V Rising
V Rising

V Rising

10,371
in-game
Data taken from Steam
1.1 Update: Invaders of Oakveil
V Rising Launch Trailer
V Rising Date Release Trailer
V Rising Full Gloomrot Gameplay Trailer
V Rising Launch Trailer
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Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Battlerite
Battlerite
Free to Play
Battlerite Royale
Battlerite Royale
Free to Play
V Rising - Legacy of Castlevania Premium Pack
V Rising - Legacy of Castlevania Premium Pack
From 11,87€
V Rising - Founder's Pack: Eldest Bloodline
V Rising - Founder's Pack: Eldest Bloodline
From 18,11€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
89%
50,513 reviews
45,431
5,082
109.6 hours played
Written 1 month and 1 day ago

I really like the game, but... Whenever the game has a new update, the map doesn't update and forces me to create a new world. It's super discouraging when I discover that I have more than 100 hours and need to create a new world, losing everything I built.
112.5 hours played
Written 1 month and 2 days ago

While I enjoyed the concept, gameplay and early game I cannot recommend this game. Every time there is an update you have to start over. The game gets grindy playing solo, I take a break and then lose everything to an update so I never get far. The updates didn't seem to add much that justify that. If you get stuck on the boss you need to unlock better stuff there's either no alternative to progress or super repetitive grinding making the game linear. And there's really no plot. Such an almost good game.
82.4 hours played
Written 29 days ago

I started the adventure alone, hunting humans and building my castle in silence... but it was when I played with others that the game truly came to life. PvE becomes much more dynamic, and bosses that were already fun turn into real events when you face them as a group. I really enjoyed the balance between action, progression, and base-building. Exploring, gathering, upgrading gear, and expanding your vampire fortress has that addictive rhythm that keeps you coming back. And doing it with others takes it further: dividing roles, helping each other, and progressing as a clan gives every session more weight. Solo? It’s good. With friends? It’s on a whole other level. Besides, it’s always more fun to sink your teeth in together.
75.8 hours played
Written 10 days ago

Played this in early access a few years ago and had a great time, but there were a few issues. Playing through it again I noticed that many problems I had were fixed and several quality of life features were added to make it even more enjoyable. I'm just over half way done with the bosses now, and can say for certain that this game was worth my time and money. If you like RPG's, souls-likes, survival games, and vampires (or even just one of those) you will have a lot of fun. Note: I'm a solo PVE player, so I can't speak on COOP or PvP.
87.8 hours played
Written 23 days ago

[h3]Ever wanted to feel like a vampire in a survival crafting game?[/h3] Me too. I can't wait for a game like that to come out. This one kind of squandered that premise. I feel less like a vampire and more like an overworked administrative services manager, filing requisition forms every 16 hours to make sure we have an adequate supply of lumber and Ghost Shrooms. What had a decent start and a strong premise becomes a [i]mind-numbing[/i] grind by end game and I found myself booting it up just to be done with it, all sense of joy sucked out of my body. The combat and building mechanics are the strongest parts but both are mired by an unintuitive control scheme, the camera needs a major overhaul(or mod), and for the love of Megara can we please use the coffin to "sleep" and turn day back into night?
0.5 hours played
Written 20 days ago

Have enjoyed this quite a bit (console), but seriously, I want to know how the controller support in this ever got out the door. It's got to be one of the most convoluted, obscene schemes I've ever seen. Moving the camera should not require holding a button and moving the stick, this was established back on the PS1, 30 years ago. It's a solved problem that was broken by bad design. It's insanely clear that the developers had no real intention of people playing this game with a controller. The fact that, on the default layout (of 2), a main face button is dedicated to building is absolutely beyond me. Trying to fire abilities? Yep, that's going to be an R1+L2, but don't confuse that with R2+L1, and certainly don't accidentally hit R1+L1 unless you want to blow a massive cooldown. It's just crazy. What really got me though, was inventory management. I was trying to split a stack, and this is what I'm presented with: Y to move. X to quick split (divide stack in half). Hold X to drop. Hold Y to split stack manually. Why, why why why.... are these things split up. Y should be move, Holy Y should be drop. X should be Quick Split, Hold X should be Manual Split. Someone should look in to, you know, modes. I shouldn't be trying to build while I'm in the middle of combat. Conversely, when I'm building, WHY ARE MY BUTTONS STILL ATTACKS? Instead, the developers decided that convoluted button combinations that have no sense of flow was the better option. It's like they just took a list of functions, sorted them randomly, and then assigned them out. There was clearly no thought or care put in to button layouts in this game at all. Seriously. Controller support absolutely RUINS an otherwise great game.
227.5 hours played
Written 10 days ago

What a breath of fresh air. Every single boss fight is completely unique. This was suggested to me by a friend and since then I have roped in a few more friend to join in the fun. We are enjoying every min of it.
27.9 hours played
Written 4 days ago

This game is a fine bossrush with cool unique blood type thing, but it is absolutly not a open world rpg as it claims. Everything (and even character progression) is defined at level expected from linear game, and so playing it feels like sequentially filling the checklist. Zero player agency is not something expected from open world, not something expected from rpg, and not something expected from survival game.
24.0 hours played
Written 10 days ago

I want to like this game and with a few tweaks I would but the combat is clunky and the respawn rate insane for pve players. Not designed for me.
9.4 hours played
Written 7 days ago

So I left this game alone for a couple of days since I have a job and a life and such and when I came back, everything I've built was gone. On a PvE Server. Not sure what the mindset behind this is, but I can't babysit a game and I'm not looking for a second job. *edit* apparently your stuff decays in real time even when you're not playing. just WTF! Nothing in the description points towards an online/multiplayer heavy experience, of course you realize these things past refund time.
205.3 hours played
Written 10 days ago

great and has just gotten better over time. Fun solo but great PVE with a friend or two. Fun challenging combat, decent base building, good scaling throughout the game with some small dips.
186.1 hours played
Written 23 days ago

Really well-made game. Such a fun game with unique vampire mechanics. Really appreciate all of the QOL additions that bring this game to the next level. Fully recommend!
188.0 hours played
Written 24 days ago

The game gave me strong Castlevania vibes from start to finish. I thoroughly enjoyed every minute spent playing, both solo and with friends. We built our castles, crafted weapons and armor, hunted for materials, and fought bosses, among other things. This game was an absolute blast for me and all my friends who had the opportunity to play it both before and after its public release. Kudos to the entire Stunlock Studios team; I’m excited to see what more they will create in the future.
116.0 hours played
Written 29 days ago

Great game! Played it with my girlfriend and we both loved it. The gameplay strikes a great balance between exploring, fighting, and building up your vampire castle. Progression feels really rewarding, every boss you beat unlocks something new, which keeps things fresh and fun. Highly recommend, especially if you're into co-op games with a dark fantasy vibe.
210.1 hours played
Written 1 month and 2 days ago

Stayed up all night multiple times without realising it,, ^-^ You can make the game as cozy or miserable as you'd like - server settings are customisable and you can change them at any point. The default setting makes it quite grindy which I didn't enjoy at all, especially when you run out of resources to repair your equipment. Overall I was surprised at how many things I can adjust. Building is incredible, although I wish we unlocked all the furniture earlier on. Brutal difficulty is challenging at times, love and hate the additional moves of the bosses. Feels bad beating up the final boss tho, their voice is too nice it kept distracting me... anyway, you cute!
148.6 hours played
Written 15 days ago

Fun to play alone on a private server for a bit but once you get to a certain point it's meh. Playing online I'm sure is great if you have a party to constantly log in and make sure the ol' castle door didn't get blow open and the whole base taken over. If you're by yourself most severs are over populated so you end up either surrounded by enemies or are forced into the high level areas where hunting and feeding are so much riskier. If you do have a base set up you better hope it's hidden/ somewhere bullshit to get to because some one will come along some day in the week and rofl stomp you. Also i paid $30 extra originally and got 2 whole skin packs with transformations in one (Both are $10 still) and it costs $20 for the new skins? WTF?
24.0 hours played
Written 16 days ago

V Rising is a fresh take on the survival genre, blending vampire mythology with base-building, exploration, and intense PvP combat. Developed by Stunlock Studios, it invites players to awaken as a weakened vampire in a dark, gothic world—and rise from the shadows to become a fearsome nocturnal lord. At its core, V Rising combines classic survival elements—resource gathering, crafting, and progression—with unique vampire mechanics. You start fragile, vulnerable to sunlight, and hungry for blood. Managing your vampiric needs adds a compelling twist to the usual survival formula. Combat is visceral and strategic, relying on timing dodges, using a mix of melee, magic, and ranged attacks. Boss fights feel challenging and rewarding, requiring you to carefully prepare your gear and tactics. Base-building is a highlight. Your castle isn’t just a safe haven—it’s a statement of your power. You can design sprawling gothic fortresses with everything from crafting stations and blood wells to defenses against enemy players. The depth of customization encourages creativity and personalization, making your vampire lair truly your own. The game’s world is atmospheric and richly detailed, filled with dense forests, ruined villages, and eerie castles. Exploration rewards you with rare resources, powerful bosses, and hidden lore. However, some areas can feel a bit repetitive, and the map, while large, sometimes lacks distinct landmarks to aid navigation. PvP is a double-edged sword in V Rising. On one hand, it adds tension and stakes to your progression—raids on castles, surprise ambushes, and clan warfare spice up the gameplay. On the other hand, some may find the PvP encounters frustrating, especially if they’re outmatched by veteran players or larger groups. That said, cooperative play and clans foster teamwork, and surviving with friends against the night’s terrors is incredibly satisfying. V Rising boasts a moody, gothic aesthetic that perfectly suits its vampire theme. Environments are richly textured, with haunting lighting effects and atmospheric weather. Sound design enhances immersion, from the ominous creaks of your castle to the tense music during hunts and battles. The progression system balances leveling up, unlocking new abilities, and upgrading your gear and castle. With frequent updates adding new content, bosses, and events, there’s plenty to keep players coming back. The mix of PvE and PvP objectives ensures varied gameplay experiences. V Rising successfully carves out a unique niche by merging vampire lore with survival and building mechanics. It’s not without rough edges, but its atmosphere, combat, and base-building shine, offering a satisfying and fresh survival adventure. If you love gothic horror, strategy, and a bit of competitive edge, V Rising is a thrilling blood-soaked journey worth sinking your teeth into. Rating: 8/10
106.7 hours played
Written 7 days ago

Coming from a guy that didnt really like survival and base building games. This game is LIT. Base building mechanics are awesome and the design is really good, while the rest of the game consists of research, boss battles and pvp. A bit grindy but it can capture your attention and make you enjoy it for quite some time before you get tired of it
95.6 hours played
Written 6 days ago

A really good game if you are into action combat & survival games. the progression is a lot of fun - and there is a lot of it to be done.
23.8 hours played
Written 7 days ago

Game about vampires, yet not a single nibble? Literally unplayable! ...Still somehow addictive, especially with friends. EDIT: Okay, apparently there is biting if you let another player...er.... suck on you.
55.0 hours played
Written 11 days ago

V Rising is cool for many reason: fast farming, easy building, cool environment/atmosphere, rewarding progression and i haven't fully explored multiplayer. I remember i loved how hard some boss fights were and i can say i had a great time playing it. Will return after next updates as usual, recommended for grindy players and haters of the sun Gameplay 🔲 Literally unplayable 🔲 Rage-inducing, controller-throwing levels 🔲 Early Access™ vibes / Needs serious patching 🔲 Meh-tier ✅ Kinda fun, not gonna lie 🔲 Peak gameplay, chef’s kiss Content 🔲 Barebones AF 🔲 Lore written on a napkin ✅ Same old story, Ctrl+C Ctrl+V 🔲 A few “yo, that was cool” moments 🔲 Solid stuff, devs cooked 🔲 Actually changed my life, not even joking Fun 🔲 Nope. Just pain. 🔲 Fun deficit detected 🔲 Dissociating with no objective 🔲 Fun for like... 20 mins ✅ Big fun, good vibes 🔲 God-tier entertainment Graphics 🔲 Microsoft Paint core 🔲 Looks like it fell out of a PS1 dumpster 🔲 Ugly on purpose? Maybe? 🔲 Acceptable... I guess ✅ Eye candy overload 🔲 So pretty it healed my depression Immersion (Music/Vibes/Style/Mood) 🔲 Assaults all five senses 🔲 Needs a total vibe overhaul 🔲 Low effort aesthetics ✅ A couple cool spots here and there 🔲 Fully immersive, lost track of time 🔲 Straight-up cultural artifact Length & Replayability 🔲 One playthrough too many 🔲 Short and regret-inducing 🔲 Dropped it like a bad habit 🔲 Feels about right 🔲 My new obsession ✅ Keeps coming back like a boomerang of joy Personal Rating: ✅✅✅✅✅✅✅🔲🔲🔲
97.4 hours played
Written 21 days ago

One of the best Vampire experiences, you can ignore half of the mechanics and still have fun exploring. Worth buying just for the PvE imo. You can still interact with other players even if you are not in a PvP server and play together. Needs more vamp goth badddies tho.
42.8 hours played
Written 25 days ago

Host your own PvE server, remove Castle Decay and Teleport Restrictions, halve the farm needed from items, and reduce the waiting time for crafting items. These changes turns it into a whole different, actually fun, game!
459.2 hours played
Written 11 days ago

Fun to play with and without other people. Lots of cosmetics to customize your own castle and appearance. Really looking forward to digging into Oakveil content! Good stuff.
74.9 hours played
Written 17 days ago

No story and minor lore, just excellent gameplay. Got me hooked over hours for weeks on. The main focus is to take down bosses over and over again. Each boss is different, other mechanic and some require to change your load-out/ equipment. You don't have a leveling system or experience, but you upgrade gear. This keeps you in nice balance with bosses. There are some resources to be collected with slim number of events. The resources are used to build your castle, workshops to build your equipment. Summarized: No story, minor loot, there is base-building but the main focus is clearly the shear number and major variety of the bosses.
63.9 hours played
Written 28 days ago

Great game with a nicely crafting world and atmosphere, very good building and fun gameplay/combat! With friends this game is 10/10!
392.7 hours played
Written 29 days ago

It became one of my favourites! It has a nice gothic feel, with a good balance between building beautiful castles and doing fun combat. Very creative game, and fun with friends
168.7 hours played
Written 30 days ago

One of the best vampire and survival games. Annoying in a good way hide-from-the-sun mechanic, a ton of opportunities to build a beautiful and cozy (by vampire standards) castle in a variety of picturesque locations. Gloomrot is beyond competition, you can make a separate game based on it, absolutely charming and concentrated Teslapunk. The game has many bosses, constant progression. Sometimes the grind can seem tedious, but this is my perspective as a person who solo mined resources, while my girlfriend decorated the castle from them. There is no happier feeling than to see hundreds of copper mined and taken from other players in battles disappear in the blink of an eye on fences and lanterns for our castle.
123.6 hours played
Written 9 days ago

Every major patch to the game requires you to fully restart if you wish to enjoy any of the new content/changes/fixes etc. Given how much time and effort goes into making it to the endgame it is incredibly frustrating to repeat 60+ hours of content just for a couple new weapons and a handful of bosses. Given the game plans future updates it needs to be more clear that you are locked into the current version of the game and will never see any update content unless you make a new save and complete most of the game again each and every time a major patch comes out.
157.8 hours played
Written 22 days ago

I love a lot about this game and I will continue to play it. There is a lot that needs work/needs to change. Most bosses are just annoying. Bosses spam AoE attacks. That wouldn't be so bad, but they also move around way too much and way too far. As soon as you get close enough to attack you either must retreat from something like a bomb or they run very far away. Boss fights are also rarely ever a 1v1 experience. They either start with 2 minions of their own, or more frequently are joined by a large pack of roaming enemies. Trying your hardest, whittling a boss down, just to get ganked by 3 brutes and 2 archers? Feels bad. There is a serious imbalance in status effects and damage. An enemy can stand in fire indefinitely, yet you burn like a wicker chair. That could be forgivable seeing as you're an undead and, traditionally, fire bad but then there's getting frozen. This game takes being frozen to an extreme. I understand being stalled for a full second, even two but 3+ seconds of being frozen stiff? Again, that just feels bad. Crafting certain resources takes a ridiculous amount of time. 2 full minutes real time to craft 1 iron ingot? That is way too much. That's even after you use the right flooring and get a reduction to the time it takes. Yes, your stuff will continue to refine while you're offline. That's great, but it's just not respectful of the players time. When something requires nothing more than the player wait, it is a bad mechanic. There is an imbalance between physical and spell power. There is so much that buffs spells to the point they're OP, but physical damage feels like a game of catch-up[, even with the right gear. I would like to see there's an actual difference in my physical and magical damage output. Why give me a whole bunch of awesome weapons and weapon skills if they're always dwarfed by spells? The negative status effects in this game are the absolute worst. I could honestly change my review to positive if they changed this one aspect of the game. 4 full seconds of being frozen for hitting the enemy shield once? 7 full seconds spent as a goat? Being charmed, then stunned, then charmed again? It's extremely annoying. There are many aspects of the game that just involve taking up too much of your real life time. Status effects last too long. You're too slow. Anything takes way too long to craft and requires too many resources to do so. Why do I have to wait 48 minutes for the next rift incursion? Why does so much of this game require so much extra time? The game feels very much like a MMORPG in that you're just waiting for a lot of things to happen or finish. Castles decay? Why? No, generally speaking it isn't a game ruiner but it's not adding anything to the experience for me. "Hey, there's a chance you may log in after some time and your whole castle may just simply be gone". Excuse me? What purpose does that serve? I have seen posts sating that it helps prevent server death. Okay, sure I guess. I could also have the availability to not play the game for some time, come back, and pick up where I left off. The way spells are unlocked could also be changed. You want to go frost, but you have to wait until you've unlocked several abilities in unholy, chaos, blood, etc. It's not really a big deal, I can understand how the devs maybe want to expose you to a taste of everything first. I think it would be nicer to have the option to decide right away where it is I want to go with my build. Movement speed is just awful. there is a pretty lengthy timer on your dash, so how does it make sense to also have the player move at a snail's pace? It's very frustrating. Your helmet is for nothing other than cosmetic value. That doesn't make sense. In addition, why does the helmet un-equip when you die? Your regular armor and weapons all stay equipped, but your helmet and any potions all un-equip...? Why? Enemies, and especially bosses, should be stationary. As mentioned before, it's pretty frustrating when you're working down a boss only for a pack of 5-6 enemies to come along and decide they want in. I came here for a boss fight, not a bullet hell. It's made much worse when you're fighting a boss and another entire boss shows up to jump in. Having enemies just out and walking around sort of makes sense, but it's not working well here. When I want to engage in combat I go looking for it. That's part of building/crafting games in general. You have a safe place, a base, so you get to decide when it's time to fight and when it's not. Enemies should stay at their bases. I'm going to keep playing. I would recommend this game on sale. It can be a lot of fun. I've experienced too much frustration and heard too many complaints from friends to warrant giving a positive review.
141.5 hours played
Written 21 days ago

Absolutely amazing game. Just stop wasting your time reading this and go play it now. I said go! Why are you still here!
70.4 hours played
Written 25 days ago

Little vampire go cut trees Little vampire go plant seeds Little vampire go craft weapon Little vampire go smack boss Little vampire not so little any more Little vampire take the throne
75.0 hours played
Written 9 days ago

One of the few games which i would really like it to overstay it's welcome, but it doesn't. 10/10. First of all i want to emphasize that i played only solo PvE on my own server with some obvious QoL features (like ability to use teleports with any type of resource) and completed the game 2 times. First on normal, then on brutal. Lovely MOBA based gameplay in a survival setting. Juggling cooldowns while avoiding random bullshit from enemies just clicks with you, the right amount of everything. Gameplay loop is you farm resources, construct/upgrade your castle, craft/improve gear, kill bosses. Every aspect of it is enjoyable. Some bosses on brutal are extremeley ruthless and require a lot of attempts to figure out but nothing is impossible. I also really like that it is almost impossible to get lost as UI and UX in this game is just next level. Everything is sound and clear. My probably biggest complain is camera. You always have to manage it and at first it's inconvenient af but you get used to it pretty fast. Big con a lot of people complain about is full reset of the game with big patches meaning complete loss of your save files and of all your progress. In my opinion there is nothing wrong with it, consider it more like seasons in poe-like games. Plus it doesn't really take long to finish the game (just about 30-35 hours) and periods between updates are pretty long. Though to be fair i was lucky to buy a game with 1.1 release and i guess i would be salty if i bought it just before big patch so i can relate to people who complain about it. But overall game is a mustbuy.
121.0 hours played
Written 24 days ago

Very nice game. Played without any PvP. Just PvE with a friend. Combat is good, you get lot of options and combinations. Bosses start easy, but gradually grow more difficult, so the combat doesn't get stale and all throughout the game you get various upgrades to fresh out the gameplay. OST is alright, nothing really special. Last boss fight music is the only one that I remember. Base building is amazing. It's easy, intuitive and for everyone. For the no-effort gulag makers as well as the royal castle architects. The one thing I disliked is that the game gives you very little vanity items and a lot of them are locked behind stupid, small percentage loot from small percentage appearance of chests. If you are playing a vampire, you have to look cool. Though I have enjoyed the expierence a lot and if new updates like 1.1 appear again, I will probably revisit.
443.2 hours played
Written 22 days ago

I had my hopes on this one but it appears I was 3 years late. The game is dead for me. I like pvp, and enjoy solo aspects of it. There is ONE populated solo server out there. You get so outplayed there's nothing to learn and nothing to gain in any way, I cannot recommend this as a pvp game.
156.2 hours played
Written 21 days ago

Good game, not really my style but the vampire theme kept me hooked. Definitely mess with the settings if you're going to play single player or with a small group.
445.5 hours played
Written 6 days ago

There's something wonderful about splitting your time between hunting the landscape as a nightmarish creature of the shadows and building the coziest little castle around. Definitely a game you can lose yourself in for a while.
2.5 hours played
Written 9 days ago

Great idea, horrible gameplay...... impossible to play. Developers must be mad. Find a game that is actually playable. This could have been awesome, now it is just maddening.
81.6 hours played
Written 9 days ago

Great concept, annoying as fuck bosses. They become straight up annoying after the first few bosses. Whenever I wasn't spammed by AOE bullshit I had fun fighting them. Otherwise, I just would kill them to get over with it. I kept playing to justify my purchase.
270.2 hours played
Written 4 days ago

A Chill grind survival game kill bosses and level your tech tree. Id definitely recommend.
1,324.4 hours played
Written 4 days ago

I’ve sunk over 1,000 hours into V Rising, and I’m still not tired of it. That says a lot. This game is pure vampire crack—crafting, building, hunting, PvP, PvE, survival—everything feels smooth, satisfying, and just the right amount of brutal. Combat feels tight and responsive Base building? Chef’s kiss. The vampire vibe is STRONG. Dark, gothic, and gorgeous. Boss fights are memorable (and addictive to farm) Regular updates keep it fresh Playing solo can feel lonely after a while. This game shines with friends—team fights, building castles together, or just panicking and screaming as the sun chases us like horror movie extras. Speaking of the sun… yeah. I’ve died to it more times than I’ll admit. Not mobs, not bosses. Just me, fried like vampire bacon because I got distracted harvesting stone. Again.
195.7 hours played
Written 4 days ago

Fuking awesome game but please add more maps, enemies, bosses, level... This game is one-line, no new exp if you try to re-create character so please add tons of maps, enemies, bosses, level...
27.4 hours played
Written 4 days ago

A straightforward, very fun vampire power fantasy game. Combat can be a bit slow, very MOBA-esque, but that doesn't mean it's not challenging. Good survival gameplay, collecting resources, upgrading your gear, and designing/building your vampire castle. There is a hunger mechanic where when you need to drink blood or start to die, but the blood drains so slowly that it's not intrusive and doesn't get in the way of the core gameplay, even adds to it. The map is static which I fear might affect replayability, I was hoping for some roguelite/randomization but there's only one map. Maybe the sequel will include a way to mix things up. The game is lots of fun, I played 24 hours and now I'm buying all the DLC because I want to make my vampire castle as pretty as possible.
68.4 hours played
Written 4 days ago

Good gameplay, can be challenging on brutal or more relaxed on normal. I don't know about the pvp and base attack, but pve with buds is A+
12.6 hours played
Written 4 days ago

ENJOYABLE! The game has a lot of un for exploration as a vampire character.
71.5 hours played
Written 4 days ago

endless fun, endgame and everything. if u like grinding for the best in slot gear this game is a gem
14.3 hours played
Written 4 days ago

Just download it already, 11/10 amazing game and super SUPER FUN, no issues whatsoever and so many quality of life fun things
22.8 hours played
Written 4 days ago

-woke up in the casket -realized I'm playing as vampire, hyped -loaded up in brutal mode -cool vampiric goth mommy -placing the castle hearth in the starting position -progress through the game -regret 10/10 'd recommend. :thumbs_up:
53.1 hours played
Written 4 days ago

so much fine i had with this game, for personal chill play you can choose community servers from different regions , with wipes/ no wipes.. if you want to go more hardcore you play on official servers with world pvp drops and castle siedges ..at the end is a realy fun and addicted game , recommend 100%
147.1 hours played
Written 5 days ago

Addicting, so much progression! This game seriously is a must have