

Lost Skies
96
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.












Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.
Developed by:
Published by:
Release Date:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
73%
1,368 reviews
1,002
366
37.7 hours played
Written 22 days ago
I loved WorldsAdrift. And I like the idea of LostSkies that it will be a singleplayer/coop WorldsAdrift. But it has the same bugs as WorldsAdrift. It has the same game design problems as WorldsAdrift. It's a game that will be best played on PC, but everything is designed for Consoles which makes especially menus annoying with a mouse. Currently, it isn't a game, it's a tech demo and whoever remembered WorldsAdrift, and it's fate, don't buy it until the devs have proven that they will finish it this time.
16.6 hours played
Written 12 days ago
I'll start off with saying "I cannot in good conscience recommend this game to anyone in it's current state."
It genuinely has a great deal of potential and the gameplay loop is pretty solid, if you're into survival/ craft games, I'd suggest putting it on your wishlist or following it at least. But do not buy it yet, save your time and money.
Some things i like about the game:
The resources gathering mechanics were new and fresh to me, I like it more than "swing axe at tree > get wood" in this it's "Fling circular saw at tree > break tree down into numerous parts with said saw (requires a bit more timing/ skill than the later, but it's not hard) > get wood" it was something new to me and I enjoyed it. Along a similar vein, albeit done differently, I liked the mining too and I've personally not come across it before.
The personalisation of the Airship was neat enough, if unnecessarily complicated to fly (wouldn't hurt to make the piloting similar to the airships from Forever Skies, less input for every little thing would be nice, but if that complexity was in their vision, I can adapt).
The grappling was A+ in my opinion, may need a little tweaking with how much movement you have when just hanging around on a short line (useful for gathering resources under islands)
optimisation is decent, when compared to something like Forever skies (with all settings set to high this game has about 90ish fps / Forever Skies 30ish fps.)
The reasons for the negative review:
I currently have 16 hours in this game, some co-op, some solo, both sides have had numerous bugs.
These bugs are the ones I consider a minor inconvenience:
Items disappearing from various storage containers AND inventory.
Enemies going into a full spaghetti state and falling through the world when getting one shot by the revolver pistol, which means no harvesting them for their resources (specifically the little bug things from mining).
These are the Major issues that caused me this Review:
Items getting stuck on the cursor when trying to move them from one inventory to another rendering the cursor unusable till you destroy the offending storage container (good luck if it was in your inventory when it happened, because that's a restart).
When saving an exiting the game there is an approximate 50% chance it'll just crash instead (I do believe they did something for this with the recent patch, it still crashes but you shouldn't lose much progress if any).
The cherry on top was my Airship Disappearing, something that caused my progression to go backwards severely, having lost all items except what I had on me, which I tend to clean my inventory before exiting a game so that was very little.
A game where one of the core game mechanics just straight up fails needs serious attention.
So until this game gets said "serious attention" from the Devs I will be putting it down, and leaving this review up, when/ if it changes so will this review.
If you've read this entire review/ wall of text then you deserve a cookie (you'll just have to make it yourself first), good luck and happy gaming to everyone.
23.4 hours played
Written 22 days ago
Still in EA, which isn't inherently an issue. However there's game state breaking bugs, mutliplayer item sync issues, and I've lost a 20 hour coop playthrough because the world save state is bugged and no one can join. We'll be putting this one down until there's some major updates. Latest update at time of writing = Hotfix#4
8.4 hours played
Written 1 day ago
Worlds adrift but if every enemy could 2 tap you, had less content and was 100x buggier, so glad that game died just for this thing to pop up and try to take its place, wouldn't be surprised if they shut this one down too, has no charm at all, you'll never come across another player so unless you enjoy sailing through the air with no objective, don't pick it up, give it a few years to see if they even bother finishing this one.
28.0 hours played
Written 20 days ago
There may be a point at which this game becomes playable but that isnt this year.
Physics glitches, broken puzzles, bugged inventory management and poor optimization will be the least of your worries.
Your ship can spontaneously decide to fly off without you even after being docked to a station, leaving you stranded.
Worse, it can BECOME PERMANENTLY MAGNETIZED TO THE STATION, dragged back into the center of the build bubble no matter how much force you try to use to leave. attempting to even move in this state applies both the station drag force and the ship's movement force simultaneously, so you can die from impact damage while standing at the helm. you cant even dismantle the station in this state.
All these problems and more increase if you try to play multiplayer, which is the entire point of the game.
30.2 hours played
Written 6 days ago
It's like being Spiderman if Spiderman had one arm, a glider suit, and instead of protecting the people of Manhattan, he was a sky pirate stealing the loot of deceased persons to help build his sky ship and build weapons to protect himself from robot drones and bloody flying stingrays.
1/10 Spiderman simulator. 7/10 overall. A bit buggy atm, but pretty good
65.6 hours played
Written 13 days ago
Fantastic adventure, similar to Aloft, but with more action! Only glaring drawback....In Aloft, there's a major quality of life feature that allows you to draw items from your chest when crafting at your base. In this game, you must have all the relevant items in your personal inventory to craft anything. VERY annoying. I would ask the devs to have some kind of depot feature when at your skydock making ship upgrades and such.
EDIT!!! What started as a grand adventure has resulted in abysmal failure....and, unfortunately, I cannot recommend this game anymore. After playing for almost 30 hrs, the game crashed, and when I logged back in, my skyship was deleted. My character is stuck on an island in the middle of nowhere, with no resources but what they had in their inventory. 30hrs of gameplay and resource gathering is now gone with the wind, and I have no hope of recovery. To top it all off, apparently, this has been a common thing and is still not fixed. I understand that this is an Early Access game, but this issue is a major problem that makes the game unplayable, and one that the devs should have resolved by now.
I can ignore the buggyness of items popping out of chests and falling through the texture, or some chests not even opening even though they are lit green. There's going to be some minor glitches with any early access game, but to lose ALL progression because of a game crash issue is insane, and one I cannot simply forgive.
11.3 hours played
Written 6 days ago
It's a bugged mess when playing coop, which is very sad.
1. Inventory breaks when joining a friend, rendering the game completely unplayable together.
2. Performance is so much worse than in their previous game "Worlds Adrift".
3. Keybinds can not be correctly changed, because keys that had 2 functions originally can't be rebinded to more than one function.
And then there's the risk of the devs abandoning the game again as they did with "worlds adrift".
Don't get me wrong, I really love the concept of the game, but currently it's just not working.
55.4 hours played
Written 6 days ago
This game, in concept, is pretty cool. The idea of cruising the open skies on a barely functional scrap boat is something that is, to me, incredibly appealing. This game almost hits that perfectly, unfortunately a couple of design choices and bugs renders this game almost unplayable to the average player.
If you actually want to give this game a shot in its current form, never stay on the ship, and give up on making the best looking ship until you complete the tech tree. Occasionally, during flight, the ship will suddenly move in a random direction fast enough to kill everyone on board. Typically, anyone at the helm will be safe. If you aren't at the helm, hook onto the bottom of the ship and dangle at half your hook's range. If you hang at more than half, you will get disconnected when it moves, less than half will swing you around the ship until you hit something.
The ship builder is unpleasant to deal with. Sections do not automatically connect unless they are placed all at the same time, so the core of the ship always has to be its own section. Most of the large structural pieces are chiral and larger than a full section of the ship, so everything will be asymmetrical. The game is really only designed for either boats or haulers, so try to make the coolest one you can.
To the devs, please set a button to unfurl the sails automatically. It sucks to open a sail at the bottom of a ship. Less importantly, I recommend setting a button, tool, or item that shows wind current direction and strength surrounding the player. Maybe colour the wind particles, or increase their size, or something. The sails are visually the coolest transportation method, but they really aren't optimal or enjoyable to use.
4/10, but with insane potential. Get it on sale, it is not worth 32.50 yet.
12.6 hours played
Written 2 days ago
Playing this game gives me nothing but pure joy.
it is sooooooooooooooooooooooooo underrated .
has a few bugs but it is so beautiful and breath taking.. the music is amazing.
I have barely even scratched the surface.. i hope the story gets super deep and i cant wait to put more hours in this game with my best friend ..
Thank you so much for making this game
87.9 hours played
Written 24 days ago
With the latest hotfix, the game stopped randomly crashing when I try to load my world.
Now, the game bricks before the title screen!
I did enjoy the game whenever it worked properly, but I can't recommend a game this buggy.
46.1 hours played
Written 10 days ago
Given this is the first stage of its early access it's amazing how fun this game is. If you loved World's Adrift you'll love this, if that wasn't obvious, but even if you're just finding Lost Skies I think everyone should give it a try. Even if the game was as-is with no extra updates promised I think it's more than worth the price. I really can't recommend it enough and hopefully it'll only get better as development continues. If you need convincing that this isn't like the majority of early access cash grab slop the devs seem to really want to complete the vision they started with World's Adrift. If they were trying to scam you out of your money they wouldn't be trying to make the same concept after the issues World's Adrift had. Add onto that it's only $25, cheaper if you owned World's Adrift, and World's Adrift players get special unique items in the game it's really hard to argue that the devs aren't passionate and want to give players a good experience.
37.2 hours played
Written 15 days ago
Not much to do in this game tbh. flying between islands is fun first 5 times but after that it gets a little boring, theres too much grind that clearly trying replace lack of content, designing new ship is cool but after that you just run around islands thats looks like a clump of assets from asset store
On every island you gone do same stuff over and over again trying to find new stuff/tech for your ship and after about 10 islands it gets really old
Survival aspect is marginal, no real challenges, no real enemies, couple of bugs (didnt have any gamebreaking ones)
Lost Skies is similar to Worlds Adrift that i bought years ago but it lacks the main fun thing, other players that you can shoot and ship to ship battles (i know there is CO-OP but it's just not the same)
If they would add npc pirate ships and npcs on islands (that arent just mindles flying drones/auto-turrets) gmae would be much better
Imagine fighting and boarding other ships, trading with flying merchants on flying sky-docks and having a stable base where you can keep your ships and loot on
Swinging on grapling hook is cool tho and they also give me a free mask and useless flag because i was playing worlds adrift something like 8 years ago
This game is worth max 10 bucks for what it gives
Overall 6/10
271.4 hours played
Written 29 days ago
pretty unplayable for the casual player dont buy in this state updates are now lagging and are 3-4 weeks behind next update is delayed while they "fine tune" nothing past a demo currently end fight is bugged unbearably between screen shaking, helm bug, not being able to access loot on herald then wasting resources when enhancing. Wait before purchasing bossa cash grab currently,
its fun if you played worlds adrift has a bit of nostalgia but its currently Alpha with next to no playablility end game so if your expecting fun your gunna just have endless bugs for now
0.2 hours played
Written 28 days ago
Do not buy for now. They need to redeem themselves first. A free copy for suckers who supported their first blunder would go a long ways... Just saying.
Massively inoperable in it's current state. Might be excellent in the future, not at present though; unfortunately.
5.1 hours played
Written 7 hours ago
I can not in good faith recommend this game at the current state, its not early acces, its a tech demo, more then half of the things don't work and things that do dont do it properly. I absolutly adored Worlds adrift wich pushed me to this purchase. Wait and see what they do.
144.4 hours played
Written 8 days ago
Great game, lots of fun, simple story line, but nice.
Slowly builds up your own skill moving arround and flying.
Puzzles are fun but you can easily cheat them out.
12.9 hours played
Written 8 days ago
They did good remaking worlds adrift, the puzzles are pretty good currently trying to figure one out and its giving me a good challenge trying to trace back to first data relay
39.5 hours played
Written 15 days ago
Pretty good game, lost skies is in very early access state. However I heard that world map is coming so that would be a tremendous boon to navigation thanks to the road map they recently posted few days so I'm hyped and looking forward to it.
29.7 hours played
Written 17 days ago
This game excites me a lot, there is so much potential and already you can see the direction its going in. Many things bug and QOL related that needs to be worked out (as you'd expect from early access) and lot of room for more content
9.4 hours played
Written 17 days ago
Oh. My. Goodness..... I am over the moon about this game. I've longed for the days when I was on Worlds Adrift. I glance at the bottom of my Game Library and see it there, with flashes of memories swinging around and gathering resources for my piddly little rust bucket. Meeting new people, unsure if they would kill me or not, but to my surprise they help me and we join forces together. These memories, I have of a lost game hit very very hard. Of the first game with my potato computer, that taught me that I loved crafting open world games.
This game, is almost an exact replica... Minus the PVP aspect. The grapple gun and swinging is EXACTLY how i remember. The resource gathering and everything. When I first started this game up, it gave me shivers on how that same feeling hit me.
Later, I finally built the ship, after I finally got used to the movement again, explored the whole first island. Go into the ship and then the song hit when I was in the sky... I almost broke down yo. Bossa, thank you. Thank you for revamping this game again. I know I speak for the community in saying, we MISSED this. Please keep being awesome, and keep this game alive and we will do our best together to get it back to its former glory!
71.2 hours played
Written 17 days ago
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☑ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☐ Can get annoying
☑ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
42.5 hours played
Written 18 days ago
Very fun - beware with open play - First person was awesome. next 4 or 10 - bad. Now have it for friends only. Still very fun solo. Would be better if there was chat for the open game. Game sucked me in. Looking forward to improvements and expansion of game play area. Glad they including solo play this time around. I'd say get it. Very Worlds Adrift - minus the mmo
25.5 hours played
Written 19 days ago
Lost Skies is clearly the result of lessons learned by Bossa from the demise of Worlds Adrift. To those who played the ill-fated game; this is exactly what we've been waiting for. For the others, this game is definitely worth a try.
There is a lot to love here but also a few downsides, to be expected really from an early access title. I'll start with the good!
- Shipbuilding is great and reasonably intuitive
- The traversal systems are unique and exciting to use
- The world is remarkably immersive given how desolate it is
- The combat is a massive improvement over the older game
And a few cons. I'm trying to only mention things that aren't caused by this being early access. Things to improve, not just listing bugs.
- Progression is confusing for new players
- Flying between islands can be a little tedious before getting engines
- Night is really dark, functional beds would be really nice
Overall I highly recommend, I expect it will only get better with time!
40.2 hours played
Written 22 days ago
This game is definitely in early access, but the potential it has as well as the content already available is exactly what I was hoping for.
After watching Worlds Adrift die and having no hope for anything similar in the future, this game made me believe that small teams that care about their games still exist and I’m excited to see where this game goes.
It does have some bugs, and some of them are incredibly annoying when playing multiplayer. Things like randomly dying when islands load in or spawning into the ship but actually loading in 50ft below the ship and falling to your death are annoying, but can be overcome with the expectation that they’ll get fixed. You can post in the discord about it and they take you seriously. It’s great.
Overall, at the moment, I’d rate it a solid 7.5/10 with the potential to be 1000/10. Worth every bug, especially if you played Worlds Adrift.
18.5 hours played
Written 24 days ago
As a worlds adrift player, the core of the game is very much the same/similar, which is a good thing.
Yes the game is buggy however it is in early access... anyone saying they cant handle the bugs... play it when it releases then.
Heap of fun with mates or by yourself. no other game gives the same swinging and grappling sensation.
For $35AUD this game is a steal. cant even get a good pub feed for $35 these days..
Buy now.
16.5 hours played
Written 25 days ago
Okay, so going in, I have to admit I was a massive fan of Worlds Adrift. When they closed the servers it left a bitter hole in my life that I never was quite able to fill. There was something so unique and brilliant about it that no game since seemed to quite be able to match. The phrase 'Bossa Studios' earned anyone muttering it an angry rant at best.
This being said, Lost Skies is already punching nostalgia for the old game while coming out with new and brilliant ideas that I am assuming Bossa have been spending the last years cooking up. Swinging from grapples between islands, Crafting your own airship out of materials you scavenge, Soaring with a wingsuit and having sky battles with terrifying monsters (Or even other players)... It is all of Worlds Adrift and more. Still in Early Access, but gaining bugfixes and additions at a steady rate, I cannot recommend enough you give this a try!
99.5 hours played
Written 25 days ago
As someone who played Worlds Adrift this I'm more then happy to have a similar game come back to life. Couldnt help but binge play the game. The grappling mechanic is so much fun, the ship building allows all kinds of designs, and optomizations for speed, durability, firepower using all the different materials. I mainly tried to reach the highest speed possible (got to around ~100). The puzzles can be challenging at times but are definetly solvable if you get your mind behind it. While it is early access it has been very stable for me, bugs that I did accounter so far have thankfully been fixed. With more updates coming out with even more content I can't wait to spend even more hours playing this game. It's a definitive recommendation. Also check out the Lost Skies Discord if you need any help or check out the player made Wiki!
16.0 hours played
Written 26 days ago
A serene game of finding new ways to launch your friends into the abyss, only for them to swing back up and hit you point blank with a shotgun
10.9 hours played
Written 26 days ago
i love this.
it's early access and has released in a better state than a lot of AAA games
with being early access it isn't perfect. the climbing is buggy but works well, the ark ships use what i think is mesh collisions so you can glitch out by climbing inside of it, there's stuttering on a somewhat high end pc (4070S + 7800x3d), and the driving feels somewhat awkward.
the grappling is absolutely amazing, the puzzles are fun, music is fitting, vibe is perfect, graphics are beautiful, and it handles light rays insanely well.
it needs time to polish up but $25 is a perfect price and cheap compared to other games.
77.0 hours played
Written 27 days ago
very fun played worlds adrift and fell in love with the grapple hook and was saddened when it was discontinued, The game does have many bugs but its still in early access so that is a given some of the bugs can break the game but you know they should be fixed later on.
solid 8/10
88.5 hours played
Written 28 days ago
At first the aesthetic departures from worlds adrift jarred me a bit, but as I played I realized this is the same game, but better in every aspect. I will certainly miss being hounded by gangs of marauding PVP obsessed psychos, but a more managed server system is very welcome.
You might see other games like this on the market, but this one is the one. The foundation for a game is here, and the better your computer is, the more the physics and other issues people are having disappear. There are plenty of bugs that will interrupt your expected gameplay loop, and if you are an easily frustrated person, this is going to drive you mad.
I think that people paid money for something and they expect value. Frustration tanks people's evaluation of any experience if they don't see a commensurate reward for that frustration. For me, the reward is exploring the handcrafted islands that dozens if not hundreds of artists have created, solving the little puzzles and escaping from spike pits, spelunking, fighting off hordes of mantas, and experiencing a freedom of movement that is unmatched once you master the controls and adjust your way of thinking. If you find bugs funny, and unexpected and unpredictable events actually give you the good neurochemicals, then you will have the time of your life. Have I lost several ships to bugs? yes, have I had my ship slingshot outside the map because of a tree? yes. Did any of this bother me? no. Life is both gain and loss, and inconveniences and setbacks are momentary, while the childlike ecstasy of flight and the primal desire to explore are eternal. Find some friends and soar the skies together!
Bossa isn't a huge game studio, so the updates won't come as fast as people want That's going to be a problem for anyone trying to build a community around this game. It was released too early for popular consumption, but for those of us who found Worlds Adrift and haven't found anything to satiate us since, it's everything.
8.5 hours played
Written 29 days ago
This game has a great foundation with some really cool and unique elements. Before playing I was pretty burnt out of the survival-crafting genre but this feels new and fun. I'm really excited to see where things go.
25.4 hours played
Written 29 days ago
Even though it is early access and some weird stuff happens, I am loving this game, and hope to continue to play it. (Please keep up the hard work.)
11.1 hours played
Written 29 days ago
The game in its current state, is complete bog ass.
Bugs o plenty, lag, fps drops, game breaking bugs, catapult 5000m away from ship, fall through earth on load screen dying immediately, death loot bags dropping in random ass locations. Ship decided to take off on its own journey without the crew, even though it was parked.
Oh but wait! i relog, and my death 5 minutes ago, didnt actually happen, and even though i spawned at the ship, i relogged again and im where i died.
I think the game has introduced an astral projection function, or at least i became an oracle in the moment using my prophetic powers of clairvoyance and future sight,
Please, like worlds adrift, cancel the project. Release in like 10 years, when youre actually ready to make a game. thank you
24.2 hours played
Written 29 days ago
I waffle on this one. Going against for general users for now, but only under the significant note this game is SIGNIFICANTLY in early access and is more of a beta than an early release. If you're OK with that, then I would recommend. Significant issues still exist, game play can get repetitive pretty quickly, but the exploration is fun and the environment is pretty nifty. There is limited guidance and what is there assumes you know what it's talking about. Some form of map would be incredibly useful. LOTS of Forever Skies vibes.
34.1 hours played
Written 29 days ago
I really wanted to like this game. If you played Worlds Adrift, it has some of that game play you have been missing. However, progressing in the game is currently based on luck as you could be locked out of progress by a ton of bugs. For example, in order to get better materials for higher end equipment and ship parts, you need to go to higher tier islands. These islands are riddled with aggressive flying mantas that will just about one shot you and also are bullet sponges. Now you can upgrade your weapons to be able to take them on, however you need rare materials that are VERY few, and there is currently a bug that will use up those rare ingredients without actually upgrading your weapon. So now you are stuck, unable to take on the harder islands because a bug ate all your rare upgrade materials. At this point, you have two choices, either spend hours trying to find islands you have already been to that you can survive and hopefully find re-spawned rare materials to try upgrading again and hope the bug doesn't happen again, or you can just not play and wait for a fix they keep promising but haven't delivered. I chose to play some other games while I wait for a fix. So to those that want this game, give it some time before purchasing, in its current state I cannot recommend it.
21.9 hours played
Written 17 days ago
It's all I ever wanted. Its magical already, even though its early access its where Worlds Adrift SHOULD have been before early access. I can't wait to see where it goes from here.
26.3 hours played
Written 15 days ago
Ahoy! To my World's Adrift pioneers!
Lost Skies brings me back to a time where exploration was my relaxation and I'm certain you feel the same. I do not need to convince you that this game is worth buying. Bugs aside, it will bring you great joy.
To everyone else - Welcome and be ready to find yourself lost in the exploration. Think hard to solve carefully crafted puzzles, and enjoy the beauty & lore this world will deliver.
PROS
o The solitude you will find in island exploration will be unparalleled to any other game you have played before.
o As the sun rises and sets into the void of mist, you will experience a new feeling that can not be described.
o Travel from island to island is a journey into serenity.
o The steam punk / fantasy aspects of this game blend together so smoothly, it has the feeling of accidental genius.
o The improvements to Worlds Adrift make stability and server side cost effectiveness sustainable. You can trust that this game will be around for a long time to come.
o Customization of your ship and world is only limited to in game progress and your imagination. I hope both will flourish.
CONS
o Those who have had a taste of what true exploration was will love this game, but want more...
o MMORPG would make this game a Rembrandt. As it stands, host worlds leave a slight sour taste.
o Ship design is "Too Stable". Please let me slap sheet metal randomly and make a monstrous flying beast of tetanus and splinters.
WARNING - Game is currently unstable and you WILL experience loss of your ship for unknown and random reasons. Trust the developers and trust me, this game will improve and we should support it in anyway we can.
Smooth Sailing Captains.
23.4 hours played
Written 1 day and 14 hours ago
Overall, it's a pretty good game for how early on it is. There are some bad bugs, but I imagine those will get patched out.
In Multiplayer (I've been playing with 3 other friends, so a 4 person game) the gameplay is pretty phenomenal. You split off at an island, search for data disks, ping them so everyone else can find them, and gather resources along the way, and you can split your data disks into different techs so you can get pretty much everything at a given tech level pretty quickly. Then, you move on to a different island - in flight, you have one person piloting, another sorting out all the resources you've acquired, and the other two can keep a look out, make plans, or man the cannons - plus it's a nice break to have some fun talks with your friends. Then, you reach a new island and do it all over again.
At certain milestones, you'll decide you want to build a new ship. We've been leaving our old ships behind and starting from scratch, though I imagine many a resource have been lost this way. The ship building is very fun, if a little buggy sometimes (i am unable to use the ship building on another player's world - like, I can enter, but none of the controls work right.)
In singleplayer, however, the game is pretty lacking. Exploring islands is a slog, and gathering resources even moreso. The benefit to singleplayer is that you don't have to bother worrying about who researches what schematic - as you're the only one who can use them, so you don't need to check if you already have it. I think there should be a "learn all schematics" button, and probably a "learn all new schematics" button as well for multiplayer games where you might want to save schematics that you learned but your friends haven't.
Single player has still been fun for me overall, and I don't recommend changing the game to make singleplayer better at the expense of multiplayer because playing this game with friends is the best way to play it. Maybe give players a buff if they're the only player in a given world that gives them a bit more stamina, extra resources, etc. Oh, and probably items that increase your backpack/belt size? Those might already be a thing, I've not gotten all the way through to everything in the game yet.
As for the bugs, the game is pretty broken. But it's in early access, and it's far from unplayable. I think right now the main focus should be and is on fixing these bugs, and once that's done more content can be easily added via the island creator.
I've heard from one of my friends who's played longer into solo mode that there will be a ship battle, and I'm excited to see that. With all the weapons you can put on a ship, ship combat is something this game doesn't have enough of yet.
Other Recommendations for after the bugs are worked on:
- an in-game map would be great - i'd recommend having it just for the areas you've been to. Make it easy to track where you've been and in what directions and areas you can still explore.
- Ways to increase your backpack/belt space, as, especially in single player, those can fill up fast.
- Other craftable clothes; the basic armor you can craft looks terrible, and the only way to get the other outfits are just finding them.
TL;DR: it's a great game to play with friends. sure it's very buggy, but it's in early access. once the bugs are ironed out I'd love to see more content, but fixing the bugs should definitely be the main priority for the team right now.
82.6 hours played
Written 26 days ago
It's a great concept, but I've just lost my ship for the third time due to a faulty save file. It's so annoying, especially as each time I'd built up to a good position with plenty of spares. But it is early access, so this sort of thing is to be expected. Just annoying!
35.6 hours played
Written 16 days ago
I'm very critical of games since I've worked in the game industry myself, and this game is early access and there are certain issues with it, but this is THE open world game, it has crafting, exploring, puzzles, your own custom airship, and you can even make islands in the island creator and have a chance of seeing your island in the game.
Since it's early access, the physics are a bit off sometimes, and the islands haven't all been playtested properly before making it into the game - the difficulty scaling also appears to be a problem (the armor you can find doesn't actually stop you from having a high level manta oneshot you, you'll need to eat all the HP boosting food you can to fight them)
There's also this bug we found where any joining players' guns will instantly use up all ammo in some kind of endless shooting animation glitch, which stops me from playing with friends, but that's fine, the game is fun without friends too!
The tutorial is very reasonable, the starter island basically teaches you everything (unless you snooze like me and forgot to bring an atlas lifter, only to spend half an hour jumping around the rock I was supposed to move)
all in all, it's not finished, and there are things we had in Worlds Adrift that work differently in Lost Skies (I was a fan of the procedurally generated blueprints, now it's 3 engines, good luck savescumming to hit those drop chances) but there's a lot more story and interesting gameplay.
this is one of VERY FEW games I actually recommend, I can feel Bossa Studios put the effort in to make this a really good, fun game.
I look forward to the time when we get to breach the wind-wall and explore the other regions of Foundation!
10.2 hours played
Written 22 days ago
Lost Skies is fun and all but it lacks an objective really. Like Worlds Adrift had the wind barriers to test if your ship is good enough for the next areas and the pvp was intense, fun and honestly really good for the kind of game it was. I understand that the devs want to make a survival/exploration game but cmon man, add some kind of pvp or fun progression objectives not this baby game made for baby gamers. Maybe add pvp servers with wipes and stuff idk. I miss worlds Adrift....
I still like the game and i know its Early Access.
8.3 hours played
Written 24 days ago
Not as fun as worlds adrift because its no pvp style severs/mass multiplayer but that costs a lot of money so its understandable, still so happy someone picked up the game and is trying to bring it back game feels almost just like worlds adrift but more polished i'm a fan and looking forward to the future of this game <3
17.6 hours played
Written 25 days ago
World's Adrift but NEW. And Early Access so expect all the normal wrinkles. The kicker, it really is a reboot of WA with some of the original team. Get in now and be patient with the progress and enjoy!
70.6 hours played
Written 25 days ago
Coming from World a Drift , Never really found anything the scratched the "Sky Pirate" itch yet here we are in its janky glory!
9.0 hours played
Written 29 days ago
You lose everything that's not in your belt when you die and there's no easy mode where you can disable that feature. Drones and creatures can kill you almost instantly (my current objective is to craft a research table in which one of the ingredients is obtained from blue manta corpses) How the fk do i do that when they all just gang up on me and INSTANTLY kill me? Grappling hook mechanics are very bad and hard to use (especially when I try to get on my ship I ALMOST DIE BY FALLING OFF EVERYTIME. I mean ffs you have to grapple on top of the ship and manually open ALL of the sails THEN go back down to the helm in order to fly the ship THIS IS CONVENIENCE AT ITS WORST. I've played for four hours and I can JUST NOW make a crafting bench in which you'd think in a survival game like this, that would be the first thing you'd be able to make. Every time i open a chest that's on a cliff, it just YEETS everything out of existence resulting in me either not getting the items because they fell off the map or i have to go ALL the way to the bottom where they fell to pick them up. Overall, this is a shame of a game. Let me decode the early access lie: THE GAME IS THE GAME AND WILL ALWAYS BE THE GAME. Here's an analogy: If somebody produces and mixes a song, and then releases it early without mastering the song (IE: early access) and people think the song sounds like dog ass, do you REALLY think they will like the mastered version all that better? ABSOLUTELY THE FRIGG NOT! I don't enjoy making reviews like this, but BY GOD, this is my responsibility to help people who have broken homes not to spend money on a game that's not worth it BECAUSE I GIVE A SHIT AND WONT LET THE PEOPLE DOWN.
36.6 hours played
Written 28 days ago
Game is great. It is in early access so expect that there will be bugs. Word to warning if you have a friend you wanna play this with... and they have that FF itch with hate in their heart... You will not be exploring... you will not be flying the ship. instead it will turn into a ragdoll competition with you and your buddy trying to out do the other one in an epic grapple over the vast nothingness. 10/10 would shoot my friend with the shotgun off the ship again
13.4 hours played
Written 5 days ago
boring.. why? oh ive already done that... where? in WorldAdrift... nothing changed. i payed again for the same game. made the same mistake twice. give this game a year or whatever and they delete it too. my play hours? i felt asleep so count 8 hours away
0.2 hours played
Written 29 days ago
Can't rebind the most basic of keys bindings.
I need to change keybindings for accessibility.
Literally unplayable.
As in the literal dictionary meaning of literal.
Looks nice but I can't play it.