

Dying Light 2 Stay Human: Reloaded Edition
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Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
78%
63,977 reviews
50,151
13,826
49.0 hours played
Written 25 days ago
Dying Light 2 isn't a terrible game, but it's one that's hard to recommend three years out from release, because a lot of the "day one roughness" never got fixed- or, indeed, feels like it's maybe even gotten worse.
Playing through a quest? Sometimes, NPCs or even doors will say "Please wait." However, as far as I can tell, waiting has never fixed this, at least not in the "stand there and wait for it to resolve" sense. What can fix it is leaving the area and coming back, because it looks like what's happening is the game doesn't load a state properly and instead of ever resolving just gives up.
Physics is fun, and one of the highlights of the game when you drop kick an enemy into a wall. Little less fun when you stagger an enemy *through* a wall, and their loot is lost forever. Fortunately it seems like the game will either retrieve them or force kill them so you don't end up stuck, unlike with quest givers, but there are a number of stuck spots- I've usually been able to get unstuck, but it's really immersion breaking in a parkour focused game to end up stuck between two objects floating two feet off the ground and have to mash keys until some combination of jumping and dodging and clambering works to get free.
Co-op is not the ideal way to experience this game either, unfortunately. Quests seem to break more often, but also a lot of actions pull players to each other, which can be disruptive if you're split off doing a fight and your co-op partner pulls you to a quest. Not the end of the world but it doesn't feel seamless, especially since a lot of things like even minor NPC dialogue pull you to your co-op partner.
Real world clock quests to grind faction reputation is also a thing, which is basically a way of saying "You're going to have to play for several weeks to actually access this content locked behind high ranks." Not sure that's a terrible sin, nothing in the NPC shops are so incredibly special that you would be missing out too much, but it does just feel like a padding technique.
Additionally, I seem to have more performance issues now than I did the first time I played the game, with random stuttering, weird performance, needing to kill and restart desktop window manager to use my taskbar after quitting the game, etc. I'm not sure what the culprit is, could be my system, might be a bit of rose tinted glasses in favor of the performance closer to release.
Story is fine, it's a zombie sandbox story, don't expect too much and you'll be fine. Movement is pretty good, it definitely is a priority, and you can use tools like the glider and grappling hook to cheese annoying bits of some platforming segments so it's neat. But passable combat and a good-enough story don't make up for the fact that the game just feels rough to play mechanically. It feels like most of the updates since launch were simply pushing DLC (and admittedly some free content) but not addressing engine issues or bugs or whatever is causing the issues I'm still having. And it's a shame- there are some moments where the game does feel great, but unfortunately the grinding attrition of bugs and other issues just tallies up throughout until by the end it's more frustrating than not.
86.1 hours played
Written 19 days ago
Was a fun single player game until they added stupid online events on your HUD. Let me play MY game in peace!
11.6 hours played
Written 25 days ago
game got alot of hate but i enjoy it the first story wise was better but combat in this is better if u like the first u will prob like this
52.1 hours played
Written 29 days ago
Honestly the game was okay I found myself constantly skipping the dialog a lot towards the end and some of the story was confusing but overall a 6/10
223.4 hours played
Written 19 days ago
base game is ok for what it is but the game at large fails to stand up to the first one and the greed connected to it is repulsive.
21.9 hours played
Written 28 days ago
i wanna start this review with saying this game is flawed and does have a lot weak points but.
dying light 2 is a victim of high expectations, development hell but also not keeping promises made to the community and these are some big negatives but i find it hard to hate this game despite its major flaws the gameplay in the game i think is amazing some people personally hate the RPG aspects of it but i really like the added depth with the armour system and all the buffs you get from them, i wanna back to the negatives though as i do think the company behind this game is really scummy (techland) they promote this game as a live service game that will progressively evolve but the updates are mostly event based and dont add much content wise and with the ingame purchases that were added with the DL coints they try and promote this to the player as a cheaper way to get the in game items that you need to buy separately wich i really hate and i can get why if you dont wanna support the game/company for these reasons but im here to talk about the game. overall the story for this game is very basic and dosent take a lot to understand but where this game thrives is the gameplay i LOVE the progression loop in the game it encourages players to spend there time a day wisely forcing them to get inhibitors to help during nigh stages, which i love as it creates an effective loop for players. as well as the open world/things to do in the world, you can go out at night and enjoy chases with volatiles or you can do into dark zones at night or day which changes the zombies seen inside them or explore the place whilst activating the night runner hideouts. there is so much fun gameplay in this game i strongly recommend it just for that reason. but a key part of this game is the story and how you choices effect the out come of the city based on them and i personally think this as well as the dialogue first off in the game you are confronted with an option between two factions the peacekeepers or the survivors and the story never makes you chose them based on story or likeability you always chose based on what youd like personally in your game like either combat elements or parkour elements your never really questioning weather your in the right or wrong which i think is a let down. now for in my opinion the WORST aspect of this game the dialogue in this game is so unbelievably dry and boring they do not make you care for any of the characters and i only laughed once during a scene in a elevator in the VNC tower thats it, they make no effort to care for Aiden's sister or people like Lewan they feel so hollow and i never felt connected to the characters (other than my love Hacon) i think this games dialogue needs to be comply rewriten for it to be slightly enjoyable.
so things to take from this DO NOT EXPECT AN AMAZING STORY OR CHARACTERS
THE GAME PLAY IS AMAZING AND THE PARKOUR IS WAY BETTER THAN THE 1ST GAME AN AMAZING IMPROVEMENT AS A WHOLE TO THE FIRST GAME
THE DIALOGUE IS HORRIBLE AND NEVER TRIES TO MAKE YOU CARE FOR THE CHARACTERS
if you only play games for a fun experience like me id really recommend this game as it is amazing just dont expect a very indepth story
71.4 hours played
Written 29 days ago
This is mainly just a copy-paste from my notes since I couldn't be bothered writing something new.
It's yet another example of a modern game that should've had way more time in the oven (meanwhile they're already talking about releasing a new game lol).
Graphically it's on par with, or even worse than it's predecessor, but easily far worse in the fact that it has horrid TAA blur and some sort of crazy graininess (The graphics made my eyes hurt eventually).
Some of the worst enemy AI I've seen in my whole time playing games.
Inventory is annoying, I want to always have it sorted by damage cause y'know, that's the thing I care about, but there's no way to and I have to manually change it every single time from the default of sorting by rarity.
There's so many pointless time sinks in the game like having to keep holding F every single time you want to open or perform basically any action, for example dismantling equipment (Gets slower based on the rarity too).
The story feels really rush-y (I say this as someone who takes a long time playing through things), one minute I'm getting the bazaarians introduced to me/wondering what I'll do with them and choosing my opinion on the PK. Then Boom I'm running from the villain while following some unknown woman. Then Boom again I'm thrown into this whole new map with a bunch of new features in my face all within a few hours.
For a parkouring game, the parkour frankly sucks major ass. Wall-running is unusable for me since it just fails to trigger 99% of the time making it useless and the parkour challenges that use it unplayable. A lot of other parkour moves just feel really sluggish and slow. I'd honestly say the parkour in the first game was plenty more pleasant.
But I'd still consider my view on it as more of a sideways thumb, it was still very much entertaining and fun to play. And the story isn't terrible, I just think it could've been much better had it been polished.
I also find it funny I got the same amount of hours (during which I had more fun and interest) from the first game while it cost me less than half the price of this one (on sale)
93.5 hours played
Written 19 days ago
Took me nearly an hour to download a update that had the launch notification for the beast edition with an annoying advertisment and 0% related update to dying light 2 itself, why the fuck would you think its okay to push out an update for an ad for another game you are releasing and increasing the storage for this game for absolutely no reason?
70.0 hours played
Written 9 days ago
I have so many hours on Dying Light 1 and I can't even believe that they would make a second game and consider to take out EVERYTHING that made the first one so good. It's an appalling game with an even worst experience.
The parkour doesn't feel fast or fluid like the first one, the combat suffers from the same problems and makes you feel like your a child not even able to match a quarter of what the first game protagonist could achieve in every sphere.
And GOD who thought putting a stamina bar for the climbing and parkour would kill the game in it's entirety.
I had so much hope and even a good while after the first patches for the game breaking bugs, but even then nothing is redeemable about Dying Light 2.
Buy Balatro it's way better or just keep playing Dying Light 1 and sob... My sympathies to the fans.
3.9 hours played
Written 23 days ago
Dying light was 10 times better than this cheap knockoff copy.
The combat is boring and repetitive to hell and back since they removed the guns altogether only to then added them back some time after release. It's not like the game is 500 years later after the outbreak and humans don't know how to use modern day technology. What was the point in removing the guns in the first place? Don't know, but it was a stupid mistake.
The parkour feels off compared to the first game. Sometimes i don't even know if i'm running or walking, the only indicator i got during the starting part of the game was my shadow actually making a running animation. The whole parkour system gets boring fast, this is a problem i didn't have in the first game.
The story is hot garbage. If you are going to make a game that feels somewhat realistic set in a dog eat dog world then why do the first 3 guys you meet in the game go above and beyond to help you? Heck, the second guy gives his life for you, a complete stranger. I feel a bit of a girl boss vibe that might develop later in the game but i'm not sticking around to find out.
I got this game during a huge sale and still feel robbed since this does not deserve the 2 in the title. If they wanted to make some generic zombie game where people 'lost' modern day technology only 20 years after the outbreak they should have named it something with the words dead and island in the title. Wait... that actually exists and it's also hot garbage since it doesn't utilize any charm the first game had. Huh.
Don't buy this. Either go back to the first game or wait for The Beast to come out since our boy Kyle Crane comes back into the spotlight.
56.5 hours played
Written 15 days ago
Very fun and tight gameplay with an absolutely terrible story. I don’t know who wrote this game, but by the time I got to the ending I couldn’t believe someone had signed off on it. I figured I had just gotten the most ridiculous ending, but no unfortunately, all of them are goofy.
105.2 hours played
Written 17 days ago
Came back to this game after a few years to see they nerfed the grappling hook, which was a huge part of this games fun. Not cool. Also, the game has some coop issues.
6.4 hours played
Written 29 days ago
Truly an awful sequel, even coming back years later it still feels like absolute janky ass garbage. I don't know how you manage to make a game solely based around parkouring, then having all of the early game parkouring which is supposed to draw you into the game, be so ass. Good job on missing the mark in all categories, shit story, shit gameplay, shit combat, shit parkouring, and a shit sequel. Just because you can copy paste graphics into an engine doesn't make your game good. Horrible melee combat which dead island 2 BLOWS out of the water by a vast margine, along with their gore and blood mechanics actually existing, and not just being some blood png that splashes from the enemies when you hit them. Honestly we've gotten so lax when it comes to games coming out that people call this a good sequel COMPARED to the first and how it felt at the time. 0/10 no nostalgia, horrible parkour, don't make another game please, just spare us.
45.3 hours played
Written 25 days ago
I keep trying to enjoy this game, but I just can't. It feels too different, combat can definitely be better than DL1 but I feel like it's so unintuitive. Parkour used to be so much fun in DL1 but the rope and glider slow it down so much in this game.
The story isn't great either and it gets too complicated too quickly. Aiden as a character is fine but his story is weak.
Levelling up also feels like a chore, constantly having to search GRE bases in stealth rather than just playing the game like in DL1.
Play it but only on sale.
71.6 hours played
Written 5 days ago
The game itself is not bad but avoid it at all costs if you intend to play with friends. At this time, the game is still being plagued by bugs that annihilate the experience.
For instance, many quests could not be done because a NPC was stuck or not where it was supposed to be or because those ******* doors do not open and you have 0 actions that can unlock them.... Unless you restart the game multiple time.
Another example is the last boss fight. Had to restart the game twice because it teleported.
That is a shame, really, because it had so much potential.
19.9 hours played
Written 1 day and 4 hours ago
I don't even know how to start. Basically, every aspect of this game is inferior to DL1 + it get's epic games online services which means desyncs to the point it will become unplayable during co-op. Bugs everywhere, encounters not starting properly. Unlootable loot. Uncollectable tracks. Getting softlocked on missions. Zombies poping up and vanishing. Friendly npcs triggering on you for no reason. And why, WHY keep the craftable healing behind honey + chamomile which will often bug and won't even let me loot them? If you kill a zombie it will instantly spawn runners around you. Every time you loot a convoy or military site something will blow up and trigger more runners. Every detail about this game feels like an afterthought or desperate way to make it more engaging so they can compensate for the lack of polishness.
I bought this game for me and for a friend in hopes we could have a similar experience to dl1, but not gonna lie I kinda regret it now. I regret it bc I know the bugs and desync will never be fixed and instead of that what we get is DLBeast (clownface). There's still a lot of game to go through and if I change my mind will come back and change the review. For now, my only tip is that if you are buying this game to play co-op just DON'T
162.7 hours played
Written 12 days ago
[h1]"You fight the infected like they're the disease... yet you can't see we're only separated from them by a few minutes of darkness."[/h1]
Pretty much the only quotable dialogue in the entire game, I'm not going to lie, and of course it was by the villain.
Firstly, here is my scoring:
[table]
[tr]
[th]Category[/th]
[th]Score[/th]
[/tr]
[tr]
[td] Overall Rating[/td]
[td]★☆☆☆☆[/td]
[/tr]
[tr]
[td] Story[/td]
[td]★☆☆☆☆[/td]
[/tr]
[tr]
[td] Gameplay[/td]
[td]★★☆☆☆[/td]
[/tr]
[tr]
[td] Graphics[/td]
[td]★★★★★[/td]
[/tr]
[tr]
[td] Sound Design[/td]
[td]★★★★★[/td]
[/tr]
[tr]
[td] Replay Value[/td]
[td]★☆☆☆☆[/td]
[/tr]
[tr]
[td] Difficulty[/td]
[td]★★★☆☆[/td]
[/tr]
[tr]
[td] Bug free?[/td]
[td]★★★☆☆[/td]
[/tr]
[tr]
[td] PC Requirements[/td]
[td]★★★☆☆[/td]
[/tr]
[tr]
[td] Game Length[/td]
[td]★★★☆☆
[/td]
[/tr]
[/table]
I want it to be known that the first game in this series is one of, if not my favorite zombie game in the genre. It disappoints me to write this review and I’ve taken a lot of time to think about it, but ultimately I cannot recommend this game to anyone. Least of all people who loved the first game like some of my close friends and I do.
Dying Light 2 is a game that is a nonstop identity crisis. It doesn’t know what game it wants to be, it doesn’t know what it’s trying to convey and I’m not convinced it even knows who its own characters are. The writing is so choppy and sometimes so contradictory that it doesn’t seem like it knows the point nor the conclusion of its own game.
In all honesty, the first game also struggled with its writing in some areas but not nearly to the extent of the second game. In the first it came off a little clunky, in 2 it just comes off as extremely unaware. As in, the writing felt fragmented and like pieces of a story they’d rather have written and couldn't for whatever reason, but had no choice but to shoehorn in bits and pieces because they had nothing better to insert into the story.
The factions make no sense. The story tells us repeatedly that the Peacekeepers are tyrants and evil, yet the majority of the game sees Peacekeepers helping the city with traps and going out to the streets to keep zombies away from settlements. They give you the best ranged weapon in the game and repeatedly thank you for your help. One of the top Peacekeepers (Aitor) is written consistently as a reliable and kind guy who genuinely wants to help you to the best of his ability. The game tells you that Survivors are struggling to survive in a cruel regime by the tyrant Peacekeepers, beaten down repeatedly for trying to survive. Most of them are sitting around complaining, drinking and not doing much of anything to solve their own problems. The ones that are come across as objectively awful people that don’t care about any of their faction at all. The game doesn’t know or bother to figure out who Aiden is outside of a boy looking for his sister.
Hakon and Lawan are just… I won’t even get into any of that actually other than to say that they felt like self inserts and wish fulfillment instead of actual characters. All chemistry between them and Aiden feels forced and awkward. Kylo Ren— oops I mean Barney is also terribly written. Sophie has no personality beyond her brother and her mute bodyguard. Frank is a coward and a drunk, and that is his entire personality. Most of the characters in this game, outside of Aitor (and his fellow Peacekeeper Rowe), are forgettable and feel like placeholders for what would have actually been good fleshed out characters with motivations and personalities if it had been written with a solid story in mind.
In all honesty I think this game was meant to be written for a different main character, i.e. Kyle Crane, main character of the first game, but they inserted Aiden in last minute and didn’t have much of a backstory for him so they shoved his sister backstory into it. Waltz I do believe was written to be the main villain, and even though his writing was somehow even more cheesy than Rais (DL1), he at least had motivation and involvement with the ‘storyline’, if you can call it that. But his connection to Aiden is also lackluster and doesn't invite any emotional connection.
I don’t think the teams consulted each other on what was actually supposed to be included in this game and what wasn’t, creating an inauthentic parody of a storyline that felt like an insult to play through. An insult of the player's time [i]and[/i] intelligence.
As the story progresses, it gets more nonsensical. By the end of the game I was genuinely hoping Waltz would win because I don’t want another sequel about Aiden. It seems that perhaps they’re aware that people might feel that way, to an extent, because the next game they’re working on went back to Kyle Crane (*look how they massacred my boy meme*) and only time will tell how that game will turn out, but judging how this game was I don’t have high hopes for it whatsoever.
The only kind things I can say at this point is that the game is pretty in terms of graphics and they did an excellent job with much of the soundtrack in this game. The title music is beautiful. Aiden's voice actor did the best he could with the script he was given, but judging by the odd tone inflections in scenes where it doesn't fit whatsoever, I don't think they gave him any sort of direction at all. The whole thing smacks of last minute changes and packing this entire game together via duct tape and dreams, hoping for the best. But the cracks in the foundation are miles wide, and no amount of tape or super glue can hold something that broken together.
As for co-op... only the host can upgrade tools-- that for the record weren't even good or enjoyable unlike the parkour of the first game. Sometimes unique quest loot only goes to whoever is hosting as well. Connecting was also a hot mess, and as far as I know no one ever bothered to try and fix it.
All in all it pains me to say this, but I cannot recommend this game to anyone. It’s unpolished, unworthy of being a sequel to the first Dying Light, and overall unrealized potential that could have been something great if the team making it actually cared about this game at all outside of monetizing it.
29.9 hours played
Written 16 days ago
One of the buggiest and worst co-op experiences i've had in my life. Not a single elevator works on first try, you need to go to main menu and host game again.
Every 3rd or so cutscene just stays black and u need to alt + f4 to continue. In the final fight i had to alf + f4 three times just to get over the the black screens that happen when cutscene is supposed to play.
Quests just randomly stop working when u need to talk to npc, u will just get text "please wait", and u need to (you guessed it) go to main menu and hopefully it works after hosting the game again.
Also every single weapon in this game is 100% useless, u can just get throwing daggers and literally use them for whole game.
I bought this from sale and i still feel robbed.
0/6 would rather enjoy watching paint dry than suffer the misery this game has caused.
23.7 hours played
Written 21 days ago
Horrible, just horrible writing!
There is a sidequest where you meet a little girl and tell her she should not be out alone, as it is too dangerous. (There are survivors sitting on every third rooftop, playing the guitar and telling each other stories - the girl must be in incredible danger....) The girl asks you to get a music box for her. It means the world to her and she is ready to die in order to get it. You then go to a marker, pick up the box and return to the girl. She is overjoyed, and as a reward she gives you... the music box. The one thing she wanted more than anything else not more than 5 minutes ago.
And this pattern shows itself throughout the game. The world is unbelievable, the NPCs actions (be it story or combat) illogical. Survivors can't decide whether they live in a post apocalyptic hell or in a fun adventure zone. Sometimes it feels like they are just finding their place in this new society, sometimes they seem to have lived like this forever. I won't spoil any more, but there a BIG logic gaps in the main story.
Most characters are weird (and not in a good way) and stereotypical at the same time. You meet people you are supposed to care about. But you don't get time to form any kind of interest or bond. It doesn't help that they are creepy or ridiculous. They motivations, reactions and feelings often seem random or contradictory.
Dialogues are pure torture. Painful pacing, awkward pauses, and a whole suite of bad things you get when there is bad voice acting/directing. Here, the lack of atmosphere becomes viciously visible (or audible!).
Despite the pre-release focus on the mechanic, your actions actually change very little in the world. And most morale dilemmas boil down to "Do you like cops and order or hippies and freedom?", making the entire world building even more bland.
Combat is annoying at daylight, with most fights aggroing half the map (which should be reserved for the night time).
The parkouring is decent, but lacks the fluidity seen in the trailers. You also get a lot of alternative traversal tools fairly early in the game, making the system less useful overall.
Then there is the 3rd party account stuff and live service elements like weekly missions. Like they expect people to log on and complete their dailies...? Why are there more diverse cosmetics than quests in this game?
Overall a very lackluster experience that could have used a lot more time (and forethought!) in development. Missed opportunity!
64.1 hours played
Written 10 days ago
To be blunt this game is a mess.
Lots of desync problems in coop like falling down elevators when they move, to being unable to progress in quests until the person you are playing with leaves the game and rejoins, to being completely locked into a black screen until your friend forces their game to close.
The story gets disjointed and mildly schizophrenic, with a lot of things making very little sense.
Lots of the map and buildings are just copy/pasted, making the very large map size a bit pointless and very repetetive.
Lots of the loot seems pretty much pointless, and a lot of the quest rewards are a waste of time.
15.3 hours played
Written 20 days ago
This game just got updated and is now , by definition, unplayable in coop.
Oh but they're having a SALE! Scummy.
Wish I could get a refund.
Fix. Your. Bland. Ass. Game.
7.8 hours played
Written 8 days ago
Game is critically broken and won't save any of my preferences in any of the settings. The game must be connecting to a random epic games profile and configuring all of the settings from there because I've never linked my steam account to EG. So I'm stuck with basically a defective product that doesn't let me save any of the settings, tried requesting a refund through steam but by then I had too much playtime so I can't even get that.. Contacted techland support yesterday but I doubt they'll get back to me or solve my issue. Such a retarded ass bug that has existed since this game's launch and no one at neither Techland or EG has bothered to fix.
23.4 hours played
Written 20 days ago
If you're getting this because you enjoyed DL1 and want to experience it co-op with a friend, don't bother since the co-op experience is just riddled with bugs. Singleplayer-wise, it's just more of DL1 - parkour & zombies. The ridiculous spawning range of the zombies seemed to have eased off, but it's been replaced by seemingly random instances of entity collision - you're constantly getting stuck on dead corpses or random floor junk. Parkour feels off, as your character feels very floaty, combined with bouts of input delay which makes the parkour experience very frustrating compared to the first game. The combat is fun at first, but gets tedious later as you're forced to engage very heavily in material farming if you want to really upgrade your gears and equipment. The lack of an area loot, or some form of auto-loot or quick looting feature makes this process a real pain, having to check every corpse and hold down a key to loot the body.
159.5 hours played
Written 11 hours ago
Nowhere near as good as the original, but still a great game with the updates they've released over the years. The DLC is mid asf though, so only buy it if you want the achievements associated with it. I'd certainly recommend picking it up at a discount.
42.7 hours played
Written 15 days ago
As someone who absolutely loved Dying Light 1, DL2 is a huge letdown. It feels like they threw out everything that made the original great and slapped together something completely different — both in terms of gameplay and atmosphere.
Parkour? More like pain-kour. The movement system is ridiculously inconsistent. Getting from the ground to a rooftop often feels like a puzzle you weren't meant to solve. You’ll spend way too long trying to find just the right spot to climb, hoping your character actually grabs the edge you intended — and not, say, a nearby drainpipe only to fall off and start over. Half the time, Aiden doesn't grab onto anything you'd logically expect. God forbid you fall from a rooftop, because climbing back up is a nightmare of trial and error and awkward jumps.
Even with the long jump perk, rooftops are often placed just far enough apart to make it a chore. Instead of flowing movement, you’re monkeying around looking for workarounds. It feels like the map was stitched together by different level design teams who weren’t even talking to each other.
Some of the parkour perks should be available from the start. Earning them takes ages, especially compared to combat perks which are much easier to grind. Thankfully, parkour challenges give good XP — otherwise I’d probably still be crawling around.
Combat and enemies? Janky at best. Regular zombies? Annoying as hell. You’re running and suddenly one grabs you out of nowhere, forcing a button mash to escape. It’s not fun or scary — just tedious. The sense of distance in combat is also completely off. You’ll think an enemy is too far to hit — but surprise! Not only can you hit them, they can also grab you if they get too close. Hitboxes and reach feel wildly inconsistent.
Side quests? Copy-paste nonsense. Most of them feel totally pointless, rarely adding anything meaningful to the story. They're repetitive, often unintentionally funny when they try to be serious, and just don’t have the charm or intensity DL1 had.
The characters in this game are written so blandly that after just a few weeks away from it, I couldn’t remember a single one. During the main quests, I actually had to stop and Google who a character was because I had zero memory of them — that's how forgettable and generic they are. No personality, no impact, just... background noise.
Visual style and tone? Feels like a spin-off. One of the biggest disappointments is the tone and art direction. DL1 felt grounded and gritty. DL2 feels cartoony, arcade-like — almost like a weird spin-off rather than a proper sequel. Some of it is so far removed from the original that it’s laughable (looking at you, Bloody Ties). The gritty realism is gone, and I really miss it.
Binoculars? Total garbage. Trying to mark locations with the binoculars is a joke. You’ll be staring right at a landmark, and it just won’t register. Only after several tries of pixel-perfect aiming does the game finally acknowledge it. Totally broken.
Conclusion: If you loved DL1 for its gritty atmosphere, intense parkour, and grounded horror, you’re probably going to be disappointed here. Dying Light 2 has flashes of potential, but it’s buried under layers of clunky mechanics and baffling design choices. It feels like a game that doesn’t know what it wants to be.
26.9 hours played
Written 25 days ago
Sadly I cant give the sequel a recommendation in relation to its predecessor. So much of the core of the game is different. The parkour feels slower and less precise with the glider being very uncharacteristically slow breaking that flow. The atmosphere and "theme" is vastly different with the first game keeping a as grounded as you can in a zombie apocalypse with the parkour being a well explained part of the game play while here its also around years after total collapse witch doesn't feel like a natural part of the world. The style itself is also something I dislike in comparison with the default health bars turning the infected from always an unknown to if there really dead to a bright bar with damage numbers, I know its disable-able but it being the default means that's how the devs prefer and designed primarily for so even in the health bars absence I could that gamey element sneaking in. The colors are polarizing to me, the colors being so striking is both a blessing and a curse as it allows some stunning set pieces but that vibrancy can go far too overboard and take me out of the that flow. Lastly is the most egregious failure in my opinion, the nights, in Dying Light 1 the night was a pants shitting event, the night was black, new viral runners came out to play in numbers and, volitals roam the streets looking for you, and if your caught a chase starts, but the key is the light, keeping things very dark kept tensions high and made the volitals always feel advantaged compared to you at night, but here the night is bright, the chases are arcadey, the volitials are lacking because the horror is gone, yeah there is some hospitals that are link this but that's enclosed and many times planned out in how you should approach. its just disappointing, If you haven't played either games Id recommend the first by a lot
8.4 hours played
Written 10 days ago
this game is absolutely terrible compared to the first game
24.3 hours played
Written 28 days ago
its kinda Mid, the Fighting is weird, and the game is buggy, story is weak.
165.6 hours played
Written 11 days ago
Absolute trash compared to DL1. Once you get late game they have these bounties and crap that you have to grind weeks in order to get the good weapons. I'm playing a single player game, stop trying to make it like Fortnite to get more playtime, SMH. Game is completely unbalanced, NG+ makes some challenges literally impossible to gold so make sure you do those before hand. The story is trash and has annoying girl boss characters that make the main character look pathetic and weak. Just play DL1, even after 10 years it'll still give you the better experience. The one positive I can say is at least they added a sprint button. I'm hoping they fix most of these issues for The Beast but I highly doubt it seeing as it started as a DL2 DLC.
8.5 hours played
Written 12 days ago
This game is so buggy and unplayable most of the time
71.5 hours played
Written 18 days ago
Please excuse my English; I'm not very proficient yet. After thoroughly enjoying and almost fully completing Dying Light 1 (DL1), I was incredibly excited to try its successor. However, to my disappointment, it feels like a complete downgrade compared to DL1 in almost every aspect. Let's start with the few positives:
Positives:
- Improved World Design: The world itself looks better and more realistically depicts a post-apocalyptic setting. I suppose they had several years to refine it.
Negatives:
- Boring Story: The narrative is incredibly dull.
- Stamina Issues and Unreliable Parkour: The constant struggle with stamina is a major problem. You're always running out, which severely hinders the parkour mechanics. There are countless instances where I'll grab onto something, expecting a fluid movement, only to run out of stamina and fall to the ground. Jumping from one point to another feels completely random and unpredictable. In stark contrast, DL1 provided a clear understanding of the consequences of each jump or grab.
- Unengaging Combat: The combat is simply boring. I won't even bother comparing it to DL1.
77.9 hours played
Written 24 days ago
This is a very disappointing entry in the Dying Light Franchise, It doesn't really improve anything and actually seems to take away a lot of the features that made Dying Light unique and exciting to play. I'd recommend sticking with the Original Dying Light or play the far superior Dead Island 2!
108.0 hours played
Written 7 hours ago
Dying light 2 is just Dying Light 1 if it was bad. I started this game at launch and came back years later to start and finish a new play through on nightmare difficulty (NO HUD) with a buddy, and the game was just as awful, it plays like Far Cry with zombies. This game feels like it was developed by Ubisoft.
- no be the zombie
- no guns at launch
- forgettable characters
- forgettable factions
- forgettable story
- side quest content is awful
- combat is awful
- immunity timer is awful
87.7 hours played
Written 5 days ago
I've never felt so frustrated with a game as I do with the 'immunity timer' in Dying Light 2. I absolutely loved the first Dying Light, but the constant pressure of a mere five-minute timer is incredibly frustrating. While I understand that you can extend this time, the slow progression in leveling up makes it feel like a tedious grind. Relying on a timer mechanic as a core aspect of gameplay feels really dumb and detracts from the overall enjoyment, at least for me.
18.0 hours played
Written 5 days ago
I played this at launch but couldn't get into it because of the amount of glitches there was and how boring the story was, going back all these years later... It's exactly the same, still super glitchy and clunky, and still super boring
1.8 hours played
Written 9 days ago
Played for 1.8h, around 5-9 crashes, the specs are over the recommended ones, no crashes in any game but this one, refunding.
29.4 hours played
Written 10 days ago
Really wanted to play this game soo much. Started off fine. But after reaching the main city, the lag/stutter doesnt stop. Its been 3 years man. Fix your games before releasing Beast.
7.0 hours played
Written 13 days ago
Truly the definition of modern game slop. I have to force myself to play this unspeakable mess of a "product" and I only bother to because it's too late to refund it now because the tutorial and prologue are so fricking long. Dying Light 1 is one of my favorite games of all time and it is my top favorite zombie game, that game wasn't without flaws but it had vibes, aura, atmosphere, and big crunchyness that the sequel is completely missing. I have not checked developer names but the team that made dying light 2 is not the same that made the original. It feels cheap, like a hollowed out shell filled with opportunities to sell you in game garbage like any other live service slop.
I bitterly hate it. Not because it's a 6/10 game, but because of what it could have been.
31.3 hours played
Written 15 days ago
This game went through a developement hell, its obvious just from gameplay and story itself. Even with all of those post launch updates the game still is nowhere close to the E3 Gameplay that was shown years ago. Its bugginess along with its rushed state is espacially appearnt at the last mission of the game. These core problems are simply too much for post-launch updates to fix, hence why for many like myself the first game is still vastly superior. Let's hope Dying Light The Beast had a more direct path and more time to cook in the oven.
54.2 hours played
Written 16 days ago
honestly the positive reviews are either extremely lucky or just lying out of their teeth. when this game released i quit from the amount of insane bugs that made the game unplayable. alot of in game prompts not working, getting stuck, mechanics bugging out horribly and often, falling through floors especially on elevators, NPCs not functioning correctly at all... re tried it again after a few years expecting that the bugs would have been fixed by now.... oh was i wrong. the game is still just as buggy and garbage as release, who approved of this internally? LAUGHABLE that these devs think any rational person would ever consider another product of theirs or even pre-order.
29.2 hours played
Written 2 days ago
This game has had YEARS to deal with game breaking bugs and problems just to make it playable, but continues to disappoint me at every turn.
Multiplayer is borderline unplayable most of the time, with issues including:
-cutscene desync, where only the host can see npc in the cutscene and hear their audio
-mission progression breaking, for example opening a door or using an elevator will not always work and you will have to reload the save
-Final boss fight blacking out and not taking any input, no this was not a cutscene
-Disabling sprint randomly while playing.
And each of these was not a one off occurrence either, I experienced each of these multiple times throughout near 30 hours of game play
This doesn't even include the narrative issues I have with the game.
107.1 hours played
Written 14 days ago
The game itself if fun once you get into it, but playing through it in co-op was an absolute disaster, which is odd since it incentivizes you to play with friends via experience boosts. Story progress is not saved for player 2 in co-op. There were multiple times when I had to force close the game as player 2 because a cutscene was supposed to trigger and froze the game or an elevator wouldn't function, which immediately fixed it for player 1. This lead to me not receiving credit for quests because we couldn't get the cutscene to load, which meant I would have to replay 90% of the game to get back to that point for the achievement. The game automatically skipped the final cutscene after the bar, so me and my co-op partner had to look it up online to see it. Prompts to interact with doors in most of the GRE Quarantine Zones would not appear in co-op, or they would appear for a split second so one of us would have to stand by the door and spam the key to open it fully.
The writing was also so incredibly bad. Factions that you are told are good or bad that act the complete opposite half the time, no way to confront certain characters, a faction that is filled with cartoon-sounding thugs, a story that was all over the place. I cared about a small handful of characters, and none of them were Aiden or Mia. The ending sequence was painful to get through, as you'd walk a few steps before being forced into a cutscene, rinse and repeat. The same boss fight three times in a row. It just wasn't very good.
So many of the side quests were just timed parkour challenges, which is a disappointment because there are also so many non-quest parkour challenges. There's also a quest involving a dog early on in the game that I remember pissing me off the first time I saw it, so I just skipped it this time.
Running around the map killing zombies is very fun, but it's so often soured by the negatives of everything else in this game. It fluctuates from being a solid 7/10 to a 2 the entire time. Disappointing since the first Dying Light was solid throughout.
56.5 hours played
Written 2 days ago
worse than the original dying light in almost every way. combat, story, parkour, none of it feels improved in this. the world is bigger but emptier, the writing is absolutely atrocious.
Don't even get me started on the ending boss fight, which is anticlimactic as hell.
Save your money and just go play the first one again.
3.2 hours played
Written 19 days ago
As a big fan of the first game I really wanted to like this. Sadly there are too many mechanics that hold the game back from its predecessor. The dark kills you is just one such flaw then there are overwhelming hoards that stop you from running effectively when a chase starts. Weapon durability seems to degrade much faster than it used to, you can't craft anything before first purchasing a blueprint, and don't get me started on the lacklustre stamina that has you constantly falling from climbs. All in all it just lost the fun for me
73.9 hours played
Written 6 days ago
all though this game was a lot of money it was worth it to drop kick zombies 50 feet away from me just for them to smash their head open on the ground or on a pole. loved this game.
34.2 hours played
Written 13 days ago
I absolutely loved the first Dying Light. I have tried twice to play through this game, once at launch and another time years later when it became the reloaded edition, but each time have ended up dropping it.
The inclusion of too many RPG mechanics and Ubisoft levels of UI clutter and overwhelming map objects is a massive turn off. Moving from each objection is a chore to check off rather then a fun new thing to discover. The first game did have silly moments and arcadey aspects to its combat and mechanics, but this game really ramps all these aspects up, completely voiding most of the dark atmosphere or tension that was present in the first.
The writing has never been this franchises strongest point, but I couldn't care less about Aiden's sister who sounds like an adult putting on an obnoxious baby voice rather than a child. There's no strong driving factor behind my actions or need to push forward through the story, I simply do not care strongly enough about any of the characters.
Coop was riddled with bugs that completely prevented side mission/quest progress unless reloaded. Character animations look janky and unpolished from the third person perspective, I am convinced they were never meant to be seen in third person, given the game is purely first person in single player.
I'm pinning my hopes on Dying Light The Beast to bring back what made the first game enjoyable. :/
80.5 hours played
Written 22 days ago
Horrible game, even after years the basic glitches and bugs are not fixed I dont even know how they allowed for publishing it, have they not tested anything or took feedbacks?
32.3 hours played
Written 20 days ago
Bugying light 2. Door in gre facility doesnt open. story line is broken
34.0 hours played
Written 14 days ago
People give this game a lot flak based on what I read when it first launched. Playing this game for the first time now, it's honestly a ton of fun. Seems like the devs have really listened to their community and tweaked many features to get the game to where it is now. I can't speak for when it first launched, but so far I am impressed. Especially worth it when it is on sale!
303.9 hours played
Written 27 days ago
This game is fantastic.
It expands on the parkour from the original, making it feel both diverse and unique.
The story is just eh, but who's playing DL for the story?
After the physical parkour update AND the night time update, they added fear back to the game.
Graphical fidelity is really nice and the world feels fresh.
Overall, 8/10-8.5/10