Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo

Pipistrello and the Cursed Yoyo

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Pipistrello and the Cursed Yoyo - Release Date announce
Pipistrello and the Cursed Yoyo - Animated Trailer
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Pipistrello and the Cursed Yoyo
Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Navigate the city's many districts, fight rival crime bosses, and regain the influence of the Pipistrello family!
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
98%
239 reviews
235
4
22.3 hours played
Written 26 days ago

This game is worth the full price, is long but doesn't overstay it's welcome. The world is fun to explore, you always want to collect more items, unlock new skills and improvements. Game has good dialogue, story and a nice soundtrack too. This game is up there with the best Zelda-likes, no doubt about it.
15.5 hours played
Written 28 days ago

Early impressions: pure joy. An absolute travesty that this game doesn't have over 1k overwhelmingly positive reviews (at the time of writing). It's just pure fun, polished, and full of charm. Edit: mid game impressions - same
23.1 hours played
Written 17 days ago

There are some top down adventures like the 2D [b]Zelda[/b] games that are mostly exploration, action and adventure, with some problem solving/minor puzzles. Then there are games that go pretty all out on the puzzle/problem solving while still feeling like adventure games, like [b]Mole Mania[/b], [b]Prodigal[/b] and [b]Crosscode[/b]. Pipistrello is somewhere in between these 2.. consistently more puzzly than Zelda, but not as extreme as the latter examples. The game is very well made and would have been an instant cult classic had it released on a Nintendo DS in era. I went ahead and 100%'d it. I wasn't big into the characters and even skipped some of the story cutscenes (thankfully skipping is possible) but i did find the world appealing/charming. The metroidvania-style ability upgrades in this game are all modelled after Yo-yo moves, like 'around the world' and 'walk the dog' which is nice thematically. You also collect badges, and can only equip so many at a time (just like charms in [b]Ender Lilies[/b] or stamps in [b]Paper Mario[/b]. On top of this, you also have heart containers (finding 8 gives you another heart) and Badge containers which increase how many badges you can equip. If this wasn't enough, there's also a skill tree which you will fully max by the end of the game. I enjoyed the game and its systems, with plenty to find and explore. The audio sounds exactly like Nintendo DS games, like [b]Pokemon[/b] or [b]Advance Wars[/b]. I actually don't love many of this games compositions, despite feeling that as a whole it is above average and doing a good job. The limited number of tracks can get a little repetitive at times as well I suppose. Honestly, when I first checked the screenshots for this game I wasn't sold on the weird looking characters and some of the art direction, but I'm glad I went ahead and tried this out, because it was exceptional. If it were a DS game it would have been an instant classic.
18.3 hours played
Written 26 days ago

[h1] FANTASTIC [/h1] I can't stress how much fun Pipistrello is. After 100%ing the game, I can safely say that this is a GEM (played it entirely on Steam Deck too - works great!). You play as Pipistrello, a yoyoing bat lad with a mean capitalist auntie whose soul gets sucked into his yoyo! The story involves him traversing the city's main areas and defeating the four big bads, meeting all-sorts along the way. Graphics/art-wise, the game looks beautiful. The devs dug into the old, Gameboy Advance aesthetic, complete with fun LCD settings you can turn on (that actually look decent). Colours are crisp, the character design is top-notch, and everything just 'feels' great. Audio-wise, another big thumbs up. The sound effects are crunchy and the music is catchy - what more could you want? Oh yes, gameplay! Well, Pipistrello delivers that in spades. It plays as a top down adventure platformer-type. Think like the older Zelda games, except with more precise tricks to pull off. Wall jumping, grappling, things that'll make the inevitable speedruns of this look amazing. It starts off easy, but some of the later platforming really tested my dexterity! Combine all this together, and you get FUN. That's the best way to describe it - it was [b]fun![/b] Highly recommend. Worth it at full price.
11.5 hours played
Written 8 days ago

A top down zelda inspired game that honestly, surprised me a LOT. -Is not just a copy-paste of an average classic zelda game, it has really unique mechanics and powerups that match its identity and it doesn't just feel like "Oh, this powerup is like THAT one from X game". -Puzzles are not really hard, but they are INCREDIBLY CREATIVE, they require you to demonstrate if you truly understand the game mechanics to solve them. -A lot of movement techniques wich they feel so GOOD to use and move around. Exploring the hole map feels really comfortable. -Rewards exploration with a lot of secret optional areas, definitely worth to 100% -Combat has its charm, it has decent enemy variety and their AI can take advantage of the same mechanics that you use (such as shooting projectiles at corners to ricochet them). It is fairly simple, but gets catchy when a lot of enemies pile up on you. -Music is a bop, visuals and artstyle fantastic. My only pet peeve with the game is the narrative part, wich is honestly understandable considering the target audience of this game is more for the young, but still, most NPCs are uninteresting, some of the secondary characters lack some personality besides their art style, and the main storyline is really short, linear and predictable. But even with that said, this game is UNDERRATED ASF
3.4 hours played
Written 28 days ago

To anyone who admires GBA games with a sense of a chunky adventure: PLAY. THIS. GAME. Pipistrello and the Cursed Yoyo is littered with that charm you've come to know from the GameBoy's library, and yet it's modernized into this neat little bow that keeps getting better and better! The level design is subtlely puzzly as you'd expect from a title like this, the music is a hopscotchin' bop, and the yoyo techniques and their application to puzzles and combat are easy to understand yet universal with multiple systems in place to keep it FRESH. The art direction, style, the WRITING, IT'S SO SIMPLE YET CHARMING--I can't believe that I went from knowing what this game was months ago to playing it and it being so far above my expectations of SUCH a well-catered adventure. Whether you're a Switch (or Switch 2) lover for handhelds or a Steam gremlin, I can do nothing but recommend this game to high heaven. Now, that's all the time left; I've got to get back to playing Pipistrello and the Cursed Yoyo on my Steam Deck. -- With Saucy Thoughts, Looperino
17.5 hours played
Written 24 days ago

Incredible display of high quality level design. The amount of game the devs pulled out of very simple mechanics is worth celebrating. The only NEGATIVE is that the game is hardest at the beginning cause of the lack of special moves and low HP. This is a huge recommendation for any fans of Zelda, metroidvanias or fun games!
17.0 hours played
Written 24 days ago

This was a wonderful game to stumble across (Thanks to some of the indie covering youtube channels I follow)! I immediately got this because of the artstyle and GBA focused vibe. If Mina the Hollower is channeling Link's Awakening, this is channeling some Minish Cap - and I'm all here for it. That's just why I bought it, though- While playing I was almost shocked with how much freedom I was given to explore large maps from the get-go, and did not feel particularly railroaded. Sure, there are critical paths forward but the game is designed to really let you fill out maps how you see fit and give you rewards for poking around. If something looks like it might be a secret, it probably is. In many other games such prodding would result in invisible walls, big giant 'nopes' but by and large I didn't encounter that here. I should also mention the controls are absolutely rock solid. I never once felt like I was fighting the controller, and playing the game fully with an analog stick instead of D-pad worked wonderfully. On top of that, the developers got to stretch their creative muscles with the techniques in the game, particularly movement ones. This felt less like I was going through the motions of a Zelda-like or Metroidvania. The upgrades obtained were unique and fun to toy around with, especially when it came to being able to solve puzzles in numerous ways by being precise and clever with the movement techniques. I have to give a lot of credit to the game here for presenting intended solutions that are pretty clear-cut, but absolutely not minding if you do it another way from another ability you got or an item you stored away. That's part of what made this rewarding to play on the whole - and it created a lot of funny moments when something didn't quite go right but it was salvageable. Almost felt like a yoyo performance gone wrong but then pulling out tricks at the last moment - yeah I totally meant to do that, promise guys! If I had a critique, I'd say the ending is somewhat weak but it ties everything up for a short fun game like this. I say short, it's easily 10-12 hours on a first playthrough if you explore everything, and probably more if you try to get clever and toy with the world (Was around 15 for me). All in all, solid fun game, completely worth its price tag. Bravo to the developers - I'm super impressed with your map design, the freedom you give players, and the uniqueness of the abilities obtained in the game. I loved playing this. Also gosh Pippit is adorable~
24.1 hours played
Written 16 days ago

I'll be honest, at first glance I wasn't that into the art style, but it really grew on me. I'm impressed that almost every object in the game has an animation for when you hit it with your yo-yo. It's really clear a lot of love and effort went into this game. Another concern was if it would have enough content to warrant a $20 price tag. But it does! Even if you rush, the main plot should take at least 10 hours to beat, and the world is full of fun optional puzzles, secret areas, and side content/minigames. It took me over 23 hours to 100% the game. For me, this is an instant classic. I already bought a copy for a friend who really loved A Link To the Past, since the two games are so similar. But if I had to choose one, I would pick Pipistrello due to the modern features like custom difficulty and an oracle who can help you get 100% on the game without spoilers. The OST is outstanding; I enjoyed every single track. Combined with the witty humor in the writing and the progression system, it made every moment of the game enjoyable. 5/5 Highly recommended!
21.2 hours played
Written 8 days ago

This does for the GBC Zeldas what Shovel Knight did for NES platformers. It's a super fun, aesthetically unique tribute that modernizes the experience while adding its own distinct twists and personality to the genre. The environments are vibrant and colorful, the exploration and upgrades interesting and rewarding, and the movement options feels smooth and satisfying when chained together. This is a *very* good action adventure.
19.2 hours played
Written 29 days ago

unbelievably fun game! the controls are super tight, and there are a lot of different ways to customize your playstyle. i love the writing aswell. dialogue between characters is really lighthearted and amusing! soundtrack is full of bangers, and visuals are excellent aswell! if you're a fan of GBA inspired games, this one is definitely for you.
13.0 hours played
Written 18 days ago

I do not usually review games, but after looking at the metrics of this, I feel like I have to. I don't want to oversell this game, but I will proceed to oversell this game. I'm only about 4 hours into this game as of writing this, and this is one of the most incredibly designed games I've played in ages. It's not an exaggeration to say the moment I got to control the character, I suspected whoever made this game knew what they were doing. As soon as I got to start hitting things a few seconds later I knew that was true, snd every subsequent few minutes afterwards has only reinforced that, surprised me, and has had me grinning ear to ear. The game truly understands the joys of play and discovery and knows how to teach by letting you learn for yourself. I have encountered 4 tutorials at this point in the game, the first was telling me what to push to jump, and the others have explained new moves added to my moveset. Everything else I've learned organically through great design. Henrique Lorenzo clearly not only enjoys games like Zelda, Dark Souls, Mario, Luigi's Mansion, Metroid, and Castlevania, but fundamentally understands what makes them compelling. Their fingerprints are everywhere on this from the level design, tech, to seemingly unimportant details like having the little hole in the main character's ear. I'm looking forward to completing this game, and I suspect this will be like Donkey Kong: Tropical Freeze in that this developer will take something of Nintendo quality and then proceed to surpass it. If you're someone who likes the modern open world Zelda games, but is saddened that they're moving away from the classic format, you need to play this. This is for you. I cannot sing its praises enough. Please don't sleep on this game.
17.1 hours played
Written 22 days ago

It's been 108 years since I played something this good. Incredible game, it's everything you expect and more, tenfold. Gameplay wise, It feels classic yet it's full of novelties. The world is filled with fun puzzles and nice details. The pixel art is fantastic. Also, if you're a CRT shader freak, you've got some really cool options to play around with. I went with the full handheld experience, scratches and all, it was lovely.
10.9 hours played
Written 28 days ago

Incredible metroidvania / zelda-like. It really is fun and challenging and would highly recommend it to anyone who likes those genres.
7.8 hours played
Written 16 days ago

I gave this game a good shot, but it's not for me. You have lots of positive reviews to read from, so I'll share my experience to help you decide whether this game is for you or not. I don't have any nostalgia for the Game Boy Advance — I think that might be a big part of the appeal here that I am missing. I find the character designs overworked to the point of being unclear and unpleasant to look at, although I do like the animations and silhouettes of Pippit's various moves. Pipistrello started slow, overwhelmed me with optional paths and secrets, introduced some fun new mechanics, and then told me to do it all over again. But I've had so little fun with the first half of the game that the expansion of the map in the second half feels exhausting rather than exhilarating. My favorite games are Sekiro, Hollow Knight, Doom Eternal, and Sifu. Something about this game called to me, but unfortunately my tastes don't align with the slow-paced, puzzle-focused, maximalist design of Pipistrello. Its clearly made with love and I hope it continues to find its audience, but if your tastes line up with mine, I would not recommend this game.
17.3 hours played
Written 27 days ago

I cannot believe how good and charming this game is! You can make this game pretty challenging too! I played the demo first I really like it but the full game is 10 times better. I am just amazed, thank you for making this gem!
15.6 hours played
Written 3 days ago

It's great. Has character, fun puzzles. You wield a yoyo! Needs more recognition.
28.2 hours played
Written 17 days ago

It stand side by side with some of the greatest Zelda games of all time. This kind of excellency in 2D dungeon design, and the moveset in particular, deserves widespread recognition.
0.4 hours played
Written 28 days ago

Finally a game with cool furry protagonists! Had heard good things about Pipistrello and was very excited about the Steam launch, and they weren't wrong! It's a love-letter to retro action-adventure games, with enough shine on it's own to earn the moniker of a retro-modern classic. Definitely one of the highlights of the year and a very fun game overall. Pulling trick shots with the yoyo feels so satisfying both for combat and puzzling, and the game keeps you on your toes with new mechanics, enemies and puzzles to engage in. Crawl through dungeons, solve puzzles, pull off some insane yoyo tricks and explore the city as Pippit, on a quest to restore your auntie's body and soul. I will very much keep an eye on Pocket Trap for future games from now on. Don't miss out!
8.9 hours played
Written 25 days ago

Really glad there are difficulty options from the get go. I just wanted to relax and enjoy the gorgeous pixel art, and the game totally lets me do that.
17.2 hours played
Written 14 days ago

Very enjoyable Zelda-like. It was nice to have every upgrade be some form of movement tech and have platforming be so integral the whole way through the game. Looking forward to future titles!
20.0 hours played
Written 25 days ago

More than just imitating the classic Zelda games it draws from, Pipistrello has its own bevy of new ideas and modern QOL features mean it stands on its own as one of the greats of the genre. This game is exceptional.
24.0 hours played
Written 8 days ago

Super fun game! Being so long since i decided to go for 100% in a game but this one was so chill and fun adventure with Pippit and his cool yo-yo tricks. Overall the game is a really fun classic zelda style game, with a lovely sprite work. The game progression is pretty great it's not super hard but also not a cakewalk and the more abilities you get the more interesting things get, specially in mobility as you get some fun moves. The fighting may not be deep but it's fun enough to keep going. Totally recommend if you want some old school and classic style game with a fun story and characters.
16.0 hours played
Written 28 days ago

The puzzle platforming and combat are good and makes for fun exploration. To make something that feels new and fresh in this style of game is pretty impressive.
19.7 hours played
Written 28 days ago

Played enough to fight the first boss and explore a 2nd region. This game is awesome. It plays like a top down action adventure game reminiscent of Zelda, but with more emphasis on combat. The game play is fluid, the visuals are excellent, and the music is charming. The platfrom/puzzles are just right (so far). It's hard to put down and a total treat to play. There's a bunch of game play modifiers that you can use if you find the game too hard or want to lessen some of the money grind. All in all I definitely recommend this game if you played some old Zelda games or even like metroidvania type games even if it's not the same type of game.
27.8 hours played
Written 3 days ago

I enjoyed playing this game a lot more than expected. This is probably one of my new favorite metrovania, or rather yo-yovania games I have ever played. I really enjoyed going around every part of the city, fighting enemies, collecting items and figuring out how to solve certain puzzles with your moves and yo-yo. They say this game is 12 hours, but I ending up at 20 hours since I wanted to collect everything. And I'm okay with it. Solid game. Solid game.
6.1 hours played
Written 3 days ago

This might be the best zelda I've played in 2025, and I'm a sicko for action adventure / exploration games. Charming, fun, and some really challenging stuff if you wander off into the corners most people won't check out. Highly recommended
21.8 hours played
Written 6 days ago

outstanding in every single way. aesthetically, it nails the look it's trying to go for - early 2000s handled game. it gets it so perfectly it's hard to properly put it into words. the soundtrack compliments the looks of the game perfectly. artistically, the game is no slouch either. the colors are fantastic and complement the (excellent!) designs. everything is a treat to look at in this game. of course, all of those don't mean too much to me personally if the game isn't backed up by solid gameplay. and thankfully, the game is - the yoyo feels good to use and everything is centered around it. a lot of games will go off on tangents and provide tons of upgrades that don't feel terrible but feel there to match some arbitrary requirements, but everything is SO well integrated in the yoyo, from the combat to the puzzles to the movement. this game is a total homerun and i cannot wait to see more from this team - i HOPE we get more from this team!!!
13.2 hours played
Written 8 days ago

Really good game that takes inspiration from Zelda, while having its own charm to it as well. Level design in the overworld and dungeons are great. And the combat feels really fluid with tons of abilities and customization. Almost feels like a platformer at times with the puzzles which feels absolutely fantastic. Ultimately, this game is a fantastic 10 hour experience, that from start to end, continues to feel fresh. One of the best indie games this year so far! Possibly a GotY contender for me.
11.9 hours played
Written 12 days ago

Enjoying some of the freshest most satisfying zeldalike gameplay i've ever had the pleasure of experiencing while shaking my head in disapproval the entire time so people don't think im into the nepo baby protagonist and his ceo aunt
44.4 hours played
Written 12 days ago

[h1]A Fresh Feeling Retro Adventure[/h1] Pipistrello is just a fun top down adventure with lots of secrets to find with movement abilities that are really satisfying to use. The story is more lighthearted and doesn't take itself too seriously which works well for all the quirky characters you encounter. Below are some of the things I liked and disliked about the game. [h3] [b] Pros [/b] [/h3] [list] [*]The movement abilities are pretty unique and mesh really well with each other, leading to fun platforming and puzzles [*]There are lots of secrets and powerups to find and with how fun the movement abilities are it makes you want to explore to find them [*]There are lots of badges to find and experiment with, letting you adapt your playstyle to different things [*]Being able to upgrade badges as well as getting permanent abilities for your character keep things fresh [*]It's very satisfying when you can richochet your yoyo and take out a lot of enemies all at once [*]The character designs are all pretty good, with Pippit and Pepper being my favorites [*]The map and stats menu are very helpful for keeping track of things [/list] [h3] [b] Cons [/b] [/h3] [list] [*]There isn't too much dialogue variety from NPCs. Some stuff is good but there are a lot of NPCs that just say the same thing as well [*]While not bad I don't think the soundtrack is too stand out either [*]With so many badges some do get overshadowed by others [/list] Overall Pipistrello is just a really fun game. When you want to explore every nook and cranny and try for 100% you know you're having a good time.
18.0 hours played
Written 20 days ago

Absolutely awesome game, very much a top down Zelda style, but it mixes in just a touch of Metroidvania. It doesn't really do anything particularly new, but really it simply doesn't have to. It's just fresh and fun, the way games should be in my opinion. The gameplay is fun, the mechanics feel good, and it gives the player the freedom to try to do things their way without rail road them into a specific path or forcing the player to always solve things with one answer. I will say that some puzzles felt a little too open or didn't quite feel like the answer was clear enough, but it's entirely possible that may have come down to my own misinterpretations and odd logic. That said I can't ignore the fact that the game is dripping with charm, filled with pop culture references, and has a ton of hidden little nods to many niche, but noteworthy references. Clearly a passion project, and a game made to be fun, and will likely go down as a hidden gem. However I want to make sure the devs know that I have a lot of respect for the work they put into this.
17.7 hours played
Written 22 days ago

Pipistrello and the Cursed Yoyo has so much creativity and charm throughout every aspect of it, it's quickly become one of my favorite games. Definitely give this one a try if you like 2D Zelda games and Metroidvanias, you won't be disappointed!
1.9 hours played
Written 23 days ago

Otimo jogo, gameplay muito interessante, dialogos divertidos, arte carismática e musicas cativantes!
29.1 hours played
Written 23 days ago

Very addictive game for me and I love it from start to finish. If you're one of those who was waiting for Mina the Hollower , pick this up instead. ( i dont think that game is even dropping anymore , damn YacktClub Games)
20.1 hours played
Written 25 days ago

I hadn't heard of this game until about one or two days before it was fully released on steam. I thought it looked neat and saw it had a demo so figured i'd try it out. I played only one level in that demo and knew right away I was going to love the game and waited for it to release instead of playing more demo to avoid spoiling myself. This game is some of the most fun I've had in a single player game in a while. The gameplay feels great, any time i messed up it always felt like my fault and not the game messing up. Even the characters were great, pretty much no one in the story is a completely good person, even Pippit but that just made it all the more enjoyable for me. Over all, would recommend this game for anyone looking for a puzzle exploration game.
18.1 hours played
Written 26 days ago

I haven't yet finished this game but I can, without any doubt in my mind, fully recommend this game. Pipistrello and the Cursed Yoyo is absolutely *dripping* with charm in every way. This game is fun and very inspired; its an absolute joy to play. I grew up playing DS and GBA games, and this is a perfect love letter to those. To reiterate, 100% recommend. EDIT (Post finishing story): This really is a fantastic game that is so insanely fun. I wouldn't call it absolutely perfect in every way, but its very much worth the time and effort to get it and play it.
17.7 hours played
Written 28 days ago

Fantastic game. Challenging platforming, rewarding exploration, smart mechanics with clever puzzles to use them in, and plenty of options in combat, all wrapped up with nice spritework and a catchy OST. Fans of the handheld Zelda games shouldn't sleep on this one.
19.7 hours played
Written 21 days ago

One of the best metroidvania games I've played in a while. The traversal abilities are unique and the game offers some of the very inventive puzzles. Worth the price for the gameplay alone, but the pixel art, mechanics, and fun music make it one of the best games I've played this year. Highly recommended!
4.0 hours played
Written 28 days ago

Fun and unique Metroidvania, challenging but fair. There's a nice mix of combat and puzzles along with entertaining dialogue. Similar to Hollow Knight, it has a charm system where you choose certain upgrades to equip, letting you experiment with different builds. The open world is filled with side paths for optional challenges and extra loot. There's also an interesting skill tree where you have to deal with a temporary downside (eg. less health or less damage) and pay a debt to eventually earn permanent upgrades. The music is quite good too. Interestingly, one of the tracks is made by Yoko Shimomura, which is absolutely insane (she has composed for every Kingdom Hearts games, most Mario RPGs, Xenoblade Chronicles, Street Fighter 2, and more) but I don't think the track is anything special. Still, the main composer of the game made some catchy tunes and the soundtrack is decent overall. Still not sold? Just give the demo a try. Fantastic game, highly recommended.
5.4 hours played
Written 29 days ago

I'm still at the beginning of the game but I'm really loving it! The characters are charismatic, the writing is funny, and the gameplay is REAAALLYY tight and fun! I've just unlocked the first two "actions" for the yoyo, and the way you can bounce it on any diagonals is really fun. I'm going up the "in-construction" skyscrapper and the game just introduced new mechanics on the level design that are interesting to navigate and solve puzzles around. All in all it's been a fantastic time playing it, be it doing combat, exploring and talking to funny residents of this world or solving trick rooms. The music is super catchy, no wonder since some of it is from yoko shimomura, and the gameboy advance aesthetic is really nostalgic and beautiful at the same time. I can't wait to play more and see what other abilities I'll unlock for the yoyo and how this story will progress.
11.6 hours played
Written 29 days ago

Holy crap, this is fun. Charming art style, catchy music, and satisfying mechanics with a straight forward and memorable control scheme. The debt system for upgrading your character is one of the most interesting concepts for an upgrade tree I've seen in some time, and I really like the difficulty it adds. Dungeons are super satisfying and seem to sprawl out in unexpected ways, puzzles aren't too challenging but also itch that ALTTP/Minish Cap style of room design that's really satisfying to spot the solution for, all built around the core yo-yo mechanic. Pipp's an adorable protag, and the general vibe of the story is fantastic. I have since finished the game, and can confirm that the quality only goes higher and higher. The way this game's movement mechanics challenge your knowledge and keep pushing you for solutions is frankly admirable. I was hooked from start to finish, and I would highly recommend this to be tried by anyone who wants a fun little romp in an indie gem.
19.2 hours played
Written 25 days ago

Very fun retro style game. I got a solid 18 hours out of it and even 100% the achievements since I wanted to keep playing. The combat's pretty fun and the puzzles aren't too easy. This is definitely a game I'd have played all the time back on the gameboy.
42.5 hours played
Written 26 days ago

The game is just a joy to play. The game tells me that I am 33% of the way through the game and I have been making sure to scour the areas I have been in. I would say that the game is a bit too linear to be a real Metroidvania, but each of the big areas act as their own mini-Metroidvania (unless there is more to be revealed that I haven't seen yet. I have only beaten the first boss). It also has a lot of different ways to modify your play style. You have the badge system like Hollow Knight has. You also gain abilities that give you new movement abilities. You even learn optional moves that can be changed when you are at the load out area. On top of that, there is the normal upgrade tree, but it operates in a way that I have never seen before. Each upgrade comes with a temporary negative effect and a price. You cannot just outright pay off the price to get rid of the negative effect. Instead, after you get the upgrade, the money you gain is split so half goes into your pocket and half goes towards paying off the upgrade. Once it's paid off, the negative effect is removed and the good effect is permanent. As an added bonus, if you change your mind about an upgrade partway through paying it off, you can get a refund.
27.6 hours played
Written 27 days ago

Fun game. If you're a fan of anthropomorphic critters or the classic GBA games you will absolutely love this. I crave more.
18.5 hours played
Written 23 days ago

This game was incredible! The visuals are very GBA and the art style is unique and fun. The music is awesome. But the best part is making your way through the world, getting new movement abilities. It flows so well and by the end you become a yoyo ninja, a thing I didn't know was a fun thing to be, but found extremely fulfilling. Reminds me of some great GBA classics, like the Dragon Ball Z games. The vibes just feel so good. A true gem. Now I have to get a copy of Dodgeball Academia, because these devs know what they're doing!
17.8 hours played
Written 18 days ago

Exceptionally polished little gem. Highly recommended to anyone looking to scratch the 2D Zelda or GBA game itch.
22.8 hours played
Written 19 days ago

This game is pretty fun, and falls into a top down, action/platform/puzzle archetype. I think the puzzle and platforming shines the most, with combat being a tad limited to four-directional. The story is fairly direct, and it's expressed through the characters more than the environment. Our hero, Pippit, and his banter with his aunt, Pepper (Madame), is pretty amusing at times, with both occasionally offering commentary on the situation, or immediate goings-on. Some of the puzzle/platforming challenges are pretty difficult, and some even have multiple solutions (especially depending at which point you tackle them, since you get various traversal abilities). There's a lot of ways to tune the difficulty if you just want to roll through the game without much struggle. The game has upgrades in life, and BP--points to equip badges akin to the notch/charm system of Hollow Knight. A lot of them have utilitarian functions, and some have interesting or preferential combat options. You can increase your power using the environment, such as with each bounce of the yoyo, whether it's thrown, or attacked with. Many rooms even offer these options to fight with, and encourage them with enemy layout. This game also sports an interesting permanent upgrade system with functions to Pippit via contracts. You gain the upgrade, but also a penalty, and the penalty is only removed after it's paid off. 50% of all your coins are split into paying it off, so you require about twice as much money than the contract asks (but the rest is pocketed). Initially, this makes it seem like money is not that useful, but it's required to build badge blueprints, refine badges (adding a bonus effect, or reducing BP cost to equip), or buy items from the few shops. Overall, you'll need quite a lot of money to buy everything, and some of the contract penalties, especially early on, can be pretty harsh or difficult to play around while learning the game. However, you CAN farm money in the arena if you want. If you don't, I promise you, there is TREMENDOUS money to be had solving puzzles or exploring in the late game, so you don't need to feel pressured. My only disappointment with the game is probably the ending, and maybe the final area. It just seemed a bit odd and rushed. I felt like the challenges of previous/other primary areas were a bit higher overall, though not the more secret-esque areas that require exploring for. Overall, I recommend it. I'll probably grab Mina the Hollow when it comes out because of this game.
28.8 hours played
Written 21 days ago

An excellent 2D Zelda game. Don't be scared of the small number of reviews, this is a sleeper hit.
16.0 hours played
Written 17 days ago

A fantastic game in every way. Combat, progression, exploration, level design, customizable difficulty options, music, visuals, enemy design, its a top tier game no matter how you slice it.