Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure

Kun’tewiktuk: A Mi’kmaw Adventure

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Kun’tewiktuk: A Mi’kmaw Adventure Trailer
Kun’tewiktuk: A Mi’kmaw Adventure Teaser #1
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure
Kun’tewiktuk: A Mi’kmaw Adventure is a fantasy adventure game inspired by Mi’kmaw legend and folklore. It chronicles the adventures of siblings Wasuek ("Flower") and her brother U'n ("Fog"). They get separated one summer morning and they go on an adventure through the spirit world to reunite.
Developed by:
Green Robot Studios
Published by:
Green Robot Studios
Release Date:

Steam
Latest Patch:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
11 reviews
9
2
0.7 hours played
Written 21 days ago

Love the idea of an indigenous, home-grown game featuring a vulnerable language, and the end product is a great effort for what is a first release for most (if not all) of the devs. The game is polished in some ways you wouldn't expect it to be, and unpolished in some ways you would. The animations are extremely well-done; none of the clunkyness you would expect from an indie game like this. The graphics and open world are also quite beautiful (if sometimes confusing); the style, cultural orientation, and general gameplay remind me a lot of Okami, which is one of my favourite games of all time. That said, beautiful as the graphics are, the fact that the graphics options and key bindings are completely locked leaves a lot to be desired, to say the least. 30FPS is not an acceptable framerate cap for a game in 2025; even consoles run 120FPS nowadays. The graphics are nowhere near resource-intensive enough to require this lock, and building a PC game for consistent experience across different hardware makes 0 sense. Demanding a controller makes no sense either, since PC games use mouse and keyboard by default (note that you CAN use mouse and keyboard, but you can't rebind keys and all of the on-screen tooltips assume you have a standard Xbox controller). Other than these problems (which at least seem relatively minor and fixable through updates) the game itself is solid, and I am recommending it based on that. That said, the problems are salient enough vis a vis other games in my library to overshadow the experience as a whole, so I really hope the devs will fix them. Please just give us a standard Options menu ffs.