35.2 hours played
Written 1 day and 7 hours ago
Just Cause 3 Review – Explosions, Mayhem, and Pure Freedom
Rating: ★★★★☆ (4/5)
Just Cause 3 isn’t trying to be deep or serious—and that’s exactly why it works so well. It knows what it is: a wild, chaotic, open-world action playground that puts fun above all else. If you like your games packed with explosions, over-the-top stunts, and endless opportunities to wreak havoc, Just Cause 3 delivers that and then some.
I had a blast with this game—literally.
A Beautiful Warzone
Set in the fictional Mediterranean island nation of Medici, the game world is absolutely gorgeous. Sun-soaked coastlines, rolling hills, ancient ruins, and vibrant towns give the game a distinct, colorful aesthetic that feels alive—especially when you’re blowing it all up.
The map is massive and varied, with plenty of verticality to make use of Rico’s insane traversal tools. Whether you’re wingsuiting off a mountain or launching from a speeding car into a helicopter, the world encourages you to go big or go home.
Rico Rodriguez: One-Man Wrecking Crew
You play as Rico Rodriguez, a fearless, one-liner-dropping action hero who returns to Medici to overthrow the ruthless dictator, General Di Ravello. The story is simple and often forgettable, but that’s not really the point. Just Cause 3 isn’t about serious political drama—it’s about turning every encounter into an action movie set piece.
And when it comes to gameplay, this is where the fun really begins.
Explosive Sandbox Gameplay
Just Cause 3 gives you a ridiculous amount of freedom to cause chaos in the most creative ways possible:
Grappling Hook + Parachute + Wingsuit – This iconic combo defines the game’s traversal. Zip from mountaintop to military base without ever touching the ground. The controls are smooth, and once you master them, flying around becomes a game in itself.
Destruction – Everything explodes—and it’s beautiful. Fuel tanks, satellite dishes, bridges, helicopters—nothing is safe. Taking over enemy bases by systematically blowing up their infrastructure is incredibly satisfying.
Weapons & Vehicles – From rocket launchers to fighter jets, the arsenal is pure mayhem. Hijack tanks, ride helicopters, or slap rockets onto cars and send them flying. Creativity is rewarded at every turn.
The chaos isn’t just encouraged—it’s practically required.
Challenges, Mods & Upgrades
The game is packed with side content, including races, destruction challenges, wingsuit courses, and collectibles. Completing these unlocks mods that improve your gear, weapons, and traversal abilities. While some challenges can get repetitive, the unlock system adds a nice layer of progression to an otherwise open-ended experience.
The Rebel Drop system also lets you summon vehicles and weapons at will, keeping the action going without forcing you to grind or hunt for gear.
Performance & Criticisms
While the core gameplay is fantastic, Just Cause 3 did have its technical hiccups—especially at launch. Long loading times, occasional frame drops, and some AI weirdness were noticeable, particularly on consoles. However, many of these issues have been patched, and performance is much smoother now.
Also, the story and characters aren't particularly memorable. They serve their purpose, but they’re really just there to give Rico a reason to blow things up (as if he needed one).
Final Thoughts
Just Cause 3 is pure action wish fulfillment. It’s the game equivalent of every over-the-top stunt scene in a blockbuster movie—all strung together in one giant, beautiful sandbox. If you're looking for tight narrative or serious tone, this won’t be for you. But if you want unfiltered fun, explosions, and freedom, it hits the mark perfectly.
Pros:
Incredible open-world design and visuals
Addictive traversal system
Endless creative destruction
Tons of side activities and upgrades
Pure, over-the-top fun
Cons:
Story is weak and characters are forgettable
Some repetitive mission structures
Occasional performance hiccups
Verdict:
Just Cause 3 is a spectacular explosion-fueled playground. It’s not about depth—it’s about doing backflips off helicopters while blowing up a fuel depot. And honestly, that’s more than enough.