Cult of the Lamb
Cult of the Lamb

Cult of the Lamb

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Unholy Alliance Trailer
Cult of the Lamb Sins of the Flesh
Cult of the Lamb - Launch Trailer
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
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Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
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Cult of the Lamb
Cult of the Lamb
Cult of the Lamb
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
50,493 reviews
48,583
1,910
12.8 hours played
Written 12 days ago

Very simple mechanics, easy to grasp and understand, very addicting !! would def recommend to people looking for some chill yet fun game to hop on and off anytime.
18.7 hours played
Written 9 days ago

This game is being hard carried by the music and visual design. The actual gameplay doesn't have much depth and gets pretty repetitive.
110.6 hours played
Written 1 day and 14 hours ago

Get it. Just get it. Great story and great art, it's a masterpiece.
15.6 hours played
Written 6 days ago

Very cute, nice gameplay, you get to name animal characters with the names of your friends/enemies/political figures and sacrifice them to an eldritch being from beyond the veil.
8.4 hours played
Written 11 days ago

Unfortunately, Cult of the Lamb falls flat in too many aspects for it to be a worthy successor of games like The Binding of Isaac. Even while taking inspiration in rogue-like classics, the systems in CofL are badly implemented and smell of tediousness and frustration instead of curiosity and exploration. The combat feels clunky, with your own movements being hard to control because of attack and spell animations, and enemy attacks being near instantaneous or badly telegraphed. The only viable option for combat is to roll into enemies, attack 2 or 3 times, then roll away and repeat. If you stay for one more attack, you risk the enemy jumping on you with near-instant speed, taking away your HP. The range of the weapons is laughably short. You pretty much have to be exactly in front of the enemy to hit them with anything. Even the axe, which has the biggest range of the main weapons (sword, dagger, axe) still requires you to be very close to register the hit. The village/follower systems feels like a chore, with much of the resources you earn being used on maintaining follower health and happiness. After every run, you also have to run more and more chores from a to-do list, which boil down to clicking a few buttons in multiple different places in your base. Followers lose faith and hunger over time, which have to be constantly maintained. Some of these can be automated later on, but some still remain just a boring task that has to be done. If you take too long on a run, the followers will all enter a manic state, hating every fiber of your being for taking more than 10 minutes before taking care of them. Because of this, you have to speed-run everything, always having the feeling of a clock breathing down your neck. The co-op system is badly implemented, with most base-actions taking up the whole screen with their UI and zooming in the camera, making it impossible to manage the base together at the same time. If your partner wants to give a blessing to a follower (or many other actions), you are frozen until they finish doing so. Co-op was added after release, and it's a nice addition to have, but it's obvious that the game wasn't designed with this in mind and not enough QoL features were implemented with it's release. Overall, tedious, frustrating and boring to play. I liked the style and some of the ideas for the systems, but the implementation is too bad to ignore.
66.9 hours played
Written 2 days ago

Peak gameplay. Not only are the bosses grotesquely cool, but your cult members are cute.
9.6 hours played
Written 15 hours ago

visually and thematically this game is stellar. However, I found the game to be incredibly boring gameplay wise. The combat isn't very deep which isn't an issue but a lot of the upgrades and cards feel like just slight number changes and don't really do anything considering the health of enemies also scales with dungeon so weapon choice doesn't matter outside of the gun which you unlock so late in the game that it might as well not even exist. The base mechanic also doesn't feel very rewarding to engage in aside from the basic daily "sermons" and the "followers" have very few interactions meaning that aside from being sick you aren't missing much from just only focusing on the boring combat. This left me to just speed through the game to see the end.
34.2 hours played
Written 13 hours ago

Series of tasks that exist solely to give you dopamine but allude to a greater whole. Possibly the most disingenuous game of all time. Every mechanic is shallow and ultimately most don't need to be interacted with at all. Farmville for indie heads. The equivalent of eating 6 hot dogs for dinner: it's really a good time, but if you do it every day you'll die young and unsatisfied with life.
53.7 hours played
Written 16 hours ago

This game is one of my go-to recommendations when people ask me for games to play, also Leshy has become one of my favorite characters of all time
108.4 hours played
Written 20 hours ago

Absolutly adorable. It's not the full focus managment game you'd think (or at least what I thought).
12.3 hours played
Written 21 hours ago

Perfect game for players who love animal crossing and dungeons
20.0 hours played
Written 23 hours ago

There is so much to love about this game! The story, the artwork, the game play, the music. Everything is top tier and I look forward to see what Massive Monster has in store for CotL and any future projects. If you want to get into roguelike games, you have to try this one!
10.5 hours played
Written 1 day and 1 hour ago

Cute and cozy base building game, with a dark/funny twist
63.2 hours played
Written 1 day and 3 hours ago

It's like Stardew Valley or all of those Harvest Moon games with combat but it doesn't blow Nah I'm just kidding, but it is an amazing game. Very bastion like rogue-lite with some cult/base management that helps you grow and get stronger. Has it's own style, and a very fun and rewarding combat system.
49.7 hours played
Written 1 day and 22 hours ago

This game is so fun yet frustrating and I love it for that. Also for some reason it temporarily fixes my vertigo?? I still don't know how or why. But it does that. The follower forms are also super cute, but Webber is the best of the best.
69.2 hours played
Written 2 days ago

This game is very epic. you can commit violence against every animal you desire. exept lamprey. i want to inflict pain on lamprey
5.0 hours played
Written 2 days ago

great game for spare some time. Lore is simple, but well constructed. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
64.7 hours played
Written 2 days ago

Great game. Love the atmosphere, graphics, music and story. No bad points here :) If you're fan of roguelikes and management sims, it's a must :)
6.5 hours played
Written 2 days ago

honestly before i found this game i was bored basically whenever i was home but after i found it i could play countless hours before realised how long i had been playing for
7.5 hours played
Written 2 days ago

I love this game to death, the cutesy-cartoonish character design paired with the gothic clothes and objects make for a beautiful artstyle. The gameplay loop is fun, with half of the game being about building your cult and designing how it runs, with the other half being a roguelite where you destroy the old faith by killing its leaders. One of my favorite games i've played this year.
64.7 hours played
Written 2 days ago

Cult of the lamb is a unique and consistently engaging game with a good mixture of different mechanics and an interesting and pleasing style/theme. There is a lot of emphasis put on building your cult; from deciding how it's run, what your followers look like and do for work, who is worthy of staying or being sacrificed, and building and decorating. There is also dungeon gameplay, where you have random weapons/spells, unique rooms, and storyline interaction. Balancing these two mechanics proves a reasonable, but rewarding challenge. The late game is essentially the same as the starting game, but a bit more difficult with further rewards and lore. There is also a repeatable dungeon/boss rush mode introduced that pauses time if you're more interested in hacking and slashing over building and managing. Overall, if you've never tried this game, it's well worth it.
28.1 hours played
Written 2 days ago

it the funny and cute and the animal crossing roguelike.i love it a lots
58.8 hours played
Written 2 days ago

It's a great game, honestly, I don't regret buying it one single bit
43.1 hours played
Written 2 days ago

Like I said drunkenly trying to indoctrinate my friend into getting the game its like my singing monster is it was half rougelike
64.5 hours played
Written 3 days ago

The most fun I had in a long time, Good for both exciting combat gameplay and calming gameplay managing the cult
30.3 hours played
Written 3 days ago

probably one of the most addicting games i've ever played ever although i only have 20 hours right now, i've only been playing for 2 days
27.2 hours played
Written 4 days ago

It's a super fun game with cute characters and an adorable art style. I definitely recommend it to anyone who has a dark sense of humor.
91.2 hours played
Written 4 days ago

banger game for satanic animal crossing 10/10
42.9 hours played
Written 5 days ago

Adorable game, super fun combat mechanics, the base building aspect is well done, and the music and artwork are stunning, I've been humming these tunes for weeks. Going for 100% was alot of fun, but there is one complaint i have that could be easily fixed with a bit more context added to some of the achievement descriptions... The Achievements that require you to "Collect all ..." lack some clarity, because its unclear if you need the DLC items in order to get these achievements to pop (you dont). But the DLC items themselves make this even more confusing. Because there are DLC items that you can buy from the steam store, but also in game there is a section called "DLC follower forms". Which to my knowledge is unrelated to bought DLC, because i havent bought any DLC for this game yet i was still unlocking "DLC" follower forms. Which was annoying because even though these "DLC" forms arent required for 100%, they dilute the pool and make it harder to get the forms you actually do need for the achievement. My suggestion is to rename the "DLC Follower Forms" section to smth like "Special Follower Forms" and then clarify in the achievement description that they arent required. Other than that minor complaint which honestly wasnt a big deal just really confusing, this game is amazing and i highly recommend, and Massive Monster if your reading this, please add more clarity to what "DLC" means for all of our sake haha <3
41.9 hours played
Written 5 days ago

genuinely an amazing game and painfully under rated. every other month i boot this game up on my switch to replay it and its always a fun time. great accessability settings, amazing characters(shamura is my favorite), and the gameplay does NOT get old
35.4 hours played
Written 5 days ago

fun game it is a great way to pass the time and have fun at the same time
33.5 hours played
Written 5 days ago

I didn't realize the followers grow old and can die until after I named them after characters I loved. Now I just keep passing on their names to new followers when the old ones die.
8.6 hours played
Written 5 days ago

I absolutely love the game to bits! started getting back into it and its so fun, i enjoy being able to run my own cult and experience the different outcomes and the consiquences too. Overall my favourite part has to be the mas murdering on the crusades ^^
22.6 hours played
Written 5 days ago

This is some good sh*t, like the Binding of Isaac, but with meta progression of unlocking better weapons, abilities and ways to manage your followers. Managing your followers isn't hard and gives the perfect balance to the rogue-lite dungeon diving. There's difficulty options available, and each run can last about 10-20 mins. The weapon variety is good and each has a alt-attack mode like throwing the great-axe or doing a rapid flurry attack with the claws. You can easily get sucked into the flow of the game. It doesn't get as wild as the Binding of Isaac with the cards you can acquire in a run, but it's good enough. The areas outside of your cult and the dungeon are almost a waste of time or too much of a distraction. It's lets you be as saintly or twisted as you'd like. Falsely imprison your followers with no food/water for days, bully/assure them, marry them all, force infidelity, sacrifice them, force them to eat sh*t, or another followers' flesh and watch them vomit it back up. If a high-rank followers passes away or somehow dies there's a ritual to revive them. High-rank followers you invest a lot of care into raising and gifting are the most valuable thing, so revival let's you keep them FOREVER. The revived followers may even ungratefully not appreciate being forced to till the fields for eternity. Helping this are the few variety of necklaces you can find in the dungeons that can do things like doubling the life expectancy, movement speed, production amount of the follower you gift it to. When looking for a high-rank follower to revive I tend to prioritize the ones that have highest level and who have the skull necklace to get the most of them. Making a follower a disciple and giving them a skull necklace is a good way of denoting at glance which ones are important. You can freely gift/take away these necklaces, to best improve your followers. Like giving the +movement speed necklace to your janitor, so they can sweep up that pile of sh*t/vomit on the double, or the +harvesting necklace to your farmers. I recommend 4-5 farms for 15-20+ followers. For the new Sin mechanic, I implore you to only perform those rituals on your least-valued followers because if there's too much built up Sin they can become damned and you'll need to fight them off in a dungeon run. When defeated they tend to come back with very negative and traitorous traits. With this mechanic, now when I find terrible followers with cowardly/evil traits I rename them to sacrifice and do my best to use them as the designated Sin-generator to damn them (again), sacrifice, or send them off on expeditions where they'll surely make it back /s. If you're trying to grind SIn, you can make the drinks, and have a follower with increased Sin generation traits hog all the drinks to rapidly build that Sin, by manually ordering them to drink. Followers are pretty much for sure going to be damned, if your using the pride ritual, and have a bunch of built up Sin from among all of your followers that you end up taking 3 or more Sin from the follower. The demon summon altar will temporarily make the follower(s) you serve up to it unavailable until you've done a dungeon raid. It's also good for locking up cursed followers until you can cure them at the med-bay, as these cursed followers can occasionally instantly cannibalize a fellow follower.
31.6 hours played
Written 5 days ago

absolutely, this game has been amazing and I've barely experienced the beginning of the content!
8.4 hours played
Written 5 days ago

tis noice. I've beat the game twice, and still can't get enough of it lol
10.7 hours played
Written 5 days ago

played this in full on xbox, had to get it on pc too just one problem why can't i simulate being a goat by stealing cars and licking stuff to drag it otherwise ts peak
58.3 hours played
Written 6 days ago

Enjoyed it, good time killer. The bosses are pretty fun, they feel pretty damn satisfying to defeat. The roguelike system with the aspect of caring for a cult is actually incredibly fun. Absolutely recommend. Theres plenty to do even after defeating the final boss and getting the ending.
57.7 hours played
Written 6 days ago

Sick, twisted, but yet charming. A dungeon crawler and base builder that have a good balance between the two . Kalamar is a bitch.
17.6 hours played
Written 6 days ago

Absolutely amazing game. One of the best rougelites I have played, plus it has so many more mechanics to enjoy too. The soundtrack is equally stunning.
65.1 hours played
Written 6 days ago

Fun game similar to animal crossing but way better and you can Sacrifice followers that you hate unlike animal crossing
20.8 hours played
Written 6 days ago

The cute aesthetic mixed with the most evil, demonic stuff you can think of is fantastic. Gameplay is good but not great compared to other action roguelikes, but this game just has so much charm.
29.6 hours played
Written 7 days ago

I love this game i love everything abt it i love it so so muchwudaududddawdasdsdwd
69.5 hours played
Written 7 days ago

Satisfying gameplay that includes city manager and roguelite aspects with many magic and handheld weapons. Beautiful occult art style, intimidating (and sometimes cute) animal characters, and lots of lore. All hail The Red Crown!
39.7 hours played
Written 7 days ago

lowkey addicting, ive been watching gameplays of it well over 4 months and decided to try it! was not diaspointed
33.8 hours played
Written 7 days ago

One of the most fun games I have played in a long time - especially with my partner! The coop could be improved with actual multiplayer as the local coop is kind of annoying to set up. 10/10 everyone should play this game
16.6 hours played
Written 8 days ago

Probably the best game I played this year. Gameplay is fun, works well with both keyboard and mouse also with controllers. Great journey, keeping your own cult and upgrading everything was a great with all the dungeon running.
72.2 hours played
Written 8 days ago

this is a good game for all skill levels and interests. game has really easy progression you could simply stay in your base and avoid dungeons until your base and skills are maxed out some might see this as a bad thing but i tend to think of gamers that dont have a large pallet of games and how to introduce them to more complex games and this one is a good casual managment game for that. as youi beat dungeons the game becomes more complicated at first its casual and then you have to really understand the mechanics to beat it not a problem if your really expierenced but good for players getting used to somthing new. music is nice in the background and i can often leave the game running and do other things and return to it very. havent made it to the dlc yet but i understand enough about patterns and progression to see where this gasme is going i do feel like theres some good twists and it presents the players with good problems to think about
73.0 hours played
Written 8 days ago

I love everythind about this game, except for how addicted I am to it. 10/10
82.3 hours played
Written 8 days ago

This game is insanely addictive while being painfully cute; like a mash-up of Binding of Isaac with base-management and extra blasphemy. A pleasure to 100%.