26.0 hours played
Written 5 days ago
Edit / Update:
I'd like to correct something I wrote in error in my original review.
Previously, I said Ultimate Fishing Simulator had a working drag system. That's not quite right.
A fishing reel drag can be described as a clutch (a friction clutch in most cases) that, lets say, couples the spool to the body assembly on a spinning reel. At a drag setting of zero, the spool is completely disconnected from the body and is allowed to spin freely, while at maximum drag setting, the spool will remain coupled with with the body if the line tension is below the drag's force rating. At or above the force rating, the drag (the plates sandwiched inside the spool) will start to slip.
UFS' shortcomings in modeling reels is that the player can retrieve line even with the drag set to zero (no amount of handle-turning can wind a tensioned line around a spool spinning loose), and turning the handle seems to raise tension too much in general (tension generally stays constant around the force the drag is set to slip, regardless of the fish tugging or the handle turning).
I'm sorry for making this mistake.
I still stand by my verdict; even after having played other, more thoroughly modeled angling sim titles and finding those immersive, I still think Ultimate Fishing Simulator is a fun game that doesn't get in the way of its fun. If there are any other new criticisms I have, I wish the fish would fight two to four times longer and zip around more.
Original Review:
Going off what I've read, modern angling simulation games appear to be plagued by all manner of woes—frustrating bugs, half-baked mechanics and gameplay loops left behind in favor of some irrelevant hook, predatory monetization, publishers or managers axing all support to work on the next big project—looking for a title to try always felt dizzying.
Ultimate Fishing® Simulator (2018) presently sits at the top of the Steam ratings for the angling sim genre and even boasts about it. While I don't think it's absolutely perfect, I'm glad to report it's a substantial pick that's fun and doesn't get in the way of that fun.
Far and away the worst thing about the game is the menus. The menus suck. It's manageable, but the game would be remarkably close to being flawless if they didn't suck. Controller support would be better if there was native rebinding. The rest of my complaints are nitpicks: The art style isn't super tight for its level of visual fidelity and the environments either lack a certain sense of scale or sometimes forget a detail connecting the place to the rest of the planet. Lastly, I wish the fish swimming animations were a little more lifelike. The swim cycle could use more nuance and their movement feels like it's constrained to 3 or 4 degrees of motion.
Ultimate Fishing Simulator absolutely nails its gameplay. The game lists force maximums for the rod, reel and line, as well as float buoyancy against a selected weighting. Hook or lure size must be chosen according to the size of the fish the player wants to land. There's a state machine that checks for which one of five modeled lure reeling techniques that affects attractiveness to surrounding fish. Line tension can be managed by a working drag system that fish can pull on at a low enough setting. There's plenty of detail in UFS that matters and keeps gameplay engaging. I'd rather not comment on realism because it feels silly to compare a video game to real life angling in any serious manner, but it certainly feels like an angling game should and even evokes memories of a simpler time in my life.
Get the game with all its DLC on discount if you can.