1.2 hours played
Written 1 month and 8 days ago
Horror games that are good are really hard to come by these days. The online stores are stuffed to the gills with short indie horror titles, mostly from Asia, that don't really add much to what we've already seen. With the large amount of P.T. clones (Madison) and Asian urban legends (DreadOut, The Bridge Curse), none of it is of the same quality that everyone is trying to chase, such as the peak of horror games from the PS2 era (Silent Hill, Haunting Ground). Sadly, BrokenLore: Don't Watch is another one to chuck into the bin of trying but failing to execute any kind of staying power in the horror genre.
You play as Shunji, a NEET (in Japan known as not in education, employment, or training) or, anywhere else in the world, a loser. He is living off of his parents' income, and his lifestyle has clearly caught up with him. He's behind on rent, his rent-to-own TV is ready for repossession, and he's a complete slob. Looking around his apartment, you will see it's pretty stereotypical for this type of person. Shelves of manga, fast food containers everywhere, anime posters of girls in lingerie, anime shirts, and trash piled up at the door. Sadly, we don't really get to know Shinji or Junko, the only other character in the game. She contacts him via IM on his PC and warns him about not looking at a monster. Their mutual best friend is missing, and she wants him to contact this friend.
As you progress through the first 15 minutes of the game, you will slowly descend into the madness that is the Hayakuma. A monster that seems to come after deadbeats. These first moments of the game are full of progressing scares, and they are pretty cool. I don't want to get into too much detail to spoil anything, but this is probably the best part of the game, sadly. The first time you need to stab eyes on the wall is really neat, but once you leave the apartment and venture into the hallways, the game quickly becomes tedious. The worst part of the game is when it changes to a 32-bit game a la PlayStation, and you might find 6 TV cords to unplug to get back to your apartment. I found this kind of pointless and it doesn't add anything to the game. You need to follow the colored cables to the correct areas and avoid a monster while you're at it. If you get caught, you can get hit three times, and then you are reset back to the starting area of the large TV and must go back to find the plugs. It's a good way to warp back to the beginning after you've found the plugs through.
Honestly, the game should have stuck with just unfolding a story inside of the apartment. The first part of the game is done really well, and I could see it being even better if they just continued creating some creative, scary moments. I was hooked during these scenes, but once you leave the apartment, I wished I could go back. The voice acting is also really well done, and being in Japanese keeps it from feeling cringy. Overall, Don't Watch starts out really well but loses focus and momentum that it built up and leaves you with a character you can care less about.