52.8 hours played
Written 5 days ago
You know all those games where you go stop by a tavern for the night and carry on? Have you ever wanted to be the tavern keeper? Now's your chance! But how's the game?
It's overall good; the graphics are decent, the music is ok if a bit repetitive, the system is smooth, there's plenty to do, there's progress, you get new toys, you can expand and exploit, and the system can be mostly automated with employees to free you up to move around during the day. It sounds pretty decent...and it is! But there's a catch: I picked up this game in early development about a year ago, and they've only moved forward a bit on it; there are many things that are missing. To whit:
- There are no relationships with people. There's no ability to romance or woo anybody. They might choose not to include this, but given how standardized it is for all other similar games, it seems like a significant oversight.
- Most roads are blocked. There's a frozen person before a mine, a stone blocking a cave, construction signs preventing movement forward, a guard who holds up a hand, and then directly the right of your front door a road where you just can't go despite everybody else passing through all the live-long day. There's a lot missing. And this is over a year after release, mind you. More on this later.
- I've played about 25 hours on my main save, and I'm to the point where a game week will see two levelups, possibly one. I'm at level 20. Given how many skills there are (over 80) and how long it takes to reach the next one, the exponential curve here is a blatant delaying tactic to keep players moving forward at a snail's pace so they can finish developing the game, and it becomes dried-out and lackluster.
- There are still two skill categories that are "coming soon!"
The game IS fun, please don't mistake my intent. But the entire concept of pixelated graphics comes from the SNES and Sega Genesis generation, both of which were released in 1990 and played by gamers until roughly 2000; any gamer who went through puberty in this time (born between 1975 and 1995) usually likes pixelated games, which means the youngest average player for this niche market is currently 30 years old. At the speed they're finishing this game, I'm guessing it'll be done sometime around 2035, when their youngest players are 40, and will have probably found other games like Stardew Valley which simulate a pixel game but do it very sneakily to make it look better.
It's worth playing for about 20 hours, not more. Pick it up on sale, play through the first 10-15 levels, then leave it in your list until the "early release" tag disappears. The game might get as many as 4 stars when it's done; for this L-O-N-G-term "early release" effort, I give 2.6 stars.