Letterlike
Letterlike

Letterlike

1
in-game
Data taken from Steam
AI
This game used Artificial Intelligence in its development. Visit the game's Steam website for details on how it is used.
Steam
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Letterlike Trailer
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike
Letterlike is a challenging roguelike word game that's all about collecting cards, upgrading words, and upgrading letter tiles to make the strongest synergies and reach the highest scores!
Developed by:
Puzzlelike Studios
Published by:
Puzzlelike Studios
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
22 reviews
21
1
3.2 hours played
Written 2 days ago

It's scrabble with balatro like scoring qualities. Crazy multipliers and all that fun stuff. My GF usually plays this game and she enjoys it a lot.
5.9 hours played
Written 14 days ago

A Scrabble-like roguelike where you really need to get those in-between run upgrades (bought with blue gems) if you're ever even going to beat the first run. And that's just at level 1. Good challenge if you like word games.
0.6 hours played
Written 23 days ago

Balatro for words. Fun. Enjoying my time with it. Worth my time and purchase. Still checking it out, but I know a good review will help more now than later. I'll update if anything goes horribly wrong.
19.4 hours played
Written 26 days ago

Instantly loved the concept as a fan of both word games and roguelikes, and I was not disappointed! Fun game so far, easy to learn and hard to master. I tried the demo and got hooked so bought the full game. First, the most prominent issue to me: as a Steam Deck player, the UI is too small, even at fullscreen size. I’ve seen the mobile UI and it’s definitely better for gameplay — I’ve accidentally selected buttons that I didn’t mean to before on my Steam Deck. I think giving some options for larger UI would be helpful for me as well as more visually accessible. Everything following is personal taste or suggestions from me: I feel that the game is a little too hard early on — I don’t think I should have to use gem upgrades in order to beat the most basic kind of run. The costs and point goals are pretty demanding before using gems. That’s just my opinion, though, and the game does get easier after getting upgrades. The buffs get a little same-y after a while; most are variations on a few different types, e.g. [multiplier] times [letter spot]. There’s not a lot of risk to be taken, so synergies tend to fall into the same patterns. Currently, the only ways to affect the tile bag are to destroy tiles, add tiles, and upgrade individual tiles. I think it would be fun to be able to apply more chance. I’ve been trying to avoid the comparison to Balatro, but the spectral cards are a good example of that kind of high risk / high reward gameplay. Something like “randomly upgrade three tiles, but permanently remove a letter for the rest of the run”. Having achievements would be awesome. I’m sure there’s a whole lot to come up with, and I’m a sucker for completionism. That isn’t to say the game is bad — these are just nitpicks. I love the concepts that make this game expand past Scrabble! Brick tiles are fun to strategize with, shiny cards are exciting to find, and the different kinds of tile upgrades are interesting and unique. I saw on the subreddit that there are new items and features in development, so I’m sure the game will only improve over time. Overall very impressive for a single dev — keep up the good work!