Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition

Darksiders II Deathinitive Edition

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Release Trailer
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
Darksiders II Deathinitive Edition
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Developed by:
Gunfire GamesVigil Games
Published by:
Release Date:

Steam
Latest Patch:

GOG

Wreckfest
Available in:
• 1 subscription (PC Game Pass)
Wreckfest
From 8,53€ and with a PC Game Pass subscription
Titan Quest Anniversary Edition
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• 1 free (Steam)
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Titan Quest Anniversary Edition
From 4,27€
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
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SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
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BIOMUTANT
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BIOMUTANT
From 8,45€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
4,475 reviews
3,368
1,107
41.7 hours played
Written 11 days ago

Great Open World Hack and Slash game. A lot of game mechanics and the rich story make this game the best of the Darksiders series. The game gives you a great gameplay experience with its post-apocalyptic environment and atmospheric soundtrack. I definitely recommend it
15.3 hours played
Written 3 days ago

Personally it's one of the games that made my childhood, I love to replay it and relive those memories, this sounds corny I know it does but it's true, I love this game and all in it's series.
7.8 hours played
Written 20 days ago

Excellent game, just wish 3 got the same amazing care as the first two. Will be playing the 3rd after this just to give it a fair trial. I dont see 4 coming out anytime soon, but i hope they go back to form with strife in 4. Or maybe go a step beyond and give us a big open world were we get to play all the riders with different stories. Or a prequel game of the war of the Nephilim would be most excellent.
54.1 hours played
Written 19 days ago

The essence of this installment I would say stands out more in the parkour gameplay and the exploration of “infinite” dungeons in a more open world, either to find secrets or solve side quests. And there's also the issue of having to keep changing your weapons and armor parts because everything is level-based, so it's another reason why you explore those dungeons. And there's a skill system that allows you to play by creating your own build. They've added so many elements in this second part that maybe that's why it took me more than 50 hours, it took me quite a while, lol. And it would have taken longer if it wasn't for a bug that got me stuck in an area of the last DLC, and thanks to that I basically couldn't play the DLC, I had to abandon it. And another bug that bothered me quite a bit would be the unexpected momentary immortality that some enemies tend to have, especially flies and small insects. In conclusion, I would say it was entertaining but honestly I prefer more the first Darksiders, its story seems to me much better, the puzzles are better, and I like more its simplicity unlike the 2nd game. After War comes Death, kek.
25.4 hours played
Written 23 days ago

The RTX update is a lie and will never leave beta. game is still a buggy mess on PC. Dont buy this or support the publisher, This is a sick joke for the fans of the series.
66.2 hours played
Written 20 days ago

the game is good and nostalgic BUT the game is DOGSHIT ON STEAM pls dont buy it here buy it elsewhere if you can the game crashes a Lot to the point it makes you want to punch your monitor thank you steam ......
27.6 hours played
Written 8 days ago

This is such a great title - the best Darksiders game, imho.. but what in death's name has happened to it! I can't run the original version because the max res. it allows in the menu is 1080p and it just refuses to run it full screen, making the image zoomed in and unplayable on a 1440p monitor. How is the ray tracing update after all this time still in beta? To make matters worse, after being downloaded the beta version just doesn't want to start, throwing an error about not being able to render image in 720p or 1080p when I try to run it with DX11. Sadly it's a mess at the moment.
70.7 hours played
Written 26 days ago

I just hit 67 hours, I'm currently finishing the Abyssal Forge DLC. As a kid I used to wonder why this franchise failed. I loved this game particularly. After playing Darksiders 2 as an adult I can definitely understand why this franchise failed miserably, the dev team is clearly mentally challenged, there's no other way to put it. I've played old games, I've played buggy games, I've played bad games. Darksiders 2 is all 3 of those things combined. Bugs everywhere, inconsistent art direction, unpolished "bashed" maps, so production quality wise this game is more on the AA territory I'd say. You'd never guess where the devs come from based on this game alone. Now regarding direction? Things get even worse: - You can see most secret stuff in your map, by default, so exploration feels like a task rather than a fun thing. Super smart choice right there. - I can't believe someone in the team said "Hey let's have some chests drop A SINGLE SKILL POINT" but I also can't believe someone greenlit that redarted idea. LAUGHABLE. - The legendary items (Of which there's MANY) they don't scale with your level, making them absolutely pointless, thus wasting my god damn time :D - On the subject of items, you run out of inventory space like SO QUICKLY, and you can't buy more storage space or even drop them in a random chest in one of the 4 main hubs on the game. Why? Why force us to SELL THE LEGENDARY ITEMS that look so cool and took so long to get. WHY? JUST PUT SOME CHEST IN THE HUB DUDE CMON. FOR THE LOVE OF GOD JUST THINK!!! - Some bosses are so utterly unbalanced and poorly designed it's shamefull. The guardian fight is a perfect example of this, where the camera will literally fight against you. Another one that comes to mind is fucking Samael who's so fucking hard to beat, he should be the final boss of the game (Instead of that random blue dude that took 5 hits and a slap in the ass to kill...). Rn I'm attemtpting to fight the Abyssal Forge's final boss and the room gets so flooded with fire and explosions I literally can't see anything, and I'm not exagerating I really can't see shit man, who tf designed this? A WOW player? HUH? And pelase don't get me started on the story... Anyways that's pretty long already. Fuck these guys, and whoever directed this fucking mess of a game, you suck and that's why you're probably homeless, you have the taste of a goldfish, and the game dev skills of a worm. Loser. 2/10 fuck this shit
5.0 hours played
Written 5 days ago

a all time great classic everyone a fan of hack and slash third person games would enjoy
20.3 hours played
Written 11 days ago

I don`t know why people complain about this game crashing. I've been in it for hours and it hasn't crashed once. Feels like an underrated game.
14.1 hours played
Written 1 day and 11 hours ago

Member playing this back in the day so I rebought it for pc now every time I look at my inventory the game freezes sucks cause it’s a good game
82.6 hours played
Written 2 days ago

not the best in the series in my opinion, but the story and the VA is very interesting, the gameplay itself is not that bad but the worst thing is following some of the side quest to 100% the game, it can be a bit of a tedious work, other than that would recommend even in 2025, oh but be aware of alot of crashes, a lot lot :)
56.4 hours played
Written 5 days ago

I recommend it to anyone that loves solving difficult puzzles in games and love fighting monsters, etc. All of the Darksiders games are great! Some people might think it's a baby game because of the way it looks, but believe me it's a very hard game to beat even in Normal mode. I can guarantee you'll like it if you play it.
62.5 hours played
Written 6 days ago

This is really a great game, personally I'd give it a 8.9/10. Such a pity it didn't take off back then. I hope the new THQ team can carry forward the strengths of this installment while addressing the flaws that severely impact the gameplay experience in the upcoming Darksiders 4, ultimately achieving great success. STRENGTHS: - The action moves and its visual and sound effects are quite amazing. As an ARPG, it is no less impressive in this aspect even compared to those famous ACT games. - The map structure is very elaborate. - The puzzles are very ingenious. - The music is incredibly atmospheric. WEAKNESSES: - Several critical bugs remain unfixed to this day :( (1) Enabling damage number display frequently causes crashes, especially when values are large. (2) The interaction button for the big blue spheres has a chance of failing to register, then you can't move it, can't solve the puzzle and get stuck. (3) Audio may suddenly cut out. - The puzzle designs are undoubtedly brilliant, but they are severely imbalanced compared to combat (the duration of puzzles far exceeds that of combat). In my opinion, this kind of design should only be used in side quests. Implementing it in the main storyline would cause many ARPG/ACT players who prefer fast-paced combat to abandon the game altogether. I believe this is also the core reason why this meticulously crafted game failed to achieve the same level of success as Darksiders1. If some of the overly complex and lengthy puzzles in the main story were moved to side quests while offering better rewards, the player experience would improve significantly. - No Chinese translation of PC edition. - The inability to maintain target lock with a single button press is neither user-friendly nor necessary from a gameplay perspective (this game doesn't have directional variations like Devil May Cry that rely on locking). During boss fights, players are often forced to hold down the lock-on button continuously, which is an unreasonable control scheme. The system should allow free toggle locking like other mainstream ARPGs—fortunately, this was improved in Darksiders3, hope it carries over to the fourth. Additionally, the controller button mapping has significant room for optimization. Ideally, players should be able to fully rebind controls. Taking controllers as an example, assigning target lock to clicking the right stick (R3) is generally more logical than other buttons, since the combat system doesn't rely on lock-dependent moves. Since locking isn't frequently used, it shouldn't occupy prime button real estate that could be reserved for more common actions like skill activation or item usage. If the game implemented single-press persistent locking (bound to R3), players could map all primary items and skills to combinations of LT/RT, LB/RB, and ABXY simultaneously. This would eliminate the need for cumbersome radial menus—not only making gameplay smoother and more satisfying, but also freeing up the former radial menu button for other quick actions. - The teleportation points in large areas are too few and imprecise. For example, whether you choose to teleport to the blacksmith or the shaman, you end up directly in the training ground of the Three Stones Sanctuary instead of in front of these NPCs. Even worse, you cannot teleport directly to new large areas—you must first go to the World Tree as a transfer point, which is an entirely unnecessary design. - The character cannot sprint quickly, and although horseback riding is available in the wild, continuous rapid galloping is restricted to a very limited number of uses. This results in an excessive amount of tedious travel time. Considering the game's exceptionally vast map design, I believe this is undoubtedly a significant design flaw. - The map is exceptionally large yet lacks sub-regional collection progress tracking, making it extremely confusing and difficult to complete collection-based tasks or identify missing items. - Rare treasure chests lack a pity system, and a significant portion of them—despite requiring considerable effort to obtain—ultimately yield rewards no different from common chests. A more reasonable approach would be to guarantee at least one high-tier equipment drop from rare chests. - The limitation of equipping only one Talisman is overly conservative. Looking at the most successful ARPGs like Dishonored, Elden Ring, and Black Myth: Wukong, it's clear that if a game features Talisman-like equipment, it's far more reasonable to allow characters to equip three to five simultaneously (gradually unlocking up to three in the first playthrough, then adding one additional slot in subsequent playthroughs). Otherwise, designing so many Talismans feels wasteful—constantly switching a single one is cumbersome, disrupts gameplay fluidity, and eliminates the potential for synergistic effects through multiple combinations. - Although there is a training ground, it lacks button prompts. I hope Darksiders4 will feature a proper training area where players can choose any certain move to practice, with the system providing real-time feedback on whether the input was successful—especially for those moves requiring precise timing. If the input fails, the NPC(or system text) should immediately indicate whether it was too fast or too slow. This would significantly improve the player experience. In fact, many players finish the game without mastering numerous moves. I only learned about them by watching skilled players' video guides, precisely because the game's move list and training ground are far too rudimentary.
45.1 hours played
Written 22 days ago

Tl;dr This was an other great installment in the Darksiders series and a must play for Hack-and-Slash or Action fans. The aesthetic of the game is truly great. All the different worlds you visit are diverse and evocative. The music and sound design complement the game well, while the voice acting is fantastic. Death was an amazing protagonist, while the supporting characters all feel great to interact with, even those you don't necessarily like. The story all though it starts a bit abruptly, smooths out soon after. You get to know A LOT more of the universe's lore and well as some information that complete the story of the first game. As far as gameplay goes, combat felt pretty good, there is a lot of moves, unique weapons and abilities that you can use and customize your build, making each playthrough a unique experience. The bosses felt all right, some were a bit gimmicky but I didn't really mind. The puzzles remain relatively simple and fun same as the first game, with minimal back and forth which is always a good thing. There are a few negative points I'd like to point out as well. Unlike the first game, this plays more like an open world rpg, with a TON of weapons, armors and equipment and just TOO many collectibles. Granted, you don't have to bother yourself with any of the side stuff and just focus on the main story, but you feel as if you're missing out on if you don't. GnoMADS, the Arbiter's maze, the crystals, coins, pages, death tombs, there's simply too much going on at the same time which can get distracting. Lastly as far as the DLC's are concerned, I played them very late into my playthrough, and all felt trivial in difficulty. Their stories and puzzles were fun and engaging, especially Argul's Tomb, but if you are to approach them, do so when you unlock each, so that they feel more appropriately challenging.
1.4 hours played
Written 25 days ago

Sou fã da franquia, mas a jogabilidade com teclado e mouse é um cu. Não jogo por isso.
59.1 hours played
Written 29 days ago

holds up, very fun, great on steam deck
51.7 hours played
Written 26 days ago

super underrated game
24.4 hours played
Written 25 days ago

there is a bug that keep kicking me out of the game!
4.3 hours played
Written 21 days ago

dude ts is so cracking peak
203.4 hours played
Written 2 days ago

i real jpy this game
6.8 hours played
Written 29 days ago

Work of art
19.2 hours played
Written 3 days ago

Juegazo
12.5 hours played
Written 5 days ago

Goooooood
35.7 hours played
Written 29 days ago

Death upon you all!!
29.5 hours played
Written 12 days ago

'skut