114.8 hours played
Written 1 month and 5 days ago
Got this because of the discount. Wasted money. I didn't run into the game-killing problems Ixion has until well after the point of getting a refund. Don't make that mistake like I did, unless you enjoy restarting a game numerous times to try to find ways around sloppy programming from the developers.
That's not something I enjoy doing. Finding ways to accomplish tasks is expected, but being forced to restart numerous time to find workarounds to sloppy programming is not expected and is a game-killing problem.
The game looks good on my PC and is engaging, but the developers relied on throwing massive CPU power at the game to cover for sloppy programming.
The game is primarily about gathering resources and building stuff.
The building part is a big problem. There are 6 Sections to build in the space station, unlocked one at a time.
You start in Section 1, with Section 2 and Section 6 adjacent. If you unlock Section 6 first, the game soon becomes unplayable - erasing a road gets to be an AFK experience, as the game freezes until the road is erased.
That gets to taking over 4 minutes. I restarted from scratch at that point.
Okay, perhaps unlocking the Sections in numerical order would eliminate the road-erasure freezes. That appeared to be the case for Section 2, no freezes.
On to Section 3, no freezes at first, even when Sections 1, 2, and 3 were almost fully built up. My relief at that was not long-lived.
Game Events happened which require the Sections to be changed. Buildings have to be removed and space made for new buildings that are now essential.
After partial re-building of the Sections the road-erasure freezes reared up again, just as bad as with Section 6 on my first attempt.
This isn't a graphics problem, as the game isn't graphics-intensive. It's a database problem.
The reason for the road-erasure freezes is that the database was sloppily implemented.
Changing the appearance of a few small static squares on-screen isn't a graphics-intensive operation. And the number of squares doesn't matter. Erasing 1 square takes as long as erasing a dozen.
The problem is that the database that tracks all aspects of the game doesn't handle the road-erasure changes properly. Erasing buildings doesn't cause a freeze, nor does moving resources from one storage building to another.
Just the road-erasures.
Another big problem is resource management, which is also a major part of the game.
When the road-erasure freezes start popping in, this gets unreliable and makes resource management quite frustrating.
I wasn't doing this during the freezes, of course, but when the freezes started happening I found that changes I'd made to resource management sometimes showed on the UI but didn't actually get carried out.
I had to re-do the changes to get them to work. Sometimes just once, sometimes several times. Very frustrating.
Another big problem I've found is food. Initially the indicator for food use is correct.
When the road-erasure problem kicks in, it becomes clearly incorrect. During a rebuilding phase I had an expected shortage, and the indicator showed only 86% of food needs being produced.
No problem, I'd stored enough to finish rebuilding long before food ran out.
The rebuilding included newer food production buildings ( Mushroom Walls ). Once those were built the indicator showed 118% of food needs being produced, so the food stores would stop being depleted and start building up again.
That didn't happen.
Before starting the rebuild, I'd stored almost 600 food units. That got down to about 420 during the rebuild when the new food buildings started producing.
So I went on to other tasks, assuming that producing 118% of food needs would stop depleting my food stores and build them up again.
Nope. It kept going down. I didn't notice until the first starvation warning popped up. Checked all my Sections, nothing amiss. But the food stores kept depleting.
Maybe a problem with the Mushroom Walls, which replaced several Insect Farms in the rebuild. So in some cleared space I added back the Insect Farms ( the first-level food production building ) to try to cover the deficit.
After the added Insect Farms were producing the food indicator showed 137%. I watched for 6 minutes after. Food stores kept going down at the same rate.
Cleared space to add more Insect Farms. After the added Insect Farms were producing the food indicator showed 154%. I watched for 5 minutes, but the food stores kept going down.
The population was steady before I started the rebuild and stayed the same throughout, so the drain wasn't from added population.
The game just refused to add the increased food production to the stores - it just disappeared.
There is might be a workaround to the food stores problem, but I won't find it. I won't waste time on a game with such game-killing bugs as Ixion has.