30.9 hours played
Written 13 days ago
I played the first game some years ago. The publisher hosted a 'Twitch Plays' event to promote the game, giving keys each time the chat won a fight. I was fast enough to take one of those keys, play the game, and then finish it with all the achievements by playing 2-3 runs. I really enjoy it, so this time I decided to pay for the sequel.
Punch Club 2 is very similar to its predecessor, since it has the same premise. You control the main character's time and resources, make it train, win money, and fight, but during fights, you will only decide their movements and combat style; the fight is RNG-based.
The core gameplay has been expanded, the fights require a bit more of "analyze the opponent and choose the best strategy" compared to the first game, since there are more techniques and path available, both for you to experiment and for your opponents to kick your ass (since sometimes they will use special combat styles). "Special movements" now require "muscle tones" that can be regained by training a bit.
The number of things to do has increased. Aside from training and doing jobs to gain money, there are a lot of side quests you can do to gain some extra perks.
The tone of the game has more comedy than the first one, and a lot more dialogue. It has even more references to old-school pop culture (seriously, it has A LOT).
The art style has been completely improved, looks awesome.
The game obviously is not perfect, tho.
Due to the game is larger than the first one, sometimes there will be these "grind" moments where you have already finished a good amount of side quests, and the only thing you can do is train and earn money. In other words, the progress can feel slow.
In this game, two jobs have a certain schedule, and to progress on them, you need to work when is the day to do it so. It can feel like a chore since maybe you will prefer to train or do something else.
The music of this one doesn't feel catchy and memorable :c, at least to me, if I am capable of remembering it is because I heard it a lot more than because I couldn't get it out of my head.
I don't think this sequel is more fun than the first game. Is hard to explain, the first game feels more compact and simple in all aspects, but that avoids the issue of feeling that you are progressing too slowly. I replayed the first one happily, it was shorter and fun, but I don't feel to replay this one, and maybe that was devs intentionally thought since the progress (including sidequest) is very complete, if you played well (took your time in each chapter), there is not a necessity of play it again. I have 30 hours in both games, so I guess this is the time it took to beat the games in a completionist way.
My final recommendation is: play the first game, if you want more, come to this one.
About the DLC, is good but grindy; it doesn't feel like a side story like the DLC of the first game. It gives you extra food for free, so it can help you to be less stressed when you lack money.