22.8 hours played
Written 4 days ago
[h2]Blacksmith Master * 3/10[/h2]
[b]While this game has cool concepts, its mid- and late-game content is essentially nonexistent.[/b]
[h2]Graphics[/h2]
[b]The graphics have a charming, old-school, or indie aesthetic that management game fans will appreciate. Though not outstanding, they're quite cute.[/b]
[h2]Gameplay[/h2]
[b]I'll break down the gameplay into different sections so you can read what interests you most.[/b]
[h3]Building and Customization[/h3]
[b]Building and customization are quite limited. You're confined to a small building with multiple floors, which severely restricts what you can create. By the late game, you'll need at least two entire floors dedicated to selling, further reducing your usable space. While picking up certain skilled characters can grant you an extra floor, the overall building system remains very restrictive. You'll find yourself with limited choices for items, customization space, and usability.[/b]
[h3]Management[/h3]
[b]Early to mid-game management is surprisingly fun and enjoyable. There's a good variety of things to juggle, and the people management aspect really shines for me. Even though it's basic.
However, maintaining 100% worker efficiency feels nearly impossible. It seems like you'll always hit a bottleneck at some point. No matter how much you optimize or rearrange your base, you'll consistently encounter small, annoying issues—whether it's someone walking too far, or customers not flowing in and out quickly enough. There's always some kind of minor hurdle.[/b]
[h3]Workflow and Assignments[/h3]
[b]I really wish you could assign your people to specific tasks or zones more effectively. For instance, it's frustrating when you want a furnace used only on a particular floor, or a chest accessed only within certain levels. Instead, if someone sees an open task, they'll walk all the way across the map to do it, even if there's nothing useful for them there.
It got incredibly frustrating not being able to easily customize and assign employees to specific jobs and locations. Imagine your blacksmith trekking halfway up the stairs when all their necessary materials are downstairs! Better control over assignments would drastically improve the workflow And in my personal opinion, the game would be a lot better.[/b]