Graveyard Keeper
Graveyard Keeper

Graveyard Keeper

728
in-game
Data taken from Steam
Steam
Historical low for Steam:
GOG
Historical low for GOG:
Open in GOG

Subscription
DRM


Graveyard Keeper Launch Trailer
Gameplay Trailer
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Graveyard Keeper
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Punch Club
Has been in:
• 6 bundles
• 1 subscription (Twitch Prime)
Punch Club
From 1,66€
Punch Club 2: Fast Forward
Punch Club 2: Fast Forward
From 4,87€
Swag and Sorcery
Has been in:
• 1 subscription (Humble Choice)
Swag and Sorcery
From 1,99€
Bandle Tale: A League of Legends Story
Bandle Tale: A League of Legends Story
From 7,49€

Potion Craft: Alchemist Simulator
Has been in:
• 1 bundle (Humble Bundle)
Potion Craft: Alchemist Simulator
From 4,87€
SpeedRunners
Has been in:
• 6 bundles
SpeedRunners
From 2,52€
Streets of Rogue
Has been in:
• 7 bundles
Streets of Rogue
From 3,31€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
15,777 reviews
13,343
2,434
22.4 hours played
Written 26 days ago

this game doesn't respect your time. progression is extremely slow and there's very little explanation for many of the mechanics of the game. when there's many unintuitive design choices in the game (alchemy, zombie work efficiency, even something as simple as FISHING), there should be an explanation. audio mixing is terrible in the game (sfx is as low as possible but rain/waterfall cuts through music at it's highest and distracts me a lot). movement is so slow and the distances between areas is so long that it takes up half a day to get to another location, which is frustrating. i expected there to be horses in the game (considering how it's in the front of the store page) to make the commuting easier, but there isn't which is false advertising and quite disappointing. there should be an explanation as to why the player has to build 3 different facilities to do the SAME thing (distillation cube, alchemy mill, hand mixer, exist to convert raw materials into extracts/powders) when it can be consolidated into 1 station so players can easily access it. also when you study a material it tells you what it can be decomposed into, but doesn't explain WHICH station decomposes it or if the station should be the upgraded version of that station or not, which is frustrating to understand. there's no way to know how to mix the right materials to make the things you want and the logic behind it. to make a health potion i need health powder (makes sense) and combine it with CHAOS SOLUTION (???) where is the logic in that? having to refer to reddit posts or a wiki for basic things like finding materials should not be this difficult, especially when this can be solved in a box of text. zombies are useful, but considering how long it takes to wait for materials to make zombies is really annoying. having to wait 5 in game days to get faith that can build 1 zombie (mid-game state) when there is so many things to balance in the game (mining, woodcutting, farming, winery, TRANSPORTING the materials back and forth) which require 1 zombie each per station (except when they need 1 zombie to transport the materials from the mining/woodcutting, etc). It is extremely slow to get zombies in order to automate the monotonous parts of the game. zombie work efficiency is not explained to the player and making them more efficient is only possible by looking up a guide. a block of text could've fixed this (explaining how to raise efficiency, what materials used to raise efficiency, etc.) fishing makes no sense in this game, which was surprising to me. i have to catch insects (which can only be done by unlocking it on the farming section of the progression tree) to make bait for fish to bite (which is % chance of appearing in certain fishing areas scattered throughout the map). each of the 5 fishing areas have their own fish but there's no logic to it (tilapia is a freshwater fish but can be fished in a SWAMP?). lures are needed to fish certain fish but there's no explanation as to which fish needs it and doesn't justify their exorbitant prices considering how early in the game you need it and how limited in use they are. quest progression is really slow in this game. they throw objectives at the player early on and make them stumble in the dark when there's little to no resources on how to do it. when the requirements are so high to finish quests and so many quests to do, it feels sluggish to progress in the game and is very unapproachable as a starting player. i'm not asking for there to be a way to make a "get rich quick" scheme to make quests go faster, but to tweak the requirements a little lower to make it easier to progress in the game, especially with so much late game DLC to go through. a lot of problems can be solved in this game by looking it up on the wiki, but when i have to click off the game every 30 seconds to find the right materials and how to make them, it starts to frustrate me. i had to look for the right i wish there could be something that keeps track of what i want to build (to-do list and required materials) instead of having to go back and forth to areas and looking at blueprints and then memorizing what i need. there is too many things to keep track of in this game, and memorizing building requirements should not be one of them cluttering my head in what's supposed to be a chill farming simulator.
98.2 hours played
Written 30 days ago

I finally completed Graveyard Keeper and I seriously loved it. The storylines were weird and fun in the best way, and the characters were super memorable (love Gerry, the talking skull). I really enjoyed the art style too—there’s just something cozy about the pixel graphics, even with all the corpses and dungeon stuff. One thing that stood out for me was not having to go to bed at a certain time. I could just keep going as long as I had energy, which made everything feel way more relaxed. No time pressure, just vibes. Also, as a completionist, this game hit all the right spots for me. It definitely got grindy at times, but I personally enjoy that kind of thing—it’s really satisfying to slowly chip away at goals and upgrades. Itched my brain in the best way. Honestly, I wasn’t expecting to enjoy it as much as I did, but I’m lowkey obsessed. <3
19.3 hours played
Written 23 days ago

If you ever thought Stardew Valley could do with more corpses, this might be the game for you!
68.7 hours played
Written 26 days ago

There are a billion things to manage which is somewhat interesting but quickly gets overwhelming. The gameplay loop itself is fine but there are a lot of small problems which makes the game feel very time gated and or scummy at times. The quests are not well designed. You have to wait a lot for some of them because of the week system (some very important characters only appear once a week). Progression is pretty cool and fun but for some reason the huge tech tree lets you unlock nodes that you cannot yet utilize which makes your spent ability points ultimately go to the void until you can actuall access that specific thing by unlocking other nodes which relate to them somehow. The refugee dlc was fun IMO. The tavern wasn't bad either. The soul dlc I almost never used even though I built the machines and did some quests for. All in all even though I complained a lot here, the game made me keep playing so I can say its fine.
53.2 hours played
Written 12 days ago

Recommended but...: >1. Be aware it's one of those games you need a wiki open to your side, because the game does a poor job (deliberately? I don't know) of explaining its mechanics or telling you what you need to do most of the time. >2. You have a list of NPCs and their related quests (fetch quests all of them). But you have to figure out how to find everything they want by yourself, as they are vert vague usually. >3. You have dozens of quests active at the same time, and it get overwhelming even after 50 hours. This is not a farming sim, it's a crafting game, or a resources administration game. You need to enjoy task solving to enjoy this game. There's nothing chill (or cozy, as the cringe community prefer to call it) about Graveyard Keeper. If your favorite part of Stardew Valley was the community center, and you wish there were five community centers scattered around Pelican Town and Calico Desert, you might like this. I like it but it makes me mad.
15.2 hours played
Written 28 days ago

fun game. If you want to play something relaxing, play this. Plus you don't get bored quickly. in my opinion, you're even overwhelmed with a bit too many quests at the beginning.
72.9 hours played
Written 28 days ago

Its a resourse management game with a whole bunch of fetch guest. I had a cutscene bug which made me reset and lose progress which is a big downside if you play this game for 100 hours and a bug happened that made the game uncompleteble i woudnt put it past this game because the devs havent really made QOL updates since its realease and some things are really unintuitive and the game doesent really explain you how to do them, you have to scroll around your tehnology tab just to try to figure out how to craft something and even then you might not figure it out. My opinion might change but it probably won't. This game is absolutely not worth it dont waste your money on this. Absolutely not worth 20 euros for this. There are way better made resourse manegement farmer games then this to buy. Overpriced. Dont even buy it on sale. Also the game feels so slow to play, even when you buy the teleporter it just feels so bad to walk around so slow it just becomes tedious when you have to move around your graveyard so much.The quests are often a progression break/if you have unlocked this specific tree on your tehnology tab. Which is annoying.The game is not horrible dont get me wrong but i feel llke if you want to play this kind of game there are way better options for the price this is asking including the DLC's which are a scam if u dont buy them on sale. Also the game is so complicated, like you actually need 10 hours in this game to understand how it works, its just too much it has too much things you need to do that takes time and it becomes a chore to do. If the story was decent i would get why people would play this but in my opinion the story just gets prolonged by other "side-quests" that are required for you to do to get certain items. The side quests are connected to the main plot of "Why am i in this Gravekeeper world what is this place" and whatnot but overall the game's story is just not interesting. After playing the game a little bit more, the walking speed does get better after you discover a certain potion. But still, the fact that before i discovered that point around the 30 hour mark is just insufferable and the fact that i would have to lookup how to craft this item to get this item sooner or install mods to get the game better is just a bad thing, yes some mods games get are great but if i have to download it just to make the game itself better then thats just a bad design from the devs. If the game was fun before that point this woudnt be an issue. Having that walking speed boost just makes the flow sooo much better because of just how overloaded this game . All the other points still stand with what i disagree with the game design of the game. This game is just so fucking overloaded its crazy, when you get the alchemy table and shit and the need to earn money. SOMETIMES TOO MUCH SHIT TO DO IS BAD and this is a prime example of it. It is very frustrating that when you wonder how to craft a specific item you have to progress through the storyline but you have to get it in a way that completes another persons storyline. IDK the way this game does this is just incredibly dumb. In order to complete a certains person quest is to complete another one that is completeble. This game is just bad. Not worth the money.
47.2 hours played
Written 6 days ago

I dont know this game teach player to be great footballer, you know why ? You must dribbling the resource (rock, log etc) cuz you just can carry 1 resource, wanna save time then go dribbling those resource. Physisc that you can push or be pushed by resource make you crazy when you mining, wanna mining with just 1 button ? sorry you got pushed by rss so you must move a little, its over and over again like that. You forget you just build that facility yesterday ? Sorry we can't inform which facility you already had, so now you had 2 sawhorse. Did i tell you, you must move back and forth from "Building table" to build or remove facility so you need that little space for trunk? first go to building table then choose remove facility then walk to that facility to remove it then go back again to building table to choose your thrunk then walk again to that location to build that thrunk. Simple right Whoa what a vast land, must be cool to build many kind of facility. Nope, we give you just these tiny plot and be grateful for it and dont forget road to that facility so you can use it, if got blocked ? relax there is remove facility You wanna build facility in the quarry ? Must remember ALL rss for you after check it in building table at quarry, you dont remmber exact number just bring ALL of those plank or nails etc in your tiny backpack. When you check the control setting , you see all of it use keyboard and you be like "cool just rest my hand at keyboard" not so easy my boy. You MUST use mouse to confirm inventory,build facility,sale stuff etc. So i can just change the control from mouse to keyboard or keyboard to mouse right ? Noooo, you cant even change it to anybutton in your normal mouse or mouse gaming, so you must be glad that you use mouse when to confirm some things The top principle of this game is "Freedom" so you can do any quest anytime you want, but why i must go to this guy first before complete the quest the second guy ? Sory my boy, you can do anytime you want but that guy and the guy that you must meet for his quest and other guy is important too. So multiple quest, fun right We know when we play game time feel passes faster right ? You can feel it most at this game, you go out in the morning for trimming wood when you finish its already dark. Fast right, even your game remind you that time passes faster
4.1 hours played
Written 1 day and 7 hours ago

I want to like this game I really do, I've tried on multiple occasions. And I see the love that was put into it. But the games not for me. Something about it is too complex and slow paced for me. I see why some people love this game, but its not for me.
61.0 hours played
Written 7 days ago

An amazing game with a good sound track, a great way to pass the time and enjoy another 10/10 from Lazy Bear Games!
21.7 hours played
Written 28 days ago

What a surprise. I expected a small game with a bit of morbid humor, but it's much more than that. Captivating, much larger than I had assumed, and 11 hours play time in the what, 4 days I own the game speak for themselves.
104.5 hours played
Written 3 days ago

I did not expect to get hooked on this one as hard as I did. It really nails the "one more thing" mentality that kept me playing late into the night. Great fun.
62.7 hours played
Written 26 days ago

You liked Stardew Valley, but it just seemed so... wholesome. Upbeat. Cheerful. Sure, there were dark elements, but they could be overcome, and just made the place seem that much more real. Where was that darkness, that nihilistic edge, that psychopathic mania that passes for cheerfulness, that you longed for? Does this sound like you? Then Graveyard Keeper is what you need. Artful pixel graphics give you that Stardew feel, and the intro lets you know that's all you're going to get from the Valley. So what DO you get? An endless stream of bodies, an alcoholic talking skull, an intimidatingly large map that puts you in your place. And zombies! (Oh, and a sh!tload of DLCs that I will probably never get around to playing.) So come on, kids! Buy the game, level up your autopsy skills, and maybe you'll make it back to the land of the living!
1.3 hours played
Written 20 days ago

A decently fun game for the first hour, if a bit of a slog. Later started lagging uncontrollably, a problem that persisted even after a fresh install. I get the impression that it's not very well supported. I'm just going to go play Stardew again or something.
74.8 hours played
Written 21 days ago

I've played 70+ hours on this, but can't actually recommend it. It has a strong hook and is a great concept - Run a medieval morgue! Have a talking donkey drop off corpses! Manage and improve your graveyard! - but the whole game is one giant grind. Any content in this game is just a stepping stone to more grinding, and the character's storylines aren't particularly deep or interesting or worth the grinding. Also, the only two female characters in this game are either a) an blond "performer" whom multiple characters accuse of having loose morals, and b) the innkeeper's wife, whose default conversation response is "My husband is in charge of the place - talk to him". Also, the game poorly explains many of the mechanics, and the only real way to play the game is by having the internet open in a second screen, with 20+ tabs open linked to the game wiki.
44.4 hours played
Written 25 days ago

Great idea, wonderfully delightful in concept, but the execution leaves a LOT to be desired. Wiki will be your friend here as a lot of things are simply not explained, barely directed to if at all, and most of all are very convoluted. What might seem like something that should be simple, will quickly turn into hours and hours of grinding little experience orbs to spend on 7 different techs just to make a piece of paper with a doodle on it. All that said, the dialog is amusing if not a bit lazy at times, okay most times. Where it seems that the people in the game are simply jokes made into people. At time it just seems the GOAL of the game is to secretly feed everyone human flesh =D Graphically parts of it look very good, and other parts of it, just feel very plain. You don't have as much control over your space as with Stardew, there are weird little paths that break up your farming land and the graveyard that as of yet i have found now way to edit, and that sort of feels crummy. Overall i like the more humor based dialog and world, but it feels less polished and just overall more fiddly then Stardew. I've spent the money, these are my opinions, imma finish the game regardless =D But honestly Stardew is just better overall in the gameflow and polish departments. it's really up to you if this sounds good or not, and i don't really want to recommend or not recommend but i have to pick one... give us a "Meh" option please =D
10.4 hours played
Written 25 days ago

I'm going to start by saying: this game is an absolute grind. Keep that in mind, because that fact somewhat surprised me. I did not expect the game to feature your character needing to sleep, needing to replenish their "work" energy which depletes like nothing or needing to repair tools all the time. In my mind, those game mechanics are not needed nor do they in any way support the game - they just hinder you as a player to advance faster without these nuisances. Because that is what those are. That being said, there is a story, which I will not go into any further, since it'd spoil just about everything. But seeing it as a rather linear game, the first big negative weighs just more. Now, the world presented is just beautifully crafted and the overall aesthetics are sublime! One can tell immediately the devs spent their love on things like animations, character designs or outlining world mechanics. A lovely craft to say the least. Again, there is the grind that ruins it for me, which is depressing. Most ressources you'll be able to just gather, buy, scavenge or simply forage. But there are some rather "rare" ones in the beginning, which you should hold back as much as possible - but you will run out and you will need to spend money on those ressources. Which would not be bad, if you did not see that coming a stretch away. But you can't prevent it from happening, which sucks in my view. What about the graveyard setting then? I'm going to say, that it could also have been a pig's farm you had to run. Which unfortunately means, the graveyard as an entity is replacable in theory. Just because the game spins its mechanics mainly around tedious tasks like growing trees, planting crops or fishing to feed the grind. I HATE fishing in games - did so in Stardew Valley, do so now. But it is thrown in your face, though I have avoided to go on with it up until now. At this point I am not sure if it will become a mandatory thing to pick up on later on. On another positive note, this game does have depth. More than expected to be honest. But it is overshadowed by shallow grind mechanics that make no sense. The sole purpose of those is to increase play time, nothing else. Almost forgot: there is also fighting, which happened four times for me as of now - I also don't know why it is there, but it does not disturb the gameplay too much. It is tolerable. There you have it. A graveyard-themed game that could have easily gotten away with any other management setting, since it is not the core element of the game in my personal point of view. I know others see that quite differently. I bought it on sale for around 3,50 EUR and I can only recommend you not spending more on it. Lastly, I would have loved to give a "sideways thumb" [CHANGED IN EDIT, SEE BELOW] as a rating. [EDIT: ADDENDUM] I sunk in roughly five more hours, so double the time as it has been with the above rating. And my opinion of the game only got worse. There is not only so much micromanagement one has to endure, running distances multiple times just to catch the exact moment characters are one place, but events are also going down at another place, so you might be distracted and miss it completely. This leads to vast waiting times for recurring events to happen again. You will miss out on gameplay progression because of that, which means the game does not value your time. It is outright frustrating to go on. You are not shown any helpful information as to what you need when finally catching a character you need in-game - and since money is of very short supply, you are going to be careful as to how many items you will shop. This leads to wrong amounts being acquired, which in turn will again block the player from advancing. Quest items won't be - say - highlighted, which means that you might get the wrong quality item, again, wasting money. You will also forget recipes, since building mechanics suck due to them only being presented to you at certain spots in the game, and also only the subjectively fitting constructables are shown to the player. This means collecting the right ressources from your many trunks spread around your main dwelling area. The gamepay loop is ludicrous to a point where it forces me to uninstall this dreck. This means a resounding THUMBS DOWN, since the players time is not valued in any way!
8.7 hours played
Written 25 days ago

Made for casual and chill players. Have a good storyline, game mechanisms, and tasks. Fun and interesting. If you like stardew valley, you will enjoy this too.
51.2 hours played
Written 10 days ago

After you learn what you are doing the game is really fun and full of stuff to get done. Only downside is quest lines that require people on different days takes a while and the one day people puts a lot of breaks on it. Lots of fetch quests too, like its half the game I feel like. But if you enjoy fetch quests and have patience to learn the way things work I highly recommend
1.3 hours played
Written 16 days ago

I really wish the game did a bit more hand-holding. I am sure the game is complex in a good way, but the lack of any system to ladder the player through its many systems really holds it back as it is very difficult to get invested in. You often have no clue what to do next or who to go to for any progression
51.9 hours played
Written 29 days ago

It is a good game but i don't know if i can recommend it. The developers have made some baffling decisions and the game honestly desperately needs a huge QOL update.
32.6 hours played
Written 3 days ago

Game is unplayable crashes when I add new graves and crashes when I save. Its probably not going to be fixed at any point as the devs have gone radio silent so don't buy unless you want to risk spending money on a game that doesn't work.
4.1 hours played
Written 5 days ago

The game repeats itself at many points, even at the very beginning. You don't know what to do, you don't know which of the many tasks you need to do in which order. It's not nice that it's so challenging and boring at the beginning. Even though I tried to force myself to continue, unfortunately it wasn't possible.
74.2 hours played
Written 4 hours ago

Fun way to pass time. It can be a bit tiresome until you get automation and also when waiting for random drops. But it's entertaining and kept me locked in for hours.
69.9 hours played
Written 14 hours ago

This game is sooooooooooo funny. Conducted a soft dark ritual, summoned a chicken, didn't get the chicken for eggs, instead, I had to wait every week for five eggs so I can cook some good food for my tavern. I tried the real dark ritual. I worked hard for it. I expected a real chicken in my graveyard. Turned out I summoned my dear best friend and I made a family reunion. I didn't get the chicken but it was totally worth it.
89.2 hours played
Written 3 days ago

Cute game, the controls are a little clunky but is a fun time for sure.
230.7 hours played
Written 4 days ago

A surprisingly fun *kinda farming* game. The plot is rich, you have a lot of quest, a lot to do. The theme is a bit dark but the game is not unsettling at all. Stardew Valley and other farming game lovers but tired of the same kind of plot, I highly recommend this game!
191.2 hours played
Written 5 days ago

Chill game that lets you do things as you like. Love the crafting system and art style. The only thing I wish it had was expanded item descriptions (specifically related to alchemy) and shops. (It was frustrating trying to figure out that I couldn't sell gold-star wine to the barkeep, but the merchant would buy it.) And some items you can't seem to sell at all? (Or require DLC.)
160.7 hours played
Written 8 days ago

I love games with one core gameplay loop that can expanded upon itself and then other gameplay loops that support the main gameplay loop, this formula will always get me to buy these games and this game is one of them
73.7 hours played
Written 8 days ago

Playing this game will ruin your life. You're gonna lose track of time, and it'll be two days later. 10/10, love this game so much. All I want now is to name my zombies and give them little hats, please.
35.0 hours played
Written 9 days ago

Pirated it once. Loved it. Bought it and all DLCs. Enjoyed it even more. Too bad idk any other game with similar play style and theme.
61.8 hours played
Written 10 days ago

I would recommend this game because it is silly and although it does require a lot of work, you do start to get the hang of it and it is very fun! -Mr.BigBalls
8.8 hours played
Written 12 days ago

Graveyard Valley.. Stardew Keeper.. Either way, its good. Thumbs up!
63.5 hours played
Written 12 days ago

Pros: Morbid Stardew Valley. Kind of. So if you dig (hehe) Stardew you'll be ok with this as well imo. Really addicting. There is always stuff to do. Loving the art style. Despite being pixel art, it manages to be unique and stand out. Cons: Some quests get annoying (waiting a whole week just to be told by the NPC that you miss an item they want) Travelling back and forth is incredibly tiring. I was totally expecting a small mount for the late-game (now that I'm looking at it, even the Steam thumbnail suggests it, what happened?) For achievement hunters and this is a BIG ONE for them: Easy to miss achievements + DLC locked achievements? Hell nah.. After a while I had to turn off the music, I think they either needed more songs or make the few they had way better. Overall, if you are not a sweaty gamer I think it's really fun and worth to pick up. Can get a bit grindy but I don't think it's that bad. Should I score like a snob? I will. Sue me :D If 100 is for the greatest games ever, I give this 76/100.
152.4 hours played
Written 12 days ago

I really like this game. I think it is really fun to play. However I found it lacks replayability. I have tried to play it again several times and never got back into it. My only other complaint is that the late game can be a bit grindy.
42.0 hours played
Written 15 days ago

There is so much more to do with the base game than I anticipated and I am loving it. I loved it so much that I bought 2 DLCs. Fantastic!
46.8 hours played
Written 15 days ago

Its a game where you have minimal downtime, I wouldn't say its that relaxing as the early game is time pressured as you have to complete certain activities before the next NPC time segment. The major flaw is the requirement for addons, the core game has some major QOL issues (tiny inventory just becomes a pain and takes away the fun), Walking around takes ages and seems like a time waste as the cool down on the teleporter should be much lower, The quests arent hugely imaginative as its cores its pickup quest - gather required item - hand in item to npc and repeat. The zombies are brilliant and add a nice relief as they take over the farming/gathering of ores/stone/marble/wood. The grave digging and fixed bodies before burying becomes REALLLY repetitive by late game and once youve unlocked the cathedral its pretty much pointless to continue burying them (just burn or turn to zombies).
86.1 hours played
Written 15 days ago

Very fun, very immersive, but also very difficult to explain to friends why so
32.3 hours played
Written 15 days ago

Great game. Youre definitely keeping the graveyard(or not). Its chill and got thrill, love it.
163.9 hours played
Written 16 days ago

If you like a funny cozy game, this is a good one. Can be a bit tedious to start with but gets addictive quickly
47.4 hours played
Written 16 days ago

could use some more in-game guidance, having to do a lot of research through the community for information. besides that its very enjoyable and i will continue to play :)
14.7 hours played
Written 18 days ago

First of all, it must be said that the game is very addictive. I spent the first 15 hours playing without even noticing time passing. The main idea of the game (at the point I’ve reached) is the following: 1.get a mission from an NPC 2.often, you won’t even remotely have the items needed to complete it quickly, so you’ll have to check which technologies need to be unlocked, which resources to gather, etc. 3.a long farming phase to gather everything needed to complete the mission, which often requires completing other previous missions, even if that’s not explicitly stated 4. the satisfaction of completing the mission 5. repeat The cycle is therefore quite short, but the time required to complete it is long — which can be either a strength or a weakness, depending on your perspective. Besides the feeling of completing a long mission – which, as you know, is very satisfying – you’ll see that the rewards are quite nice: items, new skills, new crafting options, a step forward in the story, and so on. Another highlight is the game mechanics, which are very rich and varied, offering even more motivation to keep playing and discover what’s in store. However, I must say that in my opinion, the game’s weak point is the very short day-night cycles, combined with very little base energy available during the day. This forces you to craft food – which is expensive in terms of resources – just to gain a bit more playtime before having to sleep. Personally, I find it frustrating not to be able to craft more than 10 wooden planks at once without needing food or rest. On the other hand, this also increases immersion and gives a real incentive to unlock more efficient and “energy-rich” recipes. In conclusion, the game is really beautiful and a joy to play. It takes time to enjoy it fully, and you need to be willing to farm for the first 10–12 hours before unlocking some help. But if you enjoy this kind of game, this one is among the best.
42.5 hours played
Written 19 days ago

Do you wanna chop up bodies? Place graves in a pretty way? Start beef with the Locals? This is the game for you! I am enjoying befriending the villagers and a sassy little skull who forgets everything, including the fact i can drop kick him a cross the river! 9/10 creepy and cozy
87.6 hours played
Written 20 days ago

Beautiful game, great music, rich world, and dry humor. A great time for anyone who enjoys Stardew Valley, Animal Crossing, or Rune Factory.
35.9 hours played
Written 20 days ago

i enjoy this game and it's a lot of fun once you get into the momentum but the tutorials are really terrible. i felt constantly lost with what to do and how to get to the next stage and had to have the wiki open constantly. like, on one hand i understand wanting the player to figure stuff out for themselves but it wasn't even that. would recommend the game if you're willing to put in that grind and okay with feeling lost/frustrated or having the wiki open all the time
31.5 hours played
Written 20 days ago

⭐️⭐️⭐️⭐️⭐️ [h3] Fun to play and relaxing [/h3] I loved this game so much I got the DLC's. I really love the story line of the Main story and the additional content. [spoiler]The teleport stone probably is my favourite object in game.[/spoiler] It's a really good game to play if you're just looking to relax. You do have to research a lot of the recipes, but that's also not too hard to get. I suggest just watching a tips and tricks video as well that's how I figured out how to get [i]science[/i],
16.0 hours played
Written 22 days ago

This is a brilliant game with a story line I must admit I stepped away from playing for a while and it taken me a little bit to get back to how the game works but once over that still love it and its a good game
24.5 hours played
Written 24 days ago

This is a fun game and take on the farm simulators. I like the horror aspect of the game. I liked the art, music, and story line. This game is easy to get caught up in and pass the time playing. With that being said, there is a lot going on in this game that can be very overwhelming. Basically you will get task A but to finish task A, you have to complete task D which will complete task B which will complete task F which will complete task A. Once you get the hang of the crafting system and how everything works, it is easy to progress in this game.
68.4 hours played
Written 24 days ago

Graveyard Keeper is what happens when you take the cozy farming sim formula, murder it in cold blood, and then repurpose the body for profit. You wake up in a medieval world, promptly inherit a dilapidated graveyard, and are told to “fix it.” Naturally, this leads to organ harvesting, heresy, and morally ambiguous meat pies. This isn’t just a game — it’s a full-blown descent into pixelated ethical bankruptcy. You’ll start innocently enough: burying bodies, cleaning graves, maybe building a church. But soon you’ll be cutting corners (and torsos), tossing unwanted corpses into the river, and selling “mystery meat” to the tavern. The humor is dry, the writing is sharp, and the art style is deceptively wholesome — like if Monty Python made Harvest Moon. It’s clever, dark, and packed with more tech trees than you’ll know what to do with. Every new tool unlocks three new problems. Every solution reveals another grind. And every corpse is a business opportunity. Now, with Breaking Dead DLc included, you can finally stop doing everything yourself and start outsourcing to zombies. Yes, you can literally automate labor by resurrecting the dead and assigning them to chop wood, mine ore, or run logistics. It’s like medieval Amazon, if Jeff Bezos had a resurrection table and no HR department. Setting up your zombie workforce requires effort — body parts quality matters, corpses have to be “prepared,” and logistics can get messy. But once it works, it’s glorious. You become less of a graveyard keeper and more of a morally bankrupt startup CEO with necromantic middle management. The loop is addictive. The grind is real. The ethics are optional. 9/10 – Stardew Valley crawled out of the grave and got an MBA.
47.4 hours played
Written 25 days ago

I really had fun with the first 30 hours, unlocking the skill tree, building up the church and graveyard, developing relationships. But it gets really grindy and by the end I found myself meditating the weeks away just to progress the various quests. I lightly recommend this if you want something chill to mindlessly chip away at but IDK if I would have finished it without watching tv on the side