66.6 hours played
Written 21 days ago
I wanted to wait until I 100% the game to make a review, so low and behold more than 2 and a half years later I finally decided to go for it.
Dark Souls 3 is what I consider to be the best instance of the soulslike genre at its roots (of course, right). The horror element of the game is perfectly done in both the anxiety you've learned to have as you walk into countless narrow corridors and the frustration of failing time and time again.
This is a game best played blindly, every instance of failure or getting lost in the world is a puzzle to figure out for yourself; which will either relieve you or have you remembering the hatred you have for the situation. Regardless, every part of this game is so incredibly memorable. From maybe finally beating a boss you feel is beneath you, getting grabbed by a disgusting looking enemy in the Irithyll Dungeon, finding an NPC throughout your playthrough as you continue their questline without even meaning to, or just recalling a very particular shortcut you found to create a pathway from a bonfire to the upcoming boss you're about to die to, I can't even try to think of a point in this game that isn't incredibly memorable.
You may recognize I haven't even mentioned the combat, reason being I am actually pretty mixed on it. The bosses in Dark Souls 3 are absolutely incredible, I can't truly think of an actually BAD boss type in this entire game. I'd say even the bosses people would consider irrelevant are still designed perfectly as intended, to be irritating and to teach you to respect what you don't recognize you should respect or have been taught to disrespect, or is more of a cinematic moment rather than an actual fight. And that's just from what is considered BAD by the majority of the community, in terms of the best I don't think there is anyone who would deny that this game has some of if not the most amount of S tier bosses. From Champion Gundyr to Pontiff, Sister Friede to The Pygmy, I've only named half of some of the best fights to the entire genre. There is so much love and care put into every single swing, how the developers perfectly created a system that you can either play to their decided tune, or just entirely flip them on their head if you exploit their weaknesses, and as much as you may feel they don't, they DEFINITELY have those weaknesses to exploit.
Besides the bosses now, this is where I am pretty mixed on. On one hand, as opposed to Elden Ring, which those who are reading this review likely have already played, straight swords and axes feel incredible in this game, they have their own identity and use as weapons that feel strong and not just as a longer dagger or an objectively worse hammer.
On the other hand, the looping attack string of this game is incredibly cheesy. Dexterity scaling weapons like straight swords and katanas when one handed are made to be incredibly stamina efficient and absurdly effective when combined with again, the looping attack string. When you recognize the game's inner workings the game is incredibly trivial. Infusions combined with some of these weapons basically break the game, and you can realistically just get what is basically the second best weapon in the entire game in the first 20 minutes, perfect to infuse at each part of the game where you unlock the ability to infuse or a new coal to infuse different elements. It's bizarre to me because the game is almost serving you on a silver platter these tools to entirely cheese the game, making a majority of challenge in this game tantamount to a fart in the wind. If you recognize I'm not being entirely specific on HOW these infusions effect gameplay, that is on purpose because as much as I want to be honest I also dont want to ruin someone's first playthrough of the game through exploits.
The setting of the Kingdom of Lothric is so incredibly masterful in its design, the enemies whether of The Deep or righteous in their own secretive ways are some of the best in the entirety of the soulslike genre, and the combat although incredibly exploitable, all culminates in an incredible game. I don't think its possible for anyone to not recommend Dark Souls 3 if they are truly someone who can recognize the craft behind making a project like this.