

Godslayer Arena
99
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.










Godslayer Arena is a roguelike fusion of autobattlers and action-rpgs. Combat is performed completely automatically. Understanding complex interactions between the spells, gems, and items you draft will be key to success. Break the game. Become overpowered.
Developed by:
Published by:
Release Date:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Spirits of the Hellements - TD
Available in:
• 1 bundle (Fanatical)
Has been in:
• 1 bundle (Fanatical)

From 3,99€ and in a Fanatical bundle
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
82%
75 reviews
62
13
275.4 hours played
Written 11 days ago
I have been playing since the demo came out and was then given beta testing acess and the dev for this game Paolo has been very active in the community in terms of fixing bugs and taking suggestions. This game as i put it to Paolo is a great mixture of something that feels familiar and also at the same time original. I have done so many runs of this game and still find new and creative ways of playing quite often. If you are a fan of autobattlers and rougelites at all you need to do yourself a favor and check this game out. I give this game 5 out of 5 Opulent Suns.
29.6 hours played
Written 4 days ago
game deserves more attention. nice mix of ARPG + Autobattler + Roguelike.
Positives:
the Codex (in game guide) for learning about the game is *quite* good, and easy to navigate.
Tutorial is solid and worthwhile
Negatives:
The full 25 wave run is currently a little bit too long for my taste. After about 20 hours of gameplay and learning, a full run is like an hour.
Lag, memory leak could be fixed. I felt frame drops with Shadowborne Trait, and generally after about 2 hours of gameplay.
6.8 hours played
Written 11 days ago
Godslayer Arena is honestly one of the most addictive and refreshing games I've played in a long time. It takes everything I enjoy like roguelikes, strategy, and RPG elements, and combines them into a super satisfying loop where every run feels unique. Drafting spells, finding crazy synergies, and watching your hero tear through enemies is just pure fun. I've already put in more hours than I should have, and I'm still discovering new builds and ways to play. You can really feel the passion from the developers, and the game has tons of potential. I'm fully on board with this one and I hope more people check it out!
38.5 hours played
Written 9 days ago
Only 4 hours in and having a blast! Great mix of spells, buffs, equip, live stats and everything. YES, love it!
19.0 hours played
Written 10 days ago
I've been having a great time with this game, especially considering it's still in early access. The gameplay is genuinely fun and gets increasingly challenging as you climb through the levels, which keeps things engaging and rewarding.
I really love the concept of combining auto chess mechanics with PvE elements — it's a refreshing take that feels both strategic and dynamic. That said, I do wish there were more character options to experiment with, as the current roster feels a bit limited.
Also, from my experience, Necro builds seem a bit underpowered compared to other strategies. The idea behind them is cool, but they don't quite hold up in the later stages of the game. Some balancing there would go a long way.
Overall, this is a very promising title with a solid core. I'm excited to see how it evolves with future updates!
15.3 hours played
Written 10 days ago
It's a good game, but not a fan of the dev deciding to us AI art. Everything related to the huntress has less personality thanks to it. I'd love to see it replaced with handmade art over time. I do understand AI art as placeholders, but not long term.
3.5 hours played
Written 8 days ago
Like Diablo, Slay the Spire, and Vampire Survivors all got together to make a baby, it would be Godslayer Arena.
Surprisingly deep mechanically for how easy and player-friendly the game is.
I would recommend this to casual gamers and veteran players alike!
8.0 hours played
Written 3 days ago
Edit/Summary: The idea is neat but in practice, it is kinda boring.There's no active participation or active skills, so you pick things and watch youtube while your character does whatever. It needs something to be more engaging..... it might as well be an afk farming game as it is. (This game REALLY needs a demo available)
The game is currently $15, which is fair-ish price. However the EA description says it will go up on full release... which to me feels bad. I'm a bit mixed on how I feel about the game. It does exactly as it suggests, an roguelike auto battler. You make decisions and it does everything else. I did 5 runs and won 4 of them, but I really didn't feel victorious.
Bonus note, when transitioning between maps there's a spike of some sort and performance grinds to nearly a bricked halt. It smooths out within seconds but it's still concerning how hard it hits my hardware. I hope the devs can fix whatever is causing it.
25.3 hours played
Written 5 days ago
Desperately needs balancing. The game currently has two playable heroes, Raging Bloodlord and Cosmic Huntress. Bloodlord is mostly fine, Huntress however does a lot less and takes a lot more damage, making her increasingly frustrating to play in a game advertised with the phrase "Break the game. Become overpowered." on this very page.
As of right now players have beaten the highest "regular" difficulty Gate 10 on Bloodlord using 18 out of the 21 available masteries, on Huntress players have only done so with 4 out of 21 according to the Steam achievements, and I have no clue how they even found any viable endgame builds at all, being stuck at Gate 7.
So right now the gameplay itself is fun and engaging, however it only really works on half the available characters, leading me to not recommend the game as it currently stands.
21.5 hours played
Written 9 days ago
This game to me is a combination of TFT and Diablo; both games that I enjoy. Who knew that combining both of them would be so fun to play. I love the different combinations of builds you can try out to beat the game. I think for $15 this game is very worth. I only 3 hours in but I am having so much fun and I expect to play this game for countless of hours in the future. The developer is also awesome and how quick and responsiveness he is to feed back and bugs. 10/10 would recommend this game to anyone who games!
18.2 hours played
Written 7 days ago
I hope the developer reads this. The game is the best for its genre at the moment. Poe + VampireSurvivals without lame meta progression. If we talk about meta progression, probably the best approach with it is in RiskOfRain 2. If you add it, then only in this form. I think the biggest problem is bugs. At the moment there are too many of them, and many of them are related to fps. I think it would be worth adding a bug report to the game to speed up their fix.
Regarding the game itself, I think it would be worth adding x3 speed, since the beginning, especially at depth 10, can be drawn out. The charge system seems unfinished, personally it is easier for me to ignore it, perhaps this is due to bugs in it, or maybe it is too weak at the moment.
P.s. Do something about "Summon Wartoad", it is the most useless ability in the game.
0.7 hours played
Written 2 days ago
I got to the third biome on my first run and felt bored enough to just stop playing. If this was a mobile game, I would 100% play it, but as a PC game, it just seems too lackluster.
16.3 hours played
Written 5 days ago
Dropping a review since game is new and deserves more attention.
Godslayer Arena is a bit on the crunchy side with lots of info and systems getting dumped on you in the beginning. If you are fine with a steeper learning curve or enjoy taking your time reading tooltips and tweaking your build/Setup it's super fun with loads of variety in builds.
We have 2/3 characters for now and a solid amount of spells. For the price of 15€ I already feel I got my moneys worth and will probably keep playing it until i clear all the gates/ascensions/tiers/difficulty levels.
Would recommend if you are into PoE/Last Epoch/Diablo and auto-battlers.
40.1 hours played
Written 8 days ago
If you like single character auto-battlers (unit placement isn't part of the game) or theory and build crafting in ARPGs, this is a lot of fun. Casual and easy to play, but it equally rewards strategy and build planning as you get to higher difficulties.
Looking forward to more content and polish!
9.3 hours played
Written 9 days ago
This literally came out a few days ago, and the dev is incredibly responsive to feedback. They are literally dropping hotfixes daily to address key concerns and points of improvement.
1. VFX options were introduced to make the action easier on the eyes.
2. The RNG system got a major update to make the power-ups more satisfying and fair.
Level-0 can still seem a bit too long and tedious, but just keep it on fast, and give the game a shot. Once you get into it, the variety of combos and builds possible, as well as the overall challenge (at least to the mid-levels) are awesome.
Definitely a great new rogue-like.
21.3 hours played
Written 11 days ago
地牢100 (DungeoN100), but improved. instead of make 1 spell boosted by everything, here, we need to make a full build with spells interacting.
And the gems and items add a lot to the possibilities and interest.
2.9 hours played
Written 4 days ago
i'll get straight to the point regarding why i'm NOT recommending this game, as of June 2025, in Early Access.
this is mostly my fault, since Steam now requires disclosure of AI generated content, but I really disliked said usage on this game, regarding spell portraits for a specific character. i can excuse using it as placeholder, even if a generic placeholder image would probably feel better than an AI one, but using it for a SINGLE character permanently feels so weird. it honestly bummed me out a bit and made me dislike the rest of the game's art design, which I had enjoyed so far.
you might say that this isn't enough to justify a NO, but besides that, the game loop is still very raw and isn't particularly fun. its eye-catching and cool, but i didnt think i was actually getting better with each run. the way traits work is akin to TFT, which is a very good piece of game design to poach, and the way mana works is quite nice, but curses feel like a very arbitrary way of adding difficulty, and as i've seen mentioned in a discussion thread, it feels like the 'Mastery' pick always tries to explicitly avoid your current sinergies.
i'll most definitely check in periodically, and update my review as soon as the game gets to a good state, which i'm sure it will soon. this is a very cool attempt at mixing genres that i am very fond of. unfortunately, as of right now, i don't quite it has reached its potential, even if it's still in early access.
12.7 hours played
Written 11 days ago
just a good game for the price, still in ea so much more content to be expected, much love to the dev
11.4 hours played
Written 11 days ago
It's a fun game. I do wish it had more unlockable characters but for what it has already, it's pretty enjoyable.
9.3 hours played
Written 10 days ago
AI art and it looks as godawful as you expect, I do hope that it gets replaced at some point.
The game is good fun though.
2.6 hours played
Written 2 days ago
I would love the game loop but there are so many bad game design decisions that negate that fun by piling RNG on RNG and no progression so ultimately feels worthless playing.
Desperately needs a progression system of some sort. So frustrating to die on zone 22/25 and get nothing. Developer has said will reduce it to 20 but same argument if you die at 18/20. At least a progression system of some sort would mean always progressing to a stronger character otherwise the game loop will get boring very quickly.
Needs different starting classes that will favour certain traits/spell types. Currently only an axe wielding character which looks so odd if you want to develop a spell build. Add as minimum a mage & ranger type character. use them to alter weights of certain spells rolling and others not rolling.
The game is so RNG based that it quickly becomes frustrating. You have to always select the additional re-rolls if you want to progress a build and then will still regularly roll 6-10 times and get nothing off use to progress build. There needs to be multiple ways to manipulate the rolls to increase the chance of useful spells/upgrades appearing. Very hard to create a synergistic build due to so much RNG and so many spells. When you do clear a level it unlocks even more spells so increasing the RNG rather than helping you.
Such a shame as really wanted to like this game and have just played over the 2 hours stem limit discovering the issues so can't refund.
39.1 hours played
Written 11 days ago
Used to play a lot of Atomic War on Dota 2, this definitely gives me those vibes and honestly is just a ton of fun. Anyone who enjoys a good roguelike and strategy should give it a try.
6.2 hours played
Written 1 day and 23 hours ago
I like this game a LOT.
I feel like I haven't gone too far into it, but I enjoy this as a game to have on the side while I do something else.
My only issue is the system that implements debuffs between stages, as one really bad roll can ruin your entire build.
Other than that, I enjoy it.
13.0 hours played
Written 2 days ago
Very fun game, bit low replayability but the dev is responsive and is planning to add more content. Visuals are nice but the music is very repetitive (there's really only a handfull of tracks). Still worth it's money.
5.0 hours played
Written 2 days ago
I'm loving this game so far, so glad I bought the bundle of games from this dev!!
Turn based, and stages are saved so you can play AT YOUR OWN PACE, which is a huge win.
15.6 hours played
Written 2 days ago
found out about this game by some random small you-tuber decided to give it a go
This game is actually really, really good. the gameplay itself is fun but hard to master. It really pushes you to try everything it offers and it does have bit of RnG elements too. it does feel very overwhelming to understand what is what or how they synergize together with gems and spells. there is a lot to learn but they doing okay-ish job explaining.
overall the game suffers tiny bit of bugs and visuals but the content wise in what you pay for is WAY more worth it, i am extremely looking forward to see what the dev going to cook next with this next update!!!!
18.9 hours played
Written 3 days ago
Good game but certain builds are stronger than others.
8.5 hours played
Written 3 days ago
It's still in early developpement. But there is potentiel. It have a Dungeon 100 vibe. But more like a evolution rather then a sequel... So far, you are more ask to guild your MC then managing it. Since your not dictating the action. Since your playing skill are not solicited. Your success is more in the hands of luck rather then your managing skill. Since you can only pick one card each "spell aquisition" opportunity you have...
So far, one major difference between Dungeon 100 and Godslayer is that you can not pick the same card more then one time. which make the game even more difficult :
Exemple, if you want to orient your MC in necromency (call Necrowaeve in the game) Your goal is to pick as mutch necroweave as you can. But to get the last bonus (9 differents necrowaeve cards) you must get the "Bloodlord Necrowaeve" mastery card... Witch is only pick on pure luck, and if your unlucky it can sereously hurt your game. Because in Dungeon 100 you could put the same card more then one time.
5.9 hours played
Written 4 days ago
The game is really fun and put together well given it's curent early access state. It's a unique blend of some of my favorite genres. Also the dev is active and has already released a few patches since the game first came out a week ago. I'd recommend anyone who enjoys roguelikes, roguelites, and/or autobattlers to give Godslayer Arena a try 😎
13.1 hours played
Written 4 days ago
So much fun. Will be playing the hell out of this game. The synergies are a lot of fun. The curses though are extremely annoying. I am very happy you can re-roll them or I would not recommend this game.
42.2 hours played
Written 5 days ago
This game is a blast. The systems are deep and varied, and figuring it all out allows for a lot of replayability.
38.1 hours played
Written 5 days ago
Excellent game, has a lot more depth than I expected. Great entry into the auto=battler genre.
It has a lot of performance issues at the moment, especially in the late game or for long play times. Likely due to memory leak issues or being too CPU bound, or a combination of both. Doesn't matter what settings you run it on, the late game fights just frame pause and skip to unwatchable levels.
17.6 hours played
Written 5 days ago
Never tried an autobattler before, but I’m really into all the different builds and how much depth the game has. The tutorial was super easy to pick up, and I was already coming up with spell combos to get through waves. Can’t wait to see what new characters and updates the dev rolls out!
3.3 hours played
Written 6 days ago
I enjoyed the demo and played through a number of times. Pleased to say the Early Access release maintains the fun, stripped-back build creator.
There's some UI elements that could be improved and additional quality of life features that would further smooth out the experience but this is a good start.
7.8 hours played
Written 6 days ago
good, fun, autobattle, deep mechanic bam bam
22.2 hours played
Written 7 days ago
If you like Diablo and auto-battlers, you’ll love this game. As someone who has little to no time to play, this actually works perfectly for me. I run it on my second monitor while working and enjoy experimenting with different builds. It still needs a lot of improvement, but it has huge potential.
9.0 hours played
Written 8 days ago
I played the demo quite a bit and a few rounds on release. Most of my time was spent thinking about skill interactions and rearranging spells/gems. If you enjoy seeing a well thought out plan being executed, then this game is worth a shot.
1.4 hours played
Written 9 days ago
First of all, this is the next game from the Developer of Spirits of the Hellements, an awesome TD which has been successfully completed its early access and got continued support in form of free content post launch.
The new game called Godslayer Arena is an Autobattler-ARPG-Cardbattler Hybrid with a good looking and clean Artstyle and alot of content and replayability to offer from the get go!
And yes i do recommend it because its the best game from the few similar hybrids we had before.
While not without its issues - still already alot of fun!
What i would like to be changed or reworked in the future:
- UI (changes in scaling of certain aspects like too big tooltips of cards when hovering over them)
- Streamlined Synergies (less keywords and better to understand systems etc.)
- Changes in the Curse System (got offered way too many low life combos!)
- Performance optimizations (FPS drops in lategame below 50 without fully utilizing my Hardware (Ryzen 5600, 3060 Ti))
These are for now the major things i can think of - and the developer so far has been very responsive and open for changes so im sure most of these points will get sorted out since im definately not alone with these from the feedback i saw from others.
Alot of potential here!
11.1 hours played
Written 9 days ago
Only played the game for a couple hours, but definitely having a ton of fun! I would describe it as a roguelike autobattler. If you are into those kinds of genres, I highly suggest this game and it's pretty easy to get into if you've never played anything similar.
Can't wait for the future content!
17.2 hours played
Written 9 days ago
Great game! Love all the different trait combinations and seeing what works.
Excited for further development in the future.
2.2 hours played
Written 9 days ago
Played the demo, liked the demo, got the full game. It's like a Diablo for a strategist - you lay out the abilities, equipment and synergies and watch your guy clear the level (and it's quite a spectacle, doesn't require you to do anything). Repeat, increase difficulty, get access to more stuff. That's the basic loop and it works for me.
26.2 hours played
Written 10 days ago
Fantastic game. Felt awesome when finding game breaking combo.
one time i got electro mastery and spawning infinite fire dragon
7.5 hours played
Written 10 days ago
Wow - this gem caught me by surprise. The game is deep, smooth, and plays like a Diablo auto-battler. Definitely recommend for fans of theory crafting and needing a way to zone out after work.
30.8 hours played
Written 10 days ago
This game is nice and refreshing.
I didn't expect the game to offer so many possibilities on launch in early access.
I hope some assets will be reworked before the game is fully released.
The game slows down or freezes for 1s during some animations. I think ensuring better peformance should be the top priority.
4.6 hours played
Written 10 days ago
As cool as I thought it'd be, it just needs time to go deep and wide. Looking forward to its development.
14.2 hours played
Written 10 days ago
A rogue-like that doesn't copy-paste mechanics of a game I've already completely explored gets a yes from me.
2.5 hours played
Written 10 days ago
I've got 20 hours on dungeon 100 and this feels like a direct upgrade. Gonna sit on this one and let it hit 1.0 but it seems like a great win for auto battler fans.
22.7 hours played
Written 10 days ago
Pretty good, pretty interesting. It's more card drafting than anything else, but it keeps it interesting enough with a variety of different interactions that aren't just locked into picking cards from the same school all the time.
8.7 hours played
Written 11 days ago
I rarely buy new games on release unless they are something I have decided to fully commit my support to. My last new game purchases were Xenoblade Chronicles X, Dragons Dogma 2 and Greedfall for reference. (Would have also purchased C33 if it was not for game pass.) 95% of my game purchases are on games that are years old and I pay less than $10 for a game key or physical copy on ebay.
I decided to purchase GA on release as it checked all my boxes like the others. GA is an excellent game for anyone who enjoys auto battlers. Native ultrawide support, solid 90+fps performance at 3840x1080 on a 2080ti and 2600x. This is a game you can also run windowed easily and play casually while multitasking. If you enjoy dark fantasy aesthetics coupled with ARPG gameplay and auto battling mechanics, don't look further.
5.1 hours played
Written 8 days ago
I want to like this game - but I don't. I like auto battlers - I like and play a ton of POE / Last Epoch - I like roguelites. So what gives?
Matches are too long. Rounds are too long. Too much time is spent inside the "shop". The "shop" is just RNG reroll nonsense kind of like Teamfight Tactics. There is NO meta progression other than new unlocks. New unlocks actually increase the amount of RNG nonsense as the total pool size increases with no way to filter for skills you want. There is no sense of working towards a goal you care about. While having solid theorycrafting potential in terms of how builds come together, in practice its an unenjoyable RNG crapshoot.
Honestly, this feels like it might be the dev's first game they made, and they ignored other games that tried to implement similar systems, ignoring both their issues and solutions. The vision for this is kind of whack. I regret my purchase.