to a T
to a T

to a T

3
in-game
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to a T - Release Date Trailer
to a T - Reveal Trailer
to a T
to a T
to a T
to a T
to a T
A charming, colorful adventure game from the creator of Katamari Damacy and the uvula team about a teen navigating life in a small town with their cute dog companion. While their body is stuck in a T-pose, they do their best to make the most of it.
Developed by:
uvula LLC
Published by:
Release Date:

Steam
Categories
The categories have been assigned by the developers on Steam


Outer Wilds
Outer Wilds
From 10,20€
What Remains of Edith Finch
Has been in:
• 1 free (Epic Games Store)
What Remains of Edith Finch
From 3,41€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
111 reviews
100
11
6.4 hours played
Written 29 days ago

A cute, short little story about celebrating differences.
10.1 hours played
Written 23 days ago

Pure Keiko Takahashi magic in a comparatively conventional form. A perfect tool to teach young kids about impairment as well introducing adults to the social model of disability. A surprising, touching, drily hilarious game. Worth a punt for sure.
7.0 hours played
Written 19 days ago

This game has a very, very sweet sentiment, but... it's often just not very fun. I don't think it needed the boldness of Katamari, but the whimsy is lost on a big chunk of this game. I really love elements of it - Giraffe and her song are extremely charming to me for instance - but other elements feel wildly mundane and repetitive to where I question if the targeted younger audience would even enjoy playing it. The bigger issue that makes it hard to recommend comes from the very clunky navigation, bug issues, and optimization. I had multiple bugs that required me to quit out of the game entirely, and one instance where the game said it saved, but strangely did not save my story progress, just my money and purchases. Navigation in the game prioritizes a cinematic view over one that helps the player get a sense of direction. It was hard to know which way I was facing because the locked camera kept flipping around before crosswalks and in front of large structures. It leads to a game that's pretty to watch, but frustrating to play. Even when you're able to navigate the world, you are mostly greeted with collectable coins and shops rather than a town you can interact with and grow to love. If all the bugs and optimization were suddenly fixed overnight, I don't think that would "fix" the overall experience for me. It's a shame, I think the reason many people find themselves writing a lot about this game is that there's enough good stuff there for people to SEE the vision, but not enough to really FEEL it. Despite it's issues, I can see the love poured into the game, but the issues are still harder to ignore when it comes to games that lean on player experience.
6.4 hours played
Written 28 days ago

Perfectly wonderful! I loved the art and the story. If you've played Keita Takahashi's other works (Katamari Damacy maybe being the most well known), you know what you're in for. If you're new, the game is quirky, fun, makes use of being a video game, and ultimately has a heart warming story. I'm so glad to have played through this! Note: the game does not support cloud saves. So you'll likely need to start and finish on the same device.
8.3 hours played
Written 23 days ago

This is the kind of game you just buy and take for what it is. The story was such a nice touch that it supplanted the wacky mechanics, which I was not expecting. I was also not expecting to care about the characters, but even the merchants had room to be actual characters instead of just NPCs. I felt let down by the performance and lack of cloud saves, but enjoyed my time playing through the story. I think it skewed for a younger audience (dog butt, I get it), but why fault it for that? The very much optional minigames (and there are a lot of them) are unhinged and brilliant madness that you will be bad at. As I mentioned in my [i]Wattam[/i] review, these Takahashi games are supposed to be a little frustrating to play and that's their gimmick: It's okay so long as you try your best because [i]you[/i] are the perfect shape.
5.9 hours played
Written 24 days ago

This game is a slice-of-life, coming-of-age story that really wants us to slow down and take in the little things that make up life. The mystery of the teen's shape and what's happening serve as the hook, but the vibe is what you're meant to really engage with. If you're up for that, and enjoying the weirdness for what it is, then you might enjoy this game. The second half of the game really starts to pick up the speed of the story, but for the first part I think playing an individual episode at a time makes sure you can avoid any sort of "slow game burnout" while the characters and world are still building up.
6.8 hours played
Written 19 days ago

Oh, Keita Takahashi, you never fail to make me smile! Every chapter of this story is loaded with little bits of absurd joy and the underlying message of being great just the way you are is really well executed in spite of the relentless silliness. The gameplay does take a backseat to the narrative, but what's there is fun and, as long as you're looking for a good time, you'll have one.
20.9 hours played
Written 13 days ago

I loved this game SO MUCH! So wholesome and funny! I really commend the writing on this game for handling topics such as bullying, accessibility, prejudice and even gender neutrality so naturally. It also takes a lot of its strength from being episodic, which allowed for some clever subversiveness of the format and a sense of unpredictability that rekindled a child's sense of curiosity in me, wondering what would happen next. But all that said, if I had any sort of constructive criticism, it'd be the in the gameplay department. I feel like there was a missed opportunity with the spinning mechanic as means to interact with its world and people. The more I explored the town, the more I kept wishing for the sort of experimental and chaotic nature from Wattam to do. And look, I'll admit this is all wishful thinking. I mean, I can only imagine the hardships and constraints that happened during development and I'd be remiss not to recognize that maybe, just maybe, this was out of their scope, but it's just that I liked this game so much that I hoped there would be more to do in it, you know? But that also made me think: maybe the game was never intended to be any more than that. And you know what? That is completely fine too, because despite all that, I still had a wonderful time experiencing it! Heck, I even bought the soundtrack on Apple Music, because it's that good and I wanted to show my support (dog deTecTive is easily my most favorite track)!
7.3 hours played
Written 30 days ago

The game felt like a Saturday morning cartoon in which I had many questions But then Keita Takahashi and crew turned towards me and asked me back, "Are you sure you want the answers to them?"
5.9 hours played
Written 11 days ago

It focuses more on gameplay to tell a story than on gameplay for fun. I wish there was an "it's fine" review choice. It's clunky and never really opens up in the way I hoped it would. The credits were probably the most fun part for me.
3.9 hours played
Written 27 days ago

to a T is a game abouT a kid named Teen, buT The real hero is a giraffe named Giraffe. Giraffe wenT to a school, so he could learn how To cook because he loves To eaT and share food. He believes cooking is so amazing and That iT really is quieT magical; the TasTe, the smell, the TexTure, The TemperaTure, making sure They are all just righT! This hard working giraffe wakes up a 3 am every morning to bake The bread for sandwiches and Then goes to his Tiny garden to pick his ripesT vegeTables (He really loves his radishes). LeT's not be hasTy, This game is an incredible gem, made with love, and comes wiTh a liTTle cute dog companion. T-pose Ten ouTTa Ten.
9.0 hours played
Written 17 days ago

Difficult to recommend this to the people that would be the first to play this (i.e., people who know the dev and expect the same vibes as Katamari). On one side, the game is gorgeous in style and is very kid-friendly (who I assume are the target audience). On the other side though, the gameplay is very shallow and the story corresponds more to 8 small vignettes that are loosely connected. There is very little replayability after going through the 8 main episodes (where, by the way, 90% of the gameplay is just walking from A to B).
3.2 hours played
Written 2 days ago

Lost my save file after 3 and a half hours, and I cba to replay the first 4 episodes
7.0 hours played
Written 24 days ago

Writing this review in T pose was a tough challenge, but it had to be done.
4.8 hours played
Written 4 days ago

I really enjoyed this title from start to finish. The customization to the character, music, writing, and artstyle really sells it super well. This game delivers so much charm. I'm glad I got to play this game. I hope that Keiko Takahashi will keep making games.
4.6 hours played
Written 9 days ago

It's a Keita Takahashi game. It's whimsical, silly, and light. It is a bit more polished that Wattam, and there's much more of a cohesive story. The world is intriguing and pretty to look at. The minigames are simple, but fun. The writing is also simple, but it's funny and welcoming.
7.2 hours played
Written 10 days ago

I think if you have seen and heard the theme song for this game you'll understand if you'll enjoy it. It's not the silly control scheme game that I assumed it was, ala Octodad, but instead is a light hearted romp through a cartoon town with good morals. Not quite a series of minigames, not quite a visual novel.
9.0 hours played
Written 10 days ago

To a T was a joy to play from beginning to end. This is the kind of game that reminds you why video games are special.
6.1 hours played
Written 13 days ago

This game is the perfect shape! Such a lovely little adventure. I love each character. I love the atmosphere. I love Girraffe's radishes.
8.8 hours played
Written 25 days ago

Well, that was adorable. I had a grin on my face for the majority of the run time. That being said, it does drag in the final act.
2.5 hours played
Written 22 days ago

you are the PERFECT SHAPE
10.2 hours played
Written 16 days ago

"I don't have any idea WHAT PERFECT MEANS I'm not afraid to be me"
6.6 hours played
Written 22 days ago

Loved it!
6.9 hours played
Written 10 days ago

nice time
5.5 hours played
Written 25 days ago

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