Mad Games Tycoon 2
Mad Games Tycoon 2

Mad Games Tycoon 2

152
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Mad Games Tycoon 2 [Rel]
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Mad Games Tycoon 2
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Developed by:
Eggcode
Published by:
Eggcode
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Diplomacy is Not an Option
Has been in:
• 3 bundles
• 1 subscription (Humble Choice)
Diplomacy is Not an Option
From 10,44€
Pioneers of Pagonia
Pioneers of Pagonia
From 26,24€
KAISERPUNK
KAISERPUNK
From 20,09€
Diplomacy is Not an Option - Wallpapers
Diplomacy is Not an Option - Wallpapers
From 1,34€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
1,986 reviews
1,853
133
156.3 hours played
Written 3 days ago

I have played this game for 1 year now just about. I have to say that this is one of the best games for game development, Roastery games has released a pretty good mobile game development game which is surprising since they are one of the only mobile developers who don't make cash grab games. Game dev tycoon is good but is a little bit light on it's available console's they only focused on the well known side of history, this game goes more in dept with the history of game development and gives you many different paths to take your gaming company. unlike game dev tycoon you don't have to just make games, you can publish, make console's and buy other companies to make money for you. Overall Good game worth the money. they let you pick when your company starts, keep in mind that only the console's will still be shown any games released before your companies time will not be available. The later the date the harder the game can be but can give you a sense of happiness when you make a positive income. I can't wait to play Eggcode's new game I am sure I will enjoy it just like this one.
71.0 hours played
Written 3 days ago

Mostly an improvement on the first MGT, which was already a pretty solid game.
82.3 hours played
Written 13 days ago

If you are someone who loves game development games, particularly if you've played Game Dev Tycoon and loved it, this game is for you. if you want a TLDR then its a very relaxing tycoon game where you can customize how you're studio looks in its entirety, deal with events, have more in depth options than GDT, and make it big as a developer, publisher, and even console manufacturer. For me, coming from GDT to MGT1, this game is the best of the 3. I want to get my gripes with this game out of the way early: GDT was far better about showing events and making it feel like you were part of something greater, this game it feels like the only real studio is you, and nothing else important happens outside events that impact you (Video Game Crashes, Financial Crisis, etc.) While there are plenty of notifications saying "X Game Announched!!!" "X Platform Announced!!!" "X Studio Purcahsed Y from you!", and while theres also a trend chart that shows the most popular games weekly, it feels very disconncected imo, GDT would make it feel more personal "Publications Baffled that Nintendo and Sony have broken up only a day after announcing their joint-partnership". Even if the world of MGT2 is bigger objectively with there being nearly 100 competitors, it feels more isolated, the effects of an oversaturated market can barely be felt unless its coupled with the genre you are making a game for is unpopular. Furthermore, the way Engines work is something I dont really like, there are engines irl are multi-purpose (Unreal, Unity, etc) and dont cater to a genre unless its an internal studio engine where that studio really only makes a particular genre of games. I dont mind having an option to choose the special genre (you can use it for any game), but having a universal option where it gives a tiny bonus or a smaller chance for critical work success would have been a nice feature imo. However, my biggest gripe is console manufacturing, unless you hit it big each and every single game or play in sandbox, you wont be getting there until its so late in the game that there are no longer any new technologies to research, meaning you really only get 1, maybe 2 generations of consoles out. another 30-40 years of technology (base game) would have done wonders. Now for what I like: This game is faster paced and you can feel the times change, GDT it felt like nothing really changed, you just published games and that was it, this game you can feel how different the Apple I is from the 'end' game consoles (The pictures and numbers for the gameplay, tech, art, and music showing the progress really is a beautiful touch to add), and the technologies not only in the consoles, but genres being available as you play and the technologies you put into an individual game make this game feel more alive in that way. This game is also more complex, you dont juggle a few sliders and try to find good genre/topic combos, you have to choose gameplay features, prioritize what the main development studio focuses on (40% Gameplay, 10% Art, 10% Music, 40% Technology, or any combination of 100% of those 4 (This does not affect the dedicated departments for those 4 since they work separately), and (when applicable) work on internet features for the game. You can also market your game, research technologies (required to make more complex games) train employees, have customer support options, and (as stated before) become a publisher and make your own consoles. Outside the publishing and console manufacturing, the rest of the options are stupid simple, just make sure you keep track of the money you have as well as making sure to actually do them (mainly for marketing), I personally would've liked to have the option to be more in depth with them if you wished, but considering how much you need to manage already, I understand why not, besides, every single department that uses people lets you do multiple things with them (Development can make games, engines, updates, contract work (applies to most departments directly tied to the development of a game), and support. I also like the employment system, GDT only lets you have a set amount, MGT2 you can have hundreds of employees, even up in the thousands depending on how you make your studio, you can lose employees if you act like AAA studios irl act, you can hire employees that have negative traits (you can turn it off so you never hire those types of people though, a nice touch), and you can let the game automatically handle the less interesting stuff like salary (you can turn it off and manage it yourself if that's your style). You have relations with other publishers and developers that grow the more you work with them and fade as you work less with them, you can set genre trends if your game hits it big (Though this is very inconsistent, I dont really know how it works, it just seems to be at random and rare when it does happen) Even after all technologies can be researched and no new ones appear, you can still milk the game for as long as you want, though the fun does die down a lot since its now just games coming out, it will just repeat over and over... However, for some thats where some fun can come in, continuing to make your games and expand on them. Buying out companies to make games for you and your console (if you wish to become one), there is no real end to the game, just an end to the vanilla stuff, however, there are mods out there than will let you get new technologies way longer than the base game does. I definitely would buy this game if you're looking for something more complex than GDT, its worth the money even at full price.
77.4 hours played
Written 13 days ago

Mad Games Tycoon 2 Mad Games Tycoon 2 is a great game with many solid mechanics, and the gameplay feels excellent. One of the few issues I can point to is that the game tends to get repetitive. 8/10 If this is your type of game, it's worth the money.
10.4 hours played
Written 30 days ago

This game should show how everything started 50 years ago, right? So with minimal economical investment i should put my first sweatshop in my dads garage. Maybe just a desk, fan and some colas to go, RIGHT? WRONG! I need a room where to dev games, a research studio and toilet. Also, plants, lamps, coffee machine, water dispenser and all that crap. It takes about $50,000 to SET UP A STARTING GAME DEV COMPANY IN MY DADS GARAGE! Starting the game back on the 1976 i could have bought A HOUSE with that money. I dont mind the sales being in tens for my first games, sounds about right but god damn., There wouldnt be any software companies in the world if you have to hire a 5 man team with high salary from the start. Ill get back to this review if i get past 1 hour mark in this game. edit. No way keeping a one man company even from start. To research more topics and features to your games you will need a research room with EXACT same desk and crap to dev features as in your dev studio. You cannot do that in dev studio because... well, its dev studio. Obviously. I wonder how they did all these back in the days in real world. Oh yes, and creating all those rooms(toilet, dev and research) will cost you about $100,000. Call that a realism? Yeah yeah, i know its a game but there could be atleast A HINT of real world in this.
113.6 hours played
Written 19 days ago

yeah its pretty addicting i suppose...
22.7 hours played
Written 30 days ago

Super fun with a lot of freedom to do things your way.
144.9 hours played
Written 3 days ago

Great game i recommend it everyone i know well put together game
358.2 hours played
Written 17 days ago

goated game wish they'd do more updates
32.6 hours played
Written 16 days ago

11/10 would go bankrupt again
43.9 hours played
Written 25 days ago

cant wait for mad games tycoon 3
48.6 hours played
Written 23 days ago

Way too many repetitive tasks First game was a bit better iirc 5/10
56.9 hours played
Written 15 days ago

Actually a very good Tycoon game!
76.0 hours played
Written 10 days ago

Love it, I need Mad Games Tycoon 3 now
71.3 hours played
Written 20 days ago

VERY GOOD TYCOON GAME
76.9 hours played
Written 8 days ago

Im addicted
73.1 hours played
Written 28 days ago

10/10
78.7 hours played
Written 14 days ago

gud