is quite easy to grasp, but also satisfying - and allowing unlimited respecing is an added plus as it allows us to try different weapons all throughout one playthrough. Bosses have enough attacks to not get boring, and perfect parrying/dodging (not obligatory, but possible additions to fighting system) felt very satisfying. Occasional sound bugs happen but no gamebreaking/irritating issues.
76.5 hours played
Written 10 days ago

Very good game, the combat might feel clanky compared to some other similar games, but I truly do recommend sticking it out because once you get used to it, it'll feel really satisfying. Some of the enemies and bosses can have really annoying abilities, but you can compensate it with a broken build.
19.8 hours played
Written 11 days ago

If you like Souls-like game, odds are that you'll enjoy this game. In regards to difficulty, I found it fairly difficult especially with some bosses in the later parts of the game.
48.2 hours played
Written 14 days ago

Really underrated souls-like. Very enjoyable thus far and would recommend. It feels like a cross between dark-souls and Lies of P. It's much like the game that released at the same time (FB Khazan) except there feels like a greater variety in abilities/spells. It difficult sometimes, but the pace feels pretty good. I am currently at the Blade Hunter boss fight and this is first boss that changes dynamically in my opinion. NOTE: There is not a way to change difficulty in this game, Caution to those who do not enjoy soulslike/soulslite games that they cannot change the difficulty of.
47.0 hours played
Written 15 days ago

if u love the genre is a hidden gem that deserved to be played! pro: 1- Game design: it starts with a simple/boring environment (litteraly the first 2 hours of the game) but hour after hour keeps getting better, with tons of different settings with some amazing landscapes, really well made 2- Combat: similar to elden ring, weapon switch mid combo, simple but cool spell/weapon ability combo, kinda few weapons but cool movesets and beatiful aesthetics 3- Boss fights: they are all good, nothing jaw droppin but they entertains, plus the late game bosses are perfect (moveset, visual effects, endings...all perfect) 4- Story/lore: based on classic concepts, nothing special, but the way they tell u the story is really well made, especially the late game catches u a lot, good npc too 5- Difficult: the game starts very easy, becoming more difficult till the end (still not the hardest) but imo a good spot for enjoying it 6- Builds: OMG first souls that let u respect endlessly without spent resources, soo fun! u can test everything u want, change playstyle whenever u want, good mix between close/ranged builds or elemental/spell/skill builds cons: Imo there arent that much of cons but if i have to i'd say 1- even if the game is good, being indie, u can feel it could have been much more, that's unfortunate 2- not a great replayability compared to other souls like
32.5 hours played
Written 15 days ago

It was a good game. Coming from Lords of the Fallen 2.0 and waiting for Stellar Blade this was a good gap filler. Not much in terms of New Game +, the combat is fun and the RPG elements are nice not too deep or much to expand on. Story is great, typical Neir Automata/Code Vein vibe. Would recommend playing but only when on sale. The platforming was annoying alot of deaths to gravity.
27.4 hours played
Written 17 days ago

Probably my favorite Souls-like game that I have ever played. And unless something else pops up, AI Limit will most likely be my GOTY for 2025. <3
21.4 hours played
Written 18 days ago

Absolutly great game, one of the best souls-likes around! Incredible atmosphere, and that perfect blend of combat and exploration, with both being done incredibly well. The story and lore is fascinating, but maybe a little confusing. Overall I would really recommend the game!! Especially if you're a fan of slower souls-likes that puts emphasis on the exploration and world of the game. 8.5/10
18.1 hours played
Written 18 days ago

This might be my favorite souls-like. They really nailed the map design and created an interconnected world. Time spent between boss fights never feel dull. The game is a bit on the easier side but there are challenging and memorable fights if you look for them.
40.0 hours played
Written 18 days ago

Good game, several types of attacks based on weapons and the magic skills are nice. The idea of sync rate attacks it's interesting, but the parry system felt hard to me. Graphics is decent, regarding the specific stylish this game have. Fun gameplay, but a bit lack of diversity for opponents. Boss fights are cool, difficulty is acceptable for a souls-like. Story is a bit confusing and not exactly captivating. Overall, I will give a 7.5/10.
58.8 hours played
Written 20 days ago

Definitely worth the price. Fun game that doesn't over stay it's welcome. Cool weapons and spells to play around with, and its fun to explore the areas looking for secret locations and collectables. Some of the basic enemies get repetitive but most can be skipped. The boss fights are good though. Especially two near the end of the game.
17.8 hours played
Written 20 days ago

There are some serious issues with performance. Multiple crashes, stutter. U can clearly see that performance side was not polished at all. There is option for 240HZ. At first yes 240HZ works. But after some time game completly breaks and screen tearing occurs all over the place. You can't play game. There is like 2-3 second delay. I was able to fix by cappimg FPS. Just remove 240 FPS option it is not working properly. Considering the price tho it is just ok. Combat feedback is great. Parry is excellent. I like that u have multiple option to approach boss fight. U can parry,dodge use skills etc. There is option to swap weapons mid combat. Traversing is bad. I didn't enjoy it all. Half of the bosses are same mobs just bigger that u already fought. MK&B implementation is excellent. U can rebind keybinds but as default it is well organised. All in all i'm mixed on AI LIMIT but i will give it positive because combat is well done which is at the end most important for souls game.
40.6 hours played
Written 20 days ago

通关之后感觉魂游一大吸引我的点真的是地图探索,越玩到后面越有制作组经费不足的感觉,很多的巧思让人眼前一亮不过还有很多感觉是真的没时间或者经费实现了,这点很遗憾。战斗机制很好,但是魂系对精力没有限制总觉得是有种开了无双的感觉,但是设定上就是机兵,所以也没毛病,就一直行动一直爽就好了。
83.9 hours played
Written 22 days ago

I love this game, been waiting a long time for a souls like neir automata like game and this one delivers it. A must play for these kinds of gamers
69.4 hours played
Written 23 days ago

Great third-person RPG. Action packed with a good story to follow. Many of the bosses were interesting and unique without ever feeling like it was too easy or too incredibly difficult. Overall, a fantastic game.
16.1 hours played
Written 25 days ago

what a great little game. took me about 17hours and it was fun for the entire time. really enjoyed the graphical style and gameplay, though it seems to be a bit unbalanced in favor of 2handed weapons. i guess my criticism is that regular mobs get stunlocked too much, so its basically over if you get the first hit and they wont get any chance at all. the boss fights start a bit meh but torwards the end they get really spectacular and harder. on technical side: played this on linux, full amd system. ran like a dream with the ultrawide mod. always above 100fps on max settings 3440x1440 res, no upscaling.
35.4 hours played
Written 26 days ago

I'm suck at souls like game, some bosses makes me stumble in this. I enjoyed the story very much, pretty straightforward for a souls-like. my only complaint is just that this doesn't have character customization, but this game do offer cool set of costumes.
2.1 hours played
Written 27 days ago

Hello, everyone I haven't played much of this game only 2 hours and made it to the next area but those 2 hours were amazing I did start playing this on release but I haven't touched it since because a family member passed away so I had to step away from games for a while but now I'm back and I'm hoping to play this a lot. I give this game so far a 6/10 for right now I usually have a set rating by the end of the year since I give my favorite game of that year a 10/10 and this year is still going and many more games to test.
28.0 hours played
Written 27 days ago

Initially, I gave AI LIMIT a pass since it came out on the same day as The First Berserker: Khazan, and to be honest, the trailers and previews looked kind of generic. Two months later, I stumbled onto AI LIMIT's store page and saw that it actually got an amazing reception from players. I decided to give it a shot, especially since it's not a fully priced game, and I was starting to get that soulslike itch coming on. Man, I'm so glad I did. AI LIMIT surprised me with the amount of polish, the quality of gameplay, and the sheer amount of content, especially considering its double-A pricing. I expected another mediocre romp like CODE VEIN, but instead, it delivered a fully realized 28-hour journey through the post-apocalyptic ruins of the world. You could say that AI LIMIT is a bit simpler compared to Elden Ring or Dark Souls, since it doesn't utilize a stamina system or weight thresholds, and the build variety is more limited. However, it does some interesting things with how parrying, blocking, dashing, and buffs are implemented. Our character can use all of these abilities, but you have to switch between them using the Frame Ability wheel. I mostly focused on parrying, since it was extremely satisfying to pull off, but with some practice and quick fingers, you could quickly switch between Frame Abilities mid-fight. Basically you get a choice between playing AI LIMIT like Sekiro or Dark Souls, which is a neat choice to have. Spells and weapon abilities will feel familiar to anyone who has played FromSoftware titles, but there's an interesting twist to them. Casting spells, using weapon abilities, or even parrying consumes the Sync Meter—a replenishable resource that can regenerate passively to a certain point or much more effectively through hitting and killing enemies. The way it's implemented rewards aggressive play but, at the same time, punishes recklessness, since you lose Sync Meter when taking damage. It's a constant balancing act—the lower your Sync Meter gets, the less damage you do, and at its lowest bar, you can't cast spells anymore. It may sound a bit overcomplicated, but in practice, balancing it becomes second nature after a while, and I loved the tug-of-war it introduces to the combat. As for the main course of any soulslike game—the bosses—they weren't frustratingly hard. I found them to be a decent challenge, and some were quite a spectacle (holy smokes, Persephone!). Duels against other Bladers (our character is a Blader) were especially exciting since those enemies utilized the Sync Meter just as we do. Meaning that with enough aggression and/or parrying, you could stun them and deliver a devastating blow. Itemization is quite good—nothing mind-blowing. You only get two slots for armor (head and body), so there's no potential for Fashion-Souls, but some Fashion-Limit is definitely there. There's a good selection of weapons and spells available, some of them quite well hidden in the world or requiring the completion of specific quests. Quests are very much in the Dark Souls style, where you simply exhaust dialogue with a character, do their bidding, and meet them somewhere else. I did check out a guide at some points since I had trouble locating an NPC or understanding what I needed to do to proceed with their quest. Thankfully, the characters and their stories are well told and well voice-acted, so I felt motivated to explore the world and reconnect with them. One thing that slightly bothered me in NPC interactions was the lip sync—or even the way their lips move. It looks very odd, and the way their noses shift with every word can lead to unintentional comedy moments. It wasn't very noticeable from a distance though, so no biggie. The weakest aspect of AI LIMIT for me was the music and sound effects. The music lacks character and mostly boils down to droning ambience that doesn't really add anything to the scene. The sound effects were a bit off too—for example, slashing sounds don't have that satisfying, meaty impact you'd expect. Instead, all attacks produce a kind of 'thud,' as if hitting a punching bag. Overall, despite some flaws—likely due to budget restraints—I can wholeheartedly recommend AI LIMIT to any soulslike fan. Unless you despise the idea of anime-souls, there's a great experience to be had in AI LIMIT. It's a fairly priced and polished game that looked and ran beautifully for me. I was super happy to learn that the developers are already working on a DLC to expand the game—I can't wait to jump back into AI LIMIT once that DLC drops!
34.5 hours played
Written 28 days ago

Es una buena propuesta de souls, cumple con lo que esperas de este tipo de juegos. Fuera de los Souls de From y Lies of P, es de lo mejorcito que he jugado, tanto que hasta me lo platiné. Me tardé unas 35 horas, siento que por el precio es buena inversión. Si tuviera que darle una calificación, le daría un 8/10. Puntos positivos Es una propuesta interesante, combina varias mecánicas de los souls y la barra de sincronización es un buen añadido para el combate, al no tener stamina se puede ser agresivo y jugar más a lo loco, pero se siguen penalizando los errores al querer spamear ataques o esquives. Todas las "armaduras" tienen diseños únicos y casi da igual lo que te pongas puedes pasarte el juego sin fijarte en las protecciones, para que tengas buen look. Puntos negativos El arte es un poco seco, se repiten mucho los enemigos y los escenarios son muy similares, se entiende por cómo se maneja el lore y las zonas que vuelves a visitar, pero es soso con el pasar del tiempo. No tiene un soundtrack memorable, solo ciertos bosses tienen buenos temas. El parry está bastante fuerte y si eres bueno con esta mecánica puedes pasarte el juego muy fácilmente.
25.8 hours played
Written 28 days ago

I don't really leave reviews for games, but I think this game is worth leaving a review for. For the tldr version of a review: Please give it a try, this game is awesome and has a really interesting story approach that I haven't seen other games try before. The combat is fun, and each area you explore is very pretty and fits their themes well. I would say this game is a must even if you don't like souls-like games. More in-depth review/extra yap: I first bought this game the exact day that it fully released and never gave it a try because I wanted to save it for content, which I ended up not doing because I wanted to just focus and have fun with the story and fights in this game. I left it on the library shelf for a while and finally decided that it was time to give it a shot. First off, this game felt way better to me than Code Vein did, but is very similar in ways though still it's own thing. The level design was amazing and felt super immersive, along with the character you play as fitting into the world, and the people you meet along the way, along with the enemies you encounter. I really loved the fighting and the many different things that work for different play styles. Second, let's just talk about the characters again. They have really good depth, with each character having their own story to them that doesn't really feel like a copy and paste of each other, nor do they feel like they shouldn't belong. They each have a story within this world, and it felt that they were genuinely a part of that world. Third, a little more about the level design. There's a certain area I'm mainly looking at that really made me say to myself, damn, these devs are both creative yet also awesome. For those who have played the game, if I mention the word "bridge", you might understand the exact spot I mean. There's a lot of different routes you can go to and just explore, and it feels rewarding while also exploring more of "What's even happening here?". I had a blast checking out the different paths I can take and then proceeding forward with my journey. Finally, the fourth thing I want to mention (there's a ton more but I don't want to yap too much), the character you play as grows with you. At first you might think they're a bit stale, but the more that you go through the story you can start to tell little things about her that start to make sense as to why she may seem stale as of now. I won't spoil it, but please give this game a try. You'll enjoy it a ton as I did. Final little yap section: After originally saying Elden Ring was my game, it really grew off from me due to my now-ex cheating on me with some dude she met (We played that multiplayer mod a lot, and well, dude took her to a "date" spot that I wanted to show her in that new dlc. If you played, it's a nice field of flowers, is it not?). Then, after a few months of us breaking up and not keeping contact with her, I found this game. I did buy it off a whim without really checking out everything that it might have to offer, but I thought it looked and sounded really interesting so I just bought it while it was on sale I think for the day it was released. Was I irresponsible with my money? Yes, but was it worth it in the end? Hell yes. I really hope this game continues to grow with more people enjoying it, and I hope to see a dlc of some kind to continue the story, or at least a second game within the same world, or another game like this with the same devs if possible. I know this is long already.. But I assure you, this game is worth checking out and I think you'll fall in love with it as much as I have. You'll end up loving the characters, enjoying the combat, loving the story, and just be in awe with how the game looks and feels. To hopefully more!
25.5 hours played
Written 30 days ago

AI Limit is a really fun Souls-like with some fun dialogue and decent story. It doesn't overstay it's welcome and I had a great time playing it and even went back and played some NG+ which isn't something I would normally do. If you are thinking about it, give it a go!
52.2 hours played
Written 25 days ago

Fantastic. It was not overshadowed by Khazan, it is far better, and cheaper, and better quality game.
34.5 hours played
Written 9 days ago

This is one of the most Dark Souls game I've played that isn't a Souls game - and I'm not knocking it for that. Like the unrelated Code Vein, calling it AnimeSouls does it a disservice. Expertly crafted, has a neat take some systems, and absolutely worth your time. I loved it!
55.7 hours played
Written 1 day and 12 hours ago

The more I play other games, the more I miss AI LIMIT. All my friends wanna play Nightreign but I just wanna parry Loskid for the endorphin rush.
44.7 hours played
Written 10 days ago

Bias opinion as I stopped playing for like a year and then decided to finish the game. Its an infinite mega dungeon, for most of the second half I was super confused where tf I was going as it just kept going and going, without telling you if that's a side question or a main story. 6.5/10
38.6 hours played
Written 13 days ago

Jogos difíceis não são problemas. Jogos com mecânicas de combate ruins, esses são o grande problema. E esse jogo, apesar de ser interessante - e por outro lado não trazer nada de novo - é um grande exemplo. Ele tenta ser algo, e falha miseravelmente. Não há sentido algum no combate. Você vai morrer, muito, e a culpa NÃO será sua. Eu quero me divertir quando pego meu controle. Desafios são saudáveis, mas mecânicas punitivas e sem sentido, inimigos que te acertam seja lá onde vc estiver, perto, longe, atrás ou do lado. Gosta de ser agressivo? Esqueça. Gosta de usar escudo e lutar na defensiva? Esqueça. O jogo não te dá escolha. Aliás, dá sim: sua única opção é o grind. É farmar até o ponto onde vc mata os inimigos com uma sequência rápida de golpes. Por que se o inimigo te der UM golpe, ele vai encaixar todos os outros. E vai te matar. O Jogo não tem stamina, e logo no início isso acendeu uma luz vermelha pra mim. Sem stamina? Como será a mecânica de combate? Será o jogo um God of War (button smash)? Nada disso. Vc dá sua sequência de golpes e dá uma pequena pausa, é aí que entra o inimigo, e ele vai te matar. Desviar, rolar, defender (vc tem um escudo), todas essa mecânicas são pessimamente implementadas no jogo. Jogo Sekiro, Bloodborne, Dark Souls, então sei do que estou falando. Uma pena, pretendo zerar o jogo, porque paguei por ele, mas não consigo recomendar pra ninguém.
23.6 hours played
Written 20 days ago

My opinion on the game as a whole is largely mixed-to-positive (great level design and some boss encounters, meandering plot structure and combat too floaty/simplistic for its own good), but the fact that it punishes blind playthroughs by locking you in on a bad ending if you fail to meet certain conditions (in a genre where such conditions are inherently easy to miss) left enough of a sour taste to outright kill my desire to replay it again. Lots of potential, but doesn't quite stick the landing.
2.5 hours played
Written 29 days ago

Amazing good looking game, gameplay also looks good, But it NEEDS to have a UPDATE because i played it one time and after that every time i try to boodup the game it ether stays stuck on black screen with loading icon, or it says program does not react. Every time i am like WHY, i payed and played only ones. please fix this so i can play the game again.
18.1 hours played
Written 12 days ago

If you expect this is souls like game, you should rethink to buy. However, AI Limit is pretty enjoyable most of the time. For me this game is heavily towards parry, because the parry mechanic is OP and somehow "easier" in this game than souls series or similar anime-themed game like Code Vein. [b] BUT MOST IMPORTANTLY [/b] you can cosplay as [b] MAKIMAAA AAAAAAAAA [/b]
14.5 hours played
Written 3 days ago

hmm, i dont know how it got 90+% rating To be honest it was dull and boring half way in the middle of the game. No boss was challenging even the last boss was meh... disappointing. No good soundtracks, all of them were loop dull music which i muted 2 hours into the game. The sync bar was cool in the beginning then it became pointless and wont matter. weapons are bad and not rewarding even after you level them up. Most enemies are damage sponge, simply to add imaginary difficulty. i finished the game in 13 hours and i can't bring my self to finish everything. i am glad that i am done with it to throw it away and never play it again. i gave the game 5 or 6 out of 10. A negtive review is harsh on the game but it does not deserve a thumbs up... mixed at max.
30.3 hours played
Written 26 days ago

great game until you get to ursula, fuck you ursula
31.8 hours played
Written 28 days ago

This is quite a good souls like game with good level design, atmosphere, varied enemies and interesting exploration. The reason I gave it 'Not Recommended', is because it has a huge difficulty 'spike' about half way through the game when you come across the boss, the Hunter of Blades. I tried to beat this boss about 200+ times but only got its health down to below 50% and a hand full of times, and therefore, eventually gave up. I think a boss of this level of difficulty should have been saved for towards the end of the game rather half way through it. The difficulty balancing of the game with this boss appears to be wrong. This is backed up by the Steam achievement information which appears to show that less than 50% of players managed to get past this boss, which means missing out on about half the game. Surely this is bad game design. I think you need lightning fast reactions to beat this boss and to be good at parrying. (I appear not to have these skills, despite managing to beat Dark Souls, 1, 2 & 3, Elden Ring and about 80% of Lies of P !) However, if you have lightning fast reactions and are good at parrying then you will probably like the game and you would put it in the 'Recommended' category.
19.9 hours played
Written 6 days ago

This is a solid 7/10. Once you get the parry timing down it can become a little too easy but I still enjoyed almost all of the bosses, it's still more fun than dodge rolling sword attacks ad nauseam. Those who get stuck in other soulslikes difficulty wise would still likely find challenge here though. The unique features the game presents are cool in concept, but you can pay no mind to any of them and still get through without much difficulty. Sync Rate is tied to damage, and you lose some when you take damage, and gain some back when you land hits. I never once leveled the stat that affects Sync Rate recovery, and never had a problem with keeping it at max level since I was constantly parrying. I can see how making Sync Rate management more prominent would be incredibly irritating, which is maybe why it ended up the way it did, and the concept of varying damage output based on how often you get hit/hit back is still one that could be refined and made fun. There are also abilities attached to your left arm, but you have to swap out parry on the fly to use them, four abilities in total. None of the other three abilities are as useful as parrying, not even close. The shield is too passive, the lightning evade is useless unless you really need help with dodging/parrying, and the one that adds extra damage to your attacks is too risky as you would have switch off from parry, activate it, eat a huge health cost, and switch back to parry (though the clunkiness may be the point, I didn't find the extra damage useful enough to incorporate the ability). The extra damage one is mainly useful earlier in the game and not on bosses imo. Magic seems diverse but I didn't invest any points into the stat to use any of it. The level design is great, with there being hidden paths in every level (mostly in the form of obscure drop downs). The story concept is interesting, but both the narrative and character quests don't go as far as they could - likely due to being a smaller budget game clocking in at 18-20 hrs if you don't get hardstuck anywhere. The $35 price tag is exactly where it should be. A fully realized game with a larger budget from this team could make waves. 67 on metacritic is kinda crazy, should be 74-75.