Viewfinder
Viewfinder

Viewfinder

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Viewfinder - Gameplay Trailer
Viewfinder - Announcement Trailer
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Viewfinder
Viewfinder
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
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Release Date:

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The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
4,729 reviews
4,362
367
2.5 hours played
Written 26 days ago

Very good game and very pretty too, but horrendous voice acting and a nonsensical story (oh a 3d puzzle game and it's a simulation? have I seen that somewhere) about climate change that doesn't have any connection to the 3d copypasting mechanic. Play it, just do yourself a favour and disable subtitles + mute voices.
4.3 hours played
Written 16 days ago

Its a relaxing short game. I was able to complete the game + all optional levels in about 4 hr, it might take another 1-2 hr to get all achievements. Must buy in a sale .
0.3 hours played
Written 4 days ago

An annoying voice will spoil and walk you through puzzles. If the voice could be turned off, both text and sound, I wouldn't care that it's in the game. Telling me I need three batteries before I've even found the first one, or even looked around, is patronizing and insulting. It's not even a useful voice. "Oh, you fell in a hole? Look for a way out" plot twist: there is no way out, you rewind time, and then have to endure a Forespoken-esque "Did that just happen?!" There are so many other games out there for them to not have added a toggle by now, *ESPECIALLY* when people have been complaining about it since before release.
5.7 hours played
Written 4 days ago

Overall: 7/10 Story: When I started this game, I honestly wasn’t expecting to care much about the story. The gameplay about reshaping reality through photos and drawings is what caught my attention, and in all honesty, they're more than enough to carry the experience. You absolutely don’t NEED to engage with the story to enjoy the puzzles, but to my surprise, the narrative ended up being a lot deeper and more meaningful than I anticipated. At its core, Viewfinder is set in a bleak future where Earth has been devastated by the burning of fossil fuels. Most nonhuman life is gone, and the planet is essentially a dystopian wasteland. With that setup, you step into a decades-old VR simulation in search of designs for a machine that could potentially reverse climate change, which are rumored to be located somewhere within said simulation. What I found interesting about the narrative is that Viewfinder doesn’t lay out the deeper lore in a clear or linear way. As you progress from hub to hub, the basic narrative context comes from Cait, the cat companion in the simulation. While he gives you the broad strokes, most of the deeper lore is tucked away in optional audio logs, sticky notes, and personal journals scattered throughout the game. It’s all a little fragmented, and while the game moves you through a series of hubs in a linear fashion, you’re able to revisit earlier areas and levels, which personally gave me the impression that the logs/notes you find could've be out of chronological order. Because of this, I feel like some of the information you find leaves a lot of the lore open to interpretation and invites you to connect the dots yourself. By the end, I found myself far more invested than I expected to be. The story touches on climate anxiety, human ambition, and the complicated legacy of people who tried to fix a grueling issue. A lot of it is subtle, but that made it all the more rewarding. Gameplay: Viewfinder is one of those games where its core appeal becomes immediately obvious. The idea of manipulating reality by placing photographs and drawings into the world is just straight up awesome. It’s a mechanic that’s incredibly fun to mess around with, and the game wastes no time showing off how wild and mind-bending it can be. Now, I’ll be the first to admit that I’m not really a puzzle game person. They’re just not my thing, so I can’t speak to the difficulty from a seasoned puzzle gamer’s perspective. That said though, as someone who plays puzzle games VERY casually, I still found Viewfinder to be on the easier side overall. I definitely had a few levels where I got stuck and needed to step away for a bit, but I don't think any of the puzzles stumped me for an unreasonable amount of time. I even realized after the fact that most of those puzzles I felt were suddenly difficult ended up being optional bonus levels anyway. Still, even with my hiccups, I finished the game just past the four-hour mark. And that brings me to the core of my experience: Viewfinder is a game that's absolutely carried by its incredible central gimmick, but that gimmick doesn’t really evolve in a way that leads to many deeply rewarding puzzles. Once I got past the first hour or so, I really got into that “problem-solving mindset” where you understand the game’s logic and mechanics, and you’re excited for some critical thinking… but then the game just kind of coasts. It rarely pushes you. It feels like the mechanics were so open-ended and powerful that the developers struggled to create restrictive, cleverly-designed puzzles around them. Even with the later-game additions like the [spoiler]violet buildings that can’t be overwritten or the data corruption mechanic that erases whatever you just captured,[/spoiler] there’s so few moments that made me go, “Oh wow, that was a REALLY challenging puzzle.” Instead, a lot of levels felt like filler. Not in the sense that they weren't fun, but more so I'd complete one and then kind of wonder why it even existed, because it didn’t really teach me anything new or challenge my understanding of the mechanics. The number of interesting applications for the core mechanic is just so limited that it rarely feels like you’re doing something meaningfully different. While that might all sound a bit harsh, I genuinely did enjoy this game. It’s very casual and a little short, sure, and maybe even a bit pricey for the runtime when it's not on sale, but I personally prefer a tightly crafted, original experience that ends before it overstays its welcome way more than sitting through a bloated game that drags one idea across too many reskinned levels. By the end, I felt like Viewfinder had given just enough content without dragging it out. World: The actual world/level design is pretty straightforward. Most of the spaces are clean, minimal, and clearly built around the mechanics rather than exploration or complexity. You’re rarely stuck wondering where to go, so it’s more about HOW to get there, which keeps the focus on solving puzzles with the tools the game gives you. That said, what really stood out to me is the amount of environmental storytelling packed into these spaces. Even though the levels themselves are simple in structure, as I previously mentioned, there are subtle details everywhere like notes left behind, voice recordings, visual cues, etc. that hint at the world beyond the puzzles. It’s a cool contrast: the layout is direct and easy to navigate, but there’s depth if you take the time to look. I found that the more I paid attention to my surroundings, the more the story resonated, even without cutscenes or dialogue-heavy exposition. It makes the world feel lived-in, even when you’re just walking through what looks like a simple work stations. Visuals: I kind of have mixed feelings about the graphic design. Mostly because of the core visuals having that unmistakable "Unity Engine" aesthetic where things can look rubbery, overly clean, and sometimes oversaturated. That familiar vibe would occasionally break the immersion for me, reminding me of the engine behind it rather than letting me get lost in the world. It’s not outright bad by any means, just a little generic and worth noting. However, what really impressed me and honestly gives the visuals the individuality it's lacking is how the visual/art styles from drawings, photos, or filters remain totally consistent once you place them into the world. Even when you pull an object out of the scene, the colors remain consistent to the original photo. Whether it's a pencil sketch, an old-school CRT look, or some abstract filter, the transition from 2D image to 3D space is seamless. So while the base environments don’t always wow me, the creative use of visual styles through images is where Viewfinder really shines. It’s a cool contrast: the world might start off looking kind of standard, but the way it transforms through YOUR actions adds a lot of character and variety. Music/Sound Design: The music is one of the biggest highlights for me. It's very chill and atmospheric, which fits the vibe of the game perfectly. As you're moving from puzzle to puzzle, the soundtrack really gives you space to breathe and relax while it sets this calm, reflective tone that makes the whole experience feel really smooth and thoughtful. I rarely buy OSTs on Steam, but I genuinely wish I could for this one. The soundtrack is just such a vibe. As for the sound design overall, I have more mixed feelings. The actual sound effects are solid; nothing is mind-blowing, but definitely immersive and functional enough to help sell the world. Where it loses me a bit is the voice acting. It's not bad or anything, and I can see what they were going for, but it felt a little too quirky for my taste. Just enough to pull me out of the moment every now and then. Not a dealbreaker, but it didn’t quite click with me.
2.9 hours played
Written 14 days ago

This is a very short game, I have no problem with short games, but trying to charge 25€ is way too much. Only ever consider it when it's on sale for 10€ and even then I don't know if it's worth it's price tag. To be honest, this game was very disappointing. It has amazing game mechanics and the art was very good, but... the story was boring, uninspiring and simply lazy and the puzzles were never really challenging. There were some optional puzzles that I found interesting and had to think for a little while, with emphasis on little. This game had a lot of things going for it, but was let down by an annoying and mediocre story coupled with puzzles that never utilized the mechanics to their full potential. Had it been 5€ maybe I would recommend it, but not at 10€ and most certainly not at 25€.
4.6 hours played
Written 19 days ago

Fresh new gameplay mechanics. The story is very mellow, this game was definitely intended as a relaxed experience, right up to that last puzzle. The game reuses assets heavily. For a game this length $10 is appropriate.
7.4 hours played
Written 7 days ago

8.5/10 Pretty views, Colorful and relaxing. The gameplay was good and smooth, not the story though. Just focus on the gameplay and chill for a couple of hours. Almost an easy game (except for 3 or 4 levels) and I find the achievements very interesting and challenging (the mini games were my favorite). It's a bit expensive, though it's worth the money in the sales.
0.2 hours played
Written 4 days ago

narrator ruins the game by being the most annoying character I have ever heard in my life. muted voices and disabled subtitles and game seemed cool, but then I couldnt help like feeling I was missing something now
5.7 hours played
Written 25 days ago

The lives you cross with, moments in a viewfinder, reflecting your time.
2.5 hours played
Written 3 days ago

The game feels like an introduction to a whole ton of cool mechanics that are basically not used in any challenging puzzle, pretty big waste of potential. Also played without speech and subtitles, that at least helped the experience.
5.9 hours played
Written 4 days ago

I played this game when it first came out, and replaying it now is still just as fun and enjoyable. For me, Cait was (and still is) the main reason I love this game so much. She's the best cat I've ever seen in video games. Absolutely love it.
5.7 hours played
Written 12 days ago

Don't let the cheap plastic graphics fool you, viewfinder is a solid game with simple but clever puzzle designs. If you get stuck just walk around, do something else and turn back, the "ah-ha" moment will come to you. (Gameplay review ends here, the paragraph below is me beefing the storyline. No spoilers) tf does climate change have to do with graphic puzzles? The games wants to be profound about how idealists save the world, nice try and please don't attempt again. Tricked me into wasting time playing every audio log and reading every note, yet nothing ever landed. The ending was also some cheesy elaboration, elaborating me from bottom to top: first it was some unpleasant turn in the stomach, then tense shoulders, then my body winced in a mixed sense of headache, bellyache, embarrasement, and hollowness, so I had to reach to my phone and scroll tiktok immediately, after 5min I recovered from the discomfort. Dispite negative physical sansations, I still want to leave a positive review for this game is actually fun when no NPC is talking.
8.8 hours played
Written 10 days ago

好玩,很有创意脑洞超大,尤其是玩到第三章觉得应该不能还有更有创意的关卡了吧结果第四章还有高手!看到最后的结局也很感动,立意拔地起。另外这个游戏隐藏各种彩蛋也是一把好手了,细节非常多,从各种物品的摆放来看,我猜那几个出镜率超高的马克杯应该是制作组私人物品(真的不要太爱了!)。 还有制作人里绝对有芒果干和曲奇狂热爱好者吧!游戏里还藏了猫猫本体的帅气写真,好评! 小体量解密佳作,缺点是每次玩久了都脑袋疼,我一个不晕3D的人玩多了都头疼,晕3D的人估计是玩不来的...
4.4 hours played
Written 15 days ago

A short but sweet first person puzzle game with a great concept. Was never particularly challenging for me, and was fairly simple to 100% complete. I had a lot of fun playing it and I look forward to seeing what the devs do next. Definitely recommend it for anyone on the fence about getting it, but keep in mind that it is pretty short.
3.5 hours played
Written 3 days ago

carried by a singular mechanic, lousy voice acting that spoils the puzzle before you even find the puzzle. The game is entirely relaxing and laid back game up until the end when it turned into a timed platformer. Puzzles are too repetitive and the only reason you'd ever drop more than 2 hours on the game is to 100% it, even then all you'd be doing is looking at all the tables and interacting with everything that plays a lousy voice line that talks over the top of the lady in your brain telling you what to do. The 35 dollar price tag is absurd, only buy on sale for like >10.
4.3 hours played
Written 20 days ago

Amazing concept and puzzles but the story and especially the ending left me with a bad taste in my mouth
4.9 hours played
Written 4 days ago

it's a clever, but a rather simple puzzle game, sligthly ruined by annoying and poorly-written voiceovers. The story isn't captivating in any way whatsoever. However, puzzles have satisfying solutions and the core mechanic is very fun.
5.2 hours played
Written 8 days ago

This game really rubbed me the wrong way at times, but has a good enough core to earn a tentative recommendation. Two major sins are committed during Viewfinder's runtime: an unbearable narrator and a timed finale in a puzzle game. I will start with the narrator. Whoever wrote or greenlit this needs to be taught the phrase "show don't tell". It is insane to have spent the time, effort and money on creating a game this pretty, which is detailed enough to communicate ideas with its environment only to then have the most annoying human I have ever heard talk describe to you exactly what your reaction to everything you see should be, before you even have time to process it yourself. Further, "Jessie" will suggest solutions to puzzles I hadn't even comprehended were there yet because they start talking as soon as the area appears on your screen. Rarely have I reacted so viscerally in such a short amount of time to a game, but this was instantly infuriating. If this had continued for whole game, despite only being 5 hours long, I would not have finished it. Thankfully, "Jessie" mostly effs off after the first section. The last level of a puzzle game having a timer is a meme for a reason. It's so rarely a good idea, and this is absolutely not one of the games where it works. It's also possible to effectively soft lock yourself by running out of camera film in this section. You could rewind, but there won't be enough time left, so you should just reset. Bit of a joke and totally soured the ending. Also, you receive a forced hint here if you fail more than twice. Together, this and the narrator made me feel like the game was terrified to to allow me my own thoughts. So, the narrator opens the game on a terrible note, and the timed ending closes it just as poorly. Shall we find some good now? The central mechanic is implemented exactly as you would imagine it and has no flaws that I encountered. Truly a case of [i]It Just Works![/i] TM. It's the kind of mechanic ripe for building a relatively short game around because it's so inherently cool. The amount of work that must have gone into getting it just right is commendable. I really like the art style. It's simplistic but detailed (an oxymoron but it's true!) and is punctuated by vibrant, not overbearing, colour. I do wish there was a greater use of the... shall we say stylised rendering sections. I liked them a lot and would have enjoyed a whole extra section dedicated to exploring those ideas in combination with more viewfinding weirdness. Cait is a delight and made the journey far more personal. This makes me question how "Jessie" came to exist, but I have talked enough about that. The story overall is a bit weak and I still have no idea who I am or what my individual motivations were supposed to be, I can only assume I didn't really have any because that wasn't the point. That's okay. You will be presented with new takes on the central mechanic all the way to the end, which I do appreciate as otherwise it may begin to wear thin. Some mechanics were a little overused or reappeared in only slightly differing sections one too many times. This didn't develop into a major problem, but the game itself shows off enough variety that I feel other parts could have seen more repetition for greater effect. Overall the game is relatively easy and I was only stuck for any amount of time on about three puzzles, one of which I did look up a hint for, but this part was optional, and those do not appear to have their own hints, unlike the regular sections. I'm mixed on this one, as is probably obvious. There are parts I like a lot and others that detracted substantially from my enjoyment. Certainly if you are going to buy Viewfinder, I would wait for a sale. I got it 60% off and that feels about right to me, though as ever I'm a stingy git.
5.3 hours played
Written 16 days ago

Scratched the same itch as the portal series at some points. Cool concept, short game, not sure if its worth $25 but def a pick up during a sale.
6.1 hours played
Written 18 hours ago

The conceit and puzzles in this game are excellent. The voice acting is unfortunate and unnecessary.
3.2 hours played
Written 2 days ago

It's a good game and for the price I got it at it's not too bad (65% off), though the original price tag is way too much. I was a bit disappointed however. Most of the puzzles were obvious enough that I solved them in less than a minute. The few puzzles that did trip me up were rare and didnt hold me back for too long. But what was the most disappointing was the fact that it felt like concepts were introduced and then kinda forgotten. Usually you'd introduce certain concepts over time and the puzzles would get more and more complicated as more concepts are introduced, but in this game it felt more like after moving to a new hub the previous hub's concepts were no longer considered. Which meant whatever gimmick existed in the new hub was the main puzzles and started from a beginner stage again. The best way to explain it is that the game has so much potential yet it wasnt fully realized. I would've loved longer puzzles instead of these bite sized level based ones. It gets so close to going in with the champions of these mind bending games. Games like Superliminal and Antichamber. But it misses the mark. Even so, it's still a good game. Even if it is way too short.
9.1 hours played
Written 7 days ago

3d, puzzle platformer, As good as and creative as Portal. Storyline is on the shorter side, 3h for me to lazily complete the game. Time to get 100% Could do well if the devs open up a community puzzles/creator.
11.6 hours played
Written 17 days ago

Great game. Highly recommend. 8/10 Pros: Fun puzzles and a lot of "wow, that was cool!" moments. The puzzles where so inventive and clever that the boring story wasn't an issue. (It was sort of like Portal, though without the interesting characters e.g GLaDOS/Wheatley. Cons: The story had a lot of potential, but didn't go anywhere, very repetitive. I thought the notes around the map where going to lead to somewhere interesting, which it didn't really. Game is quite short, more like a demo. Buy the game when it is on discount. For experienced puzzle gamers it was kind of easy. though it was perfect for me. (I only had to google the answers a couple of times)
4.2 hours played
Written 3 days ago

I spent pretty much the entirety of this game with a huge grin on my face. The mechanics are clever and fantastically well executed, and the game is paced nicely and does a very good job of easing the player into them. This game is also just gorgeous. I'm constantly finding myself surprised by what Unity is capable of these days. I definitely recommend this one if you're looking for a brain-bendy good time! My only regret is that I bought it on sale and not for full price.
5.0 hours played
Written 4 days ago

It's mid. Puzzles were a little under my expectations. The initial idea of perspective to create puzzles is great but it's not very well used. Puzzles feel same-ish and challenge is mostly absent. It has that usual puzzle game problem of devs creating a mechanic, struggling to use it to create interesting puzzles, give up and just do another mechanic. It means you will be doing mostly the same puzzle over and over again but with different constraints (one time you can't choose where you take the photo, one time you are limited in the number of photos taken, etc.) Story was also sub-par. I don't think I even understood what it was all about, it's mostly people you don't see arguing on recording with other people you don't see. And an annoying cat. Where is shines is in the filters, the pictures and the structures you evolve in. It sometimes have a vibe. Overall it's an ok tier FPP. Nothing special but a nice addition to the cannon.
0.1 hours played
Written 17 days ago

Cool game mechanics, but the character does not stop talking.
4.4 hours played
Written 11 days ago

Great ~4 hour tech demo, but absurdly overpriced at $25. It's intended to be an easy game for a young audience, I think. I was very rarely restricted by the "limited pictures" mechanic. Of the 72 puzzles in the game, only two made me stop and think for a bit; one of those introduced a mechanic that was only used in that single puzzle (the melon one). There are a number of distinct mechanics, but I don't think more than... maybe 3 of them are present in any given level. As it is, this feels like a missed opportunity, or like the developer focused so heavily on designing solid mechanics, that they ran out of time for level design. Pros: Solid mechanics, great graphics, reasonable atmosphere Cons: Very short, simpler gameplay than the concept suggests, annoying cat
2.3 hours played
Written 3 days ago

The game is super short, so even if it was good it wouldn't be worth the price. But that's besides the point, because it isn't. This game is genuinely awful. Beyond cringy dialogue and story. It's not really a puzzle game so much as a demo of an interesting mechanic that gets boring quickly. If you came here for a puzzle game, you will be disappointed, because there is exactly one level that is remotely challenging in the entire game. The most time consuming part of the rest of the levels is mindless wandering looking for the points of interest. If you want to pay too much money to do the exact same boring task repeatedly for 2 hours, go ahead. Maybe suitable for toddlers, but couldn't recommend for age ranges above that.
3.1 hours played
Written 25 days ago

As a tech demo - it is a masterpiece. Graphics are awesome. Story is... well... just turn the volume off and ignore it. The story is obviously made in post-production and absolutely irrelevant. Don't expect there to be puzzles. It is as simple as walking sim. If you like puzzles - play something else.
14.3 hours played
Written 4 days ago

Viewfinder is a cleverly designed first-person puzzle game that stands out through its unique core mechanic: turning flat, 2D photographs into tangible 3D objects within the game world. This inventive concept challenges players to rethink space and perspective, as they use pictures to fill gaps, build platforms, and manipulate their surroundings in unexpected ways. The puzzles encourage experimentation and creativity, rewarding those who explore different angles and combinations of photos to unlock new paths forward. The game’s visual style complements its inventive gameplay perfectly. It features clean, minimalist environments with sharp architectural lines set against colorful, almost surreal landscapes. This blend creates a dreamlike atmosphere that invites players to pause and appreciate the design while also contemplating puzzle solutions. The environments shift smoothly between abstract and natural elements, reinforcing the feeling of bending reality through the photographic mechanic. While the gameplay shines, the story in Viewfinder takes more of a backseat. There are narrative elements woven through character voices and cryptic messages, including interactions with a quirky companion and a mysterious cat, which add personality but don’t heavily drive the experience. Some players might wish for a richer or more developed storyline, as the narrative feels like a subtle thread rather than a fully fleshed-out plot. The game is relatively brief, offering around 6 to 8 hours of playtime, which some may find leaves the concept just barely scratched at. Despite the shorter length and modest story, Viewfinder’s fresh approach to puzzles makes it a memorable and engaging experience. The joy comes from uncovering how seemingly simple photos can alter and reshape the world around you. It’s a game that rewards curiosity and thoughtful observation, providing a satisfying blend of mental challenge and aesthetic pleasure. For those seeking something different from typical puzzle games, Viewfinder offers a clever, visually striking journey that invites players to look closer and think differently. Rating: 9/10
8.8 hours played
Written 14 days ago

very fun and new concept of a game, best thing ive played in years.
2.8 hours played
Written 15 days ago

one of the most creative puzzle games I've ever played. The photo mechanics are mind-bending in the best way and every level feels like a fresh "aha!" moment...
4.1 hours played
Written 15 days ago

nice fun little game with cool puzzles, though i wish the puzzles where harder, its a unique idea to bring to the table
7.8 hours played
Written 15 days ago

One of the most innovative and joyful games I've every played. It's not going to make you cry or laugh super hard, but the mechanics are going to blow your freaking mind!! Really stunning stuff. I'm not usually a completionist but these puzzles were engaging (without being too difficult) which made me want to do all the additional puzzles outside of the main ones, and wish that there were more!!! #JusticeForCait
5.5 hours played
Written 17 days ago

Very short game (4h). Simple and relaxing puzzles. Only worth on sale.
3.4 hours played
Written 4 hours ago

the game's pretty short but it's a good puzzle game , would recommend if you got 2-4 hours
5.5 hours played
Written 5 hours ago

Saw this game from a random clip on youtube a long time ago and recently discovered it on the steam discount page and decided to give the game a try, highly recommend for anyone looking for a relaxing 5-6 hours of game time. (the art is amazing too) Thank you for bringing this game into reality!
3.9 hours played
Written 5 hours ago

It's real good! I do feel they could have gone farther with the level editing mechanics. But it's a real fun pleasant puzzle game that I highly recommend!
9.8 hours played
Written 14 hours ago

8/10 - Great ideas, solid implementation, underwhelming puzzles. The environment gave me some "The Witness" vibes, but the actual game is closer to Superliminal. The concept behind the game is clever, and the implementation felt very intuitive. I had no trouble at all understanding the game mechanics and its limitations (for example how the camera works). As art, these two points alone make this game worth exploring. As a game, though, Viewfinder is a bit underwhelming. None of the puzzles truly stumped me and made me think deeply about what I could do, and in the only level that I needed several tries ([spoiler]the last level, which is a timed sequence of puzzles[/spoiler]) the game couldn't resist and gave me some hints. I still think the game is worth experiencing due to the cool ideas brought to life, but you will have to look elsewhere for challenging puzzles.
6.2 hours played
Written 14 hours ago

Really cleaver 6hr game. Perfect for a weekend. Nothing "horror" but maybe 2-3 moments that are shocking/unsettling. Less spooky than Stanley Parable and Superliminal.
3.3 hours played
Written 20 hours ago

A solid game, most of the puzzles i feel were a bit easy some had some good creative solutions. Interesting game mechanic that i wouldnt mind seeing again in some capacity. A good time
4.9 hours played
Written 21 hours ago

Fun puzzle game. Little pricey for its length but on a sail it is a very good price for a neat game. Beautiful game with fun mechanics.
2.9 hours played
Written 21 hours ago

The puzzles never get hard and are pretty fast to do. There are plenty small touches to discover. Story is meh. all in all: Get it on sale if you want a quick little puzzle game.
5.2 hours played
Written 1 day ago

Amazing game, lots of different ways to solve a puzzle and tbh finding a way to skip a component feels quite good. Also #justiceforcait
8.2 hours played
Written 1 day and 2 hours ago

This game is fantastic, overall I'll give the game an 8.5/10. It's absolutely one of the best indie games that I've played. I had this on my wish list since I saw a spotlight about it when it was in development. I picked it up on the Steam sale for less than $10 and it was worth every penny. I'd say this is about a $15-20 game, not because of the quality, but simply because it's a shorter game. I tried to explore every nook and cranny and it took me just under 9 hours to complete it. The game feels like it has influence from so many other great games (I mean this in a good way). It has very similar puzzle solving to Subliminal (another phenomenal indie game), but has the art design of No Man's Sky, with the peaceful atmosphere of Firewatch, and there's a point in the game where you get a device that makes the player feel like they finally unlocked their full potential, similar to the orange and blue handheld portal device in Portal. The music is also fantastic. A lot of the levels have places to "sit down" and just chill and take in the atmosphere. Let's talk about the weakest area of the game. The story is very basic and it often feels like it's trying way too hard. From early on, you can clearly tell where the story is heading, but it tries to incorporate a lot of mystery and ambiguity when it just isn't there. I've seen a lot of people complain about the voice acting, and I disagree. I think the voice acting was done well, I just think the writing and story in general didn't give the talent a lot to work with. Overall, don't let the story or voice acting people talk about discourage you. The gameplay, the visuals, the music, and atmosphere are all outstanding, and I believe there's also quite a bit of replayability as well. If you're on the fence, I encourage you to pick this up, especially while it's on sale.
3.8 hours played
Written 1 day and 2 hours ago

This game is the most unique and astonishing game I've ever played, it looks beautiful, the voice acting is top notch you really feel the story and the tech and idea is just astounding. This game is a peace of art and it is well spent money.
5.5 hours played
Written 1 day and 3 hours ago

I really enjoyed the game, I got it on sale for a very reasonable price, and took my time looking at the beautiful levels and enjoying the puzzles. Two of the optional levels were too hard for me (They were simple solutions I just didn't think in the correct way for the puzzle's solution to come to me) and I looked them up. Got all achievements! The story is nice, I personally didn't mind the voice acting of Jessie, yes it's cheesy millennial dialogue but I guess I've got a higher tolerance for that than other people, because it didn't bother me much, if at all. This game takes a fascinating concept, and uses it in so many delightful ways, this game is very recommended if you like casual puzzle games, or cozy games.
9.3 hours played
Written 1 day and 4 hours ago

Awesome Puzzle game. Just don't try to do the ending with the watermelon filter on...
6.5 hours played
Written 1 day and 13 hours ago

Very interesting and inspiring to play in one sitting.. Which I did LOL. Great cozy and creative game
3.9 hours played
Written 1 day and 16 hours ago

Such a fun concept! Lots of creativity in this game, and I love the freedom the camera gives the player. You can mess around with everything.