85.2 hours played
Written 2 days ago
I decided to play this game on the strength of a Steam review that described it as "You fight capitalism and then you fight god." A pithy statement that actually captures well the grandiose themes of a game that, through cute graphics and a few storylines about being a great dancer and eating lots of jerky, tackles some truly complex and difficult questions.
Can the wealthy ever be anything but greedy? Can the oppressed ever truly be free? Why do we value life, when so much of it is strife and sorrow?
Octopath's main charm, for someone like me who plays RPGs mostly for their plots (and subplots, and side quests) and world-building, is its premise of offering a stunning eight parallel plotlines, evolving side by side as your travellers explore a world that is beautifully crafted and detailed, full of wonders and dangers.
In fact, Octopath is a much more immersive experience than I had anticipated, and even with its relatively simple graphics and mechanics manages to create a vast world where every town has its own quirks and tensions, and memorable characters evolve alongside your gaming experience.
As in all RPGs, the balance between character interaction, exploration, and fights is crucial, and I would say that in OTII this balance is quite good: simply by exploring the world and leaving no stone unturned I was able to level up my characters, and equip them with powerful enough items, to make it all the way to the end and beat the (very challenging) final boss.
I have read opinions of players who found the game way too easy or, conversely, too hard at times, but I would say that (as a fairly casual gamer, and even though a couple of fights kept me on my toes) I thought the balance was alright.
Back to the plots and characters, I would say that all eight protagonists are compelling and well-crafted, and that the game's mechanics, which forces you to play with all of them at various points, actually pushes you out of your comfort zone and encourages to explore the full gamut of what Octopath II can offer. The eight plotlines felt, perhaps, a little bit disconnected for most of the game, which made the final stretch feel slightly jarring - but this is a fairly minor complaint.
The random encounter dynamics is one of the most tedious aspects of JRPGs for me, and it did feel a little boring at times (especially when you have to cross areas that are wildly below your characters' level), but this didn't happen often, and I rarely had to travel back and forth just to level my characters up.
I think this is first and foremost a beautiful, moving game - alternately touching and silly in the manner of much Japanese storytelling - that will reward anyone looking for an immersive RPG. It's easy to pick up and the complexity curve is quite slow, so that, by the time the really hard bosses start appearing, you should have mastered most of the game's mechanics.
A couple of twists were really unexpected, a few plots really packed a punch, and I found myself deeply invested in this game and its world, much more than I expected. It's proof of a great story when, after 85 hours of it, you are left wishing that you could experience more of it.
Highly recommended!