28.8 hours played
Written 5 days ago
As of writing this review, I've just finished playing the main scenario "A New Home" after playing the game for 7 straight hours with a few breaks, and let me say how much this experience moved me:
I honestly didn't expect Frostpunk to be this good, I mean, I had high expectations starting out but I was genuinely taken off guard by how much of a special experience it can provide.
Frostpunk is a city builder type game where your main goal is to keep your city well fed, safe, and most importantly, warm. The game starts you off with the basics, gather resources, build some homes, get some food, with the catch being that everyone is dealing with temperatures of AT LEAST -20 Celsius, and every couple of days, it gets even colder.
Since the game gets harder as you go, you need to learn how to manage your resources and what to prioritize so you don't doom your people to an early, icy death.
There are a lot of things that you can do to evolve the inner workings of your city: You can put the more educated part of your people to work on new structures for you to build, or maybe upgrade the systems you already have. Every couple of hours you can set laws from your [i]Book of Laws™[/i] to change things about the city's workings, like how your people deal with the gravely ill, or if kids should be put in shelters while the adults work for the day instead of laboring at the steel factory, things of the sort that start small but eventually change how the entire city operates. All of those choices can also take away from or add to how your people see you, controversial choices might make them discontent, but might end up saving their lives in the long run. One of the things it does incredibly well is that while there is A LOT to learn, there's also no guess work. You'll have to deal with RNG every now and then, sure, but whenever you make a decision, the game makes it 100% clear on what that decision will change. That lets you keep more control over the city without being worried something random might come out of what you choose.
Also, the game is incredibly smooth and responsive. The menus aren't tricky to navigate, almost everything comes up with the press of a button and you don't need to consider fifty different things when making a decision. As long as you pay attention, you won't get lost in the game's systems.
It also just feels really good to see your city evolve from your actions, to see your people go from struggling with insane temperatures and drinking thin soup to having cozy homes and better food, from working long hours at the coal mines to having it be fully automated with no need for your people to worry. If you help them, they'll leave notes of appreciation, even sometimes coming to thank you personally for your constant efforts and care.
But what makes this game really, truly special is the entire atmosphere surrounding it. It's a constant mix of hope and worry that keeps you glued to it for hours, I literally played for like 5 whole hours the other day and didn't see time pass until it was late in the night and my eyes were half dead (totally worth it, though), it's the type of game that will hold your attention so hard you forget the rest of the world even exists. But it also makes you care, about your people, about your resources, about your fate and theirs. You don't want them to die, you don't want to submit them to insane work hours or force them to eat flavorless slop, but the cold. Is. Merciless. It will not give you the luxury of not making those decisions. Ride or die.
The quality of the music is also something that cannot be overstated, all of the tracks I've heard so far have left me perplexed at how much they perfectly add to the game, especially during the final days of the campaign. The music changes as the game gets harder (and colder), and each "stage" perfectly encapsulates how it would feel to be in a situation like this. After I finished it, I kept thinking how in reality, things weren't as chaotic or hopeless as I thought, but every single element about the game made me feel like it was chaotic and hopeless anyway, like the world was gonna end if I didn't manage to keep that generator at full power for just a little longer.
And to be honest, I might as well write an entire essay about those last days, because they were amazing. Brutal, but amazing. Everything gets harder, there's no foreseeable end to the cold, the city can barely function, it's a mess. Everything that you've built is threatening to shatter in front of your eyes, but the whole situation keeps you excited and gives you just enough hope for you to you keep pushing on. You've reached this far, can't give up now! Finishing the first scenario gave me a sense of completion and happiness I haven't felt from a game in quite a while. My people were safe, my efforts weren't for nothing, and the extreme cold hadn't beat us this time.
For a few points I'd like to add, I wanna say the game looks incredible, they really nailed the "steampunk but we're freezing to death" style, I love it very much and really wanna see how the other scenarios might change things up. Again, the game is also really responsive and simple to understand (even without tutorials), you can change things in your city with ease, the controls are great and the UI is really tight, basically no clutter anywhere, it's really clean and really good at conveying information.
And this is what I think of the incredible gem that is Frostpunk. A marvel of game design, and a mustplay if you enjoy city builders, even if just a little bit. It's easy to understand, but takes attention and creativity to master, keeps you interested with incredible atmosphere and a soundtrack that will make you feel for every poor soul stuck in that cold, dead pit. Be warned, It [b]will[/b] steal hours upon hours of your life without you even noticing. And don't forget to bring a coat if you're coming. It's freezing out there.