Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition

Darksiders II Deathinitive Edition

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Release Trailer
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Developed by:
Gunfire GamesVigil Games
Published by:
Release Date:

Steam
Latest Patch:

GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
4,514 reviews
3,398
1,116
0.4 hours played
Written 22 days ago

For those having crashes or infinite load screen bugs, go to your gpu app and set max frame rate to 60fps. This completely fixed the issue for me. Amazing game though. Played it years ago and repurchased on PC to play again!
5.2 hours played
Written 25 days ago

A fun game for sure, just do not open your inventory or it will crash
3.1 hours played
Written 26 days ago

A great time mired by game breaking bugs. God help you if you try to access the inventory. Edit: Inventory Bug seems fixed by using a controller. Still no excuse.
38.1 hours played
Written 27 days ago

Member playing this back in the day so I rebought it for pc now every time I look at my inventory the game freezes sucks cause it’s a good game
15.9 hours played
Written 29 days ago

Personally it's one of the games that made my childhood, I love to replay it and relive those memories, this sounds corny I know it does but it's true, I love this game and all in it's series.
34.3 hours played
Written 15 days ago

WELCOME TO BUGSIDERS 2! The most UNSTABLE game in the WORLD, while it can make itself your lover. TRUE SUCCUBUS! A fascinating experience that combines Metroidvania with a 3D hack and slash platformer. WHAT A GOLDEN COMBINATION! And of course with bugs. Lots of them. I have to mention this in every line. The gameplay has improved, although I prefer the originality, but since it has taken the Dark Souls path in many places, it is more to my taste. With this change, the game looks more stylish and modern. It seems that they hired a puzzle designer. The puzzles of 1 were kinda junk, but this has improved a lot. The design and graphic art style of the game are beautiful and I really like it. Notice that almost everything that was terrible in 1 is good here, and conversely, the strengths of 1 are the weaknesses of 2. The game's UI needs work. The story has dropped significantly, the dialogues are goofy, the main character I wish was designed better, he can't be taken seriously. At least for me at the age of 25 :) The biggest problem with this game, as I mentioned at the beginning: performance and bugs. They really tried to make a Skyrim and they almost succeeded. Every hour of experience, I send the game to the main menu at least once and return so I can continue! In many places, like the UI, the game feels like a beta version that has been released and it's strange to me and I feel bad for releasing such a game like this. Overall I like the game, although I wish they had paid more attention to the points I mentioned. The game has the potential for higher scores and more consideration, which of course they didn't get due to a bunch of amateur work. But what's important to me is that they made this game with love and passion. Something that is completely foreign to the gaming industry these days. With that in mind, I recommend trying it out at least once. Too bad we don't have these guys in the industry anymore. I believe that if they had more luck and more time, they could have made at least a GOTY by this year :(( EDIT: MF KEEPS CRASHIN CRASHIN CRASHIN CRASHINNNNNNNNNNNNNNNNN Last comment: I might even like it more than Elden Ring, but it has performance issues and you have to constantly Google to fix crashes so you can continue! If the game was stable, it would be 10/10, now it's kinda 8/10
47.0 hours played
Written 17 days ago

Darksiders II is a thrilling action-adventure game that masterfully blends hack-and-slash combat, puzzle-solving, and exploration. Developed by Vigil Games and published by THQ, it serves as a parallel story to the original Darksiders, placing players in the shoes of Death—one of the Four Horsemen of the Apocalypse. The game’s narrative is rich and compelling. Unlike its predecessor, which followed War, Darksiders II follows Death’s quest to prove his brother’s innocence and restore balance to the world. The story intertwines themes of loyalty, sacrifice, and redemption, giving the character surprising emotional depth. Gameplay is where Darksiders II truly shines. It offers a satisfying mix of fast-paced combat and RPG elements. Players can customize Death’s abilities, weapons, and gear, allowing for a tailored playstyle. The parkour-inspired movement and dungeon exploration are reminiscent of Prince of Persia and Zelda series, adding variety and depth to the experience. Visually, the game boasts a dark, stylized art direction that feels both mythical and epic. Joe Madureira’s comic-book-inspired designs give the world a unique flair, and the environments—ranging from desolate ruins to lush kingdoms—are beautifully crafted. The soundtrack, composed by Jesper Kyd, is atmospheric and haunting, perfectly complementing the game’s tone. Voice acting is also strong, particularly Death’s brooding yet charismatic performance. However, the game is not without flaws. Some technical issues and repetitive side quests may detract from the experience, and the inventory system can feel cumbersome at times. Despite these minor shortcomings, Darksiders II is a bold and memorable game that expands upon the original in every way. It delivers a grand mythological tale with rewarding gameplay and impressive artistic vision. Whether you're a fan of action RPGs or just love a good adventure, Darksiders II is well worth your time. Rating: 8.5/10
18.4 hours played
Written 20 days ago

The demonic growth is broken to the point that the game is not worth playing unless you want to mash wsad keys to get two inches/minute on the demonic growth. Not recommended unless youre a true fan looking for the best graphics to do a play through on. Idk if the game is even beatable with the state of the lack of mobility on the demonic growth. I know there is a rising floor scene, and if there is any there: I can assure the devs even i will call it quits at that point. It is terrible spending 5-10 minutes literally just to move 3 feet on the demonic growth in this game. other than that game is great. 1 out of 10 for playability due to demonic growth bug. fix that and its a 10. I am pretty sure that the game is unbeatable due to the bug. I could be mistaken, but never the less it makes me want to stop and not continue, and I am planning to play through 2 and 3 cuz I just bought them both after beating the ORIGINAL copy of darksiders on xbox 360. NOT THE WARMASTERED, THE ORIGINAL WITH THE GAMER GUIDE. Please fix the demonic growth bug. It is very bad.
24.9 hours played
Written 24 days ago

While the game itself is good, I cannot recommend this particular version. It just really, really loves to crash at random intervals. Perhaps the console versions are more stable, so try those instead.
27.6 hours played
Written 1 month and 5 days ago

This is such a great title - the best Darksiders game, imho.. but what in death's name has happened to it! I can't run the original version because the max res. it allows in the menu is 1080p and it just refuses to run it full screen, making the image zoomed in and unplayable on a 1440p monitor. How is the ray tracing update after all this time still in beta? To make matters worse, after being downloaded the beta version just doesn't want to start, throwing an error about not being able to render image in 720p or 1080p when I try to run it with DX11. Sadly it's a mess at the moment.
3.7 hours played
Written 20 days ago

It's great but the closed beta build is super broken with it's shader compiling and even without the beta build it's still terrible this seriously needs to be fixed
5.0 hours played
Written 1 month and 2 days ago

a all time great classic everyone a fan of hack and slash third person games would enjoy
20.3 hours played
Written 1 month and 7 days ago

I don`t know why people complain about this game crashing. I've been in it for hours and it hasn't crashed once. Feels like an underrated game.
1.3 hours played
Written 16 days ago

Wish I could play as i loved playing the first, but crashes so often, a few items in the inventory seems completly corrupted, making them unusable and crashing your game. Nothing to be done either and nobody is making a fix. I can't recommend this game unless some modders eventually make a fix for those bugs, which i doubt will happen. Sad, really. I wanted to experience it and not watch a game movie for once...
84.2 hours played
Written 16 days ago

the game lags out and kicks me out in a crucible fight, fix the game devs
2.0 hours played
Written 19 days ago

I was really looking forward to this game until i started playing and quickly realized that you can't access the item screen without it freezing.. Now i keep having to restart the game everytime i hit the select button to look at my inventory.. This will get very annoying as you will have to randomly save your progress should you accidentally open your inventory screen.. I'll most likely ask for a refund now... not worth the frustration.`
28.1 hours played
Written 25 days ago

One of the best stories I've ever played, gameplay 100/100
82.6 hours played
Written 29 days ago

not the best in the series in my opinion, but the story and the VA is very interesting, the gameplay itself is not that bad but the worst thing is following some of the side quest to 100% the game, it can be a bit of a tedious work, other than that would recommend even in 2025, oh but be aware of alot of crashes, a lot lot :)
156.1 hours played
Written 1 month and 2 days ago

I recommend it to anyone that loves solving difficult puzzles in games and love fighting monsters, etc. All of the Darksiders games are great! Some people might think it's a baby game because of the way it looks, but believe me it's a very hard game to beat even in Normal mode. I can guarantee you'll like it if you play it.
62.5 hours played
Written 1 month and 2 days ago

This is really a great game, personally I'd give it a 8.9/10. Such a pity it didn't take off back then. I hope the new THQ team can carry forward the strengths of this installment while addressing the flaws that severely impact the gameplay experience in the upcoming Darksiders 4, ultimately achieving great success. STRENGTHS: - The action moves and its visual and sound effects are quite amazing. As an ARPG, it is no less impressive in this aspect even compared to those famous ACT games. - The map structure is very elaborate. - The puzzles are very ingenious. - The music is incredibly atmospheric. WEAKNESSES: - Several critical bugs remain unfixed to this day :( (1) Enabling damage number display frequently causes crashes, especially when values are large. (2) The interaction button for the big blue spheres has a chance of failing to register, then you can't move it, can't solve the puzzle and get stuck. (3) Audio may suddenly cut out. - The puzzle designs are undoubtedly brilliant, but they are severely imbalanced compared to combat (the duration of puzzles far exceeds that of combat). In my opinion, this kind of design should only be used in side quests. Implementing it in the main storyline would cause many ARPG/ACT players who prefer fast-paced combat to abandon the game altogether. I believe this is also the core reason why this meticulously crafted game failed to achieve the same level of success as Darksiders1. If some of the overly complex and lengthy puzzles in the main story were moved to side quests while offering better rewards, the player experience would improve significantly. - No Chinese translation of PC edition. - The inability to maintain target lock with a single button press is neither user-friendly nor necessary from a gameplay perspective (this game doesn't have directional variations like Devil May Cry that rely on locking). During boss fights, players are often forced to hold down the lock-on button continuously, which is an unreasonable control scheme. The system should allow free toggle locking like other mainstream ARPGs—fortunately, this was improved in Darksiders3, hope it carries over to the fourth. Additionally, the controller button mapping has significant room for optimization. Ideally, players should be able to fully rebind controls. Taking controllers as an example, assigning target lock to clicking the right stick (R3) is generally more logical than other buttons, since the combat system doesn't rely on lock-dependent moves. Since locking isn't frequently used, it shouldn't occupy prime button real estate that could be reserved for more common actions like skill activation or item usage. If the game implemented single-press persistent locking (bound to R3), players could map all primary items and skills to combinations of LT/RT, LB/RB, and ABXY simultaneously. This would eliminate the need for cumbersome radial menus—not only making gameplay smoother and more satisfying, but also freeing up the former radial menu button for other quick actions. - The teleportation points in large areas are too few and imprecise. For example, whether you choose to teleport to the blacksmith or the shaman, you end up directly in the training ground of the Three Stones Sanctuary instead of in front of these NPCs. Even worse, you cannot teleport directly to new large areas—you must first go to the World Tree as a transfer point, which is an entirely unnecessary design. - The character cannot sprint quickly, and although horseback riding is available in the wild, continuous rapid galloping is restricted to a very limited number of uses. This results in an excessive amount of tedious travel time. Considering the game's exceptionally vast map design, I believe this is undoubtedly a significant design flaw. - The map is exceptionally large yet lacks sub-regional collection progress tracking, making it extremely confusing and difficult to complete collection-based tasks or identify missing items. - Rare treasure chests lack a pity system, and a significant portion of them—despite requiring considerable effort to obtain—ultimately yield rewards no different from common chests. A more reasonable approach would be to guarantee at least one high-tier equipment drop from rare chests. - The limitation of equipping only one Talisman is overly conservative. Looking at the most successful ARPGs like Dishonored, Elden Ring, and Black Myth: Wukong, it's clear that if a game features Talisman-like equipment, it's far more reasonable to allow characters to equip three to five simultaneously (gradually unlocking up to three in the first playthrough, then adding one additional slot in subsequent playthroughs). Otherwise, designing so many Talismans feels wasteful—constantly switching a single one is cumbersome, disrupts gameplay fluidity, and eliminates the potential for synergistic effects through multiple combinations. - Although there is a training ground, it lacks button prompts. I hope Darksiders4 will feature a proper training area where players can choose any certain move to practice, with the system providing real-time feedback on whether the input was successful—especially for those moves requiring precise timing. If the input fails, the NPC(or system text) should immediately indicate whether it was too fast or too slow. This would significantly improve the player experience. In fact, many players finish the game without mastering numerous moves. I only learned about them by watching skilled players' video guides, precisely because the game's move list and training ground are far too rudimentary.
6.5 hours played
Written 22 days ago

way better than it was on 360. Unbeatable deal when on sale.
29.4 hours played
Written 15 days ago

At some point of human history this was considered a "mid" game. Wish i could return to this time.
13.4 hours played
Written 19 days ago

Probably the best of all the Darksiders games in my opinion
20.3 hours played
Written 20 days ago

kind of buggy but its fun
49.1 hours played
Written 15 days ago

I've played 13 years ago and miss this game very much.
26.1 hours played
Written 18 days ago

i like platformer, dan smash some monster
32.2 hours played
Written 14 days ago

one of the best RPGs ive ever played
70.4 hours played
Written 16 days ago

good game
206.2 hours played
Written 28 days ago

i real jpy this game
39.1 hours played
Written 11 days ago

VERY GOOD GAME .
14.2 hours played
Written 20 days ago

A lot of bugs
48.5 hours played
Written 30 days ago

Juegazo
36.3 hours played
Written 1 month and 2 days ago

Goooooood
53.1 hours played
Written 13 days ago

:steamthumbsup:
56.6 hours played
Written 21 days ago

GG
29.5 hours played
Written 1 month and 8 days ago

'skut