StarVaders
StarVaders

StarVaders

222
in-game
Data taken from Steam
GOG
Historical low for GOG:
Open in GOG
StarVaders Launch Trailer
StarVaders Full Trailer
StarVaders
StarVaders
StarVaders
StarVaders
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StarVaders
StarVaders
StarVaders
Pilot a powerful mech to fight off the alien invasion in this ULTIMATE fusion of deckbuilding and grid-based tactics. Discover game-breaking combos, rewind time to alter your fate, and protect the future of humanity in this endlessly replayable roguelike.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

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Has been in:
• 3 bundles
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From 7,79€
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Available in:
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Has been in:
• 1 bundle (Fanatical)
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
99%
1,301 reviews
1,290
11
1.2 hours played
Written 28 days ago

You reach a certain point in your life when you come to the horrific realisation that what you consider an impeccably well designed and fun game is so like unfairly buried that like it gets nowhere near the love and adoration it deserves and games you have literally no interest become viral successes and you have to sit there listening to everybody tell you to play the same 3 games over and over again when their asses are gonna glass their eyes when you talk about Starvaders. Satisfying as hell synergy between the cards, quick, snappy rounds, infinitely replayable, great artstyle, kickass music and most importantly, the video game is fun, you play it and it is fun and you go "that was fun, I want to play more of this" Starvaders is *criminally* underrated, the fact that basically nobody is talking about how good this damn game is an indictment. No I will not shut up about it, I am literally in your discord server right now telling people to play this. This is an active threat, if you want me to stop you will need to purchase starvaders.
23.1 hours played
Written 29 days ago

This game has a lot of unique character and worth the cost. Let's you feel OP with many different strategies, enemies don't scale out of proportion. There is a vast difference in gameplay between each playable character and the one I thought I'd like the least ended up being my favorite (really forces thoughtful combos). The end boss (true ending) is kinda insanely long. epic even, and a rewarding win that I haven't had from a game in a long while. Challenge mode solves the difficulty scale pretty well, and there are tons of roguelite unlocks.
25.8 hours played
Written 16 days ago

I think it deserves the incredibly high rating. It is neither nothing new nor is it a rehash. Familiar elements in the deck builder genre but the high quality production and great mechanics offers a lot of options and playstyles. Some enemies might feel insanely tedious when you first face them (more so their upgraded variants on higher difficulties) but it becomes a part of the encounter to puzzle out. While I have only done a few Apocalypse runs as highest difficulty at the time, I feel confident this is a good recommendation. Some people will scoff at the 22 euros pricetag but the game is really, really well made. It's snappy, addictive and gives you plenty to explore and unlock. I'll admit, the starter mech def felt like the weakest one out of the three. The game has 3 mechs with their designated group of pilots. Each pilot works with the core design of the mech. In short the Gunner uses a heat system where you can use more mana than your limit in exchange of making the card unuseable, Stinger applies a shock debuff that gives you reserve mana you can save up on each time you hit a shocked enemy and Summoner controls "multiple" mechs meant to be expended and sacrificed for strong spells. Out of the three I do feel Gunner, the starter mech, is the weakest. But it could boil down I like the "burn up your cards" mechanic the least of the styles present. The Stinger is super mobile and The summoner shares similar omnipresence with its multiple summons that can be summoned all around. The gunner however has some weak mobility options and most of the time wishes to stay near the bottom. In exchange of having far reaching attacks. I'm sure the Gunner is great once you know how it ticks. My playthroughs are on a very consistent 45min. There's only one boss I really don't like because it feels really unfair if you didn't get the right mix of firepower and mobility (The Nessie monster with the apples). But I also haven't done the "4th" world yet for the 'true ending' run since I am just trying to beat the game on Apocalypse with all pilots first (while unlocking more cards/stuff). It's kinda like Space Invaders roguelike, enemies starts at the top and comes down. There's a lot of manipulation tricks you can do from blocking paths, pushing enemies etc. And fortunately the answer to higher difficulties in this game isn't "make everything have more health and do more damage". Very solid, very fun game I recommend to any roguelite deck builder enjoyers out there. The charming graphics and music that's easy on the ears makes it a comfy way to pass time.
28.7 hours played
Written 1 day and 5 hours ago

Fantastic roguelike deck builder with a fun space-invaders twist. Tons of interesting pilots to play as well. My only complaint is it was too easy; I beat all post-apocalypse difficulties with my two favorite pilots without losing a single run (and my IQ is approximately 12, so that shouldn't be the case).
14.6 hours played
Written 28 days ago

insanely fun roguelike with suprisingly a lot of content, if you like Into the Breach, this is a very similar and fun option. highly recommend
5.0 hours played
Written 7 hours ago

A very nice game with some pretty unique gameplay, but at times (and very often on higher difficulties) it just doesn't give the player enough breathing room. It desperately needs some kind of a background system that tracks the amount of enemies and threats that come at you and tones them down to actually make them manageable. I've died countless times to situations where no matter what I do, no matter how much reset tokens I spend, I just lose no matter what because the sheer amount of enemies is just too much to handle. This problem is very closely tied to another - certain builds get completely countered by certain encounters and enemies. A good example of this issue is the Grandmaster bossfight. I understand that it is supposed to reflect and imitate chess, but more often than not, a situation occurs where a singular rook stands behind the Grandmaster, turning him invincible. I won't delve too deep into why this is a bad representation of chess (A king protecting a rook?...), but the main issue is that certain builds and characters can do NOTHING to effectively counter it. Cards that can damage an enemy from behind are very scarce, and most of the time I just end up losing to the rook/king couple because I HAVE NO WAY TO DAMAGE THE ROOK. If the aforementioned bossfight issues and the lack of a background enemy director are fixed, this game will shine. But right now, the issues are too frustrating to handle, rendering the game a lot less enjoyable and fun than it could be.
10.4 hours played
Written 16 days ago

Everything they say in the other comments it's true. It starts a bit slowly and i thought in the first 30 minutes that it's nice but maybe there's not that much to it, but i was wrong. It's amazing on how many strategies you can create.
9.4 hours played
Written 10 days ago

its very addictive sometimes i cant even tell why I am winning or how but I just keep clicking
6.9 hours played
Written 27 days ago

Super addicting tactical roguelike, with relatively simple mechanics that can be combined into increasingly complex strategies. I didn't particularly enjoy the starting character, but every alternate pilot and mech I've played since has been a blast. Definitely worth checking out
18.7 hours played
Written 9 days ago

So far for me it goes Slay the spire = Monster train 2 > StarVaders > Monster train 1 when it comes to this sort of game. Once you start triggering combos, messing around with builds and finding something you like it gets so fun. Ive played so many game like this and other than MT2 and StS nothing has hooked me this quickly. The only BAD thing about the game I have seen so far is the art style, it's grating and I don't like it at all - but this doesn't take away from the thing that actually matters, the gameplay. Absolutely recommend everyone to get this game
39.7 hours played
Written 25 days ago

[h3]注:本测评中,有中文评测在下文中。[/h3] This time, I’m reviewing two games together: [b]Metal Slug Tactics[/b] and [b]StarVaders[/b]. Both games share the same genre: they’re roguelike turn-based strategy games. But if we look at their core gameplay, they’re very different. [b]Metal Slug Tactics[/b] focuses on character progression in a tactics-style game, while [b]StarVaders[/b] is all about building card decks like a poker game. Because of this difference, the two games have very different experiences. Modern players have clear preferences for game pace, difficulty changes, and dopamine hits, so slow-burn games are becoming more niche—and they often get negative reviews. Metal Slug Tactics is a clear example of this trend, while [b]StarVaders[/b] is the opposite. But for me, both are excellent roguelike turn-based strategy games. Let’s take a closer look at each one. [b]Metal Slug Tactics[/b] is a spinoff of the [b]Metal Slug[/b] series, so as a long-time fan, I’m naturally fond of it. The early [b]Metal Slug[/b] games had detailed pixel art and satirical Japanese style that set them apart. Their great side-scrolling shooter gameplay was a huge hit across East Asia in the late 1990s, and home console ports helped them gain fans in places like North America and Latin America. Today, while [b]Metal Slug[/b] isn’t as big as it used to be, it’s still a classic IP for many older players. In [b]Metal Slug Tactics[/b], you’ve got a roguelike spin on turn-based tactics gameplay, focusing on character growth outside of battle. Unlike games like [b]Fire Emblem[/b] or [b]Ogre Battle[/b], which blend in- and out-of-battle character development, [b]Metal Slug Tactics[/b] keeps character progression mostly outside of battles. This approach lets the game double down on roguelike elements and keep the battles themselves simpler—no character leveling inside combat. Some players find this design choice controversial, but personally, I think it works well. Outside of battles, you get rich and varied progression, while inside, you can focus fully on tactical planning. In combat, the game has a unique system: attacking and defending resources are linked to how characters move and where they stand. This means you’re always weighing risk and reward—especially on high difficulties, where every decision counts. The real challenge is planning your character growth for the long term outside of battle, while aiming for short-term wins inside. That’s why [b]Metal Slug Tactics[/b] can be tough for today’s players to fully embrace, but if you’re into hardcore tactics games, I highly recommend it. The higher difficulties are very well-designed and worth experiencing. Here’s a few simple tips if you’re starting out: in general, prioritize Grenades first. For passive skills, focus on movement range or damage early on. For active skills, pick cheap ones that give you more turns or let you reposition. In battle, use height differences to create more resources. Once your character builds are set, even the highest difficulties will start to feel a lot easier. Now let’s talk about [b]StarVaders[/b]. It’s also a roguelike, but the core gameplay is about building powerful card deck. While it has some tactics-style elements, it feels more like a vertical bullet-hell shooter adapted to a card-based system—and the way it all comes together is really impressive. If you’ve played [b]Slay the Spire[/b], you’ll find the learning curve for [b]StarVaders[/b] very smooth. The creator has said the idea came from [b]Slay the Spire[/b], and they were also inspired by [b]Into the Breach[/b]. In the actual gameplay, it has some tactical elements, but the deck-building aspect completely changes the experience. Unlike [b]Metal Slug Tactics[/b], where you’re carefully calculating moves to maximize limited resources, in [b]StarVaders[/b], you can use card combos to turn those limited resources into overwhelming, even infinite power. It’s all about letting your creativity run wild and blasting through enemies. As your deck gets stronger, the game starts to feel more and more like a vertical shooter. But unlike most shooters, in [b]StarVaders[/b] you’re the one generating the bullet-hell! If you can build an unstoppable deck, even with tons of debuffs, enemies will feel powerless. This is what makes [b]StarVaders[/b] so unique and fun. It’s easy to pick up and has a fast pace. As you master your deck and pull off huge combos, the dopamine hits over and over again—it’s pure joy. This is why the game gets such great reviews. Of course, the gameplay itself is excellent too. But the flip side of these powerful card combos is that even on the hardest difficulties, it can feel like there’s not much challenge left, which is my only small complaint. So, while both games look similar on the surface—roguelike turn-based strategy—their core gameplay and experiences are completely different. For me, both offer unique and valuable experiences. Times change, and not every game can achieve big commercial success, but they each have real meaning and value. That’s why I wanted to do this joint review: to show how much we can learn from games that focus on gameplay and fun, especially in today’s gaming world, full of marketing noise and hype. Here’s to the small indie devs who keep creating new and exciting games, even if they don’t always get the spotlight. -----------------分割线------------------dividing line-------------------- 这次将[b]合金弹头战略版[/b]和[b]星之侵略者[/b]两款游戏放在一起作一个联动评测。 两款游戏从相似点来看,都是以肉鸽like+回合制为类型的策略游戏,但从核心玩法而言,二者存在着本质上的区别,[b]合金弹头战略版[/b]属于角色养成战棋,而[b]星之侵略者[/b]则是卡牌构筑为主的扑克,这也导致二者从游戏体验上来说,有着非常大的差异,而这份差异也间接地表现出来,当代游戏玩家对于游戏节奏,难度变化和多巴胺刺激都有着明显地改变,从而使那些慢热的游戏越来越小众,甚至更容易贴上负面评价的标签,比如合金弹头战略版便是这种改变下一个很明显的负面代表,而星之侵略者则是它的反面,但对我而言二者都是非常优秀的肉鸽like回合策略游戏,接下来会对这两款游戏进行更为细致的测评。 [b]合金弹头战略版[/b]作为[b]合金弹头[/b]系列的衍生作品,毫无疑问对于我这种死忠粉,有着先天的好感加成,这个系列早期作品中,以细腻的像素美术,与充满日式反讽自嘲的浮夸艺术表现,为这个系列整体基调打下一个非常醒目的标签,再加上优秀的横板射击游戏关卡设计,在90年代后期可谓是红遍整个东亚地区,之后加上家用机的移植,让其在海外地区,尤其北美与拉美地区有着相当大的受众群体。当今,[b]合金弹头[/b]这个系列的影响力虽大不如前,但其仍是一众老派玩家的经典IP。 [b]合金弹头战略版[/b],作为一款融入肉鸽like元素,以角色养成与战棋为核心玩法的回合策略游戏,其整体设计偏向更为老派且进行减法的内容设计,使其也有别于[b]火焰纹章[/b]或[b]皇家骑士团[/b]这类老派的战棋游戏,而这种区别主要集中于,前者角色养成以局外为主导,后者则是局内外均有存在。 这种差异也使前者可以更注重肉鸽like元素,来对局外角色养成玩法进行更丰富扩展,进而对局内游戏有着减法上的设计,即无任何角色养成元素,而这种减法设计,毫无疑问存在着很多争议,但对我个人而言,是完全可以接受理解的,且局外养成要素足够丰富多样的前提下,在局内战斗中,玩家可以集中于更多策略尝试来攻略关卡,并且其局内也存在其自身特色战斗系统设计,即进攻资源与防守资源高度相关角色的行动路径与位置选择,使得玩家在策略上时刻存在着风险与收益的考量,尤其高难度下,更是极限压榨玩家的脑细胞,使得局外角色养成与局内战斗有了前后呼应的关系,因此[b]合金弹头战略版[/b]游戏体验精华就是,在高难度下,局外进行角色养成长期规划,局内下好棋谋求短期收益最大化,所以正是基于这种老派硬核的玩法下,负面评价屡见不鲜,也正如我之前已经说明过,合金弹头战略版这种玩法偏向老派的游戏在这个年代想取得玩家的普遍接受是非常困难的,但我个人仍然对其有着非常高的评价,如果你是位硬核向战棋类游戏玩家,[b]合金弹头战略版[/b]的高难度是有着非常不错的内容设计,也值得花时间去充分体验。 最后,提供一些简单的攻略建议,全局游戏中主武器选择以投掷类先,角色被动技能选择前期以扩大移动或增加伤害为主,角色主动技能选择前期以低费且可以制造多回合或位移为优,战斗中充分使用高低差移动制造更多资源,后期角色的build完善后,即使高难度下,体验会明显变化很多。 [b]星之侵略者[/b]作为一款肉鸽like卡牌build为核心玩法的游戏,看似融入了一定的战棋玩法元素,但对我而言更像将竖版弹幕游戏元素完美地适配到扑克卡牌游戏上,但这些不同玩法元素融合后的完成度,可玩性以及创新性之高,是让我非常惊叹的。 只要接触过[b]杀戮尖塔[/b]的玩家均会自然到无缝过渡到[b]星之侵略者[/b]的基础玩法上,二者局外设计逻辑几乎一致,且[b]星之侵略者[/b]的制作者也表明其创意来自[b]杀戮尖塔[/b],同时也受到[b]陷阵之志[/b]的影响,而这一点则是体现在其局内的玩法上,有着明显回合战棋的感觉,但实际游戏体验上,以卡牌为build下的战棋游戏,有了完全不同于一般战棋类游戏的体验,正如上述介绍的[b]合金弹头战略版[/b],玩家需要时刻权衡自己在有限资源创造最大收益,进行脑内各种棋局回合的演绎,但在卡牌build加持下的“伪”战棋游戏[b]星之侵略者[/b]中,则是玩家可以充分发挥卡牌build带来的极限combo,让有限的资源变化为充足甚至无限的资源,来将自己无尽的创意和快感释放到敌人头上,大杀四方,游戏的体验随着卡牌build越来越成型后,逐渐变成类似于竖版射击弹幕游戏,而不同于一般的竖版射击游戏,在[b]星之侵略者[/b]中玩家是那个绝对的弹幕制造者,只要你能build的出一套OP到无解的卡组,高难度下,甚至各类debuff加持下,敌人也会显得如此卑微渺小。 这就是[b]星之侵略者[/b]最独特且有趣的体验,其上手难度不高,且节奏轻快,在玩家逐渐掌握全部主动权后,每次完成清场或者高连击后,多巴胺分泌反复达到顶点后,快感络绎不绝,这也是其能如此获得这么好评价,当然其优秀的游戏内容和体验,也值得如此成功,但也正如我所言,由于卡牌build所能创造资源的上限之高,让其游戏难度即使高难度之下很难具有充分的挑战,这点也很难让我满意。 作为看着相似,但游戏体验和核心玩法有着完全不同的两款肉鸽like回合策略游戏,对于我而言,二者都有着自身独特的体验,而这种体验虽然会随着时代发生变化,抛开追求商业上的成功,它们都有着自身价值和意义,这也是我想通过这次联动测评来表达出来的想法,尤其基于当今宣发至上,AI洗文,营销为王的后现代网络环境下,多一些声音基于游戏的玩法设计和体验乐趣,来声援那些默默无闻,但为了创造更多丰富乐趣的独立游戏开发者们。
28.2 hours played
Written 26 days ago

Imagine Slay the Spire and Into the Breach had a baby, and that baby loved Space Invaders... that's this game, and it's brilliant!!
28.4 hours played
Written 1 day and 15 hours ago

⭐ StarVader – Tactical Roguelike Bliss Rating: 9.5/10 – Incredible Pros: It's incredibly easy (and fun) to become overpowered in the best ways—thanks to an insane variety of card combos and builds. The core gameplay loop is addictive. Once you start, it's hard to stop. Charming visual style with great art direction that gives the game real personality. Tons of pilot and mech combinations that keep runs feeling fresh. Extremely replayable, with lots of room for experimentation and creative strategies. Cons: The overarching story and character lore feel a bit shallow—don’t expect deep world-building. The game could benefit from more content. An endless mode or a puzzle challenge mode would go a long way in extending its lifespan. If you love tactical roguelikes and deck-building with a satisfying power curve, StarVader is a must-play. Here’s hoping future updates build on this strong foundation.
3.4 hours played
Written 24 days ago

I'm here because I saw Northernlion playing StarVaders and I thought it looked really fun, and well, it is. It works well on Steam Deck, has a ton of language localisation options, and the game play is fun and fresh. When he said this game deserves more recognition, he was right. StarVaders is quickly becoming a favourite for me!
13.8 hours played
Written 26 days ago

Easily one of the best rogue-lite within the last 7 years. plenty of run variety. more than 9 characters, easy modes, harder modes, enemy diversity and sooo many unlocks. if you enjoy deck builders; this one is a MUST try
91.9 hours played
Written 21 hours ago

good game, each character has a different feeling despite using the same robot.
24.5 hours played
Written 23 hours ago

I like the Gunner with a deck of ~8 cards (4 movement, 4 attack, maybe a rocket or two), and chain ricochet bullets. When I got this going the second time and felt how fun it was to be OP and obliterate enemies in one turn, I knew I'd have a good time sticking with it
12.5 hours played
Written 1 day and 11 hours ago

Deep gameplay for a deck builder game atlast ! Grid based gameplay is actually clever and the roguelike elements all seem pretty balanced / not overtuned Graphics and sounds are neat Overall a very good and actually original find !
13.2 hours played
Written 2 days ago

On the surface it’s very unassuming, but when you dig into it… there’s really nothing else like it. Very addictive to see your plays have a domino effect, almost like a poyopoyo or bejeweled (or even the lesser known but equally as important Pokemon Puzzle League). Just brilliant.
16.6 hours played
Written 3 days ago

This game rules and if you walk away from the review section without buying it well let's just say I'm not mad but I'm really disappointed in you.
3.9 hours played
Written 3 days ago

It's fun, The combos feel good. This is a fun little game you play while relaxing on the weekend
9.1 hours played
Written 5 days ago

interesting mechanics with having to move your character as well. so far every victory i have was with a different type of synergy so all the runs feel different.
26.8 hours played
Written 5 days ago

Don't think this is just a pretty game, and look it over because of its price tag. It has a lot of depth and strategy in this unique Rogue Like game. Its really fun! Are you a thinker and like to build decks while saving the world? Go for it! One thing I just don't like is that cards looks too similar and you can easily trash an upgraded card. StarVaders provides a challenge for hardcore players.
13.9 hours played
Written 6 days ago

Fun little roguelike that is just dangerously addictive. Would highly recommend.
13.4 hours played
Written 6 days ago

Absolutely recommend this game. This game provides: - An amazing soundtrack - Extremely high replayability - Immense build diversity Great value at 25 dollars, an absolute steal if you get this on sale.
15.5 hours played
Written 7 days ago

Amazing game, especially if you like either deck builders, rougelikes, or strategy games. Close but not as tightly designed as Slay the Spire (gold standard tho), but the types of characters/gameplay are really varied and creative to fulfill many types of power fantasies and increase replayability.
9.5 hours played
Written 7 days ago

One of the best roguelites I have played, traversing the map is similar to other roguelite deck builders with multiple nodes, the combat though, its scratches a tactical itch while still having crazy combos. The OST is honestly FIRE, just listen to it on youtube at least, it reminds me so much of a Touhou OST. difficulty wise honestly it seems to be a bit on the easier side? But I have personally not 100% it yet so I cannot completely tell if thats true later on.
13.1 hours played
Written 8 days ago

I've been having a fun time playing the game. I like the gameplay loop and the way the game presents itself. I'm itching to unlock the second mech as I'm stuck on gunner and beating the second difficulty >.> I wish there was more sense of progression in the game. A max level of 5 for the gunner, which is shared across the 3 playable characters. I hit level 5 in record time and now when the match ends - it just ends. No unlocks, no progression. I'm sure it'll come in time, but for now that's how it feels
20.2 hours played
Written 9 days ago

I had a lot of fun with this one. There's a really generous combination of mechanics, characters, cards, enemies, and bosses that you'll be unlocking hours into the campaign. Runs are bountiful and forgiving, with a flexible re-roll system and tons of chances to expand/upgrade your options-- even the "junk" cards disappear between rounds. If you're a veteran of the genre It'll take quite awhile for the difficulty to ramp up, but I think this one is more about getting to build and use a cool deck than it is about burning your brain.
37.7 hours played
Written 10 days ago

This game is super fun, its like Megaman Battle Network and Galaga mixed together. It gets really hard later on, and there's so much depth.
1.3 hours played
Written 11 days ago

Perhaps my favourite roguelike deckbuilder alongside Slay the Spire. Incredibly satisfying tactical gameplay and combos, lots of content, gold standard QoL features. Great on the Steam Deck.
5.3 hours played
Written 11 days ago

I knew it was about to get real when the music starts going ham on the piano and my combo starts going into the double digits.
33.6 hours played
Written 11 days ago

Amazing game, visuals are top notch, soundtrack is amazing and the gameplay feels rewarding. It may feel somewhat overwhelming at first, but pays off as you take some time with it. The available classes feel unique, as do their card pools. Highly recommended for people who like StS, which is has similarities to, but is unique in its own way. The only miniscule gripe I have is that the textboxes of some of the debuffs during encounter selection fall beyond the bounds of my steam deck screen, making me unable to read them. I'm sure that will be fixed at some point though.
10.6 hours played
Written 12 days ago

Really fun if you're a fan of the roguelite genre, fun to try different builds and all of the unique characters.
21.5 hours played
Written 12 days ago

This game is amazing. It ate up so much more time than I ever expected. Endless combinations, unique deck builds, and unique characters.
9.6 hours played
Written 12 days ago

Initial impressions are very good. Card design seems top-notch, unlike the vast majority of other deckbuilders, where cards tend to be too overloaded with effects. The game also breaks the typical format of health-attrition, which is always a plus.
21.9 hours played
Written 12 days ago

Actually just so peak. Great art style. Great game play. Can't ask for more for 25$. Peak indie game moment
21.5 hours played
Written 12 days ago

great combat system. fun loop. satisfying ending. solid buy for 20hrs of fun gameplay.
10.5 hours played
Written 13 days ago

Super fun and well designed gamplay with great art and visual design. Tons of variety between runs with every mech and pilot leaning into different strategies.
13.7 hours played
Written 13 days ago

its becoming tiresome to say its a mix of slay the spire and into the breach ( many tried and failed) this game is a mix of slay the spire and into the breach but why bother you may ask? slay the spire is one if not the best rogue like card game into the breach is the best puzzle/tactic grid battler rogue like ill be frank, i was not digging it but the game is kinda weird , it keep coming with new enemies every run it blocks the second mech under an condition that 40% of the players dont have at the time of this review the game grows a lot there is a lot of content but you have to earn it the graphics are pleasant , the interface is nice , the music is ok i can say is the best non classical rogue like of the year my only criticism is that the game needs some optimisation , why slow down to put 20 enemies on a grid, come on dudes lear to code :P 10/10 i think this guys trust me as a gamer
9.2 hours played
Written 15 days ago

Great game, fun combos, can be difficult but it is fair.
18.6 hours played
Written 16 days ago

The music is awesome, the art is great, the game gives you information proactively, everything feels snappy, and it lets you get SO BROKEN in a super fun way.
26.5 hours played
Written 17 days ago

I've literally only been using 1 character and have 3 different crazy builds... This game is insane. I don't play deckbuilders much but the art and style grabbed me, then the gameplay made me stay. Very enjoyable with enough complexity to keep one playing for sometime.
18.7 hours played
Written 18 days ago

in-depth gameplay, good interplay between cards and relics, quick and intuitive controls, wide spread of possible builds and a wide range of difficulties
13.0 hours played
Written 19 days ago

I dig it, pretty solid roguelike deckbuilding, great puzzle combat. Combines a lot of what others do well but also brings a few new twists to the genre.
18.6 hours played
Written 20 days ago

This is a fun easy to play game that also has some depth. It felt kind of boring with the top down grid defenders style at first, but it really works with the variety of characters and enemies.
46.6 hours played
Written 20 days ago

Fantastic roguelike deckbuilder. Up there with the greats.
4.8 hours played
Written 21 days ago

A pretty engaging fast playing roguelike deck builder. Think Wildfrost (more than Slay the Spire) mixed with Space Invaders. The game play starts off pretty shooty, then it expands in asymmetric ways with different mechanics. Enjoyable!
38.6 hours played
Written 22 days ago

I'm a deckbuilding/rougelike fiend and I don't write reviews. Get this game. Brilliant gameplay design and incredible music to boot. Just get it.
8.2 hours played
Written 22 days ago

its a amazing game, the fact that it punish you for losing instead of able to just retry by giving you only 5 life point is a nice touch, for those who want to buy this game BEWARE its addicting.