Until You Fall
Until You Fall

Until You Fall

4
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
Steam
Historical low for Steam:
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Until You Fall MR Trailer - Available Now
Until You Fall Two-Handed Weapons Trailer
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Until You Fall
Fantasy and synthwave collide in this physically active VR sword fighting game. Grow stronger as you battle through an awesome neon environment and strike down magic-infused monstrosities in this hack-and-slash roguelite. Fight. Fall. Rise Again.
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Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
2,215 reviews
2,091
124
38.1 hours played
Written 6 days ago

Ideal to sweat a little while having fun at the same time, its combat system is not based on clumsy physics like other more immersive games, it is a very arcade game and it feels good. Quite hard and addictive. I highly recommend a system to keep you stucked in one place and avoid breaking something on your room :P
1.3 hours played
Written 23 days ago

This game is so cool! I love the fighting, and that I can play it without too much space.
11.8 hours played
Written 11 days ago

I wish i could give this a thumb sideways, but I can't, so here goes. I keep wanting to play this game but pretty much without fail I end my game session frustrated. Which is a shame because the game is pretty fun and also doubles as exercise. It's annoying to me that dashing is the only way to actually move anywhere. I know you can walk but the speed is so slow I am pretty sure the average 100-year-old can move faster than that. And mid-combat you can't know how many dashes you have remaining because that'd require you to look down which you don't have time to do. Dashing is also inconsistent; I sometimes end up dashing forwards when I want to dash backwards and vice versa. Perhaps it should be bound to something else than the analog stick? The way that maximum health works also has a weird impact on how getting items works. If you are missing even a little bit of health, this means that after every level you will be offered the healing item. I don't want that, so this healing item just takes up 1 out of 3 slots after every level, basically guaranteeing that I hardly ever find any good items if I am missing any health. Maybe the healing item shouldn't take up one of the three item slots at the end of each level? If you pick it up, it'd still be the only one you get from that level but I feel like I should still be offered three other options. Also blocking seems to be inconsistent, especially for ranged attacks. I'll put my sword in the position indicated and the visual feedback even confirms that my sword is positioned correctly, but I still sometimes take damage from ranged attacks despite all that. Don't know what the deal with that is. I guess that's most of it.
0.7 hours played
Written 1 month and 3 days ago

Fun AF