Street Fighter™ 6
Street Fighter™ 6

Street Fighter™ 6

8,335
in-game
Data taken from Steam
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SF6_ELENA_Gameplaytrailer_Multi_EN_ESRB_HD_Stemstore_FIX
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Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Street Fighter™ 6
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
17,262 reviews
14,998
2,264
50.1 hours played
Written 26 days ago

I never play PvP games, but this one was a different story. . . I happened to play it at a friend's house for the first time with no prior exposure to Street Fighter games, or any other fighting games for that matter. I was instantly addicted and had to get it for myself. It may be an abusive relationship, but I still have a lot of fun living vicariously through Akuma. 10/10 - also the women are bad af 😛👅🥵
74.8 hours played
Written 22 days ago

Best fighting game for complete beginners to learn but later it just becomes one of the best fighting games so you might aswell just stick with this one.
36.1 hours played
Written 15 days ago

Street Fighter 6 is without a doubt the ABSOLUTE BEST fighting game for Casuals/Beginners. SINGLE-PLAYER CONTENT: Using fun as a teaching method It offers an absurd amount of single-player content compared to the games in the genre. Not only does it have Versus, and Arcade - but also comes with World Tour, which is surprisingly deep and fun, letting you explore different regions, meet the characers, do Quests, side-quests, mini-games (that teach you fundamentals of the game), while also creating and customizing your character and move-set with rpg mechanics. Not only that, in Season 2 SF6 released a new mode, which you can access it by going into the Hub - this mode is basically ranked matches, but against a learnig AI; allowing you to grow ranks in single-player, while also building up your confidence, and reactions; it also gives tips on how to improve in the end of every match. This game loves to teach you by simply letting you have fun. MODERN CONTROLS: Again, this game allows you to jump instantly into the fun by having modern controls, with assisted combos, and one-button special moves, while also allowing you to use the original motions inside modern controls if you wish so. This is a great way to make you familiar with the characters, and it is totally viable in ranked matches, while also slowly helping you to became a better player. You might even end up switching to Classic Controls, once you get the hang of the game. Don't let people tell you which one is better, use the one you feel comfortable the most. ROSTER: SF6, in my opinion has an incredible Roster, the only two downsides are that 1 - DLC is expensive (and Capcom doesn't allow upgrading the vanilla version of the game to the fighters edition, you will need to buy the game twice); 2 - We only get 4 characters a year, and we don't get too many costumes, although there are mods if you're interested. CONCLUSION: SF6 is a game that allows you to just sit and have fun, instantly, no matter your skill level. It has tons of Single-Player content, and it uses a lot of it to teach you the basics. SF6 is inviting, alluring - if you are a beginner, it will hold you dearly in its arms, and slowly make you a great player. It is totally worth it, and no doubt the BEST MODERN FIGHTING GAME out there. I recommend waiting for Fighters Edition to go on a sale, and getting it then; because this game is also really expensive.
9.3 hours played
Written 28 days ago

paying for the GAME and paying to unlock outfits and characters is wack
399.7 hours played
Written 4 days ago

its been 3 years of walking around like a snail and then you drive rush across the screen for a +10 on block jab into eat 50% into throw loop into the corner bravo capcom youve outdone urselves again oh now we can get ai idol juri wow awesome cant wait to play more
64.3 hours played
Written 5 days ago

It's too late for Capcom to lose my money, because I purchased this game at launch and have bought the season passes. However, maybe this can help someone in the future. For some temporal context, I am writing this review after seeing the announcement that Capcom is adding the "virtual kpop idol" Naevis to the list of voiced commentators. The problem is that Naevis is a product of SM Entertainment, and was designed, created, and voiced using Generative AI. I understand that this is likely not going to be adding a language model directly into the game, I am just as equally unhappy with pre-recorded/pre-generated voice lines being added. There are a number of amazing REAL commentators that could have been added to this groundbreaking feature, but Capcom has instead decides to overlook dozens (if not hundreds) of amazing talents for the sake of a quick buck. Generative AI does not reflect the themes, the sport, or the community of this game or ANY of the FGC. I fucking hate to say it, but I'm just going to uninstall SF6 and refuse to play/stream it. It's my (admittedly lofty) hope that others will join in letting their voices be heard through this review section.
3.0 hours played
Written 12 days ago

Where's the upgrade option to the fighter's edition for people with the base game already?
208.6 hours played
Written 9 days ago

Capcom ignores feedback. The game remains stale, the same poke into slime rush combo, every character works the same. Throw loops remain since the game released. Fixes are scarce and irrelevant. Tiresome.
0.7 hours played
Written 25 days ago

No way to play the game for Eu East. 3 bar connection is your best, regular network errors and century-long searching for players
19.4 hours played
Written 2 days ago

Paid $60 only for the game to get released again for $60, but this time with everything in it. Yet if I want to upgrade it costs $60. Make it make sense. How does the upgrade and the base game cost the same. F*** YOU CAPCOM!
46.6 hours played
Written 12 days ago

SF6 looks great, plays smooth, and has strong content for both casual and competitive players. Modern controls make it easier for newcomers sometimes a bit too easy, and yeah, some players definitely get carried by it. Throw loops and balance still need work, but the core gameplay is solid. Great job Capcom
125.1 hours played
Written 15 days ago

Beyond the usual FGC nitpicking, this is THE standard-bearer for the franchise, in terms of quality, polish, gameplay, and accessibility. All that said, why give Ryu a railgun????
467.7 hours played
Written 4 days ago

I think this is one of the best Street Fighter games ever made. I also think generative AI has no place in creative mediums. I didn't ask for this when I bought your game, Capcom. Don't buy this. Play Strive.
7.3 hours played
Written 14 days ago

Im not playing this game just because Mai is hot as fuck and Chun'Li's thighs could choke an entire country Im playing cuz the game is really fun to play goddamit
3.5 hours played
Written 3 days ago

Barely played since release, finally coming around to it now that Tekken sucks... Would have loved to buy the fighter's edition upgrade if it existed but I guess the lesson here is to not support good fighting games at launch.
766.1 hours played
Written 3 days ago

Best fighting game in my opinion. Many things far from perfect, but everything is high quality.
198.9 hours played
Written 5 days ago

Very fun game and competitive. Watch for the random scrubby mash throughout every single rank though besides master and up. It can be a little infuriating but I recommend giving this game shot!
58.1 hours played
Written 12 days ago

I like the new cast because they are definitely taking some inspiration from SF3 with the new generation stuff but I just wish it was like SF3, rly fun casually though. 7/10
87.3 hours played
Written 23 days ago

I think street fighter 6 is the first fighting game I played that was very beginner friendly with lots of content to explore before you have to put yourself against others online. - They teach you the basics from the very beginning to make sure you understand how to play. - You can choose between modern and classic control styles and switch when you'd like between games. - They have a single player mode that you can progress your character's stats and cosmetics (like smash bros mii fighters but more customisation and in-game stores to check) - You can earn stuff by playing the game. Purchasing with real money can be viewed as a shortcut. - Lots of characters to play with 4 new characters being added each year currently (you have to buy though) - The character creator is one of the best I've seen recently especially for a fighting game. - I like the arcade games in battle hub to pass some time. The sad part is they get locked behind season passes which require kudos (i'm not fully sure how it all works but i wish they'd let us buy the arcade games separately because they're genuinely fun) In youtube reviews I saw people talking slightly negative on the story but if you played street fighter 5, it might make sense because it does references to past games (the combat is different though) I would like to see more people try this game. I personally like this game more than other fighter games like smash bros (because everyone has mcdonalds wifi on that game) and mortal kombat so I hope others enjoy it too. It's personal preference and each game has pros/cons for why someone might like it.
45.4 hours played
Written 28 days ago

I enjoyed the game sure. but capcom's policy killed it for me. the bottom line is this. capcom can and will at anytime revoke your access to this game. even when its not you causing the issues. if someone quits on the other end mid match. it puts penalties on both parties. imagine just wanting to play the game. earn the trophies / steam achievments. about 50% of those are tied to online only. if capcom bans you in any form. they illegaly revoke your rights to complete the game!. this is terrible bussiness practice. capcom is violating so many consumer laws doing this. i'm trying to refund this. but steam doesn't see the real problem. how capcom can illegaly take your product away and turn it into deadwheight without notice.
856.4 hours played
Written 4 days ago

One of the best Street Fighter games ever! Interesting, complex systems to master, but easy to understand. Great looking graphics, animation, UI, etc. Been playing consistently since launch and I'm still finding ways to improve, and things to work on. My only real complaint is the slow release schedule and lack of cosmetic content. 4 DLC character per year is rough, especially when the season doesn't have anybody you are particularly excited for, and the costume content is a joke unless you're into Avatar battling, which I am not. They seem pretty locked into this release schedule, so hopefully this is something they can improve on in SF7.
44.6 hours played
Written 16 days ago

"Old Legends, New Faces, Same Hype" Street Fighter 6 is an absolute triumph. From the moment you step into the ring, the sheer energy and passion behind this game are undeniable. Whether you're a long-time fan of the series or a newcomer, the experience feels fresh and exhilarating every time you play. The visuals are jaw-dropping, and I have to say, the new outfits for returning characters like Cammy and Deejay really shine. Cammy’s redesign is sleek and modern, and Deejay’s vibrant new look fits his fun-loving, high-energy personality perfectly. It’s these little details that show the care Capcom has put into not just the gameplay, but the aesthetics of every character. The game feels alive, colorful, and full of personality. But it’s not just the returning faces that are impressing me. The new characters, like Manon and JP, are a welcome addition to the roster. Manon’s fluid movement and graceful fighting style stand out, and JP brings a unique mix of strategy and intensity. Each new fighter feels distinct, and mastering their moves adds a whole new level of excitement to the game. Then there’s the character passes, which are a fantastic way to keep the roster feeling fresh. The first and second-year passes have introduced awesome fighters like Rashid, A.K.I., Ed, Akuma, M. Bison, Terry, Mai, and Elena. And let’s not forget the upcoming Year 3 pass, which has me hyped with characters like Sagat, C. Viper, Alex, and Ingrid. I can’t wait to see how they all fit into the ever-growing world of Street Fighter 6. The gameplay itself is tight, fluid, and responsive—each punch, kick, and combo feels satisfying. Capcom’s dedication to keeping Street Fighter fun and approachable, while still offering deep mechanics for competitive play, is evident. It’s a game you can enjoy casually or at a highly competitive level. If you love fighting games, or Street Fighter in particular, Street Fighter 6 delivers in spades. It’s an electrifying, visually stunning experience that never stops surprising you. Highly recommended for veterans and newcomers alike! -Mawth
776.6 hours played
Written 27 days ago

game fun, some mechanics could be tuned down a bit but still a good time overall
24.4 hours played
Written 28 days ago

Never played Street Fighter in my life before but 2 of my friends got me into it. Buy a 100 euro fightstick Proceed to practice the game and skip work for it Get a 5 win streak and move on to Iron 4star Experience the biggest dopamine shot i've had since losing my virginity Get a 10 lose streak the next day Dopamine crash hits me so hard, no amount of coffee or alcohol can counter this Life in shambles, wife almost left me with my newborn son Already looking forward to tomorrow, 10/10
46.5 hours played
Written 17 days ago

The best street fighter in a long time but the micro-transactions suck, and suck even more for people who already bought the game and have to pay more money then someone who can just buy the version with all the things included for cheaper
22.8 hours played
Written 6 days ago

Make sure to purchase the year 1-2 bundle to have all the DLC characters instead of having to pay an additional $60 for them separately. Other than that janky ass bundle it's fun game.
116.2 hours played
Written 29 days ago

I am NOT a good Street Fighter player, but I still find the game quite enjoyable. There are multiple ways to have fun, and it isn't just ranked. Here are the positives: - Pretty good single player mode using your avatar, interacting with beloved Street Fighter 6 characters. The texts from Cammy and Ryu are especially entertaining. - Good online, even Wifi matches feel good - Easy controls, whether you're on Classic or Modern - You'll find players of ALL skill levels so you'll find someone to match up with easily - DLC is pretty good too, especially if you're a fan of the upcoming batch of Alex, Ingrid, Sagat, and C. Viper - Visually stunning And for a few nitpicky negatives: - Matches can be volatile sometimes. Getting hit by a stray low forward can lead to losing half your life or in some cases, losing the match entirely. - Lack of actual character costumes Great overall experience. 9/10
847.9 hours played
Written 14 days ago

Since my time played speaks for itself, I'll begin by outlining what I believe are the two biggest (and valid) criticisms of this game, which come from both the product and competitive aspects of the game. 1.) Mental Stack and Easy Offense Competitively speaking, I think it's a weaker game at the very highest end, strictly compared to SFV. The ceiling isn't so low such that the best players aren't constantly winning, but that system (Drive) oriented strategies are really difficult to stop without taking risk. This isn't because the drive system itself is inherently bad, but that it's taxing for even the highest level of player to consistently check and counter, along with all the other character and general matchup-specific worries you're trying to take tabs on during a match. At the low end competitively, you're not worrying as much, but once you hit Diamond+ into the Master tier, system, mechanics generally introduce a lot of chaos into the game. The game is also very heavily oki oriented, meaning there's a lot of guessing involved. Characters are larger compared to previous games, the camera is more zoomed in, the stage is smaller, resource chip, etc - all leading to a more explosive game, where one wrong interaction in neutral can cost you the round/game. Consistency in fighting games is difficult with all the tools and playstyles involved, and due to the game's design, this game definitely exacerbates that fact. In Master Rank, this will generally reflect in a +/-100 to 150 disparity in your MR (which can fluctuate to that much in a couple hours, due to how MR is tied per match played), depending on how consistent your playstyle is. FT2 will likely feel not enough to accurately represent the holistic capability of both players involved - you'll feel like you're losing to worse players, and if you're frustrated, then your mental's definitely making it so. Rely on the bigger picture and larger statistics to help gauge your progress (Win rates vs Characters, Over Time, etc.) That being said, it's still very much a competitive game with a lot of integrity attached to it. And personally, I think its gameplay is more fun than SF5. 2.) Post-Launch Content Capcom sucks at marketing, but they suck at live service more. I can only speculate as to why - shifting development into MH Wilds, future greenlit projects, difficulty of developing quickly at standard with the RE Engine - but this game does not churn out content at the same pace a purely live-service game does. It makes sense, considering it has a box price as well, but don't expect the same level of content as a purely live-service F2P title, whose entire revenue model is built around it. This is a criticism, but also a plea that hopefully Japanese FGs, including SF, will catch up to the benefits a pure live-service model's brought to other competitive genres, and prioritise content that supplements the competitive aspect of their competitive game more, than a standard title with a competitive system (my personal bias). ----- Despite these two critiques, I think it's still the best 2D fighting game of this generation. The best are still winning because SF skill + SF6 skill has continued to show that it's superior than just SF6 skill (playing around the unique system mechanics of the title). The game also has a great cast (that you will learn to hate as you play), intuitive gameplay, and a host of great features. FG's require active learning to improve and discover the fun, which is a lot like real martial arts, or learning an instrument. They don't require more time, but they do require some more effort to master, and that can be unappealing to a lot of people. But it's precisely why it's built the way it is that provides that catharsis rarely matched anywhere else. Hitting that max damage combo mid-match for the set win really is like learning to play your favourite piece of music. Hope some of this helps.
53.3 hours played
Written 5 days ago

Just added gen AI slop with no way to decline it. Absolute scum move. Fun while it lasted.
13.4 hours played
Written 4 days ago

i hate this crap i paid $100 and to many of the characters still have to be purchased,at a high amount at that,that sucks for a hundred dollars everything should be available or cheap,period,i think developers are getting to greedy for money,and if all this wasnt bad enough you have to go through to much just to unlock all the content some peoples have to work and dont have that kind of time,so once again if i pay that kind of money i expect better privileges,i mean come on,this makes me really miss the old days where you just bought the game and enjoyed everything it had to offer because key point,you have already paid for it,sheeesh.
64.1 hours played
Written 14 days ago

Very good game, I'm not great at fighting games but I find it fun when I can beat a same rank player like me
5.2 hours played
Written 14 days ago

You can punch AND kick, it's absolutely WILD. I get demolecuralized whenever I play Ranked. 10/10
1,074.1 hours played
Written 14 days ago

Pretty great foundation for a fighting game with the overall flaws being its microtransactions and system mechanics, hit 1000 hours not too long ago and I've just wanted to take to time to express how much I really enjoy this game and how it kinda changed how I view fighting games and overall decision making in general. I think this game has the potential to really be a "forever game" that people will play years from now but I think the system mechanic do need to change by the end of its lifespan, raw drive rush in the context of many of the characters that are typically considered top tier can make the game really volatile and unfun to play at times due to the fact that there's really no way to just check it and cover that option 100% of the time even if you do have the best awareness. Throw loops also take a lot away from the games offense and I think that its a major flaw that needs to be a removed eventually because even at the highest level offense can just devolve into a throw loops/strike throw guessing game until the other person dies because of how strong they are. overall this is a really fun game but I think the devs need to take some power out of the hands of these system mechanics
318.2 hours played
Written 13 days ago

Street Fighter 6 is tough. It demands time in the lab and punishes impatience. But once you grasp the fundamentals, it becomes insanely fun and dangerously addictive. Hitting Master feels incredible until you realize that's when the real game begins.
71.1 hours played
Written 21 days ago

Ive completely destroyed my walls cuz of this game and had the cops show up to my Home because i power slammed my fxxking chair into the floor and it shook the house. I only did that cuz i thought i was home alone but my stepmom was there n she called the damn police. 7.5/10
981.4 hours played
Written 19 days ago

Almost 1000h in, I can definitely call it Drive Rush 6, the only game that was capable of killing any joy of me playing my favorite characters of two different franchises in one go. A feat I never imagined possible, anyways, I'll probably put more hours in WT for the next dlc characters. If only Drive Rush was kept as combo extenders only, this would be easily the best fighting game I have ever played.
110.2 hours played
Written 28 days ago

Add more costumes for street fighter characters you absolute pigs of gluttony
26.6 hours played
Written 17 days ago

The predatory pricing in this game is insulting. I just wanted to pick up Mai, the first time I would be spending money outside of purchasing the game. I see the price of 350 Fighter Tokens and I am like okay, how do i buy Fighter Tokens? So I bring up the steam page from the in-game SF store, and it shows me only one amount to buy, 610 FT. Well, that's way more than I need, and I don't plan on buying anything else in the game afterwards. So, how do I see the option to only buy 350 FT? Well, there isn't one. You either spend $12 or you buy two packs of 250 FT for $10. I heard that new fighters cost roughly $7, that's not true. That's the bs marketing people making you think that. the price for a new fighter is $10 minimum yet I bet most people have paid $12 thinking they are getting a "good deal". The funny thing is is that $10 is kinda insignificant. If the price of a new character actually matched the amount of tokens I bought, I probably wouldn't bat an eye. But the fact that this company is trying to manipulate me just made me exit the game. I really don't feel like picking it up again, let alone spend more money in it. This is in addition to everything else people mention: the fighting passes being two tiered and ridiculously overpriced for what they are, and no upgrade path for people who already bought the game to the Fighters edition. I'm just going to go buy KoF instead. This is a fantastic fighter, but I'm done with predatory pricing. Fuck the money people who implemented this and ruined a great game.
980.4 hours played
Written 17 days ago

When you don't know anything in this game and play it its almost incredible how amazing the game and its systems are. There's tons of content, gorgeous visuals and the best character designs in the entire genre. But the higher you climb the game loses its luster. What seemed like a game with a ton of depth and skill expression devolves into the most uninteractive gameplay I've ever experienced. Crouching MK drive rush, throw loops, and neutral drive rush are the entire game at its core. So many characters kits that were unique in past games have been stripped down to be the most homogeneous bare bones versions of their characters. Neutral skips and character gimmicks are at the fore front of the games main loop. That wouldn't be a problem if engaging with these tools felt rewarding but more often than not the risk for throwing them out is far lower than attempting to deal with them. I genuinely used to love this game at a point but now I cannot stand to play more than 30 minutes of it. If you wanna feel like the best fighting game player ever by just climbing to masters with a negative win rate this is the game for you.
128.8 hours played
Written 22 days ago

Don't let the review bombing affect your decision, yes old players got screwed by Capcom, but that doesn't take away from the overall experience, specially if you're a new player. This is probably the best fighting game we've gotten since the 90's, it's full of content, the mechanics are great for old and new players alike. If you enjoy fighting games, you owe it to yourself to try this game. Tekken 8 and MK1 have no chance against this gem. PS: This doesn't mean Capcom's decision isn't anti consumer and punishes players who bought this at launch, and if THAT affects your decision then all the power to you, but most recent bad reviews are less about the game and more about this specific issue. Oh, and modern controls. Yeah...
928.6 hours played
Written 30 days ago

Besides the excellent visuals, the content, decent music, and good net code the game UNFORTUNATELY is to much of a chore to play. Grand Master Jamie player here and i have most of the roster Master rank i can tell you that there aint no fun at 1700 and above. This game does not meet the quota of fun when playing any of the modes. It is hands down one of the most VOLATILE experiences you will have as a modern fighting game.
8.6 hours played
Written 2 days ago

my first ever street fighter,liking it so far.I love juri and classic controls
22.0 hours played
Written 2 days ago

Really good on all systems, I have this on my series x, but wow on the PC the level of detail is just nuts and you would be nuts as a street fighter fan not having this in you collection
331.9 hours played
Written 2 days ago

A really enjoyable game that puts the fighting first. I love the focus on reactions, positioning, split-second decision making, and resource management. Definitely the best fighting game of its generation.
5.7 hours played
Written 2 days ago

Game is beginner friendly. I do wish you could use drive tickets for more stuff like the different outfits. This is more of a money grab than anything. There are plenty of ways to get better at this game as well so if you are a beginner or someone well verse with fighting games or in the world of street fighter, there are resources in game for you to improve.
27.5 hours played
Written 3 days ago

In my opinion, this game revolves too much around its system, perhaps this is to the benefit of the competitive side of the game and could be a a positive for some people. I feel the drive system hinders character expression. World tour is a great intro but it overstays its welcome and gets very grindy. The identity and art in the game is perfect - I love this, It has drawn me in to play many times.
110.2 hours played
Written 3 days ago

As a lifelong fan of fighting games, Street Fighter has always held a special place in my heart—and Street Fighter 6 absolutely delivers on every front. Having grown up with the series, it's incredible to see how Capcom continues to evolve the franchise while staying true to its roots. The new mechanics are a breath of fresh air—fluid, responsive, and deeply satisfying. Whether you're a seasoned veteran or a newcomer, the gameplay feels intuitive yet rich with depth. Every punch, kick, and combo lands with that classic Street Fighter impact, but with a modern polish that makes it feel more alive than ever. This game is a love letter to fans like me who’ve been throwing Hadoukens since childhood. It’s not just a continuation—it’s a celebration of everything that makes Street Fighter the king of the ring.
46.1 hours played
Written 3 days ago

I love the game but the dlc is overpriced just buy the people you want to play
185.1 hours played
Written 4 days ago

The learning curve of this game has got to be one of the steepest most difficult of all the fighting games I've played thus far. For reference I was introduced to the genre over 10 years ago with Mortal Kombat/Injustice, which are both significantly easier to pick up. And then I got into Tekken when Tekken 8 dropped which was harder but more rewarding than MK. This game is a whole other beast. Links are tough to pull off and everything in this game is so fast (jabs in Tekken are 10 frames vs 4 frames here). Anyways this game is complicated but really rewarding to learn and fun to play online. I'm getting better by the day and it feels like the skill expression in this game is limitless which I really enjoy about it. I would highly recommend this game to any fan of the genre. The graphics are beautiful. The super animations are really cool looking. There are tons of different modes to play from more casual modes like world tour and battle hub, to serious ranked sets. There's really something for everybody in here. I look forward to continuing to improve and reach new levels of skill and understanding. Many more hours will be invested into this game. It may even be a contender for my favorite all time. Its definitely in the conversation that's for sure!
1,296.5 hours played
Written 5 days ago

1 ragequitter in 15 minutes? That's funny. 2 ragequitters? That's annoying. 3 ragequitters in 15 minutes? That's a problem. Ragequitters being such a common occurrence that I become hesitant to finish a round with a super move? That's a negative review. Not to mention the painfully slow release of new characters, costumes, and stages. It's nothing but junk avatar customization and ill-fitting crossovers.