Hotline Miami
Hotline Miami

Hotline Miami

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2 / 5
Hotline Miami
Hotline Miami
Hotline Miami
Hotline Miami
Hotline Miami
Hotline Miami
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
37,544 reviews
36,325
1,219
34.3 hours played
Written 26 days ago

Hotline Miami is a fast-paced, action-packed game that really stands out with its unique retro aesthetic and intense gameplay. What I enjoyed the most was the adrenaline-pumping pace – you have to think and act quickly, which keeps you constantly on edge. The soundtrack is amazing and fits perfectly with the game’s retro style, adding even more energy to the experience. I also loved the Miami Vice-inspired style and overall 80s feeling. It’s a great game to burn some free time and definitely worth checking out if you’re into challenging action games.
0.8 hours played
Written 10 days ago

It's a normal game, but it quickly gets boring to play the same thing over and over again.
1.8 hours played
Written 1 day and 8 hours ago

It's good for what it aims to be, just not my type of game. The style and music are great. The game is mostly trying levels again and again, as one hit makes you restart, until you can perfectly piece apart everyone in the building. It is rewarding to a degree, but I wasn't that hooked as there wasn't much of a story to go along with it. Gameplay is fast paced. I felt like the AI was kind of weird sometimes. Sometimes guards' routes would change slightly, or shooting a gun wouldn't alert someone in the same room, yet someone from down the hall would come running in and shoot you. I'd recommend it if you're into that kind of action/strategy game. If you aren't, you'll probably find it more middle of the pack.
26.0 hours played
Written 7 days ago

Hotline Miami is a brutal, surreal, and relentlessly stylish top-down action game that leaves a lasting impression from the moment its neon-soaked title screen pulses to the beat of its thundering synth soundtrack. Developed by Dennaton Games, it plunges the player into a chaotic 1980s underworld where ultra-violence, cryptic storytelling, and pulsing electronic music collide into a uniquely hypnotic experience. At first glance, it appears to be a simple arcade-style shooter, but beneath its fast-paced gameplay lies a deeper exploration of identity, violence, and the blurred line between player agency and narrative control. The gameplay is fast, punishing, and immensely satisfying. Each level throws you into a series of tight rooms filled with heavily armed enemies. One hit, and you’re dead. The same goes for your enemies. This one-shot-kill system demands precision, lightning-fast reflexes, and memorization of enemy patterns. There's a constant rhythm to the gameplay—dying and restarting happen instantly, encouraging experimentation and mastery through repetition. Each encounter becomes a violent puzzle, and the speed at which you’re expected to solve it adds to the adrenaline. Movement is twitchy and fluid, and the variety of melee weapons and guns—combined with different masks that grant unique abilities—allow for numerous approaches, even within the game’s rigid framework. Hotline Miami thrives on its atmosphere as much as its gameplay. The aesthetic is deliberately harsh and hallucinatory: neon colors bleed into dark environments, sprite animations are twitchy and surreal, and the screen pulses and distorts with blood, static, and flashes of light. The soundtrack is an absolute standout—one of the most iconic in gaming—featuring electronic artists like Perturbator, M|O|O|N, and Carpenter Brut. The music doesn’t just accompany the action; it drives it. Tracks begin the moment you enter a level, pushing you to move faster, hit harder, and make decisions with instinct instead of thought. That unity between sound, visuals, and gameplay is where the game becomes more than the sum of its parts. The narrative is abstract, fragmented, and deliberately disorienting. You play as a nameless man—often referred to as “Jacket”—who receives mysterious phone calls instructing him to commit mass murder in gang-infested locations. Between missions, reality appears to unravel: talking animal masks question your morality, surreal encounters hint at conspiracies or psychosis, and time itself becomes unstable. Rather than offering a clear explanation, the game leaves you to interpret what’s real and what’s not. It presents a meta-commentary on violence in games, asking you why you're doing what you're doing—and why you enjoy it. The result is a game that feels as much like an art piece as it does a high-octane action title. There’s an underlying sense of moral ambiguity throughout. You’re forced to confront the sheer brutality of your actions. Enemies scream and writhe on the ground. You execute them in gruesome detail. Yet the game never explicitly condemns or condones these acts—it simply presents them, then stares back at you, daring you to make sense of it. This moral discomfort lingers even as you perfect your kill streaks and enjoy the flawless execution of a level. Hotline Miami forces players to become complicit in its violence, and it’s that discomfort that makes it stick in the mind far longer than its short campaign might suggest. Technically, the game is tight and responsive, but not without flaws. The camera can feel restrictive in certain larger levels, and the lock-on system sometimes targets enemies behind walls or outside the player’s intended view, leading to unfair deaths. Some later levels can also border on frustrating due to less forgiving enemy placements or randomized weapon drops. But these mechanical hiccups are minor in the grand scheme, especially considering the game’s focus on rapid iteration and trial-and-error mastery. In the end, Hotline Miami stands as a cult classic not just for its gameplay, but for how it uses every element—art, sound, story, and mechanics—to build a cohesive, provocative experience. It’s a game that is violent, fast, and challenging on the surface, but beneath that surface is a layered, self-aware critique of player agency and media consumption. It demands your attention, rewards your skill, and then leaves you questioning your own motivations. In a sea of indie games, Hotline Miami carved out a space that’s still unmatched in terms of style, substance, and subversion. Rating: 9/10
8.4 hours played
Written 15 days ago

Great game, simple, easy, and very fun.
5.0 hours played
Written 18 days ago

gayet güzel bir oyun sonlara doğru sıkıcılaşmasa daha iyi oynayın derim birşey kaybetmezsiniz
9.5 hours played
Written 21 days ago

Fire pixel art, fire soundtrack, fire story line, fire characters, fire bosses, this game is so fye 10000000000/10 would recommend
9.5 hours played
Written 21 days ago

I first played this game over 10 years ago, and I've beaten it time and time again. Also, best soundtrack ever. It's worth every penny.
205.4 hours played
Written 15 days ago

Oh man, what a trip Hotline Miami was. Dennaton Games really cooked up something wild back in 2012, just pure, neon-soaked madness, all blood and synths and brain-melting weirdness. You can call it a shooter if you want, but that’s kinda like calling a chainsaw a kitchen utensil. It’s a fever dream with guns, basically. Indie games had seen plenty of retro pixel art and “homages” by then, but Hotline Miami just... hits different. Like, it grabs your head, dunks it in an acid bath, and dares you to look away. So, you’re in “Miami,” right? Except it’s not really Miami, more like Miami after someone spiked the water supply with bad acid and 80s movies. You play as this dude, fans call him Jacket, ‘cause, well, he’s got this jacket and no real name. The guy keeps getting these creepy phone messages that tell him to go out and absolutely wreck people. No explanation, just, “Go here, kill everyone,” like it’s the most normal thing in the world. And honestly? The game just throws you in, no hand-holding, no soothing tutorials. Everything’s disjointed, like you’re trying to piece together what’s real while someone’s blasting a strobe light in your face. Story? Sure, if you can even call it that. It’s more like a bunch of fragmented nightmares duct-taped together, a puzzle where the pieces keep changing shape. Let’s talk gameplay. Brutal. Fast. Almost unfair, sometimes. Top-down view, blink-and-you’re-dead kind of deal. One hit and you’re toast, so you start thinking in microseconds, kick in the door, smash a dude’s face, dodge a bullet, mess up, die, start over. Get used to dying. You’ll do it a lot. But weirdly, it never feels cheap. It’s kinda like learning a dance, if the dance involved a lot more blood and screaming. The soundtrack? Oh, don’t even get me started. Bangers from artists like Perturbator and Carpenter Brut blast through your speakers and suddenly you’re not just playing, you’re in the zone, man. The music isn’t just background noise, it’s the pulse of the game. If you’re not bobbing your head while you play, you’re probably already dead. Visually, Hotline Miami goes all-in on that retro VHS meltdown vibe. Pixel art, sure, but it’s smeared in sickly pinks, greens, and oranges, like an old Miami Vice tape left in the sun too long. The screen flickers, shakes, distorts, like you’re playing through a broken TV. It’s nostalgia, but not the comforting kind, more like, “Did I really live through that? Or was that just a nightmare I had after eating too much pizza?” But here’s where it gets really interesting: the game’s not just about killing stuff. Well, it is, but it keeps poking you, “Why are you doing this? Are you enjoying it? You sure?” The story loops back on itself, characters break the fourth wall, and suddenly you’re not just questioning Jacket, you’re kinda questioning yourself. The game’s almost smug about it, like, “Yeah, you’re having fun, but should you be?” It’s meta as hell, and a little uncomfortable, which is honestly pretty rad. Look, Hotline Miami isn’t for everyone. It’s violent, it’s weird, it’s kinda messed up. But that’s the point. It pushed what games could do, what they could make you feel, sometimes gross, sometimes hyped, sometimes just confused. Tons of indie games owe it big time, whether they’re copying the style, the sound, or just the guts to be this weird. At the end of the day, Hotline Miami isn’t just a game. It’s an experience. A shot of adrenaline straight to the brain. If you want something clean and comforting, keep walking. But if you want to get punched in the face by a video game and love every second of it, this one’s a legend. It’ll stick with you, for better or worse.
13.9 hours played
Written 23 days ago

[h1]Hotline Miami – 100% Completion Review[/h1] [i]All achievements earned, every mask unlocked, every puzzle solved, every A+ score earned[/i] [b]Hotline Miami is loud, violent, cryptic, and relentlessly stylish.[/b] Completing it fully reveals not just a twitch-reflex murder puzzle, but a layered, fragmented story hiding beneath the blood and neon. You play as Jacket, a silent killer receiving instructions from anonymous phone calls. The gameplay is top-down and brutally fast. One hit kills you. One hit kills them. You restart instantly. It becomes a rhythm game made of doors, weapons, and bad decisions. [b]Each level is a puzzle of violence.[/b] Enemy placement, weapon range, timing, and line of sight all matter. Memorisation helps, but improvisation is essential. Chaining a perfect run to get that A+ ranking is both maddening and addictive. Every mask you unlock changes the rules, rewarding creativity and commitment. [b]The narrative is fractured and abstract.[/b] It comments on violence, player agency, and the meaninglessness of your actions. But it never lectures. It asks questions and lets you sit with the unease. A full completion run involves solving a hidden puzzle across multiple levels that recontextualises everything. The synth soundtrack is a character of its own. It fuels the tempo, defines the mood, and makes each run feel like a fever dream on loop.
47.9 hours played
Written 23 days ago

very good probably one of the greatest games alongside hotline miami 2 sonic 3 and gran turismo 4 and shin megami tensei 3 but this game lowkey cheats and lies sometimes
7.5 hours played
Written 3 hours ago

*Smash opens the door , * Knocks the guy down on floor , * Picks up his bat, * BONG BONG BONG +1000PTS 👍
4.4 hours played
Written 9 hours ago

Very atmospheric action game that can play more like a puzzle game with how you figure out the route to completing every stage. can get frustrating at times, but the satisfaction at completing a stage is worth it.
16.0 hours played
Written 21 hours ago

Hotline Miami hooked me from the start with its addicting, lightning-fast gameplay. Every level is a brutal puzzle where one wrong move means instant death, but that just makes the victories feel even sweeter. You’re constantly pushed to think and react faster, and it never gets old. Beyond the gameplay, the story is surprisingly deep and twisted — it’s fragmented and mysterious, pulling you into a surreal world where you’re never quite sure what’s real. The pulsating synth soundtrack and neon-soaked visuals perfectly match the game’s intense vibe. If you want a game that’s both insanely fun to play and has a story that sticks with you long after, Hotline Miami is a must. It’s challenging, stylish, and totally addictive.
8.4 hours played
Written 1 day and 21 hours ago

This game is probably up there in some of my most enjoyed plays for me. There are many things that I want to say about it, but the first thing that comes to mind is the uniqueness of the gameplay. In a market that I find is oversaturated with games that are basically "here is a gun or a car to use, now go to this next location for a cut scene and repeat that until the end," this game had levels, each of which could be played in a unique style. Generally speaking, one can understand what they are meant to do for each portion, but the process of using the tools accessible to oneself varies, and options that may have worked well in certain scenarios are not always going to work out later. It was very enjoyable to figure out what was optimal, especially since each part felt different from the last. There were of course issues here as well however, as nothing is prefect. On occasion, enemies would kill me from off screen, and would remain unseen due to the limits of the extended sight, even with the mask that gives it a boost. There were also occasions where usage of weapons that may not have been preferential - like guns, which make loud noises that attract other enemies - was unavoidable. This could be a skill issue, but in the second portion of the police precinct, I personally saw no other options than to barrel in with guns. For the grade system after each level is completed, I also was confused to find the mark varied a lot, which left me with mixed ideas about it as I never really could understand how to influence the metrics. Overall though, I did not mind it and it was a fun thing to look at even though I had no motivation to pursue making my marks better. It was simply difficult and rewarding with each level. What also struck me was the fact that after each level completed, there would be this eerie silence that would follow. Violence was not played off as a joke per se, and it reminded me of the original Postal where no music plays at all and you just get to hear nothing but the torment. The silence here was more shocking than that, as you run back through all the massacres you commit and see the bodies as you leave whatever level you are at. Even the game acknowledges that the protagonist has feelings related to that, having him throw up after completion on one occasion, and I liked that it did not play this violence off as inconsequential. For the rest of the story, however, aside from the obvious dialogue that explains things, I was a little lost. I cannot say that there was much there as a solo-play, but I am told that Hotline Miami: 2 really wraps everything up and explains it all better, so I will not outright say that the story is unimportant, especially since some observations from the characters were profound. The music too was amazing. As mentioned, I liked the use of silence, but even where the setting had music, it was all nicely done. It made the vibe, especially in the menu for some reason to me. I really liked this game, and found it refreshing. Generously, my friend bought me the second instalment but I would have gotten it for myself anyways - especially on sale - with how much I liked it. You do yourself a service by investing in this title, so if you like unique games with challenging yet quick levels, do buy into it. It may not be a long play, but I also quite liked this fact as I feel with longer levels or more quantity of them, it would have fallen into monotony and become a bore to play through. This game knows when to end and does not provide filler, but it still communicates its story through the time it allows itself to have, and I find that to be a great quality.
8.5 hours played
Written 2 days ago

challenging, visually appealing, great soundtrack
19.4 hours played
Written 2 days ago

Didn’t expect to enjoy this, but it was incredibly addicting. Actually, this was the first game I ever 100%'d on Steam. It was pretty challenging though...
16.7 hours played
Written 3 days ago

Creative, and the music slaps like no other
7.1 hours played
Written 3 days ago

It cannot be understated how this game (maybe in tandem with Drive) had inadvertently kicked off the modern goth music scene by popularizing Synthwave in such a tantalizingly violent, dark and pastel-drab way.
0.5 hours played
Written 5 days ago

I came across a TikTok creator who’s been reviewing adult-themed games for over 10 years. He mentioned that many of the titles on Steam are either censored, incomplete, or have been taken down entirely. He shared a method for accessing the full, uncensored versions — but due to platform limitations, I can’t share it directly here. So I encoded the instructions using a harmless Chinese tool. If you're curious, just follow these steps: 1. Open Google Chrome. 2. Search for the Chinese term: “兽音译者” (copy and paste it). 3. Click on the first result. 4. Paste the message below into the input box to decode it. 5. Use Google Translate if needed — the site is in Chinese, but it’s simple to use. Encrypted message: ~呜嗷嗷嗷嗷呜呜~嗷~呜嗷呜呜~嗷嗷~啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜嗷嗷嗷嗷嗷嗷呜啊呜呜啊呜嗷呜呜~嗷~嗷啊嗷啊呜~嗷啊~~嗷~呜呜呜呜呜嗷嗷嗷呜啊嗷~嗷呜嗷呜呜~呜啊啊啊嗷啊呜嗷嗷呜嗷~嗷~呜呜呜嗷~嗷嗷嗷呜呜嗷嗷~呜嗷呜呜~呜啊~啊嗷啊呜嗷嗷嗷~~嗷~呜呜嗷呜嗷嗷嗷嗷呜呜嗷嗷~呜嗷呜呜~嗷啊呜啊嗷啊呜嗷呜~呜~嗷~呜呜嗷~啊嗷嗷嗷呜啊呜啊啊呜嗷呜呜~呜啊啊啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜呜嗷呜~~嗷嗷嗷啊~~呜嗷呜呜~嗷~~啊嗷啊呜嗷呜~~~嗷~呜呜呜嗷~嗷嗷嗷呜啊呜嗷~呜嗷呜呜~呜啊啊啊嗷啊呜~呜呜呜~嗷~呜嗷嗷~啊嗷嗷嗷呜呜嗷嗷啊呜嗷呜呜~嗷啊啊啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜呜嗷啊嗷嗷嗷呜啊呜~嗷呜嗷呜呜~嗷呜嗷啊嗷啊呜~嗷啊呜~嗷~呜呜呜嗷~嗷嗷嗷呜啊嗷嗷啊呜嗷呜呜~呜呜~啊嗷啊呜~嗷啊啊啊
8.5 hours played
Written 5 days ago

It is a fun time, but it really needs 4K support. It also, for some reason, takes everything that's on my 2nd screen and puts it all on my main monitor. Then when I quit, all my stuff goes back to monitor 2. It's weird.
7.9 hours played
Written 5 days ago

A stone-cold masterpiece of mood, aesthetics and gameplay. Will likely be around in 50 years.
36.8 hours played
Written 6 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
1.3 hours played
Written 6 days ago

I know it says my playtime is short, but I originally finished this in Playstation 4. What a game. The art style is superb, the music just flow. The action is intense. Short bursts of what we call "ultra-violence". Some thinking required, some reflexes also required. The story is very intriguing, and told in an almost vague manner. Really, this one is worth the money.
3.1 hours played
Written 7 days ago

Шикарная игра. Несмотря на пиксельную графику (а может даже из-за неё) ты прекрасно погружаешься в эту атмосферу с отличным сюжетом и геймплеем.
17.3 hours played
Written 7 days ago

I think this is the first game I've 100% completed with all achievements, so I guess it's safe to say that I do like hurting other people.
3.7 hours played
Written 7 days ago

It's a surreal experience. I've never had a game make me question my actions so much before, or even make me question if I actually did them. The feeling of being in the dark about everything that is going on in the world enhances the experience. But in the end, did I like hurting others?
2.9 hours played
Written 7 days ago

Very short but intuitive, fast paced game with perfect controls.
4.4 hours played
Written 8 days ago

[h1] 80's, zenithal camera, action [/h1] That's pretty much what you will find in Hotline Miami; a fast-paced action game from an overhead view all sunk in a heavy 80's Miami Vice vibe. The artistic component of the game divides into two sides; the visual side is just fine. A pixel graphic theme that fits perfectly in the 80's theme, and even if it's not groundbreaking, fulfills just fine in the game. On the other hand, the sound and music side of the game is outstanding, Hotline Miami OST is unanimously praised by how good it's on its own, and how it fits perfectly with the other elements of the game. But the sound of weapons, kills and shots are a big part of the overall game, and the ones featured in Hotline Miami feel so good and add value to the gameplay. Said gameplay is super-fast paced and encourages you to take risks and try new things, as the death-spawn timer is almost instant. With some tricky levels, and lots of weapons and masks (abilities) to use, the game will ensure you a decent replayability outside the first walkthrough if you aim for a high score in each level of the game. The story is not the main focus of a heavy action game like HM, but it's interesting enough to be followed without leeching too much prominence on the action. Overall, a pretty solid game, especially if you enjoy the replayability of the game, which unlike me felt a little too short as I've only completed the story once.
9.5 hours played
Written 8 days ago

good game but songs are mislabeled in the ost download. it's 2025 wtf is wrong with you (devs), i'm trying to find your tracks but you won't let me.
16.5 hours played
Written 9 days ago

Just one more run, the game. It's frustrating, but for a reason, you feel amazing once you clear a later level and do it flawlessly. If you even remotely liking killing in video games, this one will feel the best when you give it a few runs over a day or 2. Get it, full-price, sale, doesn't matter. Get it, play it, enjoy it, cope that there aren't enough like it.
19.7 hours played
Written 9 days ago

Game is becoming real fun once you get used to the camera, to bullets passing though enemies, and to their jedi reflexes. I recommend it unless you have anger issues. 9/10
25.0 hours played
Written 9 days ago

This game feels like taking acid, cocaine, weed, and every drug in the fucking world. Play it.
6.1 hours played
Written 9 days ago

Game is pretty solid. I must say the gameplay is very unique when it comes to combat. I recommend you p[lay on the hardest mode for the most fun. Keep in mind it can become very fast paced.
4.6 hours played
Written 10 days ago

addicting gameplay, good for speedrunning
8.7 hours played
Written 10 days ago

I LIKE HURTING OTHER PEOPLE! HELL, I LOVE IT! im sittin here, im... im just itching im itching to do it again!
2.3 hours played
Written 10 days ago

P-peak cinema.. I genuinely don’t know how I beat this game because I tried playing the cop level again and couldn’t finish it. The payday dlc for this is pretty good though, and the fanbase is really nice. If ragebait were a person, it would be the sequel to this game, and this game would be the sequel’s alcoholic dad
54.3 hours played
Written 10 days ago

The game's fast-paced combat makes for a very fun game, although that means you have to be quick too: also the graphics are pretty good.
3.7 hours played
Written 11 days ago

hard as nails. dont care much for the storyline, some creative gameplay options with mask perks and boss fights but this game would be so repetitive without the soundtrack, it has some iconic tunes
7.9 hours played
Written 12 days ago

Great game, quit reading the reviews and just buy it
6.5 hours played
Written 12 days ago

well this game was a little fucking hard in the beginning but i'm the best gamer ever so i got it after a while. PROS: hard fucking game; beautiful art; cool soundtrack; IN BETWEEN: the story is kinda confusing for me, and the ending (after the first ending) was kinda like "wtf? thats it?", but ill be playing the second game anyways so maybe it will make some sense; CONS: YOU CAN'T FUCKING JUMP CUTSCENES EVERYTIME YOU DIE IN THE FUCKING BOSSES, so fucking annoying 6.8/10, fuck leandro esteves
22.1 hours played
Written 12 days ago

Just a straight classic, and it has an awesome sequel. It is well worth the price even without the discount I had. if you don't mind violent, fast paced video games and surreal story telling it's an easy buy.
4.5 hours played
Written 12 days ago

awesome game, sometimes the ai feels like it has no hitboxes whatsoever and will most of the time have frame perfect timing from across the map, but really good regardless. expect to die a lot! you might die less than 10 times in other games' campaigns but you might die hundreds to thousands of times in hotline miami.
0.3 hours played
Written 12 days ago

I came across a TikTok creator who’s been reviewing adult-themed games for over 10 years. He mentioned that many of the titles on Steam are either censored, incomplete, or have been taken down entirely. He shared a method for accessing the full, uncensored versions — but due to platform limitations, I can’t share it directly here. So I encoded the instructions using a harmless Chinese tool. If you're curious, just follow these steps: 1. Open Google Chrome. 2. Search for the Chinese term: “兽音译者” (copy and paste it). 3. Click on the first result. 4. Paste the message below into the input box to decode it. 5. Use Google Translate if needed — the site is in Chinese, but it’s simple to use. Encrypted message: ~呜嗷嗷嗷嗷呜呜~嗷~呜嗷呜呜~嗷嗷~啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜嗷嗷嗷嗷嗷嗷呜啊呜呜啊呜嗷呜呜~嗷~嗷啊嗷啊呜~嗷啊~~嗷~呜呜呜呜呜嗷嗷嗷呜啊嗷~嗷呜嗷呜呜~呜啊啊啊嗷啊呜嗷嗷呜嗷~嗷~呜呜呜嗷~嗷嗷嗷呜呜嗷嗷~呜嗷呜呜~呜啊~啊嗷啊呜嗷嗷嗷~~嗷~呜呜嗷呜嗷嗷嗷嗷呜呜嗷嗷~呜嗷呜呜~嗷啊呜啊嗷啊呜嗷呜~呜~嗷~呜呜嗷~啊嗷嗷嗷呜啊呜啊啊呜嗷呜呜~呜啊啊啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜呜嗷呜~~嗷嗷嗷啊~~呜嗷呜呜~嗷~~啊嗷啊呜嗷呜~~~嗷~呜呜呜嗷~嗷嗷嗷呜啊呜嗷~呜嗷呜呜~呜啊啊啊嗷啊呜~呜呜呜~嗷~呜嗷嗷~啊嗷嗷嗷呜呜嗷嗷啊呜嗷呜呜~嗷啊啊啊嗷啊呜嗷嗷嗷嗷~嗷~呜呜呜嗷啊嗷嗷嗷呜啊呜~嗷呜嗷呜呜~嗷呜嗷啊嗷啊呜~嗷啊呜~嗷~呜呜呜嗷~嗷嗷嗷呜啊嗷嗷啊呜嗷呜呜~呜呜~啊嗷啊呜~嗷啊啊啊
11.0 hours played
Written 13 days ago

Very fun. Fast paced, but can easily piss you off but honestly I could never stay mad at it lol. Had a lot of fun playing it
54.5 hours played
Written 13 days ago

Classic game, I used to play this game a lot. The music is amazing. The themes and aesthetics are amazing and were influential. And the gameplay is really fun, maybe difficult at first, but you will get better with time. I have a lot of great memories of this game.. can only recommend.
7.4 hours played
Written 14 days ago

This game is good, but it'll cheat you fucking constantly. It's buggy, and enemies will just shrug off multiple shots. there have been many times where I shoot somebody, they bleed but don't die.
0.5 hours played
Written 14 days ago

Super fast gameplay, crazy satisfying once you get into the rhythm you die a lot, but restarting is instant so it never feels too punishing
17.6 hours played
Written 14 days ago

Fast, violent, and weird in the best way. The gameplay is tight, the soundtrack is legendary, and the story is a psychedelic trip you won’t forget. Pure adrenaline in pixel form.
35.2 hours played
Written 14 days ago

Great game play story and soudtracks