1.2 hours played
Written 1 month and 5 days ago
Very promising. I really do enjoy this game. It is super unique in the genre.
This has a great concept, has great art, the music is very good, the general audio design is very cool, and the action is well enough designed that it is fun and engaging. I think this is a really unique addition to the roguelite market, and I'm excited for the development.
This game moves slower than some others that it resembles (Hades being the most prominent, though Curse of the Dead Gods is a better reference). This game is much more calculated than Hades. Parrying is much more common here, though dodge rolling is also critical. Your attacks are quite powerful but in general they do carry a lot more momentum, and so you cannot be button mashing this combat. It still gets hectic with ranged, melee, and AoE enemies all ganging up on you. To help you out, the game not only has light/heavy melee/ranged attack combos but also provides more powerful combos linking heavy melee and heavy ranged attacks. Each weapon set I have played with is very distinct.
The traps in this game are much more of a problem than in other games as well. They really are something you need to watch out for as you fight, because often they won't trigger until you accidentally dodge close to them. So if you aren't paying attention, you can take a fireball up the rear before you realized the launcher was there on the wall. I actually think this makes it fun, and gives the combat arenas more for you to focus on than just the enemies.
Another point I will make is that the development team here is really working on the game and listening to feedback. That's great to see.
I think this game is under-appreciated if I'm honest, and I definitely think it is worth picking up and trying out if you like isometric action roguelites.