7.6 hours played
Written 8 days ago
Leila portrays a woman’s journey of reflection and introspection… a look back at life’s choices, regrets, and successes. The hope is that the player will relate to aspects of the narrative, since we, as humans, tend to have common experiences. Many of us consider ‘what might have been’ and some of us have been to the edge of the abyss, and back.
Despite colorful art and some light philosophy, Leila lacks continuity and depth. The player is pulled through a series of disconnected thoughts and memories with no specific timeline. Along the way, there are mini-games which feel like add-ons, rather than parts of an integrated whole. As a result, I finished the game without a real sense of who the character was or what underlying message was intended.
The player is given the option of skipping scenes with mild gore or self-harm. I did not skip scenes and did not find anything too graphic or too emotional.
The game saves on exit to a single slot, meaning that there is no way to return to prior scenes without starting a new game. Depending on your exit point, you may find yourself restarting a scene and needing to rework some activities.
Almost all achievements are easily missed. Completionists should read the descriptions before playing.
While the premise of Leila is sound, the game does not come together into a cohesive experience. The mini-games have no instructions and it is not always obvious what is required. For at least one, I ended up watching a video walk-through to understand the mechanics.
While Leila is not a bad game, it is not a satisfying one and I can’t recommend it.