Dungeon Alchemist
Dungeon Alchemist

Dungeon Alchemist

238
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 9 months ago.
Steam
Historical low for Steam:
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Dungeon Alchemist Trailer
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist
Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!
Developed by:
Briganti
Published by:
Briganti
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
1,602 reviews
1,506
96
664.3 hours played
Written 12 days ago

I've made hundreds of maps in the over 600 hours that I've used Dungeon Alchemist. The end-use-case is for a 12' battlemap projected down, via Arkenforge, onto a 14' long, hundred-year table in a D&D social club that hosts ttrpg games seven days a week. With publishing quality output in mind, no other application comes close to the visual fidelity, speed, and ease of use of DA. I simply could not do my job--creating maps for professional DMs, myself included--at this level, without DA.
8.5 hours played
Written 24 days ago

Dungeon Alchemist is hands down the best map-making tool out there. Whether you're a seasoned DM or just someone who loves tinkering with worldbuilding, this software delivers. The level of customization is insane, from terrain and lighting to objects and room types, and it's all incredibly easy to use. The UI is intuitive, the tools are powerful, and the results look fantastic with minimal effort. One of its strongest features is how system-agnostic it is. You’re not tied to any particular RPG system, and it plays nicely with virtually all VTTs. Exporting your maps to Roll20, Foundry, or even printing them out is straightforward. You can also import your own assets if you're feeling creative, or browse an active community hub to download and share content. It’s honestly one of the most fun and rewarding tools I’ve used in my TTRPG sessions. If I had to nitpick, it would be the lack of different visual styles. I’d love to be able to switch between fantasy, sci-fi, cel-shaded, or even cartoon styles on the fly. Not a dealbreaker by any means, but definitely a feature I hope gets added in the future. Even if you’re not actively running a game, Dungeon Alchemist is just fun to mess around with. Highly recommend it, not just for GMs, but for anyone who enjoys worldbuilding or digital creativity.
10.1 hours played
Written 10 days ago

I was waiting for them to add roofs before leaving a recommendation, as it was my major complaint with the tool. Now that there are roofs, I can finally give it the 10/10 it deserves! This an awesome resource for GMs, and I use it for all my mapmaking and illustration needs. The tools are easy to use (primarily just drag and drop), and rooms autopopulate with procedurally-generated furniture to give you something to work off when filling them out. There are tons of available environments and genre/setting artstyles, and a first person/freecam feature for taking establishing shots. It's also fully compatible with Foundry (for those who play on VTTs) and HeroForge, you can import your minifigures and slot them straight into the scene! Lastly there's a thriving catalog of Steam Workshop maps, you can find countless examples of every setting imaginable if you don't want to make the scene yourself or use as a jumping-off point to customize one to fit your needs. And this game has a free demo, so why not try it out and see if you like it? That's what I did, and pretty much bought it the millisecond after because it fulfilled everything I needed in this sort of software.
23.3 hours played
Written 11 days ago

Dungeon Alchemist on Steam presents a fascinating blend of procedural generation, creative design, and automation that caters to tabletop RPG enthusiasts, dungeon masters, and digital creators alike. The game’s core premise revolves around providing an intuitive yet powerful platform for designing intricate, visually stunning dungeons, towns, and landscapes with minimal effort. Its standout feature is the use of AI-driven tools that assist users in creating detailed environments rapidly, allowing for a seamless transition from conceptualization to visualization. The interface is thoughtfully designed, balancing accessibility for beginners with depth for experienced creators, making it suitable for a wide range of users. The visual style is vibrant and stylized, with a focus on clarity and aesthetic appeal, which helps users craft immersive scenes that can be used for virtual tabletop gaming or simply as artistic expressions. One of the most impressive aspects of Dungeon Alchemist is its automation capabilities. The game leverages AI to automatically generate complex structures, foliage, lighting, and other environmental details based on user input and preferences. This not only accelerates the creation process but also ensures that each environment feels organic and rich in detail. Users can then fine-tune these generated elements, adjusting placement, scale, and style to match their vision. This hybrid approach of automation and manual editing provides both efficiency and creative freedom, making it easier for creators to produce high-quality maps without getting bogged down in tedious detailing. The ability to experiment with different themes, such as dark dungeons, enchanted forests, or medieval towns, further enhances its versatility. The game excels in fostering creativity, offering a plethora of assets, props, and environmental effects that users can incorporate into their designs. From detailed architecture to natural elements like trees and rocks, Dungeon Alchemist provides a robust library that can be expanded through updates and community contributions. Moreover, the lighting and weather effects add an extra layer of realism and atmosphere, allowing creators to craft evocative scenes that set the tone for adventure. The real-time preview and editing features enable users to see their modifications instantly, encouraging iterative design and experimentation. For tabletop RPG groups and dungeon masters, this means being able to generate tailored maps on the fly or prepare detailed scenes for upcoming sessions, significantly enhancing storytelling and immersion. While Dungeon Alchemist is primarily aimed at map-making and environment design, it also functions as a creative sandbox for artistic expression. Its intuitive controls and AI assistance lower the barrier to entry for users unfamiliar with digital art or 3D modeling, democratizing the process of creating beautiful, professional-looking environments. The export options are versatile, allowing maps to be used in virtual tabletops like Roll20 or Foundry VTT, or for printing and physical gaming sessions. The community aspect is also notable, with players sharing their creations, tips, and custom assets, fostering a collaborative environment that continually expands the game's ecosystem. Overall, Dungeon Alchemist delivers a compelling package that empowers users to craft immersive worlds with ease and style, making it an invaluable tool for game masters, artists, and hobbyists seeking to elevate their tabletop adventures or digital projects. In conclusion, Dungeon Alchemist stands out as a revolutionary tool in the realm of digital environment design, blending AI-driven automation with creative flexibility. Its user-friendly interface, extensive asset library, and real-time editing capabilities make it accessible and powerful for a broad audience. Whether you're a seasoned dungeon master looking to streamline map creation or an artist exploring fantasy landscapes, Dungeon Alchemist offers a rich, engaging experience that sparks imagination and simplifies the process of world-building. Its emphasis on visual appeal and ease of use ensures that even those new to digital design can produce captivating environments quickly and confidently. As a tool for enhancing tabletop RPG storytelling or digital art projects, Dungeon Alchemist proves to be an innovative and versatile addition to any creative toolkit. Rating: 9/10
231.8 hours played
Written 23 days ago

I'd basically call this the best TTRPG map generator/creator there is. I mean, there's others, and I totally have most of the best ones besides this, but this one? This one does stuff the others don't even come close to accomplishing. Like, to give you an example? There is a workshop where people recreate maps for famous (or even not famous) adventures and campaigns, and it's capable of exporting to pretty much every major VTT system out there, which means you can download a map in a few seconds, and then export and then import it into one of these VTT systems, and it's better than most of the fan created maps. I mean, honestly, the money you save just doing this one simple thing is enough to justify the program, but the fact you can make your own maps too, and it auto generates the interiors of rooms based on the kind? If you're a low to zero prep GM, this is the program you've always wanted. I've made maps to use for encounters mid-session, and not slowed the game down. The only thing that would be faster is just drawing a simple map and explaining the interiors to the players, and this can produce something that looks amazing in the almost the same amount of time.
77.3 hours played
Written 23 days ago

They say minimum req are Intel i5-650 and Geforce GTS 450... well, I have an i7, GTX 950 and the game runs really bad on it. It takes forever to create a map, to the point that if I want to take a barrel and put it on another place, it would take more than 1 and a half minutes to make the change. The game is beautiful and all, but it is not playable on those conditions.
36.7 hours played
Written 27 days ago

The tool is cool for what it is, but it's too limiting where it could be so much more, as long as your build falls directly into what it allows and does, it's great, when you start wanting to do things a little outside of it's rather restrictive box, it just feels like other map makers are better. It does a really good job of providing clutter and stuff to dungeons but... that shouldn't be the biggest selling point of your map maker software.
33.3 hours played
Written 1 day and 16 hours ago

They just keep adding more and more! With the multiple levels update they really crank it up a notch! It is so satisfying to see the developers and community invested on this!
41.5 hours played
Written 4 days ago

This, to me, is the ultimate map maker for all your roll playing games. If you need a quick map for a random tavern or an old castle, it's a matter of minutes to make. And with being able to export to an image, it's easy to use with discord or other software. No this isn't a VTT but enhances them with exports to those major VTT formats. Way easier to build a map than tabletop sim. So build your maps with this and import them. It even supports Roll20 file formats.
23.7 hours played
Written 4 days ago

Been hunting for months for a product to help me make scene maps for a 5e campaign... after trying Dungeon Alchemist, I can happily call off the search. No tool covers everything, but the ease of use, the natural learning curve, and the ease of turning ideas into visuals is a huge weight off my shoulders. Very happy to have found it!
24.1 hours played
Written 5 days ago

Still a lot of content I want to see, but if you see props or just want a tool for quick but good-looking maps then this is a good buy!
10.4 hours played
Written 8 days ago

Versatile tool for creating maps. Just need a basic town? The AI generator will make it well enough to use as filler. Have an actual detailed idea of what you want? Not only do they have plenty of tools and assets, the community has made tons more to go with it. Mostly intuitive, exports easily to VTTs, I have nothing bad to say.
12.9 hours played
Written 8 days ago

This program is amazing for making maps, absolutely amazing, especially with the recent update to make multi levels, roofs, basements. Honestly highly recommend looking into this for any DMs out there.
0.9 hours played
Written 9 days ago

This is what I have been looking for. Great planning for my campaigns, simple, easy and can directly cast to the tv in my gaming table. Awesome well done.
220.5 hours played
Written 9 days ago

Amazing tool for Dm's to quickly create maps on the fly. I use this as a VTT, even though its not ment to be that way. It's 80% of the way there!!!
102.0 hours played
Written 10 days ago

It has added a fantastic level of immersion for my players.
30.7 hours played
Written 10 days ago

Love this but I wish you can add elevated rooms easier than going into note pad and manually changing it.a way to build tokens for export would be nice
56.7 hours played
Written 11 days ago

With the latest update, this is everything I needed and more out of a battle map creation kit.
7.6 hours played
Written 11 days ago

Does more than enough for most maps and is always improving. the most recent update is a massive step forward. Worth the price if you need a lot of maps for your games. Works very well with Foundry VTT. The workshop community put out very good maps as well.
217.0 hours played
Written 11 days ago

Fantastic software! I use it all the time to create great atmospheric maps. Graveyards, battlefields, mansions, castles, wilderness, cities - it does everything and really simply. Its latest update, adding floors/basement support, is amazing! I've been recommending this software to my fellow dungeon masters for some time now. It really is a must have!
170.2 hours played
Written 12 days ago

IT is a simple, but effective way to draw maps for a RPG. The authors are still working on improving it and they are steeadily adding features to it
100.2 hours played
Written 13 days ago

Easily the best D&D mapmaking software out there, period. It doesn't get better than this.
129.5 hours played
Written 14 days ago

Dungeon Alchemist is a great application for building out fantasy maps. I use it in my dungeons and dragons campaigns. It does a great job of exporting to jpeg, so you can upload to Roll20. Building out the maps is intuitive and there are many many assets you can use to fill out the rooms. It can also auto-generate any part of the rooms you want, if you're in a hurry.
9.9 hours played
Written 16 days ago

Expensive but does a very good job. Created a complete dungeon map for roll20 in minutes.
1,019.4 hours played
Written 20 days ago

100% recommend. Given this utility is still in early access and continuing to grow, I believe the power it does provide is amazing. While it is a little restrictive in certain areas, knowing the changes laid out in the road map are encouraging. Once I reduced the resolution (when I first started) i found the responsiveness of the game much better. The quality of the stock assets is amazing and coupled with the talents within the community that are sharing their custom assets, makes your options even better. Knowing that no tool can be 'everything for everyone', this is a great way to create your story and leverage other tool options to help facilitate the true emersion experience. I look forward to being part of this journey as this utility grows and how much more creative it pushes me to be in my creations.
5.4 hours played
Written 20 days ago

Fantastic Map Maker. It took me a little bit to understand what I was doing. However, this map creator is fantastic!
12.4 hours played
Written 21 days ago

Fantastic map maker. Easy to use, easy to adjust things. Communicative developers with a long list of improvements and updates planned. Highly recommend!!!!!!
62.4 hours played
Written 23 days ago

Great system, useful for map building and scene enhancements!
80.7 hours played
Written 27 days ago

Incredibly intuitive and versatile map building tool, that only gets better with each update! Tons of maps on the workshop to modify, too! Perfect for any GM that wants to make their own maps
12.5 hours played
Written 1 month and 1 day ago

It makes really good maps that can be exported to foundry easily with all walls, doors, and lighting already mapped for you.
27.6 hours played
Written 8 days ago

Really good tool for DM/DK. It has intuitive controls, a decent size library of objects/textures which make throwing together a map for a TTRPG super easy. Many a time I've put together a map for a session in the next hour. It's really easy to export said maps to your chosen virtual table top software. So far, we've been restricted to one level of map but with the most recent update you can now add multiple levels, which was may major compliant. Can't wait to see what they do next with this software.
11.8 hours played
Written 30 days ago

Very cool in concept. Also pretty limited in some ways. Open concepts are hard to pull off, and there's only so much variety.
195.3 hours played
Written 3 days ago

This is a buggy map builder, this is trash and I will not be supporting a map building system that features this glitch buggy mess of a map builder until they fix this app
12.9 hours played
Written 12 days ago

When I bought this product almost a year ago, THESE (multi-level buildings) were one of the aspects I was most eager to work with. And here we are, not long after. Yeah, I don't regret one second of continuing to support this amazing project. Perhaps some might say that today we have more innovative, or certainly more versatile, tabletop creators on the market. And given the slow updates (dude... Minecraft?), they might argue that DA has lost its charm and can't possibly catch up at this point. I'm not a professional, just an amateur connoisseur with possibly a good taste for RPGs and fantasy books (Scott Lynch deserves a place in heaven). There are still things to be fixed (performance as to say; import options), but this tool has met all of my insignificant and stingy expectations. Thank you so much! This is clearly a work of passion, and I'm glad to return some fraction of that love.
183.8 hours played
Written 10 days ago

Pretty tone deaf development and support team. Currently, the game doesn't load - it's broken after a massive update. The only reply the team can be bothered with is "we know" and form replies like "try all these generic steps" despite the fact that there's a massive problem. Bad communication of issues and solutions. Lazy responses with an even worse "you're wrong -we're right" attitude. If that's all cool with you - sure, give it a shot.
10.2 hours played
Written 19 days ago

i made a huge map wouldn't recomend unless your pc can handle it but it was fun to add all the details. i will say i hope they add more rooms and items
65.0 hours played
Written 3 days ago

One of the best map makers for battle maps / dungeons.
50.7 hours played
Written 12 days ago

I use this program with every campaign that I run. I love the ease that I can build with and I love how intuitive the AI is. I do wish there was more variety in room types but that's a minor thing. I highly recommend using this program if you want an easy-to-use map builder with top quality flexibility.
47.1 hours played
Written 4 days ago

Dungaon Alchemist (DA) is a great program for making maps relatively quickly. Now, how quick is dependent on you. Want a single room and don't care exactly what is in it? 5 minutes or less. Want a specific tavern main room that fits your mental image perfectly? Probably a half hour minimum depending on your level of detail wanted. It's perfect for just needing *something* to have fights in and stuff. Slightly less perfect the more needy you are about your map. Note that it isn't very good for environmental maps. It's very good for interiors. Not at all good for regional/world maps.
2.0 hours played
Written 21 days ago

this is not AI powered if you make a room its always the same layout and be happy if a 30x30 room has more then 1 item
4.3 hours played
Written 9 days ago

Great for the campaign i'm making. Love how easy it is to prep with this.
12.3 hours played
Written 10 days ago

Loving that Dungeon Alchemist partnered with HeroForge!
156.4 hours played
Written 6 days ago

[H2]Since I now had a [u]NOICE[/u] time with it, it is time to review it.[/H2] (written after I had 69.4 hours on record) Before roofs, I couidn't get into it. And even now it is far from perfect, But one moment I thought: [i]"Hmm. Dev finally added roofs, let's try out the new features."[/i] And the next turned in an obsessive 16h long session in which I decorated my test buildings to minute details where the AI left off. And I had blast. So much so that I didn't even realized my session was so long.
6.7 hours played
Written 13 days ago

Finally a decent dungeon maker!
81.1 hours played
Written 11 days ago

Very good
47.3 hours played
Written 24 days ago

good
14.7 hours played
Written 9 days ago

Probably the best dnd Map Maker of all
12.3 hours played
Written 3 days ago

Awesome
3.8 hours played
Written 12 days ago

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