REMNANT II®
REMNANT II®

REMNANT II®

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Launch Trailer
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II®
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Developed by:
Gunfire Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

Remnant: From the Ashes
Has been in:
• 1 bundle (Humble Bundle)
• 2 free (Epic Games Store)
• 2 subscriptions
Remnant: From the Ashes
From 8,50€
Neverwinter
Neverwinter
Free to Play
Torchlight II
Has been in:
• 4 bundles (Humble Bundle)
• 2 free (Epic Games Store)
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From 1,53€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
24,821 reviews
21,320
3,501
95.6 hours played
Written 30 days ago

Played the game finished it, thought it's kind of short but still good friend wants to play the game say less i'm in game starts some place i've never been to before fast forward i get Youtube shorts about hidden items and what not "Did you know in Remnant2..." 95 hours later we got all the Achivements what a game 11/10 cant wait for Remnant 3
47.0 hours played
Written 18 days ago

Only 3 normal worlds? Each DLC only adds a single layout variation of an already existent world? This game is more expensive than any part of dark souls and it offers far less content - both in total amount and in diversity of it. And don't start telling me that's it's a different kind of game - the only interesting aspect of it are boss fights and collecting unique items. The plot is dull and primitive, most traits don't really feel impactful, prism enhancements are a bit better, but take too long, on the final boss I still hadn't reach prism lvl 50. Also the grind: I got to the final boss, completed several adventures and several chapters in my friends' worlds, and still haven't managed to scrape by 10 corrupted shards for a single corrupted boss weapon. Cannot pass by the difficulty settings either: why not allow the player to choose Apocalypse right from the start (it was possible in the first game, what exactly was wrong with it?)? Nightmare is not well balanced for challenge, only a pair of bosses took more than 5 tries. To sum up - the biggest problem is lack of major content. It prevents you from unlocking all the unique side content. I do not feel the incentive to rerun the same dungeons and kill the same bosses for the 3d time in hope of getting 1 or 2 new rings worth of loot from a full world clear.
11.3 hours played
Written 1 month and 2 days ago

started off decent but some of the themes of area's are just not for me personally. annoying level design, meh performance. meh all around. i prefer the first one way more.
15.0 hours played
Written 7 days ago

Unplayable solo (on high difficulty) Some fun puzzles Pathing more FOMO than rewarding Waited for the game to get good into suddenly beat the final boss ????
16.8 hours played
Written 8 days ago

I want to like this game, I REALLY want to. But I just can't. On the surface, it's a good game. The systems work (relatively) well baring a few hiccups here and there (mostly the dodge, sprints and movement speed) and the idea of "Go out there and gun down hordes of monsters with your gun in a souls-like adventure!" is as good a hook as the previous game's. It's in how everything interacts that the game just falls apart at the seams. To give an example, I like wearing heavy armour in games. I like the survivability that having metal plates bolted to my body brings. So, I picked the heavy class at the start of the game... and kneecapped myself as a result. The first world was filled with shielded and ranged drones, robots, and more, that turned my starting shotgun into a liability, while my armour did precisely nothing at all of value. Not only did the heavy roll dodges make getting into shotgun range incredibly dicey, the armor itself is made of cardboard. My health just kept melting away in every encounter I went through. Now, to be fair to the game. Apparently your starting world might be random? And I was just unlucky in rolling that one first. But the fact that it's even something that can happen is VERY telling and should have been my clue to refund the game right then and there. But no, bought a new primary gun and pushed on. For a while the game was actually kinda fun. Going in with a HMG and blasting away at robots and zombies and other what have yous definetely has a charm to it. I was going through the world, getting mildly annoyed at how since it's a randomly generated layout it always meant that I was definetaly missing out on stuff, or how some event could only be triggered once, and if you messed up, you'd never be able to try for the goodies unless you rerolled the world, or made it into an adventure (looking at you, flooded room!). But yeah, for the most part things were pretty good. Then the bosses happened. OH BOY THE BOSSES! In all Souls-like, the bosses are the highlight, right? Where you fight them mano-a-mano (most of the time), figure out what makes them work, what sort of telegraph they have in order to be able to dodge, or endure, their attack in order to get a window of opportunity for damage. Well, forget all that. Remnant 2 is here and it's bringing none of the telegraphing, tons of unneeded mooks and all of the jank! Rather than be a fight where you can properly focus on what the boss is doing, the game will just throw heaps of random distractions your way. If these enemies were weak and easy to kill, it wouldn't be an issue. Except they're not. They're as dangerous as the ones roaming the dungeons, the same ones that can wreck you in only a few hits. So you have to deal with them ASAP in order to not get overwhelmed. Which is fine, in theory at least. The issue comes from the lack of proper telegraphing from the boss proper. As an example, the world boss I had to deal with at the end of my first world was a weird, giant ghost thingy. It had a move where it'd go invisible and send little seeking balls of energy your way. Lots of them, and to deal with them you had to shot them. The issues with that attack were twofold. First, the balls did damage on contact, but also shot beams at you. Those were telegraphed by a small line before going off. Which in theory meant you could dodge them, but you couldn't. Because after dodging, there's a window in which your character is still getting up, but is still vulnerable. Meaning that since there's a ton og those attacks, and therefore beams, you get light up like a chrismass tree. So just shot the all right? Yesn't. Because the second issue comes in right then and there. The boss will thrust it's hands through the floor to try and grab you, or punch you. Never really got hit by those, got clipped plenty of time though, and they hurt. Mostly by staggering your and making it so you can't shoot, or dodge the balls of energy while you are! Just dodge them, right? Well, yeah. Except that there's little to no telegraph on when they're about to come out (the where is 'always under you'). That leaves two options: either you have to keep running around like a headless chicken, hoping that you won't get hit too many times. Or you stand your ground and blast away at the balls, while also doing your best to dodge the hands. Problem with option A: you don't have a ton of stamina. So you'll run out, and even if you maxed out the max stamina+ trait, you're probably dodging like crazy and that really chunks your bar no matter what. Option B: you're taking a lot of chip damage, getting staggered and using up a limited resource (ammo). But wost of all you're... aiming? You'd think that's not an issue, but it's a huge one. You cannot hip fire in the game about taking horrors beyond man's comprehension with guns. No, for some reason, rather than put the melee attacks on a separate button and allowing you to hip fire at things coming your way. You MUST first aim in order to go-a-blasting with your pew-pew guns. Theis is a problem on multiple fronts. It means there's always a delay between noticing a threat, or a window of opportunity, and sending lead downrange; more insidiously, it also makes it harder to see what's going on. See, aiming zooms your camera, going from an almost full body view, to a right above your shoulder view. Which, yeah, it's a TPS, of course it does. That's what aiming is like in those games. Problem: you can't see SHIT anymore. Peripheral vision? Never heard of it! Now, it come back to the boss. Dealing with the balls now mean that you're removing a good 50+% of your FoV to try and deal with them. And SURPRISE! There's another attack in that sequence! The boss'll slam down a fist on the floor and create a black hole that will suck you towards it and deal massive damage if you stay near it. Here's the problem! with A, you've been dodging so much that you don't have the stamina to get away properly! With B, the boss just dropped it right on top of you and now you have to srambled to get away before it chunks your health down to nothing! Oh, and did I mention that there's no telegraph for it? There's no flickering field of green energy, no swell of dark mist under your feet, no nothing. It just happens! I beat the boss. But dear lord did it not feel good. It wasn't a glorious victory, earned by me learning how to deal with him. It was solely a DPS check to see if my gun was gunny enough to kill him faster than he could kill me, while I ate all the damage ever. Not fun. Then I got to the labyrinth. Where every issue I had so far just got so much worse. First off, it's boring as can be. It's a labyrinth made from shifting stones. But there's nothing interesting to the place- as a dungeon I should say. As a one off place you go to for a big "Woooow" factor? Yeah, it does the job. It's pretty good actually. But as a place to explore? There's nothing to tickle your interest there, no little bits and bobs that draws you in and makes you want to figure out more of the place. Enemies were pretty bad in the previous world, but they're just so much worse here. But not as bad as THE C U B E. So, the boss of the labyrinth? Cubes the size of a house. Sounds kinda boring? Don't you worry, the devs had the best idea: They'll just roll on top of you and instant kill you! Did I mention this game has an hardcore mode where you only have one life? The issues with the cubes are many. But heres my prblem with it. they (surprise) don't give an indication of where they'll move next. But also fast they don't stay on of face for long and will quickly roll onto a new one. If you've picked wrong? *squish* GG and you get to restart. You *can* make safe spots by shoting weak spots. But that doesn't change the incredibly trial and error nature of it. I could go on, but limited characters and all that. Anyhow, that's when I realised that I made a mistake. Don't make the same.
15.6 hours played
Written 29 days ago

It's not the worst game. I've played worse. The ending comes out of nowhere. It feels like the story should have been at twice as long. Writing is laughable. The characters are nothing. I used a single consumable the whole game. Only found a single set of armour during the play through and could only get a partial set without grinding. If you played the first game, its just the root again. Just half baked
39.0 hours played
Written 9 days ago

Great gameplay, terrible writing and even worse bugs.
75.4 hours played
Written 10 days ago

HUGE improvement from the first game, got bored to tears with the first but this one seems alot more fluid with combat.
75.1 hours played
Written 21 days ago

I have one single complaint with this game. The final boss is absolutely horrible. It is probably one of the coolest fights every to WATCH. But to play is a nightmare. Way too much visual clutter. The difficulty in the final boss isn't your ability to dodge or hit shots. It's to see wtf is even going on. THAT BEING SAID... still one of my favorite games of all time. It rivals Elden Ring in my personal opinion (which also has a horrible final boss funny enough lmao). I played it on the hardest available difficulty from the very start, nightmare (you unlock a 4th after beating game), and it felt perfect for someone who's good at video games. Genuinely challenging and fun. This is a straight upgrade over remnant 1 which is exactly what we needed. Fantastic enemy design, fantastic boss design (except last), fantastic visual styles for each... Biome? whatever they're called. Fantastic build systems with the relics, rings, weapons, mods, etc. Oof what a treat. I played the campiagn almost entirely solo and I've done a good bit of co-op as well. Both are great. Can't go wrong... just... throw on some heavy armor for the final boss and some defensive rings or something. The fight is fine if you can tank a few hits but the way i played where i always get 1 shot by everything... there is just too much visual garbage in that fight for it to be fun in an intense setting like that. 9.5/10. Good stuff.
165.5 hours played
Written 19 days ago

(I played this fully through on both veteran and nightmare with multiple builds and 165 hours at writing this) Scaling is absurd and most of your game runs will revolve around avoiding the oneshot mechanics (super fun; right?) they only get more egregious when you're playing with friends because their power level can potentially scale the bosses into insanity. There are few options for handling this other than grind as hard as possible; run maximum damage reduction and /hope/ or just be perfect and dodge everything for bullet spongey fights that will end the moment you make a mistake. They somehow took the worst parts from dark souls sand made any factor of an RPG of this game irrelevant. Remnant I had problems with adds during bosses and i get that people didn't like that- but this is; in my opinion much worse. Combine into the fact that there is group play and that becomes 'you messed up one mechanic and now you're going to lay on the ground looking at youtube till your group wipes' for however long that may take to actually clear the content- this is just... honestly poorly constructed game design. The main story- btw; is laughably bad. My group jokes about clementine nonsense and the absolutely canned production is only enjoyable for how comically badly written and produced it is. All the side content is amazing and much of it is engrossing in some really incredible ways; but considering how much of the 'main story' elements you have to engage with- you'll at least be happy to know you can skip it all and miss literally nothing. go get your '3 world saving objects' hurr. TLDR: I liked that there's boss intros- 4/10
18.5 hours played
Written 7 days ago

This game has a lot of replayable content in the form of secret areas, secret bosses and basically everything is secret, even classes/archetypes are hidden behind doing some secret quest or finding some secret stuff. The game makes you backtrack a lot and makes you spend a lot of time exploring and not doing much fighting. The problem is that this game is not that good to be doing that, the combat is rather clunky, activating your abilities have some animation that kepts you lock in place, everything is behind some animation even activating your weapon mod to use some secondary type of ammo has some animation that basically feels awful, this makes want to keep playing the game and exploring just a complete boring endeavor, me and the two friends i was playing at some point in the story we decided to just stop exploring and just finish the story, we ended up clearing the game in 18 hours, but the actual gameplay was probably 17 hours since we also wasted a lot of time dealing with connectivity issues and game crashes.
13.1 hours played
Written 26 days ago

If you love Marvel quips and consuming procedurally generated content, then you will love this game. Playing through Remnant 1, I thought the short linear sections between bosses was lazy, but in retrospect I greatly prefer that over "exploring" generated areas for an hour in between bosses. Apparently I've missed half the bosses and have to see them through multiple playthroughs, but I have better things to do than play slop for another 12 hours to see bosses that will be beat in 15 mins each.
18.4 hours played
Written 24 days ago

Someone needs to make a game that copies everything about this game but instead of procedural generated crap it has actual designed levels and the secrets don't require a masters degree in wasting time. I like the builds you can make and the guns are fun to use but everything else is not just good.
208.8 hours played
Written 4 days ago

Remnant 2 is an absolute blast to play, especially with your friends and even your kiddo — the perfect mix of challenge and chaos that makes every session unforgettable. This is peak co-op gaming at its finest, with intense fights, gorgeous worlds, and endless laughs. Can’t wait to see what kind of madness they cook up for Remnant 3!
138.3 hours played
Written 4 days ago

I had a lot of fun with it. Still playing during this review. Would recommend. Its a souls like with a little gears of war zest I would say. The Stories and visuals are amazing 10/10
14.3 hours played
Written 4 days ago

Единственный норм босс - это финальный, но даже после победы над ним нас разкидалона старте титров и мы больше не можем создать онлайн лобби. Мир действительно закораптился. Посмотрите на фонарик.
36.0 hours played
Written 4 days ago

I only recommend this game if it is on sale. I think they kind of rushed this one. I mean it is still fun, but it feels like something is lacking. It has like this disconnected feel to it - maybe the writing? Plus, the combat could have been a little bit more smoother especially the relic use and movement.
894.8 hours played
Written 4 days ago

Love this game! Sure, there are bugs, but the gameplay and story are just fantastic, and there are some awesome boss fights. And it's especially cool to play co-ops! Definitely recommend.
217.5 hours played
Written 4 days ago

One of the best co-op games I’ve ever played Remnant 2 might just be the best co-op experience out there. Playing with a friend is insanely fun—challenging, rewarding, and never boring. The difficulty, especially on higher settings, really keeps you on your toes and makes every victory feel earned. It’s fully up my alley: great combat, tons of build variety, and a dark, intriguing world that keeps pulling you back in. If you enjoy co-op games with depth and challenge, this is a must-play.
42.7 hours played
Written 4 days ago

Remnant II mixes many familiar elements from other games into its own unique and interesting blend. I would definitely recommend playing it if you like souls like games and/or games that center around creation of builds to fit different playstyles
147.7 hours played
Written 5 days ago

I wasn’t expecting a sequel to come out so soon, but I’m really glad it did. I played the first game with my younger sibling on Epic Games when it was free, and we had a great time finishing it together. I appreciated the more approachable, toned-down Souls-like difficulty—it struck a nice balance. The sequel improved in a lot of ways. I really liked the expanded selection of weapons and armor, and the ability to mix and match two archetypes adds a lot of depth and variety to the gameplay. Interestingly, it’s not the bosses that challenge me the most, but the environments—there’s danger lurking around every corner, and that keeps me on edge in a good way. I’m also glad the developers added extra content. It’s exciting to see how the game continues to grow, and I’m looking forward to what this studio creates next. Hopefully, they keep raising the bar.
40.2 hours played
Written 5 days ago

Extremely replayable, definitely one of my favorite games OAT, the gunplay is amazing too.
104.1 hours played
Written 5 days ago

This is the 457th re-randomised review for this game and it's still positive. Will reroll further and update.
10.3 hours played
Written 5 days ago

Great game. keeps you on your toes and love the build crafting
36.2 hours played
Written 5 days ago

Great game with great atmosphere, exploration, and writing.... then you get to the final boss, a mess of one shot mechanics and movement limiting areas couple with enormous effects that you can barely see. I am so unbelievably tired of every game having to be "soulslike" with massive difficulty spikes and annoying one shot mechanics. Sometimes I'd like to just finish the story in a game to see what happens. If you like punishing difficulty if the quality is there, and have the time to run your head into the wall over and over and over, leaving any sense of immersion behind, then this is for you. Otherwise, pass on it.
9.5 hours played
Written 5 days ago

remnant 1 runs at 180 fps and its way less confusing
15.3 hours played
Written 6 days ago

If you liked the first Remnant, this sequel takes everything up a notch. 🔥 More build variety, tighter combat, and some of the best procedural level design I’ve seen in a co-op shooter. 🎮🧭 The mix of Souls-like mechanics with fast-paced gunplay feels even more refined. ⚔️🔫 The new Archetype system adds real depth 🧠, and experimenting with class combos is a blast 💥. Whether you're soloing or playing with friends 🤝, the game constantly surprises you with its environments 🌌 and boss fights 👹. Some puzzles are genuinely clever too 🧩 (or frustrating if you're not into that—fair warning ⚠️). Performance is solid 🖥️, though there are occasional stutters in some areas. Inventory/UI could use a bit more polish 🛠️, but nothing game-breaking. Overall, Remnant 2 is a must-play if you enjoy action RPGs with weighty combat and exploration. Highly recommend, especially in co-op. 🏹🛡️🎯 Rating: 9/10 ⭐
54.9 hours played
Written 7 days ago

Very enjoyable experience playing coop with a friend. If you want to get better and find all the classes, get ready to watch lot's of videos on Youtube. There are TONS of secrets, perhaps to much... But its an amazing game!!!!
11.9 hours played
Written 7 days ago

Seems fun and all but horrible performance/look ratio... I need framegen with a good PC and even with FG in some areas I get ~ 80fps...
80.6 hours played
Written 8 days ago

Great Game! Feels like a third person Borderlands with guns, powers, and melee attacks with enough class options/abilities that let you mix and match to your own playstyle. I was fond of doing a melee build for most of the game, but in the end, once I got my *precious* gun...well, I switched to to focus on that with lots of lifesteal! To be honest, the amount of hidden things in this game is kinda mindblowing. Feels like I discover something new just browsing YouTube. For example, I have no idea there's a shovel in the game and you can use it to DIG up ammo and other resources! There's more to that shovel...but I won't spoil it for others. It's also interesting that the zones are randomized. Unless you are rerolling, odds are each playthrough will be entirely different than your last, and considering how much is hidden in this game with gear and classes, you WILL be playing more than one time or rerolling trying to get the zone(s) you need for what you're after. My only complaint would be the progress with a coop buddy needs to be synced... It's not a big deal for one person to always host the game, but it does take away ones ability to do something solo (like pursuing something your coop buddy doesn't want). Either way, solid game I can't recommend enough, ESPECIALLY if you have someone to play it with!
18.4 hours played
Written 8 days ago

A lot to do here and replayability. Great graphics without being life like, nice sci-fi feel, good map sizes, lots of secrets you definitely won't be able to do everything one play through. Builds are diverse and also options yeah? You have a few options to get certain items. Good game to put linkin park to and jam out. Is it better than number one? Idk... whenever I played number one it felt harder just because it was fresh. It felt bigger because I was probably confused where to go. I think they are pretty equal in standing.
71.8 hours played
Written 8 days ago

i love it but i miss the trait system from the old game where you would get traits based on what you did.
58.9 hours played
Written 9 days ago

This game is all about the co-op. You have to play through at least 3 times to be able to do all the bosses, side quests and extra story elements. It's fun if you increase the difficulty each time. Pick up the DLC to extended the fun. Plenty of classes and choices of mixing them together. The story is MEHHH, short and forgettable. The game play is fun and the procedural generation makes repeat playthroughs worthwhile . (at least 3). Also...crazy dragon tron final boss. lel
20.5 hours played
Written 9 days ago

Great sequel. Improves a lot of the original functionality and just overall smoother, better graphics, more efficient.
106.4 hours played
Written 9 days ago

Its a western cowboy version of dark soul. if you here for a good story. its still decent. but holy hell the DLC got the goodies. the combat felt lackluster. but hey because it mainly focus on the guns instead of melee combat. it felt like Warframe slow version for the Random Generate dungeon section. best to play with friends (because there alot of secret and quest required Co-oP)
0.8 hours played
Written 10 days ago

its not fucking playable with crossplay, I bought this to play with my friend on xbox, but EA are fucking scum bags and made it where no matter what fix I try that the forums give, it just wont work SHIFT F4 DOES NOT WORK. its bullshit.
92.0 hours played
Written 10 days ago

The first remnant game was one of the most favorite souls like games I've played. The second one adds much appreciated quality of life improvements and improves on every thing the first game did well. Highly recommend. 8.5/10
36.0 hours played
Written 11 days ago

I told myself and others that I would never play this bum ass game. But now I see the world differently and have realized that this game is literally the most insane game ever and I love it. PLAY THIS GAME.
35.1 hours played
Written 14 days ago

[h1] 6/10 [/h1] I really want to love this game, but there are a few things that keep me from doing so. The story/storytelling was lackluster and my enjoyment, the difficulty, and pretty much everything else in the game all come in waves for better or for worse. I also feel like there just isn't enough unique content that you can access on one playthrough. I know the game wants you to replay worlds and bosses in the adventure mode, but even doing so once will lead you to be bored and overpowered in the campaign. If you're a fan of souls-like games, get this on sale if your backlog is empty, but if not, I'd skip it.
89.8 hours played
Written 14 days ago

Highly recommend playing this with friends. One of the best multiplayer souls likes I have ever played. I wish other souls-likes in the genre had this level or seemliness when it comes to multiplayer.
78.4 hours played
Written 14 days ago

If you enjoyed the first game, this one is basically better in every way. If you enjoy build crafting, this game has so many builds and playstyles to pick from. Loot feels awesome. Bosses are fun. Playing with friends is a blast. Great experience across the board.
10.9 hours played
Written 14 days ago

The biggest blunder of this game is, that it didn't name the "Standard" difficulty "Story Mode", coupled with not being able to change the setting for a character. The second blunder is, that they didn't double down on what made Remnant 1 special: Co-Op Boss fights. Still a good game though. Wish we could have increased the difficulty mid-game as we couldn't be bothered to play the first 5 hours again.
42.2 hours played
Written 15 days ago

I'll preface this review with saying I was a fan of Remnant From the Ashes before playing this game. I waited to pick this game up for a long time to wait for a decent sale, DLCs, and to review other steam user reviews. With that being said I'll get into my thoughts on Remnant II. I REALLY tried to like this game. I gave it 40+ hours. From previously liking the first game and replaying that campaign multiple times I thought this would be a solid successor. However, right from the start I had issues with the way this game plays. Now its not the biggest item to complain about but, but there's a character creation process at the beginning. There are few to little choices on actually designing your character. So little in fact I think they should've just cut this right out of the new-game process. It feels so unnecessary to go through the motions of "Designing" a character that you can barely edit any facial features and will be forever covered head-to-toe in armor (yes you can disable showing the helmet but this doesn't help due to the previous mentioned limited choices). This left me detached from getting invested in my character. In contrast, I would point to MHW Wilds as a good example where you can design a character, fully clad them in armor, and have the options to customize their look to your specifications. With that being said, now actual game-play criticism. SLOW. You are SLOW. Very SLOW. Even when sprinting you are slogging through the levels at a snails pace. This became such a paint point that I spent several prism levels once unlocked and invested them straight into movement speed. In general, each level or new artifact fragment type found gives you a minuscule +buff to the respective stat, generally a fraction of a percent. So this means you increase in stats slowly...and you move slow...making the game slow. This will tie into my next point, but just keep in mind of how you would want to experience a souls-like looter-shooter. Next is level design. It's not great overall. Some areas are better than others. Some are not enjoyable. The environmental storytelling is present a few locations, but on a whole feels completely grayscale when you compare it to what you had to do to get there. I'm referring to the procedural generated levels and lastly the combat with hordes of low variety type IDENTICAL mobs you have to wade through to get to the storyline pieces. Remnant 2 utilizes procedural generated levels. The first game did as well, but something is completely amiss with this rendition. The levels in Remnant 1 felt more linear with more expectant paths and outcomes. This game is doing something completely different. The level layouts feel like they were developed by an early generative AI model. Copy & paste set pieces with a dead end here and useless path there scattered about. However, you need to explore every nook in cranny of this generated world because they've trickled in tome books that give you "rare" trait points you'll need to get stronger. I like adventuring and leaving no stone unturned in games, but when your world feels devoid of curation and human touch it feels punishing to have to play. It feels like the general levels/zones weren't designed for you to enjoy, appreciate, and fall in love with. They are there to waste your time. They feel cold and heartless. On top of all this, the in world "Lore" books & few audio tapes present require you to stay physically next to them to consume. You don't have journal notes and can't listen to the rare audio tapes on the go, very lame. I want to lightly address the puzzle designs in this game. A few words come to mind: Frustrating, confusing, Wiki-needing, lame, and sadistic. Very few puzzles were enjoyable and even parts of those match the previous listed adjectives. To sum up, this souls-like lacks all the charm a From Software title has earned to warrant putting you through these trials and hoops. Some puzzles are downright unforgivable poor core gameplay design. The last topic, combat. In the main campaign, there are 4-5 different planets/zones, they have different enemy types, but they are generically all the same and function the same. Not to mention that "Elite" mobs dynamically spawn frequently while you traverse an area giving you a "Challenge" to face. Except you are going to fight the same exact elites over and over with no variation. These elites are essentially bigger bullet sponges that slow you down further. In addition, AI Mob leashing is so large that I can't recall ever being able to outrun their range for them to leave or reset. The DLCs add a few more mobs and elites, but by the time you get to this content you'll have experienced fighting the same creatures thousands of times. TL;DR - I would not recommend this game to anyone that I know. This game felt like a chore and was punishing to play. IMO, the developers clearly do not understand what a fun game plays like. If they make a future game in this franchise I'm not interested in playing it.
66.1 hours played
Written 15 days ago

This game is great. I have over 600 Hours in it on the PS5 and now i'm starting fresh again on PC.
245.6 hours played
Written 16 days ago

Damn near masterpiece, but like, leave some secret for us more casual players? So we can have a little taste test of the fun rewards like archetype via personal exploration instead of youtube guide. THEN get addicted into discovering the secrets more and more. But rn feels like only 10% of the fanbase actually gets to the fun part of the game.
17.0 hours played
Written 16 days ago

It's alright, a AA game, no bells and whistles, fun in COOP, dont expecting anything ground breaking.
1.4 hours played
Written 16 days ago

Rolled the furnace as first dungeon, even bought this game for a friend. Died repeatedly, game hasn't taught us literally ANYTHING about how it works. Mobs spawn behind, constantly. Uninstalled and refund.
186.7 hours played
Written 16 days ago

10/10 recommend. One of my favorite games of all time. First Remnant was awesome, I like this one even better. Get your friends to buy it and play with them to. Make a cult. It's worth.
38.5 hours played
Written 16 days ago

If you liked the first one, this is all that and so much more. Yes they changed the armor system, but there's so much more variety in builds now. My only complaint is performance. It can bog down alot, even on low settings. Apparently the DLC is even worse and that will probably stop me from buying it.
6.9 hours played
Written 17 days ago

The game is great in Multiplayer, definetly a good cross between souls and Destiny like gameplay with an edge of madness.