54.1 hours played
Written 11 days ago
Very, very fun, and there's plenty of content IF YOU HAVE ALL OF THE DLCs. It's kind of comical how little the main game is compared to the 74 things you can buy besides it? Almost every gun is going to be hidden behind something. There are of course, *other* ways to acquire these, but I'm not going to mention them. Not that they're difficult to find.
Let's then, for the sake of this review, assume you have all of those. The game runs like a dream, owing to its age and ability for newer hardware to pretty much brute force anything, though harder modes still get crazy enough that you should probably set a corpse limit or risk dropping to the 50s even on something like my 4060.
The content of years and years of those paid DLCs is here, such that if you start now, you won't be running out of things to do for some time (though you might not have many or any people willing to accept a completely fresh character). I personally run this game with a group of friends, but Steamcharts reports 33-34k concurrent players as of writing this review, so it's not dead by any means.
You go into missions which have the same objectives every time, though certain elements of the objectives may be randomised, as well as the enemies that drop in being constant barrages of different groupings and special enemy types. You know what this formula is, you have a thing you want to do and you have a bunch of trash mobs, tough guys, specialists which incapacitate you, and specialist annoyances to deal with while you do it. Every objective and side objective completed is extra cash for you, multiplied by whatever difficulty you're running on. I tend to enjoy the general gameplay loop of mowing down the hordes so much I'll full clear almost every heist I run, and on the bigger heists, the optional stuff often pays far more than the contract itself, so it's incentivised.
The main gimmicks come from your skill and perk decks. Perk decks are fixed 'this is what your playstyle is' lines of upgrades which take eons to grind up but define your build at its bones. Stuff like getting Dodge (percentage chance to ignore getting shot) or turning all your armour into health and almost all damage into a DOT you can chug alcohol to ignore, stuff like that. There's tons of builds like this, some are better than others (hi Stoic, my beloved), but as long as you aren't sweating at the highest level of difficulty, you're gonna be just fine with whatever build you want to run. Again, do try to have friends along so that the people who still are playing (who likely are those sweats) don't want to kick you instantaneously. Skills, on the other hand, is a much more freeform system that are all small upgrades that escalate into some really insane ones. Like a small buff to your armour turning into functionally infinite ammo for yourself, or the ability to turn a police officer into a friend turning into a functionally immortal health fountain. Go nuts.
Now, I have 54 hours in this game. I skipped some of the grind via mods (you can allow cheaters in your lobby if you want, it's kinda all over the place and very easy) because by the 50 hour mark I did not have my first Infamy yet. That's the prestige system for getting to level 100. I had like 70% of one perk deck completed and I was level 74 or something? I just wanted to start having fun with a full build, so I skipped all the way there, but if you don't do that, expect to have this grinding going on until probably the 80 hour mark.
Payday 2 is inherently silly with a number of its guns and melee weapons, the crap you're doing in the first place (raiding the White House to get a bunch of pardons and retire scott-free?) and you can lean into or out of that as far as you want. You could be a full on actual criminal mastermind with some reasonable choices of weapon, small bits of armour and trying to scout out the place first, do everything quiet. Or you do what I did.
My team was the following:
Me - Immortal drunk with a flamethrower, minigun, and greatsword. My weapons were blue and red, and I had no regard for civilian casualties.
Friend 1 - Leech or Tag Team or something, swapped builds every round, most times a semi-mobile fella with two shotguns in his slots. Leech made his ability to somehow get hit by everything beneficial for the whole team, and he stacked Doctor Bags enough to never go to jail on top of being able to revive himself almost every time. Tag Team meant he just pointed at me and an exit and I mowed down 48 officers to heal us both to max.
Friend 2 - Akimbo explosive shotguns and a fucking bow? He erased Bulldozers, which were the primary issue for either of our other builds, since I had to focus on the helmet point blank with a minigun to get them down.
This game is amazing. Just remember what I said about the DLCs vs the main game, okay?