57.5 hours played
Written 7 days ago
tl;dr Xenonauts 1 is the more complete game, but Xenonauts 2 has much better features. I think Xenonauts 2 will be the better game once it is finished, but it is already an excellent game and shows clear improvements over the first.
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As of July 2025 most of the development of the game is finished. I played my first campaign on Normal/ Ironman and achieved a victory, only seeing three instances where the game was incomplete (all of them just missing artworks/ one typo). I plan to edit this review after beating the game on its highest difficulty, and adjusting my thoughts if that experience changes them.
I played most of Xenonauts 1, and I consider it to be the better game, but there are a lot of things Xenonauts 2 improved upon. Namely, X2's accuracy breakdown on shots, the explanatory tooltips that let you study game mechanics mid-mission, the "aim preview" that allowed you to check a shot's accuracy from a different position before committing to movement, and the ability to rotate the map to view terrain from different angles are all fantastic and incredibly helpful. These are the strongest aspects of X2, as they all help the player better inform their decisions and learn how to get better at the game without as much trial and error as X1.
Xenonauts 2's flaws are similar to X1's. The cover system seems intuitive at first, but can give inexperienced players a lot of false confidence in regards to how protected their soldiers really are. Understanding the Time Units system, Cone of Vision, and Reaction Fire mechanics are crucial to keeping soldiers alive, and ignorance of these can lead to a lot of confusion when movement blunders result in soldiers dying to an unseen alien. The general strength of the aliens relative to your own soldiers can also frustrate players from games like Xcom EU/EW/2, where humanity's finest are much more powerful. Thankfully, all of these flaws can be ironed out as you get better at the game. Mastery of mechanics will allow you to overpower the aliens with ease.
There are several other reviews criticizing the time-crunch mechanics present in Xenonauts 2 compared to Xenonauts 1, but I think this is just frustrated players coping. The vast majority of the missions have no time limits or pressures, and allow you to move at whatever pace feels most comfortable to you. There are a handful of story missions that do have some form of time crunch, usually in the form of infinite reinforcements, but these missions are both easier than the untimed missions, and are great at communicating when the consequences of spent time will occur. There was also some complaints about the Doomsday Clock strategic game-over mechanic, but I found the solutions that the game provided for dealing with it to be more than generous. My Doomsday clock never exceeded 50%, and [spoiler] the Doomsday Clock goes away once the Alien Invasion begins, replacing your strategic game-over condition with the traditional increase in panic/ loss of 2 funding regions [/spoiler].
Some other reviews brought up some criticisms that I thought were valid. I would like options for soldier customization, and while I don't plan on utilizing mods, I would like mod support. I would also love to see some randomization of the mission maps. The developers have shown intent to implement many of these features in later updates, so if these are important to you, I would wait to purchase until the game's full release.