37.5 hours played
Written 1 day and 1 hour ago
Drop Duchy is a fun little strategy game that combines tetris-like tile placement, cards/deckbulding and roguelike elements. I can highly recommend it, as there are many combinations, strategies to be fund. I'd say give it a try, I'm sure you'll be able to decide during the 2h refund period if the gameplay is to your liking.
What really got me was how fun they combined the different elements to create the game. The tile placing mechanic affects not just your resources, but also how much health you'll walk away from the encounter. Will you focus on your unit buildings to get stronger, or try to get as many resources as possible? And whichever you choose, how much will you let the enemy buildings gain while trying to bolster your side? All these are given a little extra, because you have no saying when will the building or the just right shaped terrain will come from the deck.
There are three factions in the game, which have rather different starting cards, plus each have a passive mechanic unique to them. All these are to open up deck combinations which either use other mechanics/cards to bolster the faction's own, or the other way around - getting cards to a certain type of deck and using the unique cards to support that.
There are multiple difficulties - making the enemies stronger and stronger. I'd suggest to play a few on easy to get a picture of how a full playthrough looks like, get to know the "bosses". Those are at the end of each map (Acts) which of there are 3. These are maps with special rules, where you'll have to bring your A game to at least weaken the enemy enough to not loose too much health.
What was a pleasant suprise is how well they nailed the card system. While there are multiple cards that are fall into the "it can be usefull" category, there are some that are basically the cornerstones of a certain types of decks.
For example:
There are multiple ways to earn gold during a match, which you can spend on stuff, but it's only one of the multiple resources you need to manage. You can boost the amount you get, but still have to focus on other things. Now, what if you can gain units for the amount you earn during playing? Now it's not just a resource, but a way of winning matches!
I really enjoy this game. It can be played casually or on high difficulty. It has options and room for experimenting with them. Give it a try!