3.5 hours played
Written 5 days ago
I've been playing this a lot on steam deck and some on PC, so the game time above will show incorrectly. I've got maybe 3 or 4 hours in game right now?
I play a lot of metroidvanias. I own tons of them. I can be pretty picky with them, as well. This game stands among the very top of the genre. It's one of the most beautiful, technically complete and rewarding metroidvanias I've played.
That said, it isn't without its flaws. Firstly... its huge. Is that a flaw? Maybe. When I say huge I mean really huge. I couldn't believe when I saw some of the quest markers... I literally had to scroll past screens worth of black area on the map (undiscovered areas) to find my objective. It's going to take a lot of time to move that far across the map, especially one with so many nooks and crannies as this. This game is not for the faint of heart. I'm sure you could easily dump a hundred hours or more into this.
Second thing I consider a flaw is the dashing. It has no i-frames. Yup. There, I said it. No i-frames on the dash. You cannot dash through enemies. The way the game works is as long as you aren't pushing left thumbstick, if you just hit the dash key it does a back step dash. That's your avoidance. Well, either that or jump up and dash over. I just find this system so basic... and it lacks the true feel of a good combat system like in a souls like. I mean it works.... most of the bosses and enemies have been tuned specifically for the distance on your back step. If you use a slightly longer range weapon, judge your distance well, and use back step you can avoid most basic ground attacks. That said, I really wish this had a normal dash with i-frames.
The worst flaw though. The thing that will make or break you... the abundant preschool level dialogue and story design. Yeah sorry, you have some of the most awful, awful tropes here. Main character is waifu, which is fine... but accompanied by stupid, childish, unnecessary floating toy companion with really annoying, screechy high pitched voice? Yup, that's in the game. Conversations read like something out of a pre-schooler's text book on how to make friends? Yup, that's in the game.
Don't get me wrong... the actual story is good. The minute by minute dialogue though, and how the events play out... get ready to be back reading at a 4th grade level.
Ok, enough of the flaws. This game has positives in spades.
This is one of the most beautiful metroidvanias out there, hands down. The colors are vibrant and vary so much from biome to biome. The backgrounds have just enough detail to add to the experience, and the foreground platforms have enough level to make movement clear, but enough of a natural edge to look more organic. The artwork is superb. The characters look great as well, and the voice acting is good (though see above for the content of the dialogue). The enemy designs are varied and colorful and fun. Really such a great job by the art team here.
The sound design... oh my goodness the sound design here is superb. The thumping clangs and whacks of combat, the goopy squishy sounds when you kill jellyfish, even the soothing background tracks.... all really well done. A+ sound design here. I strongly recommend a great pair of headphones for this game!
The weapons and abilities are really great. You get a number of different types of weapon, and basically you just pick whatever two you like and go with it. Maybe you change up for certain boss fights? Or maybe just to give yourself a change of pace from now and then? Great options. Each weapon feels a bit different. They aren't really evolving the game play but they do add just enough change to how you play that it works.
This isn't a precision platforming game, but it has some really cool platforming nonetheless. You have to time well, and there are areas you will need to try a few times to get. Combos of falling, dashing, weapon swinging in mid air all work to help work you through various obstacle courses. It's really quite relaxing in this game, and takes your focus most of the time. The balance of platforming and combat here is really just well done.
The spells are a bit limited so far, but from the skill tree I can see there are going to be a lot more options so I'll just leave a placeholder here for that. In either case, this is primarily a melee combat game.
The difficulty is on the easier side, but I'm playing on normal. It has a harder difficulty mode. I have no need for it, I've found the game fun and relaxing in every way I appreciate. If you are looking for a souls like though, this isn't it. This is definitely more of a hack and slash.
Ultimately I think this is one of the best metroidvanias on the market for you if you love good artwork and vibrant colors, and if you enjoy playing a kind of casual but still focused game that never ends. You do get more powers, ability points, and grow over time which helps keep things fresh... but you aren't looking for really tight, deadly combat. Other games offer that. This one offers something much more sublime.