ELDEN RING
ELDEN RING

ELDEN RING

37,438
in-game
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ELDEN RING Launch Trailer - ES PEGI
ELDEN RING Pre-order Trailer - ES PEGI
ELDEN RING Official Gameplay Trailer - ES PEGI
ELDEN RING 101 Trailer - ES PEGI
ELDEN RING CGI Trailer - ES PEGI
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
ELDEN RING
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Developed by:
Published by:
Bandai Namco Entertainment
Release Date:

Steam
Latest Patch:

Steam

DARK SOULS™ III
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DARK SOULS™ III
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Sekiro™: Shadows Die Twice - GOTY Edition
Sekiro™: Shadows Die Twice - GOTY Edition
Not in Sale
DARK SOULS™: REMASTERED
DARK SOULS™: REMASTERED
From 30,77€
ELDEN RING Shadow of the Erdtree
ELDEN RING Shadow of the Erdtree
From 31,63€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
406,207 reviews
382,809
23,398
121.3 hours played
Written 16 days ago

[h1]The Fallen Leaves Tell a Story[/h1] I have played many games in my time, ever since I was little, but I have not played a game like [b]Elden Ring[/b]. I have played a few of [b]FromSoft’s[/b] titles, like [b]Dark Souls[/b] and [b]Sekiro[/b], but [b]Elden Ring[/b] was different; it hit something in me that no other game could ever do. My review alone won’t be able to describe everything this game has to offer [h1]Pros and Cons[/h1] [b]Pros[/b] [list] [*]Fantastic world for you to explore [*]Extremely fun and varied gameplay, with lots of different builds for you to play [*]Lots of side quests to go and do [*]Really fun boss fights that can be challenging [*]Beautiful graphics that make the world real [/list] [b]Cons[/b] [list] [*]I experienced a few crashes when starting up, and the game failed to launch a few times [/list] [h1]World Building[/h1] [b]Elden Ring[/b] doesn’t present itself with a story; rather, it introduces you to its world and then drops you into it. The rest is up to you to uncover, and the world is vast. Now, don’t expect [b]Skyrim[/b]-levels of vastness, but the world of [b]Elden Ring[/b] is huge. There is so much for the player to do, and the game wants you to explore its world. It introduces you to a path, but it tells you to go out and explore. This is a game that invites you to explore it to your heart's content and uncover its many secrets and lore. There is a story and a set objective to this game, but [b]FromSoft[/b] wanted to provide players with an experience they can enjoy at their own pace. When I say this, the game wants you to take your time. Don’t get me wrong, if you are a skilled player, you can beat this game fairly quickly, but that’s not something I would do on your first playthrough. There is so much content that not a single playthrough would be enough, as there are six different endings for you to get. If you want to get a certain ending, you will need to complete certain side quests to get that ending. [h1]Gameplay[/h1] [b]Elden Ring[/b] will start you off with a class system; the class you choose is the weapons you start with. You can get any weapon in the game, but if you want to use a certain weapon, you will need the correct stats to use it. If you played any of [b]FromSoft's[/b] games, mainly the [b]Dark Souls[/b] games, it will feel very similar to that. If you're new to the [b]Souls[/b] series, you can jump into this game without any issue and start playing. [b]Elden Ring[/b] will tell you how to play, but everything else is up to you to learn, and it’s pretty simple in that regard, but also complex. One of the cool things that I liked is that even if you want to build melee, but have some magic-based attacks with it, you can do that with certain weapons. I ended up switching to a strength build with [b]Blasphemous’s Blade[/b]. This sword is a strength weapon that deals fire damage with a special magical attack, which will also heal you after using the spell and will always heal you after killing an enemy. If you are looking for a more magic-based melee weapon, then [b]The Sword of Night and Flame[/b] has two magic-based attacks. That can be useful, but the weapon sorta falls off near the late game unless you can somehow make it work. If you feel like changing up your build completely, just go and defeat [b]Rennala, Queen of the Full Moon[/b], and give her a [b]Larval Tear[/b]. That way, you can then change your stats completely and try out a new build with different weapons. You can even upgrade your weapons, shields, etc, you will need [b]Smithing Stones[/b] to upgrade them. Special weapons will require [b]Somber Smithing stones[/b], which are more difficult to obtain. But you can buy these and normal [b]Smithing Stones[/b] at the [b]Roundtable Hold[/b], where the [b]Twin Maidens Husks[/b] are, by finding the designated [b]Miners Bell Bearing[/b]. When you defeat enemies or bosses, they will drop [b]runes[/b], and you can use these runes to level up your stats. Each stat will have a certain benefit to them, like [b]Vigor[/b] giving you more health, or [b]intelligence[/b] increasing your magic damage, and resilience. There is a lot to talk about with the stats that I can’t explain in this review. The higher your level is, the more [b]runes[/b] you will need to level up, so keep that in mind when leveling up. But be careful, if you die, you will lose all your [b]runes[/b], and you can recover them by visiting the spot where you died. However, if you die again without picking up your dropped [b]runes[/b], you will lose them for good. There are a ton of side quests for you to go out and do, some of them will have you retrieve a certain item, others you will have to go and fight certain bosses. There is a lot of variety in the side quests, but you should be careful. Progressing through the game in certain ways will lock you out of doing certain side quests. This also applies to the DLC as well; certain summons/side quests will be locked from you just by entering certain boss rooms. The boss fights are also really good, and I love the creativity that went into them. Some of them can be very challenging to the player, but with the right tools and some nicely timed dodges, you can beat them. https://steamcommunity.com/sharedfiles/filedetails/?id=3497171301 Traveling through the world is also very fun; there are just so many places for you to go to and see. One of my favorite moments in the game is finding [b]Sites of Grace[/b] (which are the game's bonfires) in the starting area of the game. This happened to me twice, and I was overleveled for the area. I like it when I find things in starting areas that I did not find before. [b]Elden Ring[/b] gives you the freedom to go wherever you want. Although you will also be finding out the areas you can walk into and the areas that you avoid until later. [h1]Graphics and Performance[/h1] The graphics for [b]Elden Ring[/b] are beautiful, the world is very nice to look at, and there is a lot of mystery to it, with each area of the game feeling different and unique. I tested the game on an NVIDIA GeForce GTX 1060 3GB, AMD Ryzen 5 1500X Quad-Core Processor 3.50, and 16 GB of RAM, I had no issues while playing the game. However, the game would sometimes just not start or crash when starting up. This resulted in me having to reboot the game; this did not happen all the time, but still an issue worth pointing out. https://steamcommunity.com/sharedfiles/filedetails/?id=3497169913 Personally, I don’t want to say any cons about this game, as [b]Elden Ring[/b] is just that good, I can’t find any issues with it. [h1]Final Verdict[/h1] [b]Elden Ring[/b] is a fantastic game that has loads of content in it, so much that I can’t cover it all in this review due to [b]Steam's[/b] character limit. I had a lot of fun playing and exploring its world, and when I beat the game, I felt sad that it was all over. Yeah, there is [b]New Game+[/b], but I won’t be able to experience the game again like I did the first time. I recommend [b]Elden Ring[/b] at full price, and this isn’t something I say very often, but [b]Elden Ring[/b] has proven its worth. I even recommend the DLC [b]Shadow of The Erd Tree[/b] as it adds more content to the game that is really fun to play. Also, no matter how high a level I am, I will always hate fighting [b]Giant Crabs/Crayfish, Monstrous Dogs/Crows, Flame Chariots, Basilisks, Revenants[/b], and [b]Abductor Virgins[/b]. [quote]Everyone who came to [url=https://store.steampowered.com/curator/45514478-Skyknighter's-Sleepless-Nights/] Skyknighter's Sleepless Nights [/url]Crossed the sea for good quality reviews[/quote]
523.1 hours played
Written 14 days ago

By this point, the strengths and weaknesses of Elden Ring have been fairly thoroughly discussed. As an open world game, what it lacks (as is innate to the nature of most truly open games) is a lack of authorial guard railing that prevents you from playing the game in a way that produces an unenjoyable experience. The experience that you hear some people report having had with this game are still there and its possible for you to have them, but you must apply autonomous discernment so as to not produce for yourself a miserable experience. I think the greatest mistake when approaching this game is treating it like a single player MMO or online RPG where the goal is to hoover up all of the "content". Many things are there not necessarily to be dealt with but to provide verisimilitude. An easy example of this is the great expanse of powerful miscellaneous fauna in the game world such as the Rune Bears and the large crabs. There are environments where there are many of these. They offer some reward, but not enough for fighting them all. You're not really meant to fight them all. They just live in this world, if you're picking a fight with a bear you're doing so for the same reasons you might do so in real life. Because you felt like it. The game provides a great many things to do, but it is not neccessary or expected that you try to do them all. There are optional dungeons and caves and this optional content is rightfully treated as the most middling aspects of the larger experience, but I think its worth remembering that the game is designed to [b]end when you feel that it is time to end[/b]. Of the many obtuse mysteries this game has, one of the least mysterious is how to reach the end, which is the most clearly communicated goal of all the various objectives you might come across. To enjoy this fully, and to see what other people saw, I recommend treating the experience like a trip to a foreign land that you only spend as much time in as you feel is right. You might become compelled to stay for certain mysteries or challenges for their own sake, but completion is unneccessary and not even truly the point. One of the other best ways to treat this game is as a photography sim that you play with your F12 key. If this is all you do with this game before ending it on your terms, I would say you will have gotten the more optimal experience out of this vast work than those who treat it like an MMO to completely master. In various interviews regarding the development of the game with Miyazaki, he says that it was originally going to be more of a Shadow of the Colossus inspired experience, where the world would be more deliberately lacking in "content" between the major destination points that lead to bosses or signficant NPC encounters. I think this is the key to enjoying this game. To play it like a Shadow of the Colossus which has the optional side options of a conventional open world game. You must instead approach the game with a holistic appreciation of the total environment that you are contained within. There is certainly enjoyment to be had in the extra contents of the game, but that is not [b]The Point[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3215037099 The negative space is [b]The Point[/b]
80.6 hours played
Written 28 days ago

ive just beaten the game and it took me 98hrs(ignore steam its wrong) this game is a 10/10 experience. this is one of if not the best game i have ever played. even if i got the bad ending for my first playthrough it was amazing. the whole journey to the final boss was amaizng and i loved every second of it (except fire giant) the bossses in this game are amazing 10/10 game DONT GET SPOILERS AND BUY IT
88.2 hours played
Written 8 days ago

This game is heat, I still need to finish it, but take your time and make your playthough yours. Guides for busted builds are cool and all, but still do what you think is good. And again, take your time, don't rush through mainline bosses because that's how the game is supposed to go, sometimes stuff gets locked off and you've gotta newgame plus or just make a new save. But with it all together, a GREAT game. 10/10 Singleplayer (multiplayerish) experience.
133.4 hours played
Written 7 days ago

I have never played a game with this quality...btw Im a hardcore fan of the souls genera but man this game is unbelivable its very huge and Im on my first playthrough with 132 hours and still didnt finish the base game so you can imagine how massive and detailed is elden ring...
6.4 hours played
Written 10 hours ago

Elden ring? More like "Stutter-ring" PC-diff? NO! I have a decent PC and now with the mod i can now play smooth in a MAX settings, Well even in others who have 4090 they experienced it too. Can't play online, EAC (Easy anti cheat) cause the stutters, so I have to download a mod to fix the game which requires playing in offline, DAMN devs it's been 3 years; Do the job! PS. I liked the game, just not the stuttering.
137.7 hours played
Written 12 days ago

At first I wasn't sure if I'd enjoy this game considering souls-like combat isn't my cup of tea and during the first few hours I was mixed on it but the exploration was fun so I kept going. Now I appreciate the combat a bit more but still not a fan how so many enemies and bosses pretty much have a magnet on you when attacking which makes good positioning to avoid stuff not something you often do, it's mostly blocking and timing the dodge roll. I got used to it so I'm indifferent towards it now. Exploration is also satisfying. There's a lot to find, plenty is useless to whatever build you're going for but you still get runes and runes means levels. Having the horse control mostly well helps a lot, too bad combat on it is very basic. Horse to horse combat is fun but against anything else it's quite boring. I feel like the camera could have been a bit further away from the player. When you fight big bosses, you're mostly at their feet and due to the camera being so close, that's the only thing you'll be seeing instead of their nice design (the lock-on also sucks on big bosses, makes you attack the air more often than it should). With fast bosses, your camera will move so much when locked on that tactically deciding what direction to dodge roll is impossible so you gotta stop locking on to dodge where you want. Speaking of bosses, I'm so mixed about them. They either kill you so quickly that it's hard to have a fun, intense fight with them (you could have a nice fight and then they pull off that 1 move that is hard to dodge and just kills you which ends the fight anticlimactically), I kill them in seconds and barely get any satisfaction out of it or they are such a slog to fight 'cus they either have so much hp while having a boring moveset or they move around constantly that it ends up making the fight about running towards them instead of fighting. The multiplayer is fun, exploring an area with a friend or two as helpers is pretty fun. I wish you could play with friends without being invaded by random players but half of the players that invade me have been chill. A fight still happens but instead of us both tryharding to win, it's a fun duel to the death near a checkpoint so nothing is lost if I lose. Despite my problems with the game I still enjoyed it quite a bit. I'm not sure if I'd every try a Dark Souls game though considering it's the open world exploration that kept the game together for me.
153.6 hours played
Written 3 days ago

Elden Ring feels like home to me—not because it’s easy, but because it’s where I’ve learned something important. It's one of those game where I can say that failure is a necessity. I’ve fallen so many times in this game, but every fall taught me something. And somehow, that made me want to keep coming back.
650.2 hours played
Written 20 days ago

I spent all of this time doing invasions and basically zero time actually playing the game. You do not want to run into me or you WILL get styled on.
206.3 hours played
Written 5 hours ago

A landmark title, whose impact will be felt for the rest of gaming history. Elden Ring is a developer firing on all cylinders taking nearly everything from their past titles and throwing it into the pot and cooking it. Elden Ring is a delicious meal full of simple but exciting game play, a deep unique dark fantasy open world, and a delightful robust character/build customization system. Other games have done each element of Elden Ring better, but none have done all of them at the same time with this degree of success. People are more than right to have things they dislike about Elden Ring, but it hardly matters when 5 other things will make up for any one issue. Fromsoftware's best strength is their ability to make games that are so much more than sum of there parts and Elden Ring is the most glorious example of this. IMHO it is a shining castle on the hill that anyone who likes gaming should give an honest to god try no matter what you've heard about it. There just isn't anything quite like it.
224.0 hours played
Written 16 hours ago

the TL;DR is that this is an exceptional game 9.5/10 A straight up masterpiece. The Lands Between are incredibly detailed and constructed to facilitate exploration and immersion. The gameplay is challenging, but very rewarding once you get the hang of things. The RPG elements are strong and there are tons of viable builds which will suit a diverse range of play styles. There is a massive amount of content to experience, and much of it is not tied to the main story progression so take your time and venture into all the nooks, crannies, caves, and ruins you can find! If this is your first From Software or Souslike game, be prepared for a challenge and a lack of clear direction and signposting. To be honest, the first 5-8 hours I just could not understand the hype and was frustrated (100% a skill issue at the time). But after the initial learning curve it blossoms into one of the greatest games I've ever played. Well worth the time, energy, and money! If you're on the fence about whether to give Elden Ring a try, do yourself a favour and dive in, it'll be worth your while.
85.8 hours played
Written 2 days ago

Game so peak i've 100% it on ps5 and bought it on pc just to do it again, only real negative for me is that the rewards for completing optional content can be very underwhelming at times especially if you, like me, don't use spirit summons.
37.3 hours played
Written 1 day ago

Elden Ring - A Masterpiece of Open-World Adventure Elden Ring is a triumph! FromSoftware has outdone themselves with this breathtaking open world that feels alive and brimming with secrets. The Lands Between are stunning, with jaw-dropping vistas and intricate dungeons that reward exploration. The combat is tight, challenging, and endlessly satisfying, blending the best of Dark Souls with newfound freedom. Whether you're a Souls veteran or a newcomer, the flexibility in builds and playstyles makes it accessible yet punishingly rewarding. The bosses are epic, the music is haunting, and every discovery feels earned. Easily one of the best games I've ever played - worth every second of the journey!
16.1 hours played
Written 1 day and 2 hours ago

There is not much explaining needed, even I am invested in this game with my low attention span and failure problems :)
483.8 hours played
Written 1 day and 4 hours ago

Massive game - thrilling & rewarding combat - one of the best experiences in modern gaming.
87.5 hours played
Written 1 day and 5 hours ago

First souls game I have ever played. I love fantasy and this was right up my alley. A little dark and spooky, but a unique and vast world none the less. This game is hard and there was a lot of stuff that I looked up online in order to get a sense of what is what, but that's just me. Super fun open world game, I just wish there was more multiplayer opportunities like there are in Nightreign (more than summoning a friend to help with a boss).
96.0 hours played
Written 2 days ago

I used to play only online games and always thought single-player games were boring. But one day I stumbled upon a YouTube gameplay video of Elden Ring, and I was absolutely stunned. The atmosphere, the freedom, the way the game doesn’t tell you what to do every step of the way, Elden Ring simply lets you explore, get lost, and truly live in its world. At the time, my PC couldn’t run it. But that moment was a turning point. I made a decision that I had to play Elden Ring. So I started saving money. After two years, I finally built a PC that could handle Elden Ring, and I can say with no hesitation that it was absolutely worth it. Elden Ring is something else. One moment you’re peacefully riding through a beautiful field, and the next you’re getting wrecked by a boss that makes you question your life choices. But that’s the magic of it. The world feels alive. You will never feel bored. Even after finishing it, the only thing you’ll want is to dive back in and relive it all over again. A must-play masterpiece. 10 out of 10. Would die to Malenia again.
654.9 hours played
Written 3 days ago

beautiful, replayable, and only as difficult as you want it to be
75.0 hours played
Written 3 days ago

It's one of those the more you play the funner it gets. Definitely have to invest quite some time, but it's worth it in my opinion.
301.2 hours played
Written 4 days ago

I can't stop playing this game to this day. Its my first ever souls-like and now I'm playing the hell out of Nightreign and I'm halfway through dark souls. Amazing and beautiful.
88.3 hours played
Written 7 days ago

Amazing game. I prefer single player games but the ability to read notes from other players that both try to trick me as well as warn me of danger is amazing.
244.8 hours played
Written 8 days ago

beaten the game multiple times and still find my way coming back to it even now for different builds. the most user friendly souls game so far, to extremely hard builds to challenge yourself or some of the most OP for a relaxing ride. amazing game and fantastic DLC.
205.4 hours played
Written 8 days ago

Review: Elden Ring – A 10/10 Masterpiece Held Back by a Disappointing DLC Elden Ring is, without question, a landmark title in gaming. FromSoftware delivered an open-world experience that felt both vast and meaningful—a rare feat in modern game design. With its stunning art direction, intricate lore, brutal yet fair combat, and sheer freedom of exploration, Elden Ring redefined what an action RPG could be. It earned every bit of its 10/10 status. The base game is a journey, not just across the Lands Between, but through layers of secrets, challenges, and awe-inspiring moments. The world feels alive, dense with mystery, and invites curiosity at every turn. Boss fights are memorable, music is hauntingly beautiful, and the storytelling—subtle yet rich—is textbook FromSoftware. And then came the DLC. What should’ve been the cherry on top—a triumphant return to the world we fell in love with—turns out to be a frustrating letdown. The Shadow of the Erdtree DLC feels like a shadow of the main game in all the wrong ways. It’s overloaded with reused assets, unbalanced enemy design, and a bloated difficulty curve that often crosses the line from challenging to downright tedious. Exploration, once rewarding and full of surprises, now feels like a chore. Instead of weaving the player through a web of discovery, the DLC leans too heavily on artificial difficulty spikes and recycled ideas. Bosses aren’t challenging because of clever design—they’re challenging because of inflated health pools and punishing damage values. The sense of accomplishment is replaced with relief, and that’s not the same. It's not all bad—there are moments of brilliance, and the art direction remains stunning—but it feels like a rushed attempt to replicate past glory rather than build on it. Final Verdict: Base Game: 10/10 – A once-in-a-generation masterpiece. DLC: 3/10 – A disappointing and frustrating expansion that doesn’t do justice to the core experience. If you haven’t played Elden Ring, it’s still absolutely worth your time. Just temper your expectations for the DLC—especially if you're returning for that same magic. It’s there, but buried beneath a layer of design choices that forgot what made the original game great.
75.9 hours played
Written 10 days ago

peak game, peak fights, peak animations, peak all 10/10.. !!! if i had the chance to forget about the whole game and replay it again from start i'd take it. i used to have this game pirated but i liked it so much that i bought it, if you're thinking of buying this game then do it, and please dont give up on the boss you're fighting after a good 10-15 tries 😭😭
148.7 hours played
Written 11 days ago

Very hard game but also very fun. I almost punched a hole through my monitor
249.8 hours played
Written 11 days ago

Oh Elden Ring, my life wouldn't be the same without you. You are my sunshine, you are the light that shines in my darkest times. Elden Ring is perfection. Im Eldening my Ring.
100.2 hours played
Written 13 days ago

Elden Ring – A Masterpiece That Truly Challenges You The first time I bought Elden Ring was on the Xbox Series S, simply because it was on sale. I had played other Souls-like games before, but Elden Ring was the first one that really pulled me in and made me want to stick with it — despite (and partly because of) its notorious difficulty. From the very beginning, the game’s atmosphere completely captivated me. The vast overworld feels alive and mysterious, every region has its own vibe, and the level of detail is honestly incredible. Whether it’s the haunting silence of Caelid, the golden glow of the Erdtree, or the chilling depths of Nokron — every corner of the map is handcrafted with care and purpose. The enemies are terrifying and unique, the NPCs cryptic and strangely memorable, and the lore… while mostly hidden, always felt deep and intriguing. For me, the gameplay was tough. Really tough. There were moments where I seriously thought about quitting. But thanks to the Seamless Co-op mod and a good friend who joined me on the journey, I managed to push through the hardest parts. Playing with someone took the edge off the frustration and made discovering the world together feel even more magical. After a lot of trial and error, I finally found my preferred playstyle. Once I settled into that, I never looked back. I challenged myself to finish the game using that exact setup, and after exactly 100 hours, I reached the final credits. It was one of the most satisfying moments I’ve ever had in gaming. And yet… even after all that time, I feel like I’ve only scratched the surface. Elden Ring is packed with secrets — optional bosses, hidden areas, entire questlines that you might miss by taking a wrong turn or skipping one line of dialogue. It’s a game that doesn't guide you, and that’s part of its beauty. I genuinely believe there are things in this game we still haven’t found — and maybe won’t for years. Would I recommend Elden Ring? Absolutely. But not to everyone. If you’re new to Souls games or looking for something casual, this might not be for you. It requires patience, persistence, and a willingness to learn from failure. But if you’re open to being challenged and discovering a world that feels truly alive and full of mystery, there’s nothing quite like it. Even after finishing the game, I feel like 100% completion is only the beginning — there’s still 900% left to explore. Dear Mr. Miyazaki: Your game is a masterpiece. Thank you for creating something so special.
308.4 hours played
Written 16 days ago

This game is truly art in every aspect. Best soulslike game ever <3
290.4 hours played
Written 19 days ago

This game is one heck of a journey one could ever have. On your first playthrough, you’d be amazed at how this world comes together—from Limgrave to Liurnia, to Leyndell, to the Snowfields, to Farum Azula—all sorts of different places. It’s such a big open world with so many places to explore and discover, leaving you mesmerized by the beauty of the world. However, the problem is that although the world is massive, the reuse of enemies and monsters throughout the game becomes an issue, as well as how they’re balanced within the areas they reside. Most enemies are reused many times, and even the most memorable bosses are reused in small dungeons. When you see those same bosses you initially met with awe being recycled, you feel disappointed, as it seems to diminish their significance. That’s how it feels seeing those same bosses around. If you actually look it up, you’ll find there are fewer than 10 bosses that haven’t been reused; most of them appear again somewhere in the world, making them feel less memorable. That doesn’t mean the game is bad—it just feels like a drag later on when you notice how much the same bosses have been reused to fill out areas, almost as if they ran out of ideas for new enemies and bosses. Maybe it’s just me, but this game is massive. The open world allows you to decide where you want to go first and clear things in your own order (except for the main bosses). For the most part, exploring feels satisfying and rewarding. The balancing in the game, especially later on, is so messed up that even with the stats and builds you’ve worked on, it can feel useless. But that doesn’t mean it’s a waste, nor does it mean you shouldn’t focus on builds—it’s just not as rewarding as you might expect. The game is incredibly fun to explore, especially in how the areas connect to the world and how you approach these places in different ways, solving the puzzles to unlock them. It still has some of the most memorable bosses you’ll ever fight, and they are fun and challenging at times. The game can be the hardest or the easiest, which is a good thing because it caters to all kinds of players. If you’re a Souls veteran, playing it RL1 and clearing it is incredibly satisfying. On the other hand, if you’re not great at these games, you can rely on meta builds and summons to help you get through with a bit of a challenge. The world is beautiful and such a sight to see. Just seeing it for the first time sent chills down my spine. Although I did say enemies and monsters were reused a lot, that doesn’t mean they were poorly designed. The monster and enemy designs in this game are insane and highly detailed, which is why seeing them for the first time feels so cool—just ignore the fact that you’ll encounter them many times throughout your playthrough. The base game is already an epic and grand adventure, but what elevates it even further is the DLC. The DLC is one of the best I’ve ever experienced. It feels almost like a sequel at times because of how large it is and how much content it offers. The issues I had with the base game were addressed in the DLC, making it feel more cohesive and put together. It makes for such a fun experience—truly one of the best DLCs in gaming.
162.7 hours played
Written 19 days ago

holy crap is this game the best thing that i have played in the last couple of years (glaze warning) i spent the best 60 euros of my life on this work of art by from software. the character creation, the weapons, the game design, just everything about this game makes it the almost near perfect. movement and fall damage could be worked on 9.9/10
74.0 hours played
Written 20 days ago

You’ll conquer demigods, slay cosmic horrors, and defy destiny itself. Only to meet your ultimate nemesis: gravity. 10/10 would trip again.
192.2 hours played
Written 21 days ago

What a journey. When i purchased this game, it was with little hope to learn and challenge myself with, to me new style of genre. Boy, was it worth... As for the game itself it is very, very good. Every fantasy fan should play this. I would give it 9/10 only because of chaotic story telling (i guess, intended ?) and a lot of reused assets (which is not an issue). But... Is it even possible to make such a huge game without it ? I don't think so. Therefore 10/10 !
95.4 hours played
Written 22 days ago

Elden ring - is not a hero's journey, but a journey of the soul through the ashes of oblivion. Here you do not win - here you become part of something ancient. Be silent, go, and let the world itself answer you with silence.
80.2 hours played
Written 23 days ago

This game is amazing, souls aren’t even my thing. It was pretty hard for me at the beginning but I listened to my friend and kept going, after 6 hours I got strong enough and I don’t die every 2 seconds I have became addicted to this game. 10/10
16.9 hours played
Written 23 days ago

Elden Ring isn’t just a game. It’s a journey. A lesson. A test of patience, courage, and wonder. From the first step into the Lands Between, I knew I wasn’t entering a fantasy world I was stepping into a dream carved in ash and gold, where beauty and despair walk hand in hand. Nothing here holds your hand. There’s no glowing arrow showing you where to go, no voice whispering reassurance. Just silence, wind, ruins, and the sense that something ancient is watching. And yet, in that quiet, I found something rare: freedom. To explore. To fall. To learn. To rise again. I’ve lost count of how many times I died. But with each failure, something in me sharpened. Not just my skill, but my mind. My focus. My will. And when I finally stood victorious over a boss that once crushed me like an insect, I didn’t just win I evolved. Every inch of this world feels handcrafted with love and pain. The art direction, the lore hidden between item descriptions, the music that feels like it was written for a dying god it all speaks of something greater than just a video game. There’s mystery here, and meaning, if you’re willing to slow down and feel it. And then there are the characters tragic, distant, powerful. They don’t always explain themselves, but you feel them. You carry their burdens long after the console is off. Some games try to entertain you. Elden Ring tries to change you. In the end, I didn’t beat Elden Ring. It changed the way I see games. Maybe even the way I see struggle. And honestly? I’m grateful.
333.3 hours played
Written 24 days ago

Big.. Big stick.. Hit big man.. Real life.. Big problem.. No big stick...
238.5 hours played
Written 24 days ago

From Start to Finish, this was the most rewarding, thought provoking, and interesting open world game i have ever played. I can comfortably call this the greatest RPG i have ever experienced.
101.4 hours played
Written 25 days ago

VERY GOOD GAME! Elden Ring is one of the best games I’ve ever played. The graphics are, as expected from FromSoftware, not spectacular – but still solid and fitting. The atmosphere and music, however, are absolutely outstanding. Some people criticize the open world for being too overwhelming, since the game doesn’t clearly tell you where to go. But for me, that’s something positive. The freedom to explore at your own pace truly makes you feel like a character in a living world. Another common criticism is the lack of difficulty options. But because Elden Ring is open world, you can simply come back later if a boss is too hard. Plus, the game offers many powerful weapons, spells, and items that can make fights easier — making it more beginner-friendly than it seems. With so many weapons, armors, and playstyles, Elden Ring gives you the freedom to play exactly how you want. It’s a massive, challenging, and rewarding experience that I highly recommend to any fan of action RPGs. The bosses in Elden Ring are amazing and truly challenging. Each fight feels unique and requires strategy and skill, making every victory very rewarding. The price of the game is perfect, maybe even to cheap, considering the game’s replayability and enormous amount of content. Even after 100 hours, I’m still discovering new things. As I already mentioned, the open world, the atmosphere, the characters, and the story really makes you feel like you’re in another world. One thing I didn’t like as much were the questlines. They can be difficult to understand and often require a guide to complete. Elden Ring isn’t a game for everyone, but if you want a very challenging game with a large open world to explore, good gameplay, combined with great atmosphere and music, good graphics and just dive into another world, then Elden Ring is the right choice. Thank you for this game, FromSoftware — or rather, this journey. Ps: I hope I could help you and sorry, my English isn't very good.
70.8 hours played
Written 26 days ago

Absolutely loved this game, was my first ever souls game and it didn't disappoint. The art, soundtrack, gameplay- everything about this game was incredibly beautiful. Had a blast getting all the achievements and I'll definitely be playing other souls games.
92.2 hours played
Written 26 days ago

Very fun i guess its like an abusive girlfriend that beats your ass with a beer bottle and then cuddles you. Would recomend
162.5 hours played
Written 27 days ago

A good and fun game. I didn't like how the world is constructed, although. The people say "it is only not your kind of game", but I disagree, as it does not explain, only justifies the lack of storyline and cohesion that you find in others souls games (primordially because of how the world is built there). The FOMO is constant and even you can ignore it, you are losing things you are not able to figure out without some external guides, what is fun because you have to interact with the community and discuss with people, but it is sad since you are not able to deduce a lot of things by yourself in a decent and humanly good frame of time (bro, I am an adult that has to work and do my chores, I cannot sit all day long kidding with this, unfortunately...) That is, a 9/10 game, although not this magnum-opus people talk about. Dark souls 1 is a lot better.
218.1 hours played
Written 27 days ago

This game is one of the best in the last decade, probably top 3, also if you are new to FromSoftware games this is the best one to practice and start.
127.6 hours played
Written 28 days ago

Elden Ring is a masterpiece of design and atmosphere. It’s not for everyone—its difficulty and minimal guidance can be off-putting—but for those willing to lose themselves in its world, it offers a uniquely powerful and personal gaming experience. It’s not just about winning battles. It’s about the journey, the mystery, and the resilience you build along the way. 9.5/10
62.4 hours played
Written 29 days ago

I didn’t get to finish it because I just don’t have the time right now, but honestly? This game is a masterpiece. The world, the gameplay, the atmosphere, everything is on another level. It’s the kind of game that makes you feel like you’re part of something epic every time you play. Even though I had to stop, I can confidently say it’s the GOAT of the GOATs. If you’re into deep, challenging, beautiful games, Elden Ring is a must-play!
76.0 hours played
Written 7 days ago

Great Game. Has Godskin duo, but is made up for it through the legendary Alexander. Warrior Jar/10
211.4 hours played
Written 16 days ago

that first playthrough is worth more than the price, but yes the flaws become clear in the next playthrough.
355.2 hours played
Written 26 days ago

Have you met Ser Hotlongs along your journey? For he is a lone knight, sitting upon a bluff in Altus Plateau awaiting the call of fellow tarnished to help in battle. A man of little words...could this be a butterfly?
240.4 hours played
Written 29 days ago

Elden Ring is one of those games that everyone should try playing. The open world aspect of the game lets players explore and move onto something else if they're stuck on a particular boss or area, unlike Fromsoft's other games that are more linear in nature. I've played hundreds of hours and still come back to play regularly - Elden RIng is the GOAT
10.9 hours played
Written 25 days ago

I have a lot of respect for Elden Ring and everything it achieves — it's a massive, rich, and ambitious game. But after spending quite a few hours with it, I’ve realized that I clearly prefer the Dark Souls series. Everything in Elden Ring is bigger, more open, more free... but for me, that freedom comes at a cost: I find the game less tense, less dense, and less impactful. Where Dark Souls offered a tight, interconnected, oppressive world, here I often feel like I’m getting lost in a world that’s too big, with a lot of side content that doesn’t leave much of an impression. Combat is great, no doubt, but the faster pace, the horse, the frequent checkpoints and fast travel all lessen that constant sense of danger that made Dark Souls so gripping. In Dark Souls, every bonfire felt like a hard-earned relief. In Elden Ring, it’s just another stop. Artistically, Elden Ring is stunning, but I’m more drawn to the heavy, quiet, almost suffocating atmosphere of Souls. That world still haunts me. Elden Ring feels more distant by comparison. It's an excellent game, no question. But for me, it’s less intense, less personal than Dark Souls. And sometimes, less… unforgettable.
117.2 hours played
Written 26 days ago

One of the best souls games I have ever played. It is not as difficult as people would think, you have many different options to engage in combat. Fromsoftware really delivered with the open world gameplay, you will never get bored with this game. Highly recommend, even for newbies that never played souls-like games