Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector

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Warhammer 40,000: Battlesector - Skulls 2025 Trailer
Battlesector - Cinematic Trailer
Slitherine Next 2024 | Warhammer 40,000: Battlesector – Developers Talk
Warhammer 40,000: Battlesector - Skulls 2024 Trailer
Battlesector - 2min
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
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Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
2,806 reviews
2,475
331
40.4 hours played
Written 26 days ago

This game does a good job of taking all the best things from the table top game and making it into a video game. The main campaign is very long, which is good. The only thing I didn't like is the other factions are hidden behind pay walls, so I only got to enjoy a small portion of the game.
20.3 hours played
Written 19 days ago

This would truly be a great game but sadly Slitherine is behind it. They milk their games in the worst gatekeepy, fomo way possible. By locking entire factions to not only play as but to also even play against behind a paywall. Look no further than Sanctus Reach and you'll see the pile of dog shit that was and how they attempted to milk it as well. Look at the Sisters DLCs for instance. They split it up into two different DLCs. One has the army(not even the entire army) and then they lock the short campaign behind a paywall as well as a few more units, so if you buy the army DLC you don't even get the entire army. They could've easily monetized in a way more ethical way and not price gouged. You guys are shitty people.
66.8 hours played
Written 14 days ago

great game to jump into and play, the new crusade mode has a lot of potential and is fun I hope to more updates in the future.
2.1 hours played
Written 19 days ago

This game is _ok_. I think it had/has a lot of potential to be better, but as-is it's just not hitting the mark. Right away I noticed a lot of frames dropping any time the camera was moving. Even lowering all graphical settings, the frames would stutter any time the camera moves. Never during other kinds of animation. I looked this up online and I'm not alone. There appears to be no fix, and somehow this is just an issue with the underlying game engine. Right away that makes for a continual frustration and disappointment. I tried persevering for a while anyway. But I simply found the content a little too basic. The warhammer 40k universe is huge, and full of greatly varied forces and units. But in this game you are reduced to only Space Marines and Tyranid. And even within those factions, there's not a particularly large variety of units. For the space marines, you have a few different versions of "man with gun" and then like 2 or 3 "man with gun in a vehicle" and that's it? For a game about positioning and tactics, I would expect to need a lot more depth to consider the tradeoffs between units... and while there are some tradeoffs, they all feel rather minimal. At the end of the day, the correct option every turn is "walk forward a bit, and shoot". Doing that ovel and over again gets dull very fast. Some ideas that could make this a better game: - More dramatic unit counters (rock/paper/scissors) - Adjacency bonuses (or really any kind of friendly unit synergies) - High-ground advantage - Indirect fire units - Indirect tactical options (smoke grenades, flashbangs, suppressing fire, stealth)
22.4 hours played
Written 11 days ago

It's a really fun game. The story is good, the graphics are good as well. What's not good is that you can't restart a mission once it's been started. If you want to do that you'll need to either reload a save from the mission prior of just live with any equipment mistakes that you may have made. But what's just down right bad, really the worst part of the game to me, is that if any of you're character units die, you just loose the mission. Granted they can get back up. But I don't appreciate the Apothecary dying instantly to the Tervigon when it spawn on top of him and kills him with one attack, then twenty minutes later he instantly dies again from three warriors attacking him from behind costing me the game for the sixth time. It's a really good game that's hampered by just a few dumb systems.
12.1 hours played
Written 13 days ago

Really fun tactical game with plenty of variety and replayability. Definitely scratches 40k power fantasy. Only downside is you kinda need the DLC to experience the full game. Get it when they have everything on sale. I got everything for around $80 and I feel like I'm going to get my moneys worth as I play, but $100+ is really too much for DLC + game unfortunately.
0.6 hours played
Written 10 days ago

Super Boring. Also the game feels cheap and low effort. It gives off mobile gaming vibes. Definitely not worth $100 + for all factions. Even the lack of animations in the menu screens give off this vibe. Everything just feels lazy. Animations are lackluster, voice acting is passible, music is underwhelming. Visuals are decent. This game is nothing compared to a game like Total War Warhammer. Yet it is priced like Total War Warhammer 3. This game doesn't have the charm or depth of an XCOM style game like Chaos Gate. For the base game you get 2 factions blood angels and tyranids. Tell me that isn't greedy? Would not recommend. If you want to play this, definitely get it on sale. The asking price is laughable. A good thing with this game though is that it has a modding community, however I did not really investigate. It seems mostly to be scenarios and maps. I got Battlesector on sale but still refunded it. There are simply much better games to play today. The bar for gaming is constantly being raised, and this game feels like it isn't trying.
8.6 hours played
Written 12 days ago

My ONLY criticism, DLC is priced like the tabletop game miniatures. Overpriced. However, if you love Warhammer 40k, buy the base game. Full stop. The base game is absolutely worth the price. I played this on console, and purchased it again on PC. Outstanding game for fans. BURN THE XENOS! 40k / 10
23.3 hours played
Written 9 days ago

It's fun if you like turn based combat, the voice acting is insane and the story is actually really intresting. It's faithful to the boardgame type stuff kinda. It is about as close as you can get on pc if you don't own sanctus. I play it for the singleplayer so cant comment on multiplayer stuff. But if its anything like the campaign its probs good too. Only con i found was wanting more, time flew by while playing and now its over, sad but fun regardless. Would gladly recommend fans of 40k to grab it.
9.1 hours played
Written 23 days ago

I got this game hoping that it was a computerized version of WH40K table top. It is Not and i did Not enjoy it.
11.0 hours played
Written 10 days ago

a solid tactical turn-based strategy game even if you are not into W40k at all
78.6 hours played
Written 17 days ago

love it, love it , love it! I just want more army factions Eldar, chaos marines, genestealer cult (make it happen guys). if you wanna play 40k but hate other people this is for YOU!
14.9 hours played
Written 19 days ago

The game is fun, played through the original story campaign, which was fine. After that I played through the new story campaign which came with the latest expansion. That one was a lot more fun; due to which faction you play and the opponents you meet. Now the game really needs some cinematics. They should add all the faction DLC’s into one DLC and charge 20 euro for that instead of the current pricing. The game needs an imperial guard campaign against eldar (not the dark eldar). Need me some baneblades. The best campaign in the dawn of war games is still the winter soldier one. So, I’d easily pay for a good imperial guard campaign. So yeah, the base game and the latest expansion is worth the money. The faction DLC’s not so much. Planetary supremacy could be fun if all the factions could be enemies at the same time and you could add one or two allied factions.
218.5 hours played
Written 27 days ago

Solid tactical game. Both the campaign and DLC are great. I'd give the edge to the new DLC - its great. Love playing with the Battle Sisters!
28.7 hours played
Written 30 days ago

I have enjoyed this game quite a bit so far. I got it on sale so it being like 15 bucks was great. It's current price at 39 seems kind of high for this game. Either way, this game is fun.
26.8 hours played
Written 1 month and 2 days ago

20hrs in and still having fun without even getting to the custom campaigns. Hope they get an active modding community to introduce additional units/races (at least skins) or that GW continues to develop it.
225.2 hours played
Written 1 month and 3 days ago

The game single player is pretty bland BUT... the multiplayer is pretty good! :D Every faction has a different feel to it. The game is balanced, but again, there are some factions that better suit some maps and situations. You have a lot of options and can tweak some factions to fit most scenarios, some are simple best at some and you have to be cunning to fool your opponent. (pick something that your opponent is has not optimized their army to deal with. I really love the feel of battle... Orkz dakka dakka really spits rounds, Necrons really melt opponents... Astra tanks really pound to dust. Here is my biggest issue. After mastering the game in multiplayer, the biggest issue is line of sight. It is often illogical and hard to predict. What I would do is enable the player to select a space to move, and then be able to see the chances before confirming the move (this would not reveal the fog of war) also, the revelation of fog of far does not allow any traps or smart play, and it takes a lot from the game. Example - If I move a unit towards the wall, I can see behind the wall, I would disable this as it would enrich strategic play and force players to risk units for battlefield information. All in all a game I love to play, and the email format of play is awesome for adults with 8h jobs :)
21.5 hours played
Written 1 month and 5 days ago

Battlesector is a turn-based tactics game based on the WH40K tabletop game. The base game comes with two factions, a 20-mission campaign (Blood Angels vs. Tyranids), an "endless" single-player mode, and multiplayer support. The game follows the WH40K convention of having units with multiple "models", e.g. a ranged unit might be comprised of 5 individuals. While they move and fire together, they can be damaged independently. Some attacks (like grenades) work well vs. units with multiple low-health models, while others (heavy weapons) work best vs. units that have a single high-health model. The game allows you to select your units and, in some cases, modify their weapon loadout to focus on dealing different sorts of damage. The configuration is limited by total unit count and total rating points; depending on the mission constraints, you may want a few high-quality units or lots of low-quality units. The included campaign is okay. The Tyranids tend to rush at you when you enter aggro range, so most of the campaign can be handled with cautious advancement and heavy use of overwatch. There are a few missions where you want to move quickly to rescue units, and sometimes you have to chase down long-ranged enemy artillery, but there's rarely a sense of urgency. The game has a "momentum" system that rewards aggression, but playing on the normal "Astartes" difficulty I didn't make much use of it. The campaign took me about 21 hours to complete. Units that survive a campaign mission get a small bonus - +1% hit and crit chance per mission survived - which is nice but not enough to make the destruction of a unit overly concerning. Low-level units can be recruited freely, mid-tier units require a "requisition point", high-tier units require a point and have a multi-mission cooldown. One of the basic strategies is to put cheap units out front so they absorb damage and protect your expensive units. The visual presentation is very good. I had no crashes or campaign scripting bugs, though occasionally the camera gets jammed up when you're near something tall. I recommend the game to WH40K fans, and to turn-based tactics players who are WH40K-curious.
16.8 hours played
Written 1 month and 6 days ago

I first played this when it came out, it was good fun then, but recent updates have added a lot of new races and campaign types that really make it a full 40k experience.
10.2 hours played
Written 1 month and 7 days ago

Fun game. Its simple enough to pick up and learn in just an hour or so and the campaign seems good so far. I'll update my review once I get through the campaign and test out the multiplayer some. P.S. Also Votaan are absent but Tau are included?! :( I wanted to play a squad full of space dwarves! Also I wish we could get a Battlesector-like game made for Age of Sigmar instead of 40K, that would be so cool!
59.1 hours played
Written 22 days ago

Pretty fun. I have not completed the game yet but Id like if I could have access to all 10th edition units.
43.7 hours played
Written 22 days ago

Is it unfortunate that there aren't more factions included in the base game and that those DLCs don't include campaigns? Yes. However, this is still a very solid game with a meaty Blood Angels campaign and a few other game modes (with a new mode added recently ). It goes on sale often, so get it then.
45.4 hours played
Written 23 days ago

I love this game, I wish there were more like it! The Blood Angels campaign is great. I really appreciate a WH40k game that puts a spotlight on any other chapter than the Ultramarines. I did the campaign on the Astartes difficulty and I thought it was tough but fair. I feel super satisfied when my tactics work out. I'd recommend this game if you'd like a tactical turn-based game in the WH40k universe.
46.9 hours played
Written 1 month and 6 days ago

Battle sector is personally one of my favorite warhammer 40k games out their but their is a major problem i face -there are not many factions or there not very cheap either battlesector is a really good game but they need to release more factions like some of chaos with demos of nurgle,Death guard or Thousand sons.Even the leagues of Votann would fit perfectly.I mean we have like 3 imperium factions 1 chaos demons and the rest is xenos (even when my one of my favorite factions orks and tyranids are) But i highly recommend this game to others
61.9 hours played
Written 1 month and 6 days ago

For my money, it's the best 40K computer adaptation ever made. But that may not be the case for you, so let me tell you where I'm coming from. This game takes me back to my days of playing tabletop in the mid '90s. The battlefields are made to look like lovingly crafted battletables in my favorite shop, the character models look like they are hand-painted by professional painters, and it's all brilliantly animated. Visually, this is the wet dream of my 20-something nerd self from three decades ago. The gameplay is smooth and intuitive, the best I've ever seen in a turn-based computer game. No looking up hit tables, no rules lawyers sending everyone eye-rolling to the restroom, no six-hour marathons in a room filled with the smell of second-hand cigarette smoke and spilled Mountain Dew. It just works, and it works well. The AI is okay. It's good to practice against, and can occasionally hand you a defeat if you get too cocky. There are campaigns and they are pretty good, including an endless defense mode if that's your thing. But the real allure is the multiplayer. My 50-something friends and I can play a match in an hour or two from different states without interfering with our family Saturdays. A good human player will really stretch your tactical acumen in a way that no AI can do. Well... not yet, at least. Those crazy dudes in Silicon Valley are actively working on Skynet at the moment. Make no mistake: this is a tactical game through-and-through. There is no grand strategy here; it's about small unit warfare of company and battalion size. If grand strategy is your thing and you're looking for a 40K fix, I suggest Gladius instead. That is very much a Civilization-style game focused on large plans and long-range objectives. Battlesector is focused on one battlefield and one battle at a time. For me, that's the charm of it. Only you can decide if it's for you. Finally, I want to address the fact that many -- maybe even most -- of the negative reviews for this game focus on or at least mention the "overpriced DLC." These people are either broke or not familiar with Games Workshop... perhaps even both. First, it isn't "overpriced." I spend more money on lunch every day. If you think $15 is too much to spend on a DLC that adds a faction, then you need to stop playing video games and find a second job. Secondly, this has been the GW model (pun intended) for decades. I spent thousands of dollars on model booster packs during the '90s. Want a new squad? Buy a model pack. Want to try a new faction? Buy a really big model pack. By comparison to the physical models, the DLC prices are a once-in-a-lifetime bargain. And I don't have to paint them.
1.9 hours played
Written 10 days ago

I don't know why it feels like this game was made for 3rd edition WH40k enjoyers. I don't know why it always has to be Blood Angels. I don't know why I can't get to play a WH40k game that gives me the kind of options the original DoW game did. Anyway, aside from that... gameplay. The game feels slow and a bit confusing in what it means. The symbols aren't really clear and the details of firing are messy at best. So it's not very clear, and for a game with a lot of units, and an option to speed it up, it continuously stops the speed up boost in order to have you watch an Overwatch, or strangely slow it down while another unit is moving at the same time for some reason. It won't just run fast. At its normal speed it is incredibly annoyingly slow-paced. Then there's things like the AI in certain missions. Ah, yes, I took the bunker - now I must kill all the tyranid reinforcements. I'll sit on overwatch for 5 turns wondering where they are, then scout to find out they are going about 1 square a turn and despoiling the ground around themselves at a snail's pace instead of coming up to me. There's not much to say about graphics or music, those are as expected of a WH40k game. The animations are goofy sometimes, especially in the armory. The voices feel stale and poorly rehearsed from some units, and can get very tiring when heard more than once. Which you will in a battle. Overall? I don't think so. I mean, if the base game were more than just BA and Tyranids, maybe. Like, if I had 4 army options instead of 2, then okay, I could get over the VAs and the AI and the speed (maybe) of action, but BA are perhaps the most tiresome chapter, and they keep showing up in games and media just like the blueberries (Ultramarines) instead of some chapter without comically over-the-top personalities. I'm not trying to hate on the game because of their choice of chapter, though. Everyone has a preferred flavor of super soldiers. I'm in the "not recommended" because of the speed, mechanics, voice acting, unclear definitions, and nonsensical missions and AI handling. Also, for those of you who say it's "the tabletop game except on the computer" take it from a competitive WH40k player... it's not even close. The models are similar. Spacing, terrain, numbers, equipment, abilities, etc, etc... nothing like it.
10.2 hours played
Written 10 days ago

Its kind of like a crossover of Warhammer 40k and Kill Team, with even more different rules to remember. 5/5
2.6 hours played
Written 23 days ago

I told myself I wouldn't buy none of the DLC unless they came out with a singleplayer campaign for my favorite faction the Sisters, which haven't happened since like Dawn of War 1. And then they went and did just that, so kudos. The voice acting is on point, and so is the level of challenge so far. Fighting waves of Orks is always a good time. If I'd give some constructive critique, the in-engine "cinematics" and Mission Briefing could be improved a few notches. The existing art pieces for intros are alright after the first mission, but the little panning camera intro could be better (and isn't much used aside for the first mission).
56.9 hours played
Written 21 days ago

Good game, dlc is still buggy, wait for sale
67.7 hours played
Written 20 days ago

Finished the game and immediately started it over again. Fun.
17.4 hours played
Written 18 days ago

An amazing game compelling story must have for any 40k fan
19.0 hours played
Written 12 days ago

Campaign bugs out. No pun intended
25.0 hours played
Written 1 month and 8 days ago

Great turn based strategy game
39.1 hours played
Written 16 days ago

Table top 40k on the computer......Cool
3.8 hours played
Written 18 days ago

Great recreation of the TT version.
22.7 hours played
Written 19 days ago

Nice tactical strategy. Enjoy it!
250.1 hours played
Written 27 days ago

Good fun, very warhammer
20.9 hours played
Written 11 days ago

40k table top in a video game!
186.0 hours played
Written 1 month and 9 days ago

Great turn=based action.
9.3 hours played
Written 9 days ago

You can play as Tyranids
4.8 hours played
Written 10 days ago

good game
183.4 hours played
Written 16 days ago

Cool game
11.3 hours played
Written 30 days ago

great game
38.3 hours played
Written 22 days ago

What a game!
19.0 hours played
Written 13 days ago

very good
25.9 hours played
Written 22 days ago

It's like playing Warhammer!
37.5 hours played
Written 9 days ago

FOR THE EMPEROR
10.2 hours played
Written 1 month and 1 day ago

👍
75.5 hours played
Written 12 days ago

yes
7.5 hours played
Written 21 days ago

add deathguard