

Twilight Tails
0
in-game
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Twilight Tails is a captivating game where you become a raccoon navigating a challenging forest. Fight for territory, survive changing seasons, and evolve in multiplayer adventures. Conquer the jungle, rule survival!
Developed by:
Prokopchuk PavloPublished by:
Prokopchuk PavloRelease Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
50%
24 reviews
12
12
0.2 hours played
Written 1 month and 21 days ago
It's buggy as hell. The camera is very sensitive, and it has a bug where the raccoon always faces me, which is kind of annoying. There's no tutorial, and there's not much to do. I tried to attack a prey it does nothing. It's very sad because the game has potential, but right now it's not playable.
0.2 hours played
Written 1 month and 21 days ago
This game has a lot of potential to be amazing with the captivating idea of being a raccoon and surviving as one but currently at this moment it just needs time and refinement i wish the best for the developer and i will pick this game up again once its more polished keep up the work as making games takes a lot of time and patience and ill be waiting for this game to become an amazing game. also yes this game may have some problems right now which is fine give it time don't hate so hard on a game that just started believe in the developer that they will make the game into what they imagined it could become.
1.3 hours played
Written 1 month and 19 days ago
[h3]This is a raccoon eats apples simulator.[/h3]
This has been a game i have been looking forward to a lot, and i still am looking forward to. [b]Do NOT buy[/b] this game if you want to play the [b]finished[/b] game. This is very early access and should have been sold as such, as well as at a lower price (early access - price). If the developer could change it to an early access they should.
As stated in the opening of the game, [b]"Thank you for purchasing and supporting my game! This is my first game on Steam, which I've been developing solo for 1.5 years. As an indie developer, I'm actively working on improving the project, so you might encounter some bugs or rough edges. I'll do my best to fix them as quickly as possible."[/b]. I want to support this game which is why i bought the game, despite "negative" reviews and the game being sold as a finished product rather than very early access. I want to see this game succeed, and hope my advice and money help with that process and motivation to. [b]Far too many good indie games get left in the dust[/b].
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[h3]Gameplay[/h3]
- Not easy to move around in one spot. - Would be nice to have some improvements on camera like zooming in/out etc. - There's no thirst like shown on the gameplay pictures. - Hunger goes down way too quickly. - No save files. This would be very nice to add with a camp template to build mode, so you could save with a camp. - Raccoon yawns too much. It would make more sense to make it yawn more when its stamina is low or add an energy bar (so you'll have to sleep). - No daylight cycle (or a very slow one). - When i went into settings mid game then out of settings my mouse clicker would show. - Game froze when i died and chose play again option. - No multiplayer option yet, which i understand can take time with an early access game (which i would define this as). - This game is very poorly optimised. The frame rate and optimisation is a little better if you just focus the camera down on the raccoon instead of up to the scenery, which isnt very ideal. - There needs to be a mouse sensitivity option in settings. - Build mode doesnt make sense and rotating options etc. for it doesnt work for me. Would be good to have clearer tutorials on this, possibly a little guide book with the controls on the first page as well as templates on things you can build.
[h3]Scenery[/h3]
- Materials like sticks and stones you can use to build are very difficult to see. - Scenery is very repetitive. It would be nice to see caves, bigger hills/mountains, waterfalls, water, ocean, rocks, bushes etc. - Need to improve world border, i ran straight into it and could only see there was an invisible wall by looking to the right/left of it. It would also make more sense to either have the world border a mountain or ocean of some sorts. - There's quite a few scenery bugs.
[h3]Animals[/h3]
- I killed a rat but couldnt eat it. - There was no other indification that it was a dead rat other than its still body (no sounds, no blood). - Wolves and foxes stand around idle until you approach them. - Wolves and foxes doesnt chase or kill other animals. - When wolves/foxes attack you they miss a lot of their hits and dont make any sound. There was a moment i just stood still and the fox still couldnt land a hit. - When wolves/foxes hurt you there's no other indification that they hurt you other than a sound from the raccoon. It would be nice to see blood, for the screen to flash red or the life heart to flash red. - I could not seem to attack wolves, foxes or rabbits (i don't know about frogs yet). - The animals (beside from the raccoon) should be more detailed, at least for the rabbits, wolves and foxes.
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[h3]Honorable mentions[/h3]
- Apples are easy to see, at least once you're close to them, i like the color of them. - The raccoon animations (eating, build mode, crawling, running etc.) are very good. - The design of the raccoon and scenery is very pretty. - Sounds (although there should be added more) and music is very good and fitting. - I love the lightning of the sun in the raccoons fur and on the scenery. - Title screen is very easy and pretty.
0.4 hours played
Written 1 month and 21 days ago
I am INCREDIBLY disappointed with this game. I love raccoons, they are my favourite animal. This game is genuinely crap. The mouse sensitivity is so high, there are barely any settings in the game to adjust things like mouse sensitivity. The only control that works is the (E) key, which is used to pick items up and put them down. I tried attacking a wolf and it wasn't doing a single thing. No tutorial, no idea what to do or how to even play the game. It was a complete waste of money. It needed a ton more work before it should've ever been released.
0.5 hours played
Written 1 month and 21 days ago
It's the very first iteration - and it shows. I have faith that given some time and more updates this will be a better game because it is charming for sure but needs work. I'm reccommending to support the creator and have faith it'll get worked out.
Mostly this game needs more configurable settings for graphics and some hints during gameplay to be playable. Camera mechanics need to be worked out a little better, mouse needs to be hidden. General buggyness makes the game unable to load for me after dying or going back to the main screen. Largely unplayable because a wolf attacks early into the game and there is nothing to tell me what to do, can't climb trees to get away and clicking to attack does not seem to do anything, and if there is a way to do either of these things successfully the game certainly does not tell me, and there aren't configurable keybindings to help give clues.
1.2 hours played
Written 1 month and 20 days ago
The potential in this game is huge. Definitely bugs to sort out, I can hunt the mice and frogs but not the rabbits, and I can't seem to fight the other predators. Build mode would not work either, and when loading back into screen the game wouldn't load. But for the portions that do work, it's a very fun and cute game. I can't wait to see what the updates bring.
0.2 hours played
Written 1 month and 21 days ago
Lots of potential! The camera is a bit sensitive, attacking animals doesnt seem to register and your hunger seems to go down unreasonably fast even just walking. Looking forward to improvements :)
1.0 hours played
Written 1 month and 16 days ago
This game is NOT worth $16 or even the $15 I got it for. the current gameplay loop is at present worth $1-5 USD at most. This is not marketed as an early access game, so the reviews shouldn't reflect that. My game crashes every time a wolf kills me, which also takes forever and kills my framerate when it happens and you cant even tell if you are doing damage to it. The game has promise, but needs lots and lots of work, might check again in like 3-4 years for progress.
The game doesnt have a lot of stuff it advertised, like tunnels, weather, waterscapes, and it guess it calls some slopey rocks mountains...and I have no idea how to build shelters with sticks and rocks. Maybe ill try coop in a month actually but only if they make the game $1-5 USD
0.3 hours played
Written 1 month and 18 days ago
I would love to recommend this game to friends but currently I can't. The only thing it lets me do is walk around, eat apples, and pick up rocks and sticks. I'm not able to attack or to build. And somehow I keep dying even when I'm not attacked. Then when I click to play again I get stuck on a loading screen and I have to exit the game and close it in Steam. I will definitely try again after it is updated. I'd love to stream the game and get people interested. I have high hopes for this game. Please keep working on it. I think it could be really great.
0.1 hours played
Written 1 month and 20 days ago
I want to like this game but I can't. When I played the demo version back in November, I noticed a lot of bugs and issues but hoped they'd be fixed in time for the full release. A lot were, but the game is very poorly optimized and there is basically nothing to do in terms of gameplay. I can't recommend the game in its current state.
0.3 hours played
Written 1 month and 20 days ago
Game is pretty much unplayable - so many bugs and no tutorial at all. A fox will come attack you and the attack button does nothing. You slowly die and are stuck getting attacked. It has so much potential and I was so excited for the release. However, I'm sure once there are some updates and bug fixes it will be great. Just needs a ton of work and shouldn't have really been released yet. You got this dev!
0.1 hours played
Written 1 month and 21 days ago
I was really hopeful for this game. Jumped on it the second it became available. The game is an unplayable mess at its current point. There seems to be no purpose. There is no explanation of what to do. The "building" seems non-existent. There is nothing to "fight", but things that can kill you. The controls are absolutely horrible, can't be looked at, or changed. I hope there are fixes to the game later, and if so, I will revisit, but currently, I'm getting a refund and hope for the best for the future of the game.
0.4 hours played
Written 1 month and 21 days ago
needs improvement, too sensitive with the mouse, unable to build when it showed me the buttons and crashes on a view of the game when i resume from startup. needs story
0.8 hours played
Written 1 month and 20 days ago
This game is super cute and definitely has a lot of potential. There are bugs and it gets a little glitchy with camera movements, being able to attack other animals, building, etc. I think that is to be expected with a brand new game. I am looking forward to future updates and bug fixes. I hope there will be an online option in the future. I'd love to run around with other raccoon players. :-)
0.2 hours played
Written 1 month and 20 days ago
This game looks so cute but it's completely unplayable. Load time was ten minutes after death and it's crashed multiple times.
1.1 hours played
Written 1 month and 18 days ago
This game has potential to be so incredible after the necessary tweaks and updates are made. As of my current review, this game is in an early access state! If you read up, you'll find that more is to come such as more scenery (water sources, mountains, seasonal flowers and blooms, etc). There are going to be seasons, a day cycle, CO-OP!!!! I'm so excited for co-op. Mark my words, this game is going to be absolutely amazing once it's finished.
In it's current state, just be aware that there are bugs and things that do need to be fixed, but the dev has been working super hard to take make the necessary changes, even giving us an update just a couple days after release. That being said, here are some things I found needed a little more work while playing:
- The larger predators like the foxes and wolves are idle until you come within range, making them much less of a threat. I dont know if that was the intention, but it would be easier to run into them if they had some pathing events and could spot you if you're not being sneaky enough!
- Currently, attacking bunnies does not work, nor does attacking foxes or wolves (to my knowledge), but I could attack the one rat and frog I had found! I was never sure if I was doing any damage since there is no real indication up until the actual kill, so that might be helpful to add, too!
- The hunger does still go down quite fast, and since I had only found one rat and one frog through my hour played and bunnies were unobtainable, my only food source was the apples. This is just a mere suggestion, but i think adding other wild fruits or vegetable; such as berries on some of the bushes, could be really beneficial. Having a wider variety would be amazing. I do think the hunger should be tweaked even more though! And maybe you could add some damage indicator? I had a few moments where I hadn't realized I was losing health from low hunger. So some kind of indicator would be super helpful!
- Build mode is a little confusing and slightly janky! The rotate didn't work for me and while I tried to put some rocks and sticks together, I wasn't entirely sure what I was doing. I know you're supposed to be able to build traps and shelters, but I was at a loss without a little guidance. It was kind of hard to place the items I was holding since the movement was a bit wonky, maybe there could be some sort of build mode where it's just free camera building with the items you have? Lastly, the walking animation while holding the materials is quite slow, so if I'm trying to gather a bunch of materials for different builds, it takes a very long time to bring one item back to my chosen build area, and having to go back and forth at that pace is very demotivating.
- I am personally very directionally challenged and get lost a LOT, especially in open world environments like this. This is just another suggestion based on something that is hard for me, but I would very much so appreciate a navigation system! Even just as an option. A map, a mini map, maybe markers?
With that, I'd love to tell you a few specific things I loved while playing!
- While your camera is facing the direction of the sun, standing in the shine of the rays illuminates the fur of the raccoon so beautifully. Moving your camera away from the sun changes the angle of it and facing the camera directly away removes it entirely. I thought that was an amazing detail. The visuals in this game are stunning.
- You can press X to lay down and SLEEP! Literally the cutest thing I have EVER seen! I think adding more little interactive actions like that would make this game top tier, honestly (if there aren't more already, that's just the only one I had discovered).
- The details/attention to detail is so impressive. I love the way the foxes will stalk you before chasing to hunt and the wolves will enter a little stance before pouncing and chasing. I can't wait to see more wildlife added.
Overall this game has such great potential. I highly recommend purchasing this and trying it out, even if you choose to wait for a few more updates to come. Once it's finished, it's gonna be my favorite game hands down, I can just tell.
1.1 hours played
Written 1 month and 21 days ago
This game has an amazing amount of potential to be really cute and fun and hearty. I can't wait to see what the developer continues to do and will await updates. The camera is very buggy, and some predators, such as the fox are not hittable. Also the rabbits are not able to be attacked as well. There is a lack of crafting/trap menu as such there just wasn't much to do. The game needs some story or some kind of tutorial so it feels you completing objectives. It has good bones and I cannot wait to see the future of it!
0.5 hours played
Written 1 month and 20 days ago
This game simply is in a totally broken state and should never have been released. It has no tutorial, you die constantly, the building does not work and you can't load back into the game. I know this is a solo 19 year old dev and I respect that but your money is still your money. Please do not buy this until it is updated or they add an actual game here.
1.3 hours played
Written 1 month and 20 days ago
The game needs a lot of work but i am interested to see how it develops. It definitely needs a camera sensitivity option and the ability to see the controls. The game looks beautiful but as it is right now it's unplayable. There isn't much to do aside from pick up fruit and eat it, and pick up rocks and sticks that you just put back down. The combat system seems to be non existent too, I can't hit things and things don't seem to hit me. At one point i took a nap while a fox ran in circles around me trying to bite me but doing no damage to me.
The game has a lot of potential to be something great. I look forward to seeing some updates and fixes to some of the issues.
0.2 hours played
Written 1 month and 20 days ago
Promising Concept, but Technical Hurdles Diminish the Experience
Twilight Tails introduces a captivating premise, allowing players to step into the paws of a raccoon navigating through a vibrant, dynamic forest ecosystem teeming with life. The game’s atmospheric design, with its beautifully rendered environments and charming character animations, showcases considerable artistic potential. However, several technical shortcomings detract from the overall experience:
- Camera Mechanics: The camera controls are a significant source of frustration. Players, including myself, have encountered instances where the camera dips awkwardly below the terrain on sloped surfaces, obscuring the view. The camera felt unresponsive and erratic, which made navigation particularly challenging during moments of exploration or when trying to interact with environmental elements.
- Lack of Controller Support: It’s surprising that Twilight Tails lacks native controller support, especially given the nature of its gameplay. I had to resort to using Steam Input to set up a makeshift controller configuration, which was cumbersome and detracted from the overall enjoyment. A seamless integration of controller support would enhance accessibility and comfort for many players.
- Character Spawn Glitch: Upon launching the game, I experienced a disorienting glitch where my raccoon character inexplicably fell from the sky at the start, immediately breaking immersion and setting a strange tone for the adventure ahead. This kind of issue undermines the overall presentation of the game.
- User Interface Concerns: During gameplay, the cursor remains visible on-screen, which can be particularly distracting, especially for players using multiple monitor setups. This persistent presence of the cursor detracts from immersion and can hinder focus on the beautifully crafted surroundings.
- Performance Issues: Despite playing on a high-end gaming rig, I noticed several performance hiccups, including frame drops and occasional stutter in animations. Other players with similarly powerful setups have echoed these concerns, suggesting that the game may need optimization to ensure a smooth experience.
- Gameplay Clarity: The game struggles with clearly defining objectives for players. After completing the initial set of tasks, I found myself without adequate guidance on what to pursue next, leading to aimless exploration. A more structured approach to quest design and clearer indicators of goals would significantly enhance player engagement.
While I recognize that Twilight Tails is still in its early development stages, addressing these foundational issues is critical for improving player engagement and satisfaction. I remain optimistic that the developers will focus on refining these aspects, as the core concept of the game holds immense potential for creating an engaging and delightful experience.
0.4 hours played
Written 1 month and 20 days ago
What a load of crap...It's not multiplayer, the controls do not work, the camera does not work...Basically nothing working in this game other than walking forward very slowly while the camera films the ground. Glad I wasted 20$ on an 'indie game developer' that has no problems scamming people.
0.3 hours played
Written 1 month and 20 days ago
one guy made this. a 19 year old. Looking forward to updates!
0.2 hours played
Written 1 month and 21 days ago
Exactly that you need after hestic day