Richman10
Richman10

Richman10

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Richman10
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Richman10
"Richman10" is a classic chess game in which players earn money by luck (dicing) and strategy (buying land and buying cards) to defeat other players. Fine arts adopt pure 3D Q version of the original painting style. Game modes include: story mode, biography mode, multi-person hot seat mode, network mode. "Richman10" is developed by Softstar Technology (Beijing) Co., Ltd. and is also the tenth work of the "Richman" series of games.
Developed by:
Published by:
SOFTSTAR ENTERTAINMENT
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
58%
241 reviews
142
99
40.0 hours played
Written 12 days ago

I recently discovered this series was actually on Steam after finding out the localized name for this game. I remembered it by its Chinese name and its executable back then was Rich3.exe but I didn't realize this series was still going. After reliving my childhood nostalgia playing the classic version, I figure I'd try the later ones. Since I can't read Chinese all that well, I skimmed through 4~8 as a curiosity, but this one being translated into English makes it a bit easier to play. Note that I say "translated" instead of "localized" because while the English translation is functional, it is very much lacking and could do with a native English speaker in charge of the translation. Nonetheless, I was able to figure it out to be able to complete the story and the character missions. Story-wise, it's silly fun. I only somewhat understand it due to the lacking translation effort, but then, I don't really play this for the story. But I do appreciate it having a story mode because a lot of the earlier games seem to not really have a campaign to speak of. And this having one makes it have something to actually play through instead of just infinite board games with CPUs. The character missions (or "Biographies") have additional three-pack missions for all of the main story characters as well as what I understand to be long-time series characters. I wish all of these characters were featured in the story as well, but the leftover characters seem to only ever interact with the story characters instead of each other. It makes it feel like there are two tiers of characters, one not important enough to be in the main story. But this is a minor issue in the grand scheme of things. Either way, it's more challenges for you to check off and series characters to learn more about, which I'm ok with. As for the gameplay, it's mostly Monopoly with a few twists. And much like Monopoly, you have to understand that luck is baked into the game. Like Monopoly, this manifests in how you normally move around the board, which is by random dice roll. After that, whatever you land on you either purchase if there is no owner, or you pay rent to the owner. There are a few things that make things more interesting than Monopoly though: 1. You have to manage Ready Cash and what I'll call a Savings Account. All purchases must be made with Ready Cash, so if you don't have enough on hand, you won't be able to buy it. At the same time, you earn interest on your Savings Account every 20 or so turns, so balancing these two is key. 2. In addition to normal properties, there are also vacant plots that you can build into a variety of buildings with effects ranging from siphoning money from opponents savings into your own, or restaurant that charges opponents that land on it money in addition to sending them on vacation for a few turns. 3. Items allow you to mitigate luck. Vehicles allow you to roll between 1 and 3 dice on your turn to tilt the odds in your favor. The Dice item allows you to move to a space of your choice within 6 spaces. Stop Cones force a player that pass it to immediately end their turn on that space. Just to name a few. Purchasing the right ones and using them effectively is the key to success in this game. 4. Within the item pool are explosives, as in addition to jail, there's also a hospital state that you can send injured players to. Players that are in jail or in the hospital do not collect rent, which makes it important to strategically take out opponents when you may be close to needing to pass through their dangerous property. 5. Most of the story missions and character missions are team based. Being a team means that either teammate can improve property of their team, and the game ends when the opposing team goes bankrupt. This adds a fun cooperative aspect to it where you can combo items together since teammates get back-to-back turns. Properties still have an owner, and the owner is important when determining who is collecting rent, as the one thing you can't do is collect rent for your teammate if they're incapacitated, and if one teammate goes bankrupt, all of the properties they own become unowned again (with their improvements intact). 6. NPC gods routinely dot the map, which can grant positive (like occasionally give you an extra upgrade when improving your property) or negative (like cause you to sleepwalk) effects for a few turns. It gives you more things besides opponent properties to avoid or more things for you to aim for, and makes the game more interesting from the get-go. 7. The game operates on an index system, where almost all prices routinely increase across the board via a multiplier every 10 or so turns. This makes games have a pretty hard cap turn-wise, as once the index reaches a certain point, even small properties start charging relatively exorbitant rent for landing on them. Since player income is relatively limited, this will make games end instead of dragging on forever. That's just a few things, not including more minor mechanics like a routine lottery system, a stock market, to mention a few more. And that's only the classic game. There's also a battle game that's sprinkled throughout the story and character missions that makes for a fun distraction sometimes, where the hospital is removed, and all weapons simply take away increasing amounts of money, tied to the price index. It's decent variety, even if I don't like it as much as the classic game. Overall, I feel it's a pretty fun game. I wouldn't have completed all of the achievements for it if it wasn't. I have some issues with things like the aforementioned lackluster English translation, how vestigial the stock market feels compared to the old games (as in, I got all achievements without ever needing to buy/sell stocks), and how the boards feel smaller/Mario Party-esque compared to Rich3. I think how much you like this game is going to boil down to how you deal with luck, because even with all of the tools at your disposal, sometimes, you just get unlucky. But if you have a good strategy, sooner or later, lady luck will swing back in your direction. The art style looks charming to me, and the music is fun and upbeat. The characters have fun personalities, with maybe the exception of Daniel, which I suppose is because his voice clips are in "English". Special shout out to October, whose voice lines are mostly in Taiwanese dialect, and that makes me smile as an Taiwan-born American.
21.7 hours played
Written 15 days ago

Richman 10 is a lively and engaging installment in the long-running Richman series, delivering a fresh take on the classic property trading board game formula with a modern twist. Developed by Softstar Entertainment, this game successfully balances traditional Monopoly-inspired mechanics with vibrant visuals, dynamic characters, and interactive gameplay features that keep players invested across multiple play modes. The core experience revolves around moving across themed boards, acquiring properties, managing finances, and strategically leveraging character abilities to outsmart opponents, whether in solo play or multiplayer battles. One of the most notable strengths of Richman 10 is its colorful presentation and character-driven gameplay. Players can choose from a diverse roster of avatars, each with unique skills and passive bonuses that influence various aspects of the game—from enhancing property acquisition to sabotaging rivals. This adds a layer of tactical depth rarely seen in digital board games, encouraging players to experiment with different characters and strategies to find the best fit for their playstyle. The game boards themselves are vibrant and full of personality, featuring distinct themes and interactive elements that influence the course of each match, such as special event spaces and mini-challenges that break up the typical property trading rhythm. The gameplay loop stays true to the essence of classic board games but enhances it with modern mechanics like auctions, property upgrades, and strategic item usage. Players must carefully manage their funds, decide when to invest or conserve resources, and navigate unpredictable chance events that can dramatically shift the game’s momentum. The inclusion of power-ups and character-specific skills keeps matches dynamic and adds a strategic layer beyond simple luck of the dice rolls. Moreover, the game balances accessibility and complexity well, making it approachable for newcomers while still offering enough depth to satisfy seasoned players. Multiplayer modes are a highlight, supporting both local and online play with smooth matchmaking and stable connections. The social aspect of Richman 10 shines in competitive settings, where alliances, betrayals, and clever use of abilities create memorable moments and intense rivalries. For solo players, the AI opponents provide a reasonable challenge, adapting their tactics based on difficulty settings to keep matches engaging. The game also features various challenges and missions that extend replayability and encourage mastery of the mechanics. Visually, Richman 10 embraces a colorful, cartoonish art style that enhances the lighthearted, competitive atmosphere. Character animations are expressive, and board designs are richly detailed without overwhelming the player. The sound design complements the gameplay with cheerful music, lively sound effects, and character voiceovers that add charm and personality to the experience. However, some players may find the pacing of matches a bit slow, especially in longer games where careful resource management and frequent dice rolling can elongate sessions. While Richman 10 excels in many areas, it is not without minor drawbacks. Occasionally, luck can overshadow strategy due to the inherent randomness of dice rolls and chance cards, leading to moments where player decisions feel less impactful. Additionally, the game’s interface, while generally user-friendly, can sometimes feel cluttered during intense multiplayer sessions, requiring players to manage multiple menus and information panels simultaneously. In conclusion, Richman 10 is a robust and enjoyable entry in the digital board game genre that successfully revitalizes a classic formula with modern design sensibilities. Its blend of strategic depth, character-driven mechanics, and vibrant presentation offers an entertaining experience that is well-suited for both casual players and competitive enthusiasts. Whether playing solo or with friends, Richman 10 provides a charming and dynamic board game experience that captures the fun and unpredictability of property trading games while introducing enough innovation to keep players coming back for more. Rating: 6/10