Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Warhammer 40,000: Battlesector - Skulls 2025 Trailer
Battlesector - Cinematic Trailer
Slitherine Next 2024 | Warhammer 40,000: Battlesector – Developers Talk
Warhammer 40,000: Battlesector - Skulls 2024 Trailer
Battlesector - 2min
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
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Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
2,753 reviews
2,431
322
55.0 hours played
Written 1 month and 1 day ago

I really enjoy this game, I would give it two thumbs up, but I can't support the Warhammer monetization model. Selling each faction for a separate $15 is unacceptable. Otherwise this game is great fun, and the level of challenge is unreal. It is a hard game, and it offers multiple difficulty levels that just up the punishment. Several missions in there is an ambush scenario that frustrated me to the point where I stopped playing and almost did not pick it up again, but I am glad that I did. I recommend sticking with it, it can be very rewarding.
48.5 hours played
Written 1 month and 1 day ago

Game is fun, visuals are good, animation (for the base armies) are good, rooster for them is a little lacking even with the elites, main campaign was awesome. My gripes with this game are how things have been done, benefits of cover, accuracy, occasional UI unresponsiveness, vision. The cover rules in this game are jank, iv seen shots go through walls but not in the space between units, towering units still gaining cover from something as small as a railing, even when LoS is clear some times units still gain BoC from an adjacent unit that visually isnt in the way, once you figure out its jank its not so bad. Accuracy is glob awful, from enemies being right in your face and missable, to units shooting through other units (friend or foe) and cover (visible or not) with 100% accuracy, i understand accuracy decrease through friendlies or cover, but enemies shouldnt benefits from cover and consequently accuracy penalties because im shooting through another enemy, the misses shots should have a 50/50 chance of hitting what they are going through or missing entirely, both the BoC and accuracy wouldnt be such an issue if the enemy suffered it too, but too many times have i seen enemies shoot through a predator to a unit on the other side of the tank only for that unit to not have LoS cause the predators in the way, towering enemy or not doesnt matter at times. Clearly the enemy has open map vision to know where you are, its not a biggie, but its clearly obvious in the way the AI plays, cheesy and jank is an understatement. Sometimes the UI doesnt respond to clicks or keybinds, like moving a unit and they trying to turn that unit but instead the game ignores the fact you clicked or pressed the button to turn the unit than moves them instead (obviously only happens with MP left) or it doesnt nothing if you have no MP, doesnt go into overwatch or use clicked/pressed abilities. All in all its a good game, clearly a lot of gameplay was inspired by the way 40k TT plays, but in doing so, they removed or messed up so much on rules and balance it makes me wonder if GW themselves tried to balance it, its gota be negative from me, only becasue they isnt a neutral option, its enjoyable to play, but when you start to understand things you realise how rushed certain aspects were.
30.6 hours played
Written 19 days ago

Let's pretend for a moment i had the chance to play this with ALL the insane amount of overpriced DLCs. None of them are worth it. This trend for Warhammer games is obnoxious and needs to stop. They're so obviously cut off from the base game and then released later for racking up as much cash as possible. The base game without DLCs is worthless, the DLCs are way overpriced and STILL don't add enough... So just skip this one.
787.8 hours played
Written 23 days ago

I love this game! it is turn-based strategy at its finest. The graphics are high quality, the game-play is smooth and intuitive but also nuanced, and the "flavor" of the voice acting and progression are spot on for the franchise. Exciting, engaging, and very gritty. My only critique is there doesn't seem to be a setting low enough to run this game without a pretty choppy frame rate on my PC, but it's not too intrusive.
393.5 hours played
Written 23 days ago

I love Battlesector, it keeps me coming back - multiplayer is insanely hard to master (but very easy to get into). The new CRUSADE mode I absolutely love! While you wait (and wait, and wait) for CA, this is certainly the most definitive WH40k battle experience!
39.8 hours played
Written 17 days ago

Strongly recommend this game for any Warhammer 40K fan! The play style is smooth and fun matter what faction you want to play.
2.7 hours played
Written 28 days ago

I'll keep it short here. It feels shallow as far as a strategy game goes, movement doesn't feel impactful, the music is dull and uninspired, the systems and controls seem arbitrarily obtuse. The visuals are really nice and i did enjoy seeing my army in motion but the game play after a few hours felt repetitive in a bad way. It all felt one note. Its just not for me, but im glad so many people did enjoy it, i wish i could.
26.2 hours played
Written 30 days ago

Good tabletop simulator, I do think the army DLC's are over costed though. Especially it seems like they are needed in the game, as two armies are not enough. I will buy one at a time over a period of time, only affordable option.
4.5 hours played
Written 30 days ago

I've always been interested in trying wh40k, but I felt I like it would be financially ruinous for me. I also live in an extremely rural area, so I'd have to drive an hour to find someone to play with even if I was ready to take the plunge. This here was $12, I can play it by myself, and it's pretty fun!
24.2 hours played
Written 1 month and 2 days ago

I slept on this for a while, surprisingly very fun. Kind of like Xcom2 with Warhammer units, but less customization and you don't need to worry about losing units in missions. Some terrain graphics are terrible but overall looks decent. After a while waiting for enemy attacks gets slow and tedious, needs a faster mode not just for the movement but the fighting. Please add a way to disable slow motions during attacks.
88.1 hours played
Written 26 days ago

Absolutely love this game! Only wish the DLCs would either add more to the game or be cheaper. The latest DLC which added a campaign is a perfect representation of what they should be!
27.8 hours played
Written 26 days ago

while fun to play, there's zero content unless you open your wallet deeper. Just pure greed putting other factions behind paywalls
47.4 hours played
Written 1 month and 2 days ago

Its a mostly fun game. Its the closest thing youll get to the original DoW games (not including IV). The units look good, the fights are fun. I have one major complaint. Mainly because it makes no bloody sense. The Sisters of Battle....they have a unit, I cant fucking remember the name, but its for Sisters ONLY who fail in battle or fail in their faith. They are put, unarmoured into a battlesuit thats almost like an ancient. And then they go off to fight until they die. Its a way to try and redeem oneself in the eyes of the Emperor, dying in battle. But of course, because fucking DEI and ESG, in this game, its a dude in the armoured suit. How, I dont know. Because its supposed to be reserved for fallen Sisters. But somehow a guy got put in it. If you played the original DoW its a Sister of Battle in skimpy clothes. Thats not allowed anymore. Or at least, it wasnt. Hopefully we are on the cusp of getting rid of stupidity like this.
8.3 hours played
Written 23 days ago

it really is fun 40k game and it dose give u tabletop idea but with in a video game
26.1 hours played
Written 21 days ago

Great game. Needs more campaign. Not interested in skirmish or waves, etc. The campaign is where I love this game the most.
46.6 hours played
Written 21 days ago

it's good, like 9/10. Things I'm missing: - factions could use more balance, not sure how much work went into that - main campaign is quite easy - some even higher difficulty would be appreciated - different ranges weapons sounding differently - this one sucks, bolter sounds like a dreadnought minigun or predator main guns - bring more factions with more campaigns!
91.4 hours played
Written 23 days ago

Great turn based game, close to the table top enjoyable
5.6 hours played
Written 28 days ago

Well, it was fun for a few hours. When you start getting to missions where enemies will annihilate entire units before you can even move, it gets significantly less fun
3.5 hours played
Written 1 month and 1 day ago

Not sure what I'm doing wrong but I'm on normal and mission 3 is kicking my ass. The game is stupidly hard and it takes all the fun out of it.
9.1 hours played
Written 19 days ago

Battlesector is ok. Not great. Can't really recommend it. Everything feels very tedious and slow, and I don't just mean the gameplay. Gladius is the superior Slitherine game. I would recommend going with that one instead of this. 5/10
46.9 hours played
Written 10 days ago

Battle sector is personally one of my favorite warhammer 40k games out their but their is a major problem i face -there are not many factions or there not very cheap either battlesector is a really good game but they need to release more factions like some of chaos with demos of nurgle,Death guard or Thousand sons.Even the leagues of Votann would fit perfectly.I mean we have like 3 imperium factions 1 chaos demons and the rest is xenos (even when my one of my favorite factions orks and tyranids are) But i highly recommend this game to others
61.9 hours played
Written 10 days ago

For my money, it's the best 40K computer adaptation ever made. But that may not be the case for you, so let me tell you where I'm coming from. This game takes me back to my days of playing tabletop in the mid '90s. The battlefields are made to look like lovingly crafted battletables in my favorite shop, the character models look like they are hand-painted by professional painters, and it's all brilliantly animated. Visually, this is the wet dream of my 20-something nerd self from three decades ago. The gameplay is smooth and intuitive, the best I've ever seen in a turn-based computer game. No looking up hit tables, no rules lawyers sending everyone eye-rolling to the restroom, no six-hour marathons in a room filled with the smell of second-hand cigarette smoke and spilled Mountain Dew. It just works, and it works well. The AI is okay. It's good to practice against, and can occasionally hand you a defeat if you get too cocky. There are campaigns and they are pretty good, including an endless defense mode if that's your thing. But the real allure is the multiplayer. My 50-something friends and I can play a match in an hour or two from different states without interfering with our family Saturdays. A good human player will really stretch your tactical acumen in a way that no AI can do. Well... not yet, at least. Those crazy dudes in Silicon Valley are actively working on Skynet at the moment. Make no mistake: this is a tactical game through-and-through. There is no grand strategy here; it's about small unit warfare of company and battalion size. If grand strategy is your thing and you're looking for a 40K fix, I suggest Gladius instead. That is very much a Civilization-style game focused on large plans and long-range objectives. Battlesector is focused on one battlefield and one battle at a time. For me, that's the charm of it. Only you can decide if it's for you. Finally, I want to address the fact that many -- maybe even most -- of the negative reviews for this game focus on or at least mention the "overpriced DLC." These people are either broke or not familiar with Games Workshop... perhaps even both. First, it isn't "overpriced." I spend more money on lunch every day. If you think $15 is too much to spend on a DLC that adds a faction, then you need to stop playing video games and find a second job. Secondly, this has been the GW model (pun intended) for decades. I spent thousands of dollars on model booster packs during the '90s. Want a new squad? Buy a model pack. Want to try a new faction? Buy a really big model pack. By comparison to the physical models, the DLC prices are a once-in-a-lifetime bargain. And I don't have to paint them.
28.7 hours played
Written 5 days ago

I have enjoyed this game quite a bit so far. I got it on sale so it being like 15 bucks was great. It's current price at 39 seems kind of high for this game. Either way, this game is fun.
23.1 hours played
Written 6 days ago

20hrs in and still having fun without even getting to the custom campaigns. Hope they get an active modding community to introduce additional units/races (at least skins) or that GW continues to develop it.
221.0 hours played
Written 7 days ago

The game single player is pretty bland BUT... the multiplayer is pretty good! :D Every faction has a different feel to it. The game is balanced, but again, there are some factions that better suit some maps and situations. You have a lot of options and can tweak some factions to fit most scenarios, some are simple best at some and you have to be cunning to fool your opponent. (pick something that your opponent is has not optimized their army to deal with. I really love the feel of battle... Orkz dakka dakka really spits rounds, Necrons really melt opponents... Astra tanks really pound to dust. Here is my biggest issue. After mastering the game in multiplayer, the biggest issue is line of sight. It is often illogical and hard to predict. What I would do is enable the player to select a space to move, and then be able to see the chances before confirming the move (this would not reveal the fog of war) also, the revelation of fog of far does not allow any traps or smart play, and it takes a lot from the game. Example - If I move a unit towards the wall, I can see behind the wall, I would disable this as it would enrich strategic play and force players to risk units for battlefield information. All in all a game I love to play, and the email format of play is awesome for adults with 8h jobs :)
21.5 hours played
Written 9 days ago

Battlesector is a turn-based tactics game based on the WH40K tabletop game. The base game comes with two factions, a 20-mission campaign (Blood Angels vs. Tyranids), an "endless" single-player mode, and multiplayer support. The game follows the WH40K convention of having units with multiple "models", e.g. a ranged unit might be comprised of 5 individuals. While they move and fire together, they can be damaged independently. Some attacks (like grenades) work well vs. units with multiple low-health models, while others (heavy weapons) work best vs. units that have a single high-health model. The game allows you to select your units and, in some cases, modify their weapon loadout to focus on dealing different sorts of damage. The configuration is limited by total unit count and total rating points; depending on the mission constraints, you may want a few high-quality units or lots of low-quality units. The included campaign is okay. The Tyranids tend to rush at you when you enter aggro range, so most of the campaign can be handled with cautious advancement and heavy use of overwatch. There are a few missions where you want to move quickly to rescue units, and sometimes you have to chase down long-ranged enemy artillery, but there's rarely a sense of urgency. The game has a "momentum" system that rewards aggression, but playing on the normal "Astartes" difficulty I didn't make much use of it. The campaign took me about 21 hours to complete. Units that survive a campaign mission get a small bonus - +1% hit and crit chance per mission survived - which is nice but not enough to make the destruction of a unit overly concerning. Low-level units can be recruited freely, mid-tier units require a "requisition point", high-tier units require a point and have a multi-mission cooldown. One of the basic strategies is to put cheap units out front so they absorb damage and protect your expensive units. The visual presentation is very good. I had no crashes or campaign scripting bugs, though occasionally the camera gets jammed up when you're near something tall. I recommend the game to WH40K fans, and to turn-based tactics players who are WH40K-curious.
15.2 hours played
Written 10 days ago

I first played this when it came out, it was good fun then, but recent updates have added a lot of new races and campaign types that really make it a full 40k experience.
10.2 hours played
Written 11 days ago

Fun game. Its simple enough to pick up and learn in just an hour or so and the campaign seems good so far. I'll update my review once I get through the campaign and test out the multiplayer some. P.S. Also Votaan are absent but Tau are included?! :( I wanted to play a squad full of space dwarves! Also I wish we could get a Battlesector-like game made for Age of Sigmar instead of 40K, that would be so cool!
12.2 hours played
Written 20 days ago

highly recommend it i saw that they gonna be updating the game for the whole year , they mention chaos i hope they actually add chaos space marines Or the black legion
26.9 hours played
Written 26 days ago

This game is very good but in the tyranid faction they called a creature that resembled a carnifex a thornback.
12.6 hours played
Written 26 days ago

Cool game, good level of difficulty, awesome animations and weapon sounds.
5.6 hours played
Written 27 days ago

Good game, great intro into turn based games at least for me personally.
23.7 hours played
Written 29 days ago

Good game. Standard egregious Games Workshop related business practices i.e. pay walled factions.
122.8 hours played
Written 29 days ago

The story campaigns are fun but everything else is pretty sub par, get it on sale
11.1 hours played
Written 1 month and 1 day ago

As close to Warhammer tabletop on the PC that you'll get. But it takes less time to play a game. Also Necrons in game :D
8.7 hours played
Written 21 days ago

Battlesector is like XCOM if every mission ended with your squad yelling "Hold the line!" while drowning in Tyranids. Strategic, fun and always one turn away from glorious destiny.
28.6 hours played
Written 29 days ago

PLAY THIS FUCKING GAME TO GET THE WARHAMMER 40K HYPE ON MOTHERFUCKERS DO YOU GET IT
17.3 hours played
Written 20 days ago

How to get softlocked in a turn-based game? Buy this game to find out.
88.0 hours played
Written 29 days ago

This game is awesome if you want to play Warhammer but have no friends!
52.0 hours played
Written 1 month and 1 day ago

Its warhammer, but all of the tedius parts are done for you
4.4 hours played
Written 1 month and 1 day ago

Blood for the blood god!!!!! Jk Jk, its really good game
34.3 hours played
Written 19 days ago

would be great to see campaigns for other factions )
20.0 hours played
Written 29 days ago

better than Gladius and pricier
22.1 hours played
Written 12 days ago

Great turn based strategy game
100.6 hours played
Written 27 days ago

Closest thing to the tabletop you can get
70.0 hours played
Written 1 month and 2 days ago

Excellent turn based 40K simulator.
40.0 hours played
Written 23 days ago

Closest thing to the tabletop online
8.3 hours played
Written 1 month and 2 days ago

fun game actually enjoyable
179.1 hours played
Written 13 days ago

Great turn=based action.
34.0 hours played
Written 25 days ago

I'm only on the third mission and I am loving it!