10.4 hours played
Written 25 days ago
I'm going to start by saying: this game is an absolute grind. Keep that in mind, because that fact somewhat surprised me. I did not expect the game to feature your character needing to sleep, needing to replenish their "work" energy which depletes like nothing or needing to repair tools all the time. In my mind, those game mechanics are not needed nor do they in any way support the game - they just hinder you as a player to advance faster without these nuisances. Because that is what those are.
That being said, there is a story, which I will not go into any further, since it'd spoil just about everything. But seeing it as a rather linear game, the first big negative weighs just more. Now, the world presented is just beautifully crafted and the overall aesthetics are sublime! One can tell immediately the devs spent their love on things like animations, character designs or outlining world mechanics. A lovely craft to say the least.
Again, there is the grind that ruins it for me, which is depressing. Most ressources you'll be able to just gather, buy, scavenge or simply forage. But there are some rather "rare" ones in the beginning, which you should hold back as much as possible - but you will run out and you will need to spend money on those ressources. Which would not be bad, if you did not see that coming a stretch away. But you can't prevent it from happening, which sucks in my view.
What about the graveyard setting then? I'm going to say, that it could also have been a pig's farm you had to run. Which unfortunately means, the graveyard as an entity is replacable in theory. Just because the game spins its mechanics mainly around tedious tasks like growing trees, planting crops or fishing to feed the grind. I HATE fishing in games - did so in Stardew Valley, do so now. But it is thrown in your face, though I have avoided to go on with it up until now. At this point I am not sure if it will become a mandatory thing to pick up on later on.
On another positive note, this game does have depth. More than expected to be honest. But it is overshadowed by shallow grind mechanics that make no sense. The sole purpose of those is to increase play time, nothing else. Almost forgot: there is also fighting, which happened four times for me as of now - I also don't know why it is there, but it does not disturb the gameplay too much. It is tolerable.
There you have it. A graveyard-themed game that could have easily gotten away with any other management setting, since it is not the core element of the game in my personal point of view. I know others see that quite differently.
I bought it on sale for around 3,50 EUR and I can only recommend you not spending more on it. Lastly, I would have loved to give a "sideways thumb" [CHANGED IN EDIT, SEE BELOW] as a rating.
[EDIT: ADDENDUM]
I sunk in roughly five more hours, so double the time as it has been with the above rating. And my opinion of the game only got worse. There is not only so much micromanagement one has to endure, running distances multiple times just to catch the exact moment characters are one place, but events are also going down at another place, so you might be distracted and miss it completely. This leads to vast waiting times for recurring events to happen again. You will miss out on gameplay progression because of that, which means the game does not value your time. It is outright frustrating to go on. You are not shown any helpful information as to what you need when finally catching a character you need in-game - and since money is of very short supply, you are going to be careful as to how many items you will shop. This leads to wrong amounts being acquired, which in turn will again block the player from advancing. Quest items won't be - say - highlighted, which means that you might get the wrong quality item, again, wasting money.
You will also forget recipes, since building mechanics suck due to them only being presented to you at certain spots in the game, and also only the subjectively fitting constructables are shown to the player. This means collecting the right ressources from your many trunks spread around your main dwelling area. The gamepay loop is ludicrous to a point where it forces me to uninstall this dreck. This means a resounding THUMBS DOWN, since the players time is not valued in any way!