Blacksmith Master
Blacksmith Master

Blacksmith Master

369
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This game is in Early Access, which means it's still in development and will be missing features.
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Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Tavern Master
Has been in:
• 3 bundles (Fanatical)
Tavern Master
From 3,74€

Manor Lords
Available in:
• 1 subscription (PC Game Pass)
Manor Lords
From 24,63€ and with a PC Game Pass subscription
Against the Storm
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 subscription (Humble Choice)
Against the Storm
From 13,20€ and with a PC Game Pass subscription
Workers & Resources: Soviet Republic
Workers & Resources: Soviet Republic
From 17,60€
Empires of the Undergrowth
Empires of the Undergrowth
From 13,20€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
562 reviews
484
78
3.1 hours played
Written 21 days ago

Relaxing and enjoyable game 8/10 BUT: It forces you to play exactly as it want's you to play. If it says "Do this now please." you can't say 'Thank you' and click away the message to do it later because right now you have so much fun with something else. Instead it grabs your attention with non-removable, blinking, colorful and obstructing warnings. Suddenly, you don't feel relaxed but stressed. Then you realize, wow, this otherwise good and enjoyable game just took away your agency. Too bad.
10.0 hours played
Written 26 days ago

Forged in Fire lovers unite. We can now own and operate our own medieval smithy where we manage staff, process orders, buy goods, decorate and build the smithy of our dreams. [h2][u]The Story & Gameplay[/u][/h2] One of my favourite shows of all time is Forged in Fire. I have seen all the seasons, love all the judges and still get excited after ten years when Doug says “it will keal” (his famous catch phrase meaning Keep Everyone Alive). I ended up naming my smithy It Will Keal just for the hoot of it. I played [i]Untitled Studio’s[/i] other game Tavern Master and thought it was a pretty good game so I was happy to see them take on the theme of a medieval smithy sim. ❗ Keep in mind in this game you manage your own smithy but you do not do any crafting yourself. It would be nice if it had both aspects but in this game you're simply the management. The gameplay has you managing your smithy by hiring workers, buying materials and in the beginning filling orders for merchants to make money and level up your workers. The tutorial is great, step-by-step instructions as you play. Everything in this game is unlocked by levelling up your shop and selling items to merchants (merchants sometimes reward blueprints and cosmetics). You cannot skip ahead and buy everything in one day, everything is earned by levelling up so at each level you have a sense of progression and objectives to aim for. It makes for satisfying gameplay to work towards unlocking the more elaborate items and materials as you play. There is a sandbox mode as well if you just want to get creative without getting progress locked. [h2][u]Settings & Features [/u][/h2] Settings & features include; Time format, language, quality, UI scaling, display mode, resolution, frame rate, VSync, audio controls, keyboard layout, and the ability to turn on or off icons and other indicators. The game also has a photo-mode for taking screencaps! ✨ The game auto saves but also has manual saves that you can name. [h2][u]Personal Wishlist[/u][/h2] * Let storage crates be accessible from both sides and make larger sizes (we have so many small chests all over the place-allow us to upgrade our chests). * More engagement with the workers besides them sitting on a bench at the end of the day (eating can give them temporary buffs for example) * Assign workers to specific stations (if they specialize in carpentry let us assign them to just those stations, why specialize if they do everything?) * The game can get overwhelming if you grow your smithy with multiple floors and have dozens of employees. You have to grow your smithy to a point as merchant orders get more demanding the higher level you go. So keeping a balance as you progress can be a challenge. [h2][u]The Visuals & Audio[/u][/h2] The game is primarily a top-down view but you can zoom right in to watch your workers hammering away or designing blueprints. The small details when you zoom in are really well done. Finishes like stone and wood look good and the lights give a nice warm glow to your smithy. There are even animations like steam and sparks coming off of your metal forge or steam rising up when you quench the hot blades. I took these pretty early on when my smithy was smaller, to show some of the up-close details. https://steamcommunity.com/sharedfiles/filedetails/?id=3491086172 https://steamcommunity.com/sharedfiles/filedetails/?id=3491084637 [h2][u]Overall Experience[/u][/h2] This game will give you a lot of hours for being in early access. Once you start making money and hiring more staff the game plays itself to a point where you can check in for upgrades (the game notifies you of any potential upgrades or workers that are ready to be levelled up). However it does get overwhelming at later stages with a whole host of employees to manage and none of them able to be assigned specific tasks (outside of the design person). However the game is in early access so a lot will change, including balancing and mechanics over time. I tend to keep my smithy on the smaller side (I have unlocked the second floor but have not built it yet). You can also dabble in the sandbox mode to just relax and create so you can have the freedom to do both. For me there is enough content to justify early access but take the pros and cons that others have reviewed and see if it is for you to jump in early. 🔨 [hr][/hr] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote] [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
4.9 hours played
Written 27 days ago

It's quite OK at the beginning and overall has many nice things to like, but the logistics in this game make it a nightmare to play for long. Once you get to smelting and producing your own lumber and ore you have to hire hoards of assistants because they can only move one specific item around. On top of that you cannot just designate stockpiles for certain things or tick some checkbox for them to be refilled, no you have to first hire a carrier from warehouse to an ore box (each item by itself) then hire an assistant to smelt the ore (once again, that assistant doesn't touch any other ore) then hire .. yes you guessed it another assistant to transport that specific ore .. and not just wherever it is needed no, it only picks up stuff from one source to one destination, which is silly and breaks the whole game. Crafting strategy games are all about logistics. How to bring A to B and if this doesn't work, which it currently does not properly, then everything down the line is just extra fluff that's nice to have but really not worth the effort.
1.2 hours played
Written 20 days ago

Nice idea but the almost complete lack of logistics control makes it frustrating to play. Examples: - You can specify a smith as store only or orders only, no priority. Likewise for item type it's only a vague 'top' priority. - Complex items need several parts with different skills, but a smith with do it all from start to finish even if they have poor skills or debuffs on a certain section. We can't split up production into stages. - Unable to delegate stations/chests for certain tasks or smiths. - Only one staffer can use a chest at a time, but if you build more than one the runners will ignore all but the one closest to the door and the other items never get moved/sold. I can only see it getting more of a headache if I get to mines/logging camps.
46.9 hours played
Written 27 days ago

Frames have been fixed. That's a relief. Need an option to set workers to certain floors. Need more/better options for management of workers in terms of what items they create/use. Game structure is solid, but details need alot of work in terms of ease of use and micromanagement. Which seems ridiculous considering this is a game based on exactly that. Good game but until these problems are solved, personally can't give a thumbs up.
1.7 hours played
Written 25 days ago

I'm probably not the target audience here. I tend to enjoy "sim" or more casual games, but still need some sort of hook to really stay interested. The research tree isn't small, but it also doesn't feel too rewarding. Spawn props, hire people, then just.... Fast forward and wait, and wait. There's definitely depth to the game, and the right person may definitely enjoy it, but to me it feels more like an idle game.
23.9 hours played
Written 7 days ago

Ugh. This is a disappointing effort on the part of the developer, and I feel bad saying it. I loved Tavern Master, and I've been waiting for this game to come out. Unfortunately, it really isn't a game, at least not yet. There is no economy, no penalties, no anything really. It plays like an idle game, and it will bore the crap out of you. The management part of what this game should offer is gone. You can put yourself horribly in debt with no consequence. Most of the time you just watch your blacksmiths fill tremendously large orders, just so you can pick more tremendously large orders for them to do. You have way too many people working for you, which makes it feel less like a medieval blacksmith and more like a factory that automates itself almost immediately so you just watch and buy more stuff. And you make SO much money there really isn't a challenge. The developer reskinned Tavern Master and pretended it was a new game. The design is exactly the same, the building and design is exactly the same. But this time, they didn't provide any consequences, no management. It's literally just watching your blacksmiths make stuff. You don't actually do anything. And there is no penalty for not making money. I wish they had put way more into the heart of what this game could be, instead of charging $20 for what feels like a shell of a game. Hopefully with time things like events get added to mix up the gameplay. Update: The game does get slightly more interesting after some playtime. Things like trade routes open which is kinda cool. But there still needs to be more going on in the game before it's worth the price tag. Tavern Master had parties, thieves, events, fires, etc. They need to put elements into this game before it's worth $20.
20.6 hours played
Written 30 days ago

It's a fun game if you like to get achievements. It's very similar to their Tavern game - quick, straight forward, and repetitive in a fun way. Took a few hours of gameplay to understand how to set up things efficiently and effectively. The last 2 achievements, you just have to grind for them.
16.3 hours played
Written 20 days ago

EDIT: I won't rewrite the whole review for now but I must add that the developer, is actively listening to player feedback and working on the game balance, quality of life and new content. It's a fun but easy management game but right now as long as you understand how everything works you will very quickly make money and unlock everything, beside the many recipes. Took me about 10 hours to get every unlocks, now I'm only getting more recipes and working on the achievements. Nothing infuriatingly bad or broken but still need a lot of QoL improvements and maybe more content. Especially on the logistic side, every finished products goes into chests but if a chest is already in use by someone, the AI will walk all the way to another chest, even on another floor, instead of waiting for his turn. Meanwhile, if you put more chests so they don't walk as much, you'll need more assistants or they will get overwhelmed for the same amount of items because they can only do one chest at a time. Assistants doing only one job at a time is also a current problem, one assistant that move items around can only do one type of item, from one source to one destination. For some reason when it's from the warehouse you have the opposite problem, you can't pick the destination, they will try to fill all of those that need the resource assigned to the assistant. A lot of those problems can be mitigated by better placement of objects, finding the right amount of objects and employees so nobody wait while not spending too much on wage. So the game is still enjoyable but I personally like more control and would like to be able to assign a specific station to a blacksmith, a specific item to craft, a specific merchant request to fulfill or a combination of those options for example. Right now they have a vague "job" to do, you have a limited specialisation based on one factor like material but then they work on the item they want on the station they want. It's not all bad, I like the style, it's detailed but not too realistic or cartoony. I like that you can unlock resources gathering to be self sufficient. The metalworking part is pretty well done with multiple parts, forge, anvil, water and then sharpen or combine but the other material are very basic. Even though complexity does not really change anything for you as the player, the blacksmiths will simply use the station they need as long as you placed it somewhere. Still would be nice to have a station to cut the wood, another to shape it and so on, mostly for the visual side, a bunch of the same tables all bunched of together is a bit plain.
36.2 hours played
Written 15 days ago

Game is pretty basic, do anything and you profit, it's pretty much impossible to fail, the only thing that hold's you back from advancement is how much time you have spent in the game, not skill, not strategy, just spend time and you will always increase your shop's value and profitability. It's essentially impossible to lose. 5.7 hour's I've maxed out the tech tree, with only 1 floor, the rest of the game is just expanding and increasing efficiency. There is no depth, just tedious mediocrity.
8.0 hours played
Written 9 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
20.4 hours played
Written 27 days ago

20 hours played, 103 days in game and im finished. everything unlocked, all floors full, 400k in sales per day, and now what? I have 150k in salaries and so many assistants crammed into every bit of free space that its lagging horribly. Beginning of the game is kind of exciting, but fairly quickly becomes a managing nightmare. And there´s no real feel to the endgame at all. Everything is unlocked through orders so once you´ve maxed out your workshop, there is nothing to spend your many millions on. I´m looking forward to revisiting this game in a year or so though, hopefully after a full release, and see what changes or additions have been made. For now however, nah, not worth the money.
39.0 hours played
Written 30 days ago

As of right now this is a positive review. This game has A LOT of potential and I can see it hitting that itch for those of us who REALLY want to manage a blacksmith! Its lacking a lot still though, there is no "opponent" or failure condition at the moment and you can even go into negative money with no penalty. The building and designing of the shop is awesome and the concept of trading to get rarer resources is a perfect way to scale into different products. This game as of right now is more of an idle clicker but hey the bones are there. As of writing this the dev has already started patching and updating 3 times since EA launch so I believe this game will only go up. I believe that in a few months, this will be a hidden gem of a game
2.4 hours played
Written 9 days ago

I'm really surprised that this game has so many positive reviews. It's barely a step-up from one of those ideal clicker games and in the most disappointing ways. You spend most of your time doing boring micromanagement of silly things like character levels but you can't even choose what items your staff make! They will often pick a single item to focus on which means if you're doing metal work, they abandon your woodworking, or visa-versa so half your "blacksmith" goes in-operational. If it wasn't for the fact that in the early game you have to re-stock all of your resources and tell the merchants they can go (with there completed order) I could leave this game for hours without interaction and I'd still be doing well for myself.
28.8 hours played
Written 18 days ago

<---{ Graphics }---> ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it <---{ Game play }---> ☐ Very good ☐ Good ☑ It's just game play ☐ Meh ☐ Watch paint dry instead <---{ Audio }---> ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Deafening <---{ Audience }---> ☑ Kids ☑ Teens ☑ Adults ☑ Grandma <---{ PC Requirements }---> ☑ Potato ☐ Decent ☐ Fast ☐ NASA PC <---{ Difficulty }---> ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls <---{ Grind }---> ☐ Nothing to grind ☐ Only if u care about leaderboard's/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding <---{ Story }---> ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ Deep out of this world lore <---{ Game Time }---> ☐ Just long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond <---{ Price }---> ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If it's on a deep sale ☐ Not recommended ☐ You could also just burn your money <---{ Bugs }---> ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ The game itself is a big terrarium for bugs <---{ 0 / 10 }---> ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Personal Notes: Coming from Tavern Master I had high hopes, the game makes some interesting changes with extra locations like the forests and mines which I believe add to the game very well. The graphics do look improved over tavern master, and it is nice to see not many reused assets. The issue is the gameplay is alright and fun for about 10 hours and then becomes seriously boring and repetitive, Tavern Master was the same but countered it because things like the drinks etc were easy to get. With this game, balancing the supply chains is painful. It can be done, but it just isn't fun at all, you have no extra space to build into like tavern masters front area. Your smithy is just a square that goes up 4 floors, no way to make it your own. I 100%'d tavern master but this game, has some painfully boring achievements. Coming down to simply redoing the same thing over and over until you hold the will together to complete it. That combined with serious bugs like black screens when finishing a day or workers getting stuck on stairs and unable to move unless you reload the save file. It just becomes a second hand job. Seriously boring and unfun, once 100%'d I have no intention of replaying the game.
43.5 hours played
Written 2 days ago

I was able to 100% the game, so I must have liked it! This genre of game isn't for everyone, but for people like me it was very enjoyable. I appreciate how many improvements the devs have put in so far. They are responsive to feedback. I'm going to keep checking in each patch to see what's in store!
11.7 hours played
Written 10 days ago

This game is meh i would never play it while not doing something else like if your working from home for example this game is perfect because all you do is place stuff down hire people and then assign a task. Once that's done then you just watch them work until you need to give another order......so the game is super BORING! if your just playing the game and doing nothing else while playing it.....i do feel like it's overprice for what's being offered.
13.4 hours played
Written 13 days ago

I want more more more! Liking this game a lot. Already maxed out skill tree - spending time now unlocking recipes. But I WANT MORE! :) haha
26.7 hours played
Written 21 days ago

I don't think this game is worth $20. If you get the chance to buy it at discounted to $10 then is good. The content available is not enough.
93.3 hours played
Written 3 days ago

The game is perfect, you are gonna love it and i totally reccomend you to buy it even on full price don't wait for a discount so why the negative vote you ask, well when the deveoper make big changes to the game some people will love them and some other won't it's as simple as that. I definitely enjoyed the game and i was lucky enough to perfect the game (got all achievements on steam) before a major patch comes out and ruin everything for me, so yeah it was good while it lasted i guess so good riddance it's time to move on to the next game, so in other words just take your negative vote and be happy about it.
92.2 hours played
Written 6 days ago

I've already completed three full playthroughs of Blacksmith Master: One regular game, a sandbox run to test potential changes, and then another regular playthrough. I'm about to dive into a fourth, and I can easily see myself doing a fifth and even a sixth. Beyond its replayability, the main reason I keep coming back is the active and responsive development. This team genuinely listens to community feedback and implements changes based on what players want! It's incredibly refreshing to see developers actually follow through, and frankly, I wish it wasn't such a rare thing. The game literally keeps getting better, and with their transparency—sharing their roadmap and showing us where they're headed—I know I'll be starting over many more times. Play this game.
12.8 hours played
Written 14 hours ago

a lot of ways to make the game versatile and quick to progress. But also there are reasons not to progress fast. Mini-game like feel to controlling the smiths during item creation is also a plus. The interface and controls are very intuitive and the gifts of walls and floors from completing orders is a great addition for customization of your shop and area.
14.9 hours played
Written 1 day and 1 hour ago

Very fun and addicting game, unfortunately after my 15 hour grind the game became unplayable unable to keep even 1fps due to the increased amount of blacksmiths required in the late game. Overall though the game is very enjoyable and I am excited to start a new save after a few more updates so I can dump more hours into the game. :)
11.1 hours played
Written 1 day and 7 hours ago

wow, I didn't even notice i put 9.7hours into the game on purchase day. this is really fun and well made.
54.9 hours played
Written 1 day and 23 hours ago

This is a really fun game and a great way to accidentally stay up until 4 am when you have to wake up for work at 8am. It is a functioning, enjoyable work in progress with a responsive dev. There are still some minor issue such as pathing of workers and some illogical distances they travel, but the dev is actively working to make the game smoother and more enjoyable. I highly recommend this game to anyone who enjoys this types of games and can't wait to see further developments and creations!
12.8 hours played
Written 2 days ago

I really enjoy this game. 1) its very easy to comprehend but its hard to master. 2) The visuals are nice 3) Its a relaxing game Some Things I'd like to see 1) Different shops. Maybe have the ability to own more than this one building. Like have all the stuff crafted in one spot and the store in another. Which is where you can pick up request and customize the shop even more. 2) The worker NPCs go home 3) More story if possible. If asked would love to help write it. 4) Lower the amounts needed for quests
8.2 hours played
Written 2 days ago

Probably one of the best shop-management games I've played! I spent more hours on just the demo than i have of probably any other demo. The game is fun and has enough depth to keep you entertained and enough progression to never feel stuck or out of things to do. There are some small QOL updates that need fixed in mid and end game but the developer is super on the ball at fixings things, being transparent, and listening to feedback! I can't wait to see how this game keeps improving!
27.2 hours played
Written 3 days ago

Having played both Tavern Master, and now this, I only have one thing to say. Please more. I love how these games play, and personally am a huge fan of the low-poly art style. I'm on board for this game, the last game and the next game. The dev seems super responsive and accepting of criticism, and it shows. Especially after the latest update, it's obvious to see the care taken and how the dev genuinely wants to improve the game to make it enjoyable for players. Big fan of the work, and always ready for more!
26.9 hours played
Written 3 days ago

Great game! I was waiting for this. I been playing it since it released. I would really like to not have a long line of blacksmiths waiting to put stuff in the storage chests. The stock piles got fixed now we just need the storage chests to be fixed. Also a store chest and a cart chest would be great. Again great game, I would recommend this game to everyone. Thank you.
10.8 hours played
Written 3 days ago

Great game that is a lot of fun. The dev is responsive and passionate about the project. It was easy to get lost in the ebb and flow of running the manufacture and commercial side. New research bring new tech and opportunities to refine and redesign.
45.1 hours played
Written 3 days ago

A very enjoyable game of expanding your blacksmithing operation and trying to be as efficient as possible. The developer is very engaged with the community, and has already added several player-suggested features. Updates every 2 weeks are going to make the early access period interesting. Note that you do not 'win' or 'lose' this game - it is all about the experience. This is a big plus to me, but could put some players off the game.
18.7 hours played
Written 3 days ago

Great game i hope that developers will keep adding new kontent i played after the release and it was kinda boring after 10 hours but now woth new kontent i gets more interesting. PS pls add auto levl all workers feature thx
16.6 hours played
Written 3 days ago

Only 3.5 hours in but loving it. Things that I had noted to report today have almost all been cleared up by the active admin. Applause where it is due. Things I would like to see addressed: I had 4 assistants. The assistants worked 4 chests. Each assistance could carry 2 or more items however they if a chest only had 1 item they would remove that item but would not go get more from another chest to maximize efficiency. They would deliver the 1 item and then go back. Another item of note, I had 4 assistants and 1 was set to restock shelves and the rest were set to merchant. My shelves remained stocked while the merchants hardly got anything. All 4 assistants had the same amount of carry space and walking speed, so not sure the issue there. Overall it is a great management game from what I can tell so far. I will update in the future.
97.1 hours played
Written 3 days ago

It all started with a game called Tavern Master. A great little game. Relaxing and fun. Then came Blacksmith Master and honestly I was worried. Generally second generation games/expansions/new releases, lose the formula that made them so popular to being with. Not Blacksmith Master. While the mechanics are comfortingly familiar, the game play is new and fresh and even more fun than the original Tavern Master in my opinion. If you just want to kick back, relax and enjoying a game that will surprisingly engage you while you spend hours and hours just having a great time...this is a game you might enjoy. A lot.
12.8 hours played
Written 3 days ago

Blacksmith Master is a delightfully cosy yet strategic crafting sim that nails the core experience. With some tuning—especially introducing meaningful skill branches, rewarding mini-game participation, and restoring risk/reward to blueprint outcomes—it could become truly exceptional. I have a few suggestions to make it even better: Talent tree feels too linear. Introduce specialisation branches (e.g., Weaponsmith, Jeweller, Silversmith) at key milestones. Let players select a branch: once chosen, they can focus on crafting weapons or jewellery directly—without needing to mass-produce wooden spoons or common scoops first. Branch perks could include resource discounts, faster crafting, or unique blueprint unlocks, offering meaningful player choice and diverging play styles. The first-person forging activities are fun for immersion, but currently deliver no tangible gameplay benefits. You could introduce a performance-based bonus, where successful QTEs improve item yields—e.g., slightly increase design points, material efficiency, or crafting speed. This creates a valid motivation for players to engage with the mini-games beyond personal enjoyment. Currently, once blueprints are upgraded, they always produce the upgraded quality—removing uncertainty and meaning from the lower tiers. You could make probabilistic crafting outcomes, with quality tiers influencing chance, for example: Uncommon blueprint learned: 60% Uncommon, 40% Common Rare blueprint learned: 50% Rare, 40% Uncommon, 10% Common Epic blueprint learned: 40% Epic, 40% Rare, 15% Uncommon, 5% Common Legendary blueprint learned: 30% Legendary, 40% Epic, 20% Rare, 10% Uncommon Also the blacksmiths have the mastery level which could also improve the chances of a better quality. Bonus: Allow a perfect run in the FPS mini-game to guarantee the highest possible quality, rewarding skilful play and giving an edge to manual crafting.
3.4 hours played
Written 3 days ago

It is a fun management game and I recommend it for that alone. But, the updates and how the dev listens to the players really puts it over the top. The game is being continuously improved.
31.4 hours played
Written 4 days ago

Great game, it burns through the hours. I took a few pictures of how I set up each floor to optimise production...its smooth now and effective. Would be great to have even more settings to sort staff ie. those that need training etc as the list of staff gets very long. Eager to see what the developer does going forward as per the updates and planning. I must be missing a setting somewhere as I can only buy iron ore and the starting wood type when right clicking on storage, none of the other types (copper etc) will not let me buy them directly?
63.7 hours played
Written 4 days ago

Really fun game and worth the price. They have already added new stuff to the game.
17.4 hours played
Written 5 days ago

easy going blacksmith game. fun and not too complicated.
6.9 hours played
Written 6 days ago

Has much to be desired, but very fun. I'm only a few tech tree items away from completion with 6 hours of gameplay. Main issue is the very poor assistant interactions, chest to store items get interrupted: too many assistants touching it and items rarely get stored in them even if you place multiple, which means your black smiths walk further than necessary. Place a chest to close and black smiths will fill it and assistants never touch it since its always being interacted with. the number of assistants you need becomes an insane amount if you wish to produce iron ingots on a different floor these things can be resolved in the future, otherwise its a very fun game!
4.4 hours played
Written 8 days ago

Не плохая игра. Не хватает немного глубины механик и улучшенного дерева развития. Но я уверен что у игры будет хорошое будущее. Игра лагает на RTX 4070 super на Arch linux. Не стабильные 50-60 фпс на минимальных настройках. Частые фризы!
29.7 hours played
Written 9 days ago

A bit like Theme Hospital A.D. 1300 Good starting base with satisfying supply chains, breadth of progression tracks, and fun room building. Great potential if the game keeps growing but still worth-it for the starting package alone.
16.7 hours played
Written 10 days ago

Chill little build'n'craft game. Great to just pass time or chill on while doing other stuff on the side. End game is pretty quick to reach, not really a challenging game but fun for what it's worth.
36.9 hours played
Written 10 days ago

This is early access so bugs and feature issues are expected. It is an enjoyable game I played a lot of Tavern master, all the achievements. This game does feel 'adjacent ' to that game but different in a few ways with more assets/textures. However, if I am frank I don't think the concept quite works fully with the same mechanics in Tavern Master. - but ignoring that great! What I do like is the shift where you start out making money from merchants, then the shop, then trade routes that shift your shop products a bit. It feels like a progression. The upgrade menu too is great! Feels impactful like true upgrades just wish there was more on it and maybe make them a little harder to unlock. The decoration penalty (lack of decorations = less visitors as you add more display units). For those of us in a 'optimise' mindset it does force us to make the place look semi decent. [strike] Ore mines - PLEASE allow me to mine enough so that at the start of the day I don't need to keep filling 20 or so storage units manually, I can't fit any more beds in the mine. [/strike] - They have fixed this! Trade route blacksmiths are lazy, they finish the trade routes for the next day and stop working. You end up to optimise having just enough so that when the day finishes they continue to work and finish. Which leads onto not such enjoyable play as you waste a lot of time for 1 or 2 to finish before you start the next day. Either they should work on other products when finished or start working on more trade items for the next day. Game does have a lot of blueprints which is keeping me going as I feel I need to unlock them all and upgrade to legendary. Mechanics that just need a complete revision/change * [strike] Transfer Ingots, once set you have a random ID to remember for each of your ingot piles. To be honest I am not sure the system needs UI work but a complete rethink. [/strike] - they have fixed this! * Levelling up - absolutely the most annoying and tedious task - think I am getting RSI in my wrists from this. Yes you can automate some levelling up but it is bad, why - if I have designers the only skill I care about is design, but any other blacksmith I want them to level most things equally, yet I can't because they will do design instead. Negatives around sound: * Chest closing sound is a car door. * Music, it is an ok track but after a few loops oh boy did have to mute it, maybe add a few more songs, music creates the atmosphere if having to mute it as it is too repetitive I am not getting that atmosphere anymore. Missing: * Events or something, a war is taking place, the kings stockpile was ransacked, pacifist day (all except weapons sell), festival - more utensils sell etc. - note I hear they are adding siege stuff to the game.
99.0 hours played
Written 10 days ago

great game I completed 100% of the game in 98 hours. overall an amazing experience. The game is balanced for the most part. (pottery needs a nerf. it is late mid game so it is fair however build up stock of it in the warehouse put 2 blacksmiths on trade routs and all the rest on merchants only pick pottery requests (best if they are the ones under 20 items) you will make profit of 100k a day) the store needs a buff i might have been doing it wrong but i could not get the store fully stocked once. On the best day while running the store with every item (legendary rarity) in the store 20 max level cashiers i only made 20k profit after wages and most days i lost money running the shop. i believe the taking control should be incentivized more. I only used the feature once throughout my entire playtime and only did it that once for the achievement. I know i may sound harsh and like i don't like the game but i do in fact like the game a lot hence why i am harsh. i would like for the developer to consider my suggestions to improve the already fantastic game for future updates and or games. a few suggestions for the developer. -the aforementioned suggestions -the ability to sort workers by their stats -the ability to filter workers by their perks (would be useful late game when you have 100+ workers) -being able to set a blacksmith to only heat/only anvil/only workbench/only grindstone (this would help mid and late game with the more complex crafts improving speed) -the ability to set what work stations a blacksmith can use (i tried to set a second blacksmith setup on 2 different floors one for merchants and one for the store however all the blacksmiths went to the same floor and clogged the floor slowing down both merchants and the shop forcing me to pick one or the other) -the ability to auto upgrade only set skills and disable leveling when max (this is just a QOL thing with the design blacksmiths i set them to manual and only leveled the light bulb then disabled leveling with all the other blacksmiths it was the opposite) -this may have been a design choice by the developer but there were a number of times i wanted a option to auto start next day option that could be disabled whenever(i looked through the settings 5 times just in case i missed it somehow)
17.4 hours played
Written 11 days ago

Cozy AF. If you're into just building out a very satisfying tech/production tree with minimal stress you'll love it too.
19.9 hours played
Written 11 days ago

I am almost 17 hours into this game and had already completed the progression tree. Which I originally thought was a bit fast, but wasn't too concerned as the game was still playable after the fact. I do like that a fix just came out to slow the late game progression which is what i was hoping for. So I am going to start a new save to check out how the progression tree slows the late game, game play and the new features! I am so excited to continue playing this game as more and more comes out. The dev is actually reading comments and taking them into account and is continuously updating with small fixes as errors occur. I hope the dev is remembering to hydrate and sleep! Keep up the great work! You're doing a great job!
4.0 hours played
Written 12 days ago

Almost didn't get this because of those harsh reviews. This game is great! The tech tree goes WAY deeper than I thought, and I had to scale up production much faster than I thought as well. It's a fun game with some strategy and mechanics while being relaxing and simple to play. Looking forward to reorganizing my shop, and building the second floor to streamline production. See this guy making updates just about every work day, and there is some love and attention paid to this one, so it's worth the money. Give it shot.
11.7 hours played
Written 13 days ago

6/14/2025: I will say this one is super fun. I spent some time playing the demo before it release. And let me tell you, its the same game. There could be some better routing for the smiths. But overall, it loads of fun for a crafting game.
30.7 hours played
Written 13 days ago

I've waited over a year for the release of this game ever since I started playing Tavern Master. I absolutely love this game. It is very easy to learn and totally enjoyable to play for prolonged periods.