0.7 hours played
Written 18 days ago
I'll admit it: Exoprimal is fun in short bursts. The core gameplay loop—fighting off waves of dinosaurs in high-tech exosuits—is fast-paced and visually chaotic in a good way. The movement feels solid, and there’s a certain thrill to mowing down a horde of raptors with your squad.
But the more I played, the more I realized it just isn’t for me. The core issue lies in the game mode’s structure. At first, it looks like a straightforward co-op PvE game, but it’s actually a competitive PvPvE—one that leans into PvP near the end of every match.
Each round is basically a race against another team to complete identical objectives. Then, in the final phase, it suddenly shifts into an Overwatch-style escort mission. That’s where it lost me.
The final objective feels like a bait-and-switch. After spending most of the match tearing through hordes of dinosaurs, you’re suddenly thrown into an escort mission—still fighting off dinos, but now with the added pressure of the enemy team interfering. Their job is to slow you down, sabotage your progress, and ultimately steal the win. It’s a jarring shift in tone, and honestly, it feels forced.
To make matters worse, the current low player count really drags the experience down. You’ll often find yourself playing with and against bots, and that completely kills any competitive edge the game is trying to sell. When your PvP phase is decided by AIs instead of actual players, it loses all meaning—and any tension or excitement that should come with a competitive mode just evaporates.
There’s the mandatory Capcom ID account just to play, along with the fact that it’s online-only. No offline mode, no solo play—just live service hoops to jump through.
If you’re after a solid co-op PvE experience, this probably won’t hit the mark. Exoprimal has potential, but between its confused identity and dwindling player base, I walked away more frustrated than entertained.
Rating: 5/10 – Cool idea, It’s got style, but the execution make it hard to recommend.