Total War: WARHAMMER
Total War: WARHAMMER

Total War: WARHAMMER

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Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Total War: WARHAMMER
Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.
Developed by:
CREATIVE ASSEMBLYFeral Interactive (Linux)Feral Interactive (Mac)
Published by:
Feral Interactive (Linux)Feral Interactive (Mac)
Release Date:

Steam
Latest Patch:

Steam



Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
82%
18,097 reviews
14,877
3,220
32.2 hours played
Written 29 days ago

The game is not bad but the way this company works with all the expensive DLCs and the fact that the game itself is a DLC for the new ones doesn't feel good to me. On top of that the Devs seem to keep the price of the outdated base game extremely high even though the game is nearly 11 years old! If you really want to play a TWW game just go with the new one no reason to get this version.
73.1 hours played
Written 13 days ago

this will be a yes, BUT...... It's a solid, fun game. BUT: 1) the loading times are obscene. 2) the DLCs are so many and too expensive. 3) the tutorial is in the 3rd installment of the game?! To summarize: Only buy if you have a plenty of SSD space, aren't bothered by missing half the content, and are good with youtube videos for tutorial
79.4 hours played
Written 6 days ago

Very bare bones game without the DLC, in general I thought that this was a good start to the Warhammer franchise with CA jumping into fantasy for the first time so credit where credit is due. However it's all downhill from there. Get this game for the experience but stop yourself from going any further.
25.2 hours played
Written 8 days ago

This game disables sleepiness "Just one more battle" And then it's already morning Help
86.0 hours played
Written 15 days ago

Why is it soooooooo good? Because finally you have no population talking to your war and the WAR here IS ETERNAL. And it is done amazingly well in so many details. Plus its first Total War with magic, flying creatures and epic heroes. Yes! If you are into Warhammer then even more reasons to buy it. You get to pick from a long list of unique races and can even choose a flavor by picking a sort of a faction (Like: “We are the true Von Carsteins”). You can plan and build and put armies together. You get to play nice big battles, lay siege to castles in the best way that there is. Battles are gorgeous. You can pause them, slow down, speed them up, zoom options, nice waypoint system, formations, morale (undead have a mechanic with constant decomposition instead), it has it all and is balanced. If you have an upper hand in numbers you can go for autobattles. After trying your master tactician genius and winning otherwise lost battles (with fraction of calculated loses) you will find out that even though it is Total War, it’s stupid waste of time not to go for Autoresolve sometimes. You save a lot of real life time. You might have problems with a mechanic or two, just because there are so many, they are not well described. You might need a longer learning curve to really master it all and not have to wonder how it is possible that AI has done this or that? You might need a mod or two to tweak the universe. And it is worth it. I played it again this year after many years. I had to tune it a bit to limit AI from spitting new heroes at the speed of toys from a China factory. As it started to show also in the treasury. When there are bugs going about your empire that each require 600-900 gold to crush, you will run into empty pockets soon. And now I played for the last time. Time to put it on a shelf. My nail in the coffin was Norsca armor piercing axe throwing Elite cavalry unit that fired while retreating, even when they arrived as very tired to the battlefield they were still too fast even for flyers. I had problems catching them even though I tried various maneuvers or traps to get them. Still after I won defending the newly conquered settlement those bastards simply popped up on the map with minimum units, but alive. Surrounded by some randomly spawned trash. Then I looked at it and said to myself, I had enough. There are better things to do with my time. A word of advice, if possible, have a reserve second army that will be reconstructing the city, because it will take your soldiers to repopulate it, so you are weakened for a few turns until your army refreshes. And after a few days I decided to give it another try. All the positive recollections drew me to this time trap again :) . I played and played until the end. After I squashed the new ultimate Chaoss invasion I finally went for the main objective. What a satisfaction, almost like… Graphics are excellent, even a year ago. All the factions have everything spot on. To the smallest details, like units clothing with emblems, or other details, structures, development of region as you build stuff in region, up to the pictures about events. Sounds and music are great. Voice acting is spot on, sometimes I had chills going down my spine. Story and objectives are too, as well as comments. Mechanics for building cities are as we are used to in this series. You get some unique resources that you can base your kingdom on. You discover for ex. special steel, you construct recruitment buildings there and start churning new armies for replacements from there from now on, etc. Diplomacy can be used in a good and meaningful way. Heroes are great, they have uniqueness about them. They get optional objectives to develop new abilities, to get stronger. Generals are done exactly as one would expect. Skills are really complementing the faction play style, as well as research. Another level to plan upon. There is a lot of detail and exactly the details are the driver to the EXTRAORDINARY destination. Wow what a ride! If you are either a strategist, or Warhammer enthusiast and you haven't tried any Total Warhammers so far, you have to treat yourselves. Pick a faction, play a campaign for at least a 100 hours. There are so many factions to choose from and they are really unique in many ways. Man, I loved the game. Even with few of its flaws it is a masterpiece. Kudos to the developers. Only one concern. Shame that they don’t include tweaks to style more your game universe, like some rules, or to switch on off certain mechanics, that to some are really disturbing. Too bad you have to go thru modding community for that.
23.3 hours played
Written 1 day and 5 hours ago

Total War: WARHAMMER on Steam offers an expansive and richly detailed blend of grand strategy and real-time tactics set within the dark and fantastical universe of Warhammer Fantasy Battles. From the moment players begin their journey, they are immersed in a beautifully crafted world teeming with mythical creatures, legendary armies, and intricate lore. The game’s visual design is stunning, combining lush landscapes, detailed character models, and atmospheric effects that evoke the gritty and epic tone of Warhammer’s universe. The UI strikes a balance between accessibility and depth, allowing newcomers to grasp core mechanics while providing seasoned players with the tools to execute complex strategies. The core gameplay intertwines turn-based empire management with real-time battles that are both visually spectacular and tactically demanding. In the campaign mode, players choose from a roster of factions, each with unique units, strengths, and narrative arcs. Managing cities, armies, diplomacy, and resources requires strategic foresight and adaptability, as alliances shift and enemies lurk around every corner. The campaign map itself is sprawling and detailed, encouraging exploration, expansion, and conquest. The game rewards strategic planning and careful deployment of forces, emphasizing the importance of terrain, unit composition, and timing to achieve victory. Decision-making is nuanced, with choices about diplomacy, trade, and military expansion often having significant consequences that ripple through the game world. The real-time battles are the heart of Total War: WARHAMMER, offering a visceral and engaging tactical experience. Players command vast armies composed of infantry, cavalry, artillery, and monstrous units, each with distinct abilities and tactical considerations. The battles are visually impressive, featuring dynamic animations and spell effects that bring the chaos of war to life. Positioning, flanking, and timing are critical, and the game’s mechanics reward clever tactics and adaptability. The AI opponents are challenging, often employing varied strategies that keep engagements fresh and unpredictable. Multiplayer battles add another layer of excitement, allowing players to test their skills against others and showcase their strategic prowess on a global stage. One of the most compelling aspects of Total War: WARHAMMER is the depth of faction differentiation. Each race—be it the savage Orcs, the noble High Elves, the corrupt Skaven, or the undead Vampire Counts—offers a distinct playstyle, units, and strategic considerations. This variety encourages multiple playthroughs and experimentation, as players can explore different approaches to conquest and diplomacy. The game also includes a robust modding community, which extends the lifespan and customization options, allowing for new factions, units, and gameplay tweaks that keep the experience fresh over time. The lore and narrative are woven seamlessly into gameplay, providing a sense of epic storytelling as factions vie for dominance in a universe filled with ancient conflicts and mythical power. Despite its many strengths, Total War: WARHAMMER can be quite demanding in terms of system resources, especially during large battles or extended campaign turns. The complexity of managing multiple aspects simultaneously can also be overwhelming for new players, though the game offers tutorials and tooltips that help ease the learning curve. Occasionally, the AI may make questionable strategic decisions, and there can be moments of frustration when certain campaigns or battles feel unbalanced or overly reliant on specific tactics. Nonetheless, these minor issues do not detract significantly from the overall experience, which remains a magnificent blend of strategic depth, tactical combat, and immersive storytelling. Overall, Total War: WARHAMMER on Steam is a masterful representation of the franchise, delivering a grand, immersive, and endlessly replayable experience that appeals to fans of fantasy, strategy, and tactical warfare alike. Rating: 8/10
1.1 hours played
Written 3 days ago

If you're a fan of classic Total War games and interested in Warhammer itself, don't let them trick you - this is still a giga shit game. It also has a gazillion pricey DLCs that unlock content already in the game (even this game itself is a DLC for TW:WH2 and 3). And the UI is just an abomination. Go try Total War: Medieval II with mods instead.
7.8 hours played
Written 9 days ago

This is a weird one to talk about; it's the first of the Total Warhammer games, and its focus is definitely on the more mundane and troop-oriented factions, rather than the magic/monsters/heroes that later entries in the series lean towards - even with all the DLC for this game bought and installed, the vampires are still the only faction that have their main strength as something other than big lines of recruited troops and/or war machines. Which, on the one hand, makes it a bit of an oddity to get as a fantasy Total War game, given that there are now others which do more with the magic-and-monsters side of it. On the other hand - this is probably the best Total War I've personally played when it comes to having fun with melee infantry. There are just enough stats and counters mechanics involved that your melee infantry are more than generic blobs used to shut down missile infantry and soak cavalry charges, without the counter system going completely into scissors-paper-rock territory. So if you're just buying this one to play on its own, that would be the stand-out feature. Melee combat that only rarely devolves into 'big blob of nondescript figures slowly chewing away at itself'. Well-positioned infantry units can punch through enemy lines and get flanks, it's so good. As a trade-off, there are flying units which necessitated some changes to siege battles that weren't completely figured out in this instalment, so they're not fantastic. Still OK - but more like a field battle that has a small obstacle running through it than a real castle-storming, in most cases. On the gripping hand - if you're buying this for the base factions to unlock in the other Total Warhammers, I'd say go for it. There's a reason the Empire and the Greenskins were two of the four factions CA chose to start their series with - they've got a really nice, varied unit roster that can do a range of different things decently well out of the box. Empire tends to be better at range with their artillery, Greenskins are better in melee with their orcs and monsters - but those are more guidelines than hard-and-fast rules like you get with other factions. Dwarfs and Bretonnia are also great; the vampires are awesome and do a nice amount of stuff out of the box, although if you're coming in from tabletop - their corpse cart and mortis engine are both part of a paid DLC, so their ability to run infantry with this base game alone is a bit hampered (they still get their super spellcasters and giant monster units though, plus the black coach, which certainly looks more iconic even if it's not as core of a unit on tabletop). Thankfully, CA didn't do that again; any DLC units after that tended to be niche specialist stuff rather than core for certain gameplay styles (except the Skaven for game 2 - but it's Skaven, their whole thing is having a million different specialists. What're you going to do?)
166.3 hours played
Written 14 days ago

The best strategy game out there, no comparison. It's not even close. From top down tactics to real time strategy battles, TW Warhammer is the ONLY strategy game you need to be playing, a true masterpiece.
228.3 hours played
Written 17 days ago

I rate this as S-tier. Just below Total Warhammer 2. Mind this was the first game to come out. So, the base game has some peculiarities with the interface, and the like. Most people buy this to unlock the Old World races (The Empire, Brettonia, Vampire Counts, Dwarfs, Greenskins, Chaos, Norsca), in Immortal Empires. But, since the races are real classics, it's well worth it.
4.1 hours played
Written 24 days ago

I like the amount of sprites, the level of detail for the age of the game. There are many novel ideas in this game, that set i apart, mainly its copyright.
27.3 hours played
Written 27 days ago

Pretty much the same as the Third game. A very Good strategy game where you control your units as if you were a big strategist on the battlefield. That is the main selling point of total war, the RTS style battles. But unlike almost every total war game, this one is fantasy. For me thats a huge positive. I find it a bit weird how the main factions are mostly human and stuff very close to it. The more unique factions are all dlcs. Iam not a big fan of that, since they cost a lot.
61.5 hours played
Written 28 days ago

Finally finished it. If you're Warhammer and Total War fan this game is great. I don't think I'll play any DLCs, but fighting as Empire was so much fun. Now, CA please bring Total War to 40k.
133.2 hours played
Written 30 days ago

Amazing fun. Not as good as the sequels, but great fun and a great introduction to the series. The spectacle is beautiful. Playing as Vlad and Isabella is so overpowered, and I love it.
62.9 hours played
Written 1 month and 1 day ago

A very decent total war game as a standalone, a very good expansion for the next two Warhammer Total Wars. The base factions and DLCs of Warhammer 1 Total War are very fun and powerful they present very strong core factions for the next two games and I definitely recommend getting this game for the extra lords in Warhammer 3 especially Karl Franz the aura farmer himself.
41.7 hours played
Written 8 days ago

Great place to start if you are looking to get into Total War: Warhammer.
3.6 hours played
Written 9 days ago

I've followed this series the better part of a decade and given CA a very long time to work out all the bugs before jumping in. Felt like at least WH1 had to be polished by now, right? The first couple sessions I put into any game are entirely focused on configuring graphics, keybinds, etc., the way Total Biscuit taught us. Unfortunately keybinding this game quickly leads to a still unaddressed bug that erases all keyboard keybinds. Everything. May as well just unplug it. (It's well-documented and easy to confirm if you want to Google it.) Yeah, there's more troubleshooting I could do, but I already tried some to little avail; my time's worth more than that. Can't recommend. Rumor has it there's some gamers that play with default keybinds, but personally I can't wrap my mind around that.
75.1 hours played
Written 23 days ago

Games is nice and if you like warhammer and total war, you will proberly like this game Denuvo thou.
38.4 hours played
Written 2 days ago

good game but get repetitive after a while
57.2 hours played
Written 27 days ago

honestly, not a fan of the warhammer titles. the ai seems to have only gotten more annoying and less fun to play against, the varied roster is okay but feels so varied as to be unnecessary and poorly balanced, the campaign is less immersive and just feels like a big mess, and generally i really just don't have fun playing them. not to mention the best factions are DLC and there's so much DLC that you would have to drop an absurd amount of money to get it all. really not worth playing when there are other fantastic total war games. really hope they abandon these, because they feel like someone just slapping the warhammer IP onto a poorly balanced total war game structure so they can go "oooooo look its gorfen dorf the dwarf he's fifteen dollars." im glad i did not buy the third one.
113.5 hours played
Written 20 days ago

As someone who has purchased all three games, I can say it is one of my favorite strategy games (and overall games) of all time. Came back to play the original to introduce friends to the games and they love it too. Base games are great, the DLC are nice additions but the game is certainly worth playing on its own.
103.0 hours played
Written 20 days ago

so far so good. only 34 hrs in but lots of fun
145.4 hours played
Written 28 days ago

if you like fantasy, and strategy, this game is for you :)
20.6 hours played
Written 4 days ago

another great total war game
71.3 hours played
Written 22 days ago

Not bad. Quote: "Remember Jesus Christ is the Way, the Truth, the Life. Probably worth a google?"
22.2 hours played
Written 9 days ago

I'm terrible at this game but loved this game.
34.5 hours played
Written 7 days ago

The good stuff.
4.8 hours played
Written 1 day ago

good
47.2 hours played
Written 3 days ago

Total DLC Hammer.
25.9 hours played
Written 8 days ago

Lots of fun
47.8 hours played
Written 8 days ago

One Of My Favourite Games.
107.9 hours played
Written 1 day and 15 hours ago

i like some fun good
30.3 hours played
Written 2 days ago

Juegazo
56.2 hours played
Written 5 days ago

Peak Total War.
48.5 hours played
Written 8 days ago

Epic
14.5 hours played
Written 1 day and 16 hours ago

Goated Warhammer
61.8 hours played
Written 17 days ago

great game
63.9 hours played
Written 24 days ago

GREAT
39.0 hours played
Written 16 days ago

Hail Sigmar
40.2 hours played
Written 22 days ago

Awesome