IXION
IXION

IXION

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IXION Release Trailer ENG
IXION Update Trailer ENG
IXION Gameplay Trailer
IXION Gameplay Teaser Trailer
IXION Announcement Trailer
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IXION
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Developed by:
Bulwark Studios
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Warhammer 40,000: Mechanicus
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• 1 bundle (Fanatical)
Has been in:
• 4 bundles
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• 2 subscriptions
Warhammer 40,000: Mechanicus
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Project Highrise
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Project Highrise
From 2,34€
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Rise of Industry
From 3,41€
City of Gangsters
Has been in:
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From 5,79€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
7,135 reviews
5,808
1,327
57.0 hours played
Written 1 month and 4 days ago

A unique experience with base building, resource management, and decision-making and a really cool ambiance. I very much enjoyed it.
107.4 hours played
Written 1 month and 1 day ago

Recommended on sale. Generally a very fun and unique game. A sort of survival city builder game where your building inside a massive space station. Its fun as a city builder and mixes well with the space exploration as well. As you need to explore the wider system for minerals and research. The story is truly unique and really keeps you going. And the city building aspect really keeps you going as you try and expand and keep your people alive aswell as keeping the station from falling apart. My main issue with the game is after chapter 3 things start getting mildly repetitive and generally the introduction of the odd timed element and new enemy really ruins the story. Theirs not much explanation for them either. And suddenly the game rushes to finish as your made to fight them for some reason. Also the events slowly turn from scientific and interesting to quite repetitive and restrictive. They tend to turn into something of a weird gamble at times as some choices just lead to your explorations crew all getting randomly killed. Its fundamentally a very unique game and I enjoyed it a lot but it felt rushed after chapter 3. Additionally there is no real replayability with this game as there is no skirmish mode of any sort.
61.0 hours played
Written 11 days ago

Yes, the building mechanics are a little bit unusual and sometimes annoying, but overall it's a fun game. Always keeps you on the edge. If you are unsure, wait for a sale.
37.8 hours played
Written 30 days ago

Chilled game for a perfectionist with an interesting story. Its like frostpunk in space
33.7 hours played
Written 8 days ago

It's not that hard/punishing honestly. Just a challenging but fun city builder that is actually willing to put pressure on you to make the right decisions and keep things moving forward instead of just accumulating an enormous mountain of all resources to cruise through the game (although you can still do this, it's just harder).
77.6 hours played
Written 10 days ago

Try Frostpunk 1 first. If you like it and want more, IXION is a worthy challenge.
38.0 hours played
Written 18 days ago

A lot like Frostpunk but with a better story. You are really always under pressure, you have to manage everything. The story is really awesome, you're always wondering what will happen and there are a lot of mysteries to be uncovered. The only thing I found a little tedious was the hull to repair in the latest stage of the game.
44.7 hours played
Written 11 days ago

All over the place, but still enjoyable. Art direction, story and game stability were all quite fine, but I feel like they over focused on designing the station's details (e.g. exterior), to which I almost never paid any attention to, instead of focusing on the gameplay aspect of the game. Unfortunately, the game was ridiculously easy and the only difficulties were artificially created by either omitting important information, forcing the player to manage every sector separately and the construction system was just plainly awful. Despite clearing the game on the first run, it was a close call, but not due to actual difficulty, but rather due to the fact that I kept struggling to understand on how to train my last 3 remaining colonists. If I wouldn't have figured it out like 1 minute before the hostile ship would reach Romulus how to transfer single individuals, my colony would have been toast. For instance, resources cannot even be transferred between sectors without a stockpile being present. e.g. if your cargo ships will bring resources back to sector 1, but need them at sector 2, you cannot directly have them transferred to sector 2 but need to construct stockpiles at sector 1, have them transferred there first from the loading bay, just for them being transported to the next sector afterwards. Same goes for building construction: If you dismantle a building, you MUST have empty stockpiles present or it won't work. Also the sizes of the buildings were deliberately chosen to make strategic placements a real pain. Next, once you develop certain techs, the game's economy is instantly broken and you will never have shortages at all. Stability is also never a problem, despite your board computer constantly giving warnings that the crew is losing trust in ones leadership after running on batteries for 5ms. Despite all the flaws, I liked the game for it's clear passion for sci-fi exodus type stories. I just wish they would have more focused on gameplay, rather than visuals (which are pretty nice, but mostly irrelevant).
72.0 hours played
Written 13 days ago

I enjoyed playing this game, defo 9/10 from me on this one. As an avid base building/strategy player this defo scratched my gaming itches very nicely and yes its defo frostpunk 1 in space so works well. my only real nitpicks are some of the achievements (hidden ones) have very specific and dragged out requirements, there was one (can't honestly which sodding one it was) that started in the very early parts of the game and from the get go you had to work in a specific choice, then next chapter again repeat and then next chapter again specific choice repeat and they get to near end to finally the one odd running around the place specific thing to finally get the sodding achievement, was defo a headache on that one. so yeah besides this annoying achievement, the game itself very nicely done. defo recommend it
83.3 hours played
Written 7 days ago

Frostpunk in space? Sort of. Frostpunk 1 is special this is a bit less and instead is very good. Pros -Vibes! -Great music -Engaging Art -Cool systems Cons -A bit short -Not much creativity in building your station -Because of its narrative nature you sometimes need to reload to get past crucial points, the unexpected stuff is fun though even if you need go back and try again. Good stuff all and all, worth full price.
8.7 hours played
Written 8 days ago

One part Battlestar Galactica, one part The Expanse, one part Interstellar. I'm not usually much for city-builders but this one does such a good job of making the moment-to-moment of station management feel urgent and compelling, and it doesn't help that it has some truly remarkable art direction and soundtrack work.
23.0 hours played
Written 8 days ago

My first time playing a strategy civ builder / survival game. I love the story and am really enjoying the game play. I would recommend to anyone interested in it.
38.7 hours played
Written 8 days ago

I recommend this game at about the 20-30 Australian dollar mark. In all it's a good game, and I see how people compare it to "frost punk in space." It's very well designed and I get the feeling the team put a fair bit of love into it. However, I rate it at a heavily discounted recommend because, in my opinion, there's little to no real replayability to this game. There is a campaign, no sandbox/free play and the campaign is very linear. The only real replayability is through increasing the difficulty, which wasn't enough for me because in the end if you know what you need to do to get through each component and then the end game, an increase in difficulty is more frustration (especially when you deal with the end of level gateway aspects which are a bit silly) rather than a real interesting challenge. For what is at times a very well crafted world and vessel, I will say that the overall story line isn't all that gripping either with some characters that don't really grip and instead feel very artificial. In the end I've played it, enjoyed the challenge of playing it through, and then uninstalled it - satisfied that I bought it at the discount I recommended and got value at that point, but wouldn't recommend it for more.
51.0 hours played
Written 9 days ago

This game is addictive! Absolutely loved playing this through over and over!
57.0 hours played
Written 9 days ago

Amazing! Perfect combo of RTS, base building, resource management with a brutal story and decision making that counts. A must have game! You wont regret it
27.5 hours played
Written 10 days ago

Extremely disappointed in the developers. The game is really cool. Cool story, cool scenario, good ui, all that jazz. However, even after there being several posts between Reddit and Steam about a game breaking bug over the years, the bug still exists in the game and its completely game breaking. When you train colonists, which is a requirement to progress the story from Chapter 2 onward, they just poof dissappear. You are required to spend a full electronic resource as well as take 5 in-game days of time to produce 15 colonists. between 30-60 are requird for the first mission alone. So far I have put around 6-9 electronics into the colony just for the to fart out nothing at me. Cannot progress the story, and have wasted a significant amount of time between harvesting the resources necessary to build electronics. So now I cannot progress my game. I'm only in the second chapter and I've already been defeated by a bug. Seriously? Waste of my time. Like I said, very disappointed.
62.4 hours played
Written 13 days ago

This game is pretty difficult but rewarding and fun. If you like Frostpunk this game is similar to that but obviously quite different in its own way. Cannot wait to finally complete the main story. I finally finished the main story and it was well worth it. Very fun
72.3 hours played
Written 14 days ago

Its good. Is it a city builder? No. Is it a base builder? Ehhh.. This is more in in my opinion a craft builder. The store is very linear but choices made in early game effect the late game. Its a good playthrough, I just wish it had a sandbox or other mod/ story support. I have played the story again to get all the outcomes but I want more...
47.5 hours played
Written 14 days ago

For me, it's the spiritual successor to Alien Legacy from 1994. I would have given it a thumbs up for that alone. And the game is fun, too. 8/10
35.7 hours played
Written 15 days ago

Like Frostpunk but set in space, fun storyline and mechanics and amazing sounds track.
22.8 hours played
Written 17 days ago

A fantastic game that's more about space exploration than being a city builder (which I preferred). If you go into it thinking everything is going to work first time, you're going to have a bad time. If you go in, accept you might fail some chapters and need to restart them and try different strategies, you're in for an excellent story!
827.9 hours played
Written 18 days ago

Played the hell out of this game. Something about managing this little city, trying to get everything to fix just right, is something I easily find myself getting lost in. Currently one of my favorites. I really hope the devs take what they learned from making this, and give us an improved squeal. Can be hard at first.
40.9 hours played
Written 22 days ago

I genuinely tried, repeatedly, to understand and enjoy this game. Unfortunately, it's just beyond me. Several design choices, the interface, and issues with pacing all make what could have been a game I loved an chore to play. Now look... it could be me. It could be something as simple as me, not getting it. At the end of the day, that doesn't really matter. I can't recommend this game, even though I really wanted to.
47.3 hours played
Written 23 days ago

Fun Game. Was not sure what i was getting into at first, but when it went on sale I decided to grab it. Played through the game 3 times, first run i actually failed but still had alot of fun and tried again. Would reccommend this game!
34.3 hours played
Written 25 days ago

This game is really fun, it reminds me a little bit of frostpunk in that it is sort of a city builder combined with a storyline that feels tense and you're always worried about how well you're managing your resources to advance. The idea of traveling through space while building a base is really cool.
31.8 hours played
Written 25 days ago

good, i wish there was more variety in events. not like predictable timeline of events each run, but still good overall
29.1 hours played
Written 25 days ago

Good fun and a nice story. Overall an enjoyable game, check it out!
29.2 hours played
Written 26 days ago

The atmosphere and music alone has made me keep coming back to this game, Im personally not a big fan of Anno style city builders so I keep the difficulty low but that's enough for me to live in this world. The music and visuals of that first jump still stick in my mind years later as perhaps my favorite FTL sequence in fiction
110.3 hours played
Written 26 days ago

This game is akin to frostpunk 1 in space. Essentially on a maiden voyage of an FTL drive everything goes to crap and you now need to become self sufficient while also managing the people under your care. There are little exploration stories when discovering planets and some of the outcomes can feel a little unfair but that is life in the black. I am surprised at the number of negative reviews and felt that after playing it through twice I should give a positive one. I would love a sequel. I very much enjoyed my time with it
38.7 hours played
Written 27 days ago

this game is really cool, unfortunately it is plagued in some irritating technical issues. at one point during the activation of a ship, was spammed with over a thousand 4% loss in trust messages, that brought my computer to its knees. ( i have a really good system) it crashed several times resulting in me saving/ quitting multiple times to fix that issue. some game play issues is there are not a lot of ways to deal with how storage works its either import or export, no real intuitive way to make back storage less finicky. other then that this was a great game but has alot of issues. im just glad to be done.
49.5 hours played
Written 27 days ago

Solid city builder with space theme. The game has its issues, but hopefully they make a sequel that addresses them as dev has stopped on this.
36.8 hours played
Written 29 days ago

Frostpunk 1 in space. Pretty challenging even on normal mode. Took me two attemps and I had to reload older saves a lot, but I enjoyed every second of it :)
129.3 hours played
Written 30 days ago

frostpunk in space except hull integrity in place of temperature, very good 8.5/10 some janky UI issues that you get used to.
107.1 hours played
Written 1 month and 4 days ago

Fun take on a city builder game. Gathering resources is unique and creates a nice game loop.
57.2 hours played
Written 1 month and 4 days ago

Great game, almost too addictive. Fantastic storywriting and atmosphere, game mechanics are very challenging and there's little but interesting replay value with the choice tree.
43.0 hours played
Written 1 month and 6 days ago

Ixion starts off strong, offering a genuinely engaging mix of city-building, space survival, and tough resource management. The claustrophobic setting of the Tycoon station forces you to make difficult decisions with limited space and dwindling supplies, and I found that part of the gameplay deeply satisfying. Unfortunately, my experience came to a screeching halt due to a series of game-breaking bugs. One of my warehouses in the space sector triggered a perpetual “emergency” state that couldn’t be resolved, even after reloading. This locked in all my alloy, which meant I could no longer repair the hull—dooming the Tycoon and ending the run. At another point, a science ship became permanently stuck on an event, halting my progress and rendering my save file useless. And then there was the infamous ghost science ship, visible in space but missing from my docking bay, just floating there like a reminder of what could have been. I want to be clear: I didn’t stop playing because I was tired of the game loop. I stopped because I couldn't play the game anymore. Ixion has huge potential, and I really hope the devs iron out these bugs. But as it stands, it’s hard to recommend unless you're okay with the possibility of losing hours of progress to unresolved issues.
114.8 hours played
Written 1 month and 5 days ago

Got this because of the discount. Wasted money. I didn't run into the game-killing problems Ixion has until well after the point of getting a refund. Don't make that mistake like I did, unless you enjoy restarting a game numerous times to try to find ways around sloppy programming from the developers. That's not something I enjoy doing. Finding ways to accomplish tasks is expected, but being forced to restart numerous time to find workarounds to sloppy programming is not expected and is a game-killing problem. The game looks good on my PC and is engaging, but the developers relied on throwing massive CPU power at the game to cover for sloppy programming. The game is primarily about gathering resources and building stuff. The building part is a big problem. There are 6 Sections to build in the space station, unlocked one at a time. You start in Section 1, with Section 2 and Section 6 adjacent. If you unlock Section 6 first, the game soon becomes unplayable - erasing a road gets to be an AFK experience, as the game freezes until the road is erased. That gets to taking over 4 minutes. I restarted from scratch at that point. Okay, perhaps unlocking the Sections in numerical order would eliminate the road-erasure freezes. That appeared to be the case for Section 2, no freezes. On to Section 3, no freezes at first, even when Sections 1, 2, and 3 were almost fully built up. My relief at that was not long-lived. Game Events happened which require the Sections to be changed. Buildings have to be removed and space made for new buildings that are now essential. After partial re-building of the Sections the road-erasure freezes reared up again, just as bad as with Section 6 on my first attempt. This isn't a graphics problem, as the game isn't graphics-intensive. It's a database problem. The reason for the road-erasure freezes is that the database was sloppily implemented. Changing the appearance of a few small static squares on-screen isn't a graphics-intensive operation. And the number of squares doesn't matter. Erasing 1 square takes as long as erasing a dozen. The problem is that the database that tracks all aspects of the game doesn't handle the road-erasure changes properly. Erasing buildings doesn't cause a freeze, nor does moving resources from one storage building to another. Just the road-erasures. Another big problem is resource management, which is also a major part of the game. When the road-erasure freezes start popping in, this gets unreliable and makes resource management quite frustrating. I wasn't doing this during the freezes, of course, but when the freezes started happening I found that changes I'd made to resource management sometimes showed on the UI but didn't actually get carried out. I had to re-do the changes to get them to work. Sometimes just once, sometimes several times. Very frustrating. Another big problem I've found is food. Initially the indicator for food use is correct. When the road-erasure problem kicks in, it becomes clearly incorrect. During a rebuilding phase I had an expected shortage, and the indicator showed only 86% of food needs being produced. No problem, I'd stored enough to finish rebuilding long before food ran out. The rebuilding included newer food production buildings ( Mushroom Walls ). Once those were built the indicator showed 118% of food needs being produced, so the food stores would stop being depleted and start building up again. That didn't happen. Before starting the rebuild, I'd stored almost 600 food units. That got down to about 420 during the rebuild when the new food buildings started producing. So I went on to other tasks, assuming that producing 118% of food needs would stop depleting my food stores and build them up again. Nope. It kept going down. I didn't notice until the first starvation warning popped up. Checked all my Sections, nothing amiss. But the food stores kept depleting. Maybe a problem with the Mushroom Walls, which replaced several Insect Farms in the rebuild. So in some cleared space I added back the Insect Farms ( the first-level food production building ) to try to cover the deficit. After the added Insect Farms were producing the food indicator showed 137%. I watched for 6 minutes after. Food stores kept going down at the same rate. Cleared space to add more Insect Farms. After the added Insect Farms were producing the food indicator showed 154%. I watched for 5 minutes, but the food stores kept going down. The population was steady before I started the rebuild and stayed the same throughout, so the drain wasn't from added population. The game just refused to add the increased food production to the stores - it just disappeared. There is might be a workaround to the food stores problem, but I won't find it. I won't waste time on a game with such game-killing bugs as Ixion has.
54.1 hours played
Written 29 days ago

its too simplistic. The plot is horrible and theres nothing outside of the story mode, custom game option is only changing the levers on the same story mode. Just with less accidents or more events which suck. There comes a event or quest that has your citizens asking for better food, but it all still stores as food. beyond the mission completion of unlocking that new option to create food it doesn't matter. the sectors in the spaceship is probably the dumbest part when I look back on it, and im sad to have spent more than 10 hours on the game, its not worth it and the game feels like a release and dump. Never to be supported again Ixion is only surface level understanding of city sims, if you haven't played city sims before or in a really long time. Then there's only better options. This game has nothing but its aesthetic and I regret playing it
35.8 hours played
Written 27 days ago

This isn't just a colony builder. This is a dark sci-fi novel.
66.7 hours played
Written 1 month and 5 days ago

My people got tired of me feeding them trash mushrooms.
7.7 hours played
Written 23 days ago

this game is such a snooze fest wtf, ahh af
27.2 hours played
Written 1 month and 1 day ago

good game type shift
41.6 hours played
Written 1 month and 5 days ago

it's frostpunk in space
94.8 hours played
Written 7 days ago

Frost Punk in space.
5.4 hours played
Written 20 days ago

Great game
242.5 hours played
Written 1 month and 4 days ago

It's good.
264.1 hours played
Written 22 days ago

Awesome!
71.2 hours played
Written 1 month and 2 days ago

Underrated
12.6 hours played
Written 25 days ago

Oh yes
150.3 hours played
Written 23 days ago

👍🏻