98.9 hours played
Written 19 days ago
Yeah, no. After a few years I gave this game another chance, and still no. Civ V is better. Here's why.
First, some pros. Civ VI is prettier, and has better music. It also has more advanced mechanics of every sort, which makes the game more engaging.
But gameplay wise, it's a mess. Every playthrough is the same. Theoretically there are different bonuses for every leader, and different victory types, but it doesn't matter. There is only one recipe for victory, expand.
Build as many cities as possible, and conquer as many as possible. Playing tall or diplomatic isn't an option, there is no downside to having more and more and more of everything.
You want domination victory, obviously do the above, duh.
You want science victory? You want to have as many cities as possible to make as many science districts as possible and generate as much science as you can to get to the tech as quickly as possible. You also want to build as much industry as possible, to build settlers, workers, soldiers, wonders everything. And you want to produce as much culture as possible, to get civics.
You want culture victory? You want to have as many cities as possible to make as many theater districts as possible and generate as much tourism as you can and get as many slots for great works as possible. You also want to build as much industry as possible, to build settlers, workers, soldiers, wonders everything. And you want to produce as much science as possible, to get tech.
You want religious victory? Guess what, they can't convert your cities if you conquered them. And you want to have more cities, industry, everything to produce more faith for missionaries, apostoles, inquisitors....also depending on your faith, you can buy all kinda buildings with faith too. The faith costs for anything you can buy with faith only increase with the amount of missionaries/whatever you bought for it, not with the number of your cities. It goes for other types of mana too. The building costs never increase, 400 faith costs for a building may seem a lot if you have 2-3 cities, it's nothing when you have 20.
You want diplomatic victory? Guess what. But noo, you say, diplomatic victory is about being liked by everyone...bullshit. Diplomatic victory is about getting diplomatic victory points, at least half of which you get by researching techs and building wonders (so you want science, culture, industry...) and the other half you get by winning UN resolutions. By winning I mean, you propose something, and if it wins, you get one diplomatic victory point. If you propose several things, and they all win, you win several points.
So if you are hated by everyone, just propose resolutions that harm you and they will all vote for them. You are the first civ with coal, just propose to ban coal power plants, BAM victory point. You produce the most great admiral points, just propose to ban great admirals, BAM a point. Rinse and repeat. You need 20 to win the game. I won diplomatic victory while being at war with everyone, it was ridiculous, the ending slideshow talked something about peace it sounded ironic af.
Great people costs don't increase with number of your cities, either. The costs are the same for every civ, there is one great people pool that civs are dumping points into, competing with each other who will get the great person first. So, the more cities you have, the more great person points you will generate, the more great people you will get and your competitors get none. Since great people often give permanent empire wide bonuses until the end of the game, this mean you will snowball hard once you start snowballing.