TRON: Catalyst
TRON: Catalyst

TRON: Catalyst

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TRON: Catalyst - Launch Trailer
TRON: Catalyst
TRON: Catalyst
TRON: Catalyst
TRON: Catalyst
TRON: Catalyst
TRON: Catalyst
The Arq Grid stands on the brink of collapse. With your Identity Disc and Light Cycle, fight to escape by wielding the power of the Glitch loop. Electrifying action and a rich story combine in a new adventure set within Disney’s iconic TRON universe.
Developed by:
Bithell Games
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
77%
27 reviews
21
6
7.7 hours played
Written 9 days ago

I've played and beat this game in one full sitting [strike](okay, a few bathroom breaks and snackies too)[/strike], completing all the sidequests avaliable. So I've decided to make a detailed review which can hopefully maybe answer some questions as to if this game is worth purchasing and all. Note that this is coming from someone who overall likes the world of TRON, my only experience with it are the movies (TRON and TRON: Legacy). This review is mainly spoiler free. [h3]TRON: Catalyst[/h3] is a top-down action-adventure game where you control a program called Exo. During a delivery job as a courier, her last delivery mysteriously explodes, and she awakens as a captive of the government in control of the grid, [b]Core[/b], with the strange ability called the Glitch, granting her the power to loop through time with each derezz (TRON's version of death) or forceful restart she suffers from. With little to go on, she must escape their clutches and find out what exactly is happening to her, making her way through various regions of the Grid. [h1]If there is one thing I can say about TRON, it's world-building has always been interesting and loads of fun to learn about, and Catalyst is no exception to that I would say.[/h1] There are alot of concepts and groups to digest, but the game has a codex to allow you to go back and learn each term, so you don't get too lost. Alongside that, the locales in the game are all finely crafted and fun to look at, thanks to the neon-lit artstyle of the game and world. Each new area feels distinct from each other as you progress through the game, and there's a lot of good mythos and history in this world that adds intrigue to it (the Users, Flynn the Creator, Tron the Hero etc). The devs of this game show alot of care into the world and makes me think they themselves are fans. While I'm talking about the world and story, I'll also state that [h3]the voice acting in this game is excellent.[/h3] It really helps to get immersed into each character and really helps add to each character with a voice. Conn, the main antagonist, is by far the stand-out here (what can I say about the same guy who voiced Breach from Valorant, and Malos from Xenoblade 2). [h1]But while the world itself feels interesting, I can't really say much of the same about the story itself. It's not... bad, but nothing really stuck with me throughout the entire game.[/h1] I'll start with the centerpiece of the story: the Glitch power, and the ability to loop. In gameplay, this means that every time you die, you restart at the beginning of the level, but with the knowledge that you acquired before you died. You can also forcefully reset each loop as well by holding down a button. Catalyst's story REALLY makes use of this looping thing narrative wise, having moments in the first half that rely on Exo dying and getting looped. The whole second half of the game relies on this loop as well, as the second half of the game consists of going back through each level and changing/locking history to the needed outcome. [h3]But in gameplay, the loop mechanic is so underwhelming...[/h3] For a game that wants to show off the idea of, "fixing the past," and "changing history," this storyline feels way to railroaded and linear. Looping in the game practically doesn't add new options to progress the story, and all it does is just heal you and take you back to the beginning, a glorified restart button. All the loops in the story are MANDATORY, and looping on your own volition has no bearing on the story. It's already a bummer, but when the game straight up FORCES you to go another path to reach the same place/objective despite the fact that a previous loop gave you information or a way to get to your objective, it gets particularly frustrating... In no way am I asked for branching paths or massively different storylines, but when the game brings attention to the whole looping thing in the story and then makes looping in game effectively worthless, it's kinda hard to ignore... (I mean, throughout the first half, I literally only chose to loop once, and that was only after the game locked me out of the main objective due to having enemies hunt me down). Aside from looping, I never found any of the characters very interesting or intriguing. Exo as a protagonist is... okay. She's not annoying or an asshole, but I never really found myself cheering her on or heck, wanting her killed. For one, Exo lacks a real backstory or hints as to the person she was before all of this. It's hard to really feel connected to her when I don't really have a starting point as to why she is the way she is, especially when this is a story where she must push aside her own selfishness and use her powers to help and save her friends. Alongside this, it doesn't feel like she has this "realization," moment, or a "moment of change," deal, making her arc and change feel sudden. I'll also say that the antagonists never felt properly built up. It was definitely jarring for me to see that the antagonist was Conn, which I'm on board with, but it never really felt like he earned that position either until the end. [h3]Overall, the story is... mid. It's okay, I'd say. But it fails to really stir any emotions out of me, and all I can really think is that the Glitch overall was misused in both story and gameplay, and that it's protagonist and antagonist really needed time to fit into their roles better and be properly built-up in terms of their arc.[/h3] [h1]While this is a story based game, there are other stuff I enjoyed, and other stuff I didn't enjoy so much...[/h1] Combat itself is actually pretty solid and fun. You have a three hit attack combo, a heavy attack done by holding the button, and of course, you can throw your Identity Disk (your main weapon) at enemies. There's also a parry, and later in the game you get the ability to alter your weapon's code by executing enemies, changing it's properties for a limited amount of time. Alongside this, you can upgrade your disk throw, your parry, and your execute, enhancing them in various ways. When you're fighting against hordes of foes all at once, this game can be intense and fun, and it's fun to learn and master to a degree. The main issue however is that it gets somewhat repetitive too fast. The enemy variety for much of the game consists of the same three enemies, with harder enemies showing up in the near the latter half of the game. Not only that, but you max out your skill tree WAY TOO FAST! I explored each stage and by the time I got to the 5th level, I had already maxed out my tree... yet there was still half a game left! Combat only wears on at this point, andd while I never got to the point of hating combat, I started to see myself enjoy it less and less. Also, the Parry Damage upgrade is hilariously broken, enabling you to one shot enemies just for parrying them, even one-shotting some bosses... Add onto the Parry timing upgrade and it makes Parry into an EZ one-shot ability that trivializes the game. Last thing I'll say... the soundtrack is pretty good. I didn't really notice it at the first half, but the second half was when they really started to go harder on it, and I can't deny, I do kinda wish I could buy the soundtrack if I could. A mix of techno/EDM music that's fitting for the TRON world, and overall I had a blast listening to it. [h1]Overall, my thoughts...[/h1] I really wanted to enjoy TRON: Catalyst. I like TRON's world, and there's plenty of that world to enjoy, and so I can say that the people who would get the most out of this are TRON fans. But as a game, and for someone who might not be as interested into the series, this game is a hard sell... For a mainly story-focused game, the story doesn't do it for me, and as fun as combat is, the $25 asking price feels steep. In my opinion, I would get it if it goes on sale, but at the current price, I don't feel like I can recommended. Get at your own discretion.
4.2 hours played
Written 10 days ago

Tron Catalyst is great and really immerses you in the world with its art style, soundtrack and even the UI feels great. The combat is fluid and should fit right in with anyone who plays any type of hack and slash/top down perspective. The story telling is a treat with some awesome and vivid artwork during conversations with other characters and the ability to ride the light cycle around the streets is a cherry on top <3
4.4 hours played
Written 10 days ago

Gameplay, visuals, and story are all very satisfying, with a few sequences that will please any fans of Tron Legacy. If you have played and enjoyed Bithell's previous Tron Identity, rest assured Catalyst exceeds in all aspects.
2.9 hours played
Written 10 days ago

Part action game, part narrative, this is a well-made experience. Compelling story, decent but not great combat and most other stuff. If you're a Tron fan it's well worth it and good fun, just seems like it didn't quite reach its potential. Or maybe I'm still just longing for a Tron 2.0 sequel. Vibe is fairly similar to Tron Evolution. Again, well worth it, just mind your expectations.
1.4 hours played
Written 9 days ago

As a fan of the TRON universe, Movies, Series and all the games (Tron 2.0 the most) - I wanted to like this game. The top down camera and character designs were great but the combat felt lacking and controls on keyboard felt clunky. Wanted to play more but didnt want to miss the refund window because i wasnt sure I would actually continue to play it. Would only recommend this game when its on sale.
5.6 hours played
Written 8 days ago

The Good: + Love the vibe, the writing and the characters. It's exciting to be back in the Arq Grid after the events of Tron: Identity, and continuing the story started there. + Combat feels juicy and impactful + World is lovely if a bit empty feeling. + I enjoyed being able to use light vehicles. + Good voice acting by the main caste. + I love seeing all the settings created in the Legacy movie and elements invented for Identity (such as the data trees). The Bad: + Man that combat tutorial was hell, kept resetting me without telling me what caused the reset. TOok tons of loops before I realized it was failing me for using the disc too fast. It needs allot more communication as to WHY it fails you. Also resetting the tutorial from scratch is rough when you don't know what caused the reset. + Maps are big, but it feels like a missed oppertunity to not have more points of interest outside the main path. Collectables, cosmetics, lots of oppertunity to fill the locations of the grid with more than just run to the quest marker and kill everything. This dosen't ruin the game, just feels like a missed opertunity to flesh out the locations and invite exploration. + Light Vehicle's feel shallow, the cycle gets you from point A to B but the constant respawning enemies and tight environments gives you little room to utilize the light walls. It feels like a tacked on mini-game more than an ability or core mechanic. + Unlocking upgrades comes pretty late into the game. Initally you get a few to invest in, but I'm 4 hours in and just got my 1st expanded tech-tree to invest in. + Parry is overpowered, why fight or steal code when 1 parry can kill 2 enemies at once much faster. + Using your identity disc as a weapon is just not fun. If you hit, you do a tiny bit of damage. If you don’t catch it. Game over. Seems like the risk vs reward for that entire mechanic is flawed. I just melee and parry and enemies melt at standard difficulty. Why give us a ranged attack if it forces us to stand still and catch it or else die entirely? Better to always have it return and allow us to upgrade its damage, bounce, etc. Identity disc’s are a hallmark of the iron universe, and popularized as a weapon in the movies. It feels like it’s been regulated to a melee weapon only now.
8.3 hours played
Written 9 days ago

After a full playthrough this is my overall opinion of the game: Extremely mid Both the story and characters weren't very well written and were lacking throughout pretty much the entire game. There were no dramatic highs or lows in the game and it sort of had a monotonous feel to it after a while. None of the characters were really too interesting and even the voice acting didn't really feel up to par, though some characters were better done than others. There wasn't even any well established backstory for any character including Exo, the main character, which left me feeling less attached to the character. Lastly, I felt there was an obvious DEI push with the creation of the characters and dialogue which is disappointing but not surprising given it's Disney's IP. On a more positive note, the combat mechanics, level design, and soundtracks were done nicely. I only wish there were more levels to play through as I felt literally only a handfull of levels isn't enough. The exploration for each area was alright but wasn't very rewarding especially after all of the character upgrades were unlocked. Now here's my biggest problem with this game and why I chose to dislike it rather than recommend it: The time loop mechanic that the game revolves around was executed very poorly and breaks the game after a certain point. Without spoiling any key story points in the game I'll just say this, many actions, character interactions, and events that happen should be impossible or simply never have happened because of the time loop which made the story writing come off as bad and unorganized. This all becomes more of a problem [spoiler]after the first event in the Outlands and Oracle stays with you. The fact of how she manages to stay with you loop after loop is also never explained in the game.[/spoiler] Out of every "time loop" game I've played this probably has to be the worst one when it comes to execution. As a fan of the Tron universe I hate to leave a bad review and was really anticipating this game as nothing really great has been done with this IP since Tron: Legacy. I don't mind the top-down and artistic style that this game took but it should've had a lot more depth to it and having beat the game and side quests in only 8 hours I would recommend only buying if it's on sale.
1.9 hours played
Written 8 days ago

As a tron fan the art style and gameplay are loads of fun so far, it has a similar feel to GTA 1, 2 and Chinatown wars with a Tron aspect but the game is very well thought out and ive been having heaps of fun with it so far
12.6 hours played
Written 9 days ago

A huge step up from the previous game. The "Loop" mechanic is very fun and innovative. Hopefully, Jared Leto didn't just kill this franchise by getting cancelled.
18.5 hours played
Written 9 days ago

With Bithell's involvement in the Identity an Catalyst games. One more game should be made as a follow up to these two. Since Identity is a storytelling game that is decision-based, Catalyst got to evolve from an interactive digital book into a top-down open world platformer. The 3rd game should be made into another genre format like finally entering into 3d open world with 3rd person perspective. This might be asking for too much, but I think a 3quel needs to explain how Exo's new crew could potentially escape the Arq grid and find sanctuary into a more stable server. A server that might have User intervention. Overall, this game is a vast improvement from the 1st game. Post Script: Please consider making downloadable content for this game. The content could be a new side character with a side mission.
9.7 hours played
Written 9 days ago

I have a few issues with how the game is designed - but I did enjoy it overall. Pros: Diverse cast, interesting lore codex, decent combat. Cons: Characters voices sometimes didn't match the portrait, unintuitive game design on how to either progress missions or the [spoiler] lightjet [/spoiler] portion of the game - literally running into walls on a forced camera angle. I'd probably play TRON: Identity beforehand to get a good grasp of the situation but it's built to not really need that. I sort of question the direction they made the previous protagonist take, but oh well. TRON: Endgame but I'll still recommend it.
9.6 hours played
Written 9 days ago

My... GOD.... WHAT a Great Game!!!! This game scratched an itch i didnt know i needed. It Might not be the Tron game that weve expected to see. But Bros and Brofasas, This Game is worth it. The Lore and the story are just "Chefs Kiss". The Price is i feel, Perfect... Not tooo much or too little. This game definitely made me want even more and cant wait for the Movie and/or another game to come out. Because WOW. Keep on BITHELL GAMES WITH YOUR BAD SELVES.
6.0 hours played
Written 10 days ago

Consumed this all in a single sitting, really great fun!
4.2 hours played
Written 10 days ago

first now joke good game combat fills smoth i love it