105.8 hours played
Written 7 days ago
Elden Ring feels like a worthy spiritual successor to the Dark Souls trilogy, with the key difference being its vast open world. You explore a hostile medieval-style fantasy landscape filled with castles, catacombs, ruins, colossal trees, magic, legendary weapons, and vile creatures like dragons, the undead, demi-gods, and cosmic horrors. But you aren’t some mighty hero, you’re a weak “Tarnished” tasked with overcoming it all.
To reach the ending you only need to engage with a small portion of the world, but most of the optional content is so good that you’ll want to experience it anyway. Huge hidden areas contain game’s-worths of content to discover. And it’s never a waste because it makes you stronger for the main quest as well. For me, this is the best exploration I’ve experienced in any game, and easily Elden Ring’s greatest strength. Graphically, fidelity is good but not groundbreaking; what makes it shine is its art direction. Beautiful landscapes, striking set pieces, and dramatic architecture combine to create a stunning atmosphere. The result is a game that feels more visually striking than anything I’ve played before.
Combat is very similar to Dark Souls 3: every button press matters, and you can’t just spam attacks. Brutal enemies force you to play deliberately. My main issue is the difficulty balance. The freedom to go anywhere means the easiest solution to hard fights is often to leave and come back later, which for me led to being overleveled and bulldozing bosses. As a result, I rarely felt the same satisfaction of overcoming tough challenges as in earlier Souls games. Personally I prefer a world that is slightly more closed off then an (almost) fully open world one. On the other hand, this freedom makes the game far less frustrating and more welcoming to newcomers, which is a great thing. Smaller flaws like reused content or specific boss complaints exist but aren’t worth elaborating on here.
Calling something a masterpiece is always a bit of an exaggeration but this is certainly close.